QTfrontend/net/hwmap.h
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15252 c10e9261ab9c
parent 11744 ac58a063d26a
child 16055 ce4b50823a95
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef _HWMAP_INCLUDED
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#define _HWMAP_INCLUDED
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#include <QByteArray>
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#include <QString>
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#include <QPixmap>
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#include "tcpBase.h"
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enum MapGenerator
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{
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    MAPGEN_REGULAR = 0,
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    MAPGEN_MAZE = 1,
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    MAPGEN_PERLIN = 2,
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    MAPGEN_DRAWN = 3,
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    MAPGEN_FORTS = 4,
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    MAPGEN_MAP = 5
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};
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class HWMap : public TCPBase
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{
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        Q_OBJECT
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    public:
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        HWMap(QObject *parent = 0);
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        virtual ~HWMap();
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        void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, QString & scriptparam, int feature_size);
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        bool couldBeRemoved();
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    protected:
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        virtual QStringList getArguments();
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        virtual void onClientDisconnect();
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        virtual void SendToClientFirst();
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    signals:
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        void ImageReceived(const QPixmap & newImage);
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        void HHLimitReceived(int hhLimit);
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    private:
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        QString m_seed;
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        QString m_script;
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        QString m_scriptparam;
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        int templateFilter;
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        MapGenerator m_mapgen;
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        int m_maze_size;  // going to try and deprecate this one
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        int m_feature_size;
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        QByteArray m_drawMapData;
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    private slots:
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};
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#endif // _HWMAP_INCLUDED