QTfrontend/util/DataManager.cpp
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15252 c10e9261ab9c
parent 14895 9379ef4fac80
child 15472 999f82643048
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief DataManager class implementation
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 */
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#include <QMap>
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#include <QStringList>
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#include <QStandardItemModel>
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#include <QFileInfo>
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#include <QSettings>
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#include <QColor>
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#include <SDL2/SDL.h>
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#include "hwconsts.h"
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#include "HWApplication.h"
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#include "sdlkeys.h"
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#include "KeyMap.h"
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#include "physfs.h"
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#include "DataManager.h"
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#include "GameStyleModel.h"
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#include "HatModel.h"
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#include "MapModel.h"
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#include "ThemeModel.h"
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DataManager::DataManager()
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{
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    m_hatModel = NULL;
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    m_staticMapModel = NULL;
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    m_missionMapModel = NULL;
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    m_themeModel = NULL;
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    m_colorsModel = NULL;
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    m_bindsModel = NULL;
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    m_gameStyleModel = NULL;
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}
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DataManager & DataManager::instance()
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{
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    static DataManager instance;
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    return instance;
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}
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QStringList DataManager::entryList(
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    const QString & subDirectory,
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    QDir::Filters filters,
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    const QStringList & nameFilters,
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    bool withDLC
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) const
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{
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    QDir tmpDir(QString("physfs://%1").arg(subDirectory));
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    QStringList result = tmpDir.entryList(nameFilters, filters);
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    // sort case-insensitive
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    QMap<QString, QString> sortedFileNames;
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    QString absolutePath = datadir->absolutePath().toLocal8Bit().data();
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    foreach ( QString fn, result)
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    {
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        // Filter out DLC entries if desired
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        QString realDir = PHYSFS_getRealDir(QString(subDirectory + "/" + fn).toLocal8Bit().data());
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        if(withDLC || realDir == absolutePath)
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            sortedFileNames.insert(fn.toLower(), fn);
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    }
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    result = sortedFileNames.values();
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    return result;
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}
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GameStyleModel * DataManager::gameStyleModel()
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{
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    if (m_gameStyleModel == NULL) {
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        m_gameStyleModel = new GameStyleModel();
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        m_gameStyleModel->loadGameStyles();
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    }
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    return m_gameStyleModel;
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}
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HatModel * DataManager::hatModel()
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{
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    if (m_hatModel == NULL) {
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        m_hatModel = new HatModel();
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        m_hatModel->loadHats();
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    }
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    return m_hatModel;
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}
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MapModel * DataManager::staticMapModel()
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{
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    if (m_staticMapModel == NULL) {
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        m_staticMapModel = new MapModel(MapModel::StaticMap, this);
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    }
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    return m_staticMapModel;
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}
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MapModel * DataManager::missionMapModel()
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{
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    if (m_missionMapModel == NULL) {
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        m_missionMapModel = new MapModel(MapModel::MissionMap, this);
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    }
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    return m_missionMapModel;
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}
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ThemeModel * DataManager::themeModel()
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{
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    if (m_themeModel == NULL) {
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        m_themeModel = new ThemeModel();
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    }
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    return m_themeModel;
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}
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QStandardItemModel * DataManager::colorsModel()
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{
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    if(m_colorsModel == NULL)
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    {
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        m_colorsModel = new QStandardItemModel();
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        int i = 0;
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        while(colors[i])
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        {
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            QStandardItem * item = new QStandardItem();
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            item->setData(QColor(colors[i]));
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            m_colorsModel->appendRow(item);
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            ++i;
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        }
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    }
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    return m_colorsModel;
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}
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QStandardItemModel * DataManager::bindsModel()
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{
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    KeyMap km = KeyMap::instance();
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    if(m_bindsModel == NULL)
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    {
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        m_bindsModel = new QStandardItemModel();
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        QStandardItem * firstItem = new QStandardItem();
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        firstItem->setData(tr("Use Default"), Qt::DisplayRole);
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        firstItem->setData("default", Qt::UserRole + 1);
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        m_bindsModel->appendRow(firstItem);
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        for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
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        {
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            QStandardItem * item = new QStandardItem();
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            QString keyId = QString(sdlkeys[j][0]);
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            QString keyDisplay;
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            bool isKeyboard = sdlkeys_iskeyboard[j] == true;
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            if (keyId == "none" || (!isKeyboard))
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                keyDisplay = HWApplication::translate("binds (keys)", sdlkeys[j][1]);
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            else
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                // Get key name with respect to keyboard layout
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                keyDisplay = QString(SDL_GetKeyName(SDL_GetKeyFromScancode(km.getScancodeFromKeyname(sdlkeys[j][0]))));
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            bool kbFallback = keyDisplay.trimmed().isEmpty();
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            if (kbFallback)
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            {
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                keyDisplay = QString(sdlkeys[j][1]);
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                if ((QString(sdlkeys[j][0]) != "f13") && (QString(sdlkeys[j][0]) != "f14") && (QString(sdlkeys[j][0]) != "f15"))
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                {
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                    // If SDL doesn't know a name, show fallback name and a warning
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                    //: Name of QWERTY US keyboard layout
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                    keyDisplay = keyDisplay + QString(" ") + HWApplication::translate("binds (keys)", "(QWERTY)");
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                }
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            }
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            if (isKeyboard)
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            {
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                if (!kbFallback)
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                    keyDisplay = HWApplication::translate("binds (keys)", keyDisplay.toUtf8().constData());
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                keyDisplay = HWApplication::translate("binds (keys)", "Keyboard") + QString(": ") + keyDisplay;
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            }
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            item->setData(keyDisplay, Qt::DisplayRole);
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            item->setData(sdlkeys[j][0], Qt::UserRole + 1);
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            m_bindsModel->appendRow(item);
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        }
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    }
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    return m_bindsModel;
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}
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QString DataManager::settingsFileName()
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{
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    if(m_settingsFileName.isEmpty())
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    {
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        QFile settingsFile(cfgdir->absoluteFilePath("settings.ini"));
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        if(!settingsFile.exists())
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        {
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            QFile oldSettingsFile(cfgdir->absoluteFilePath("hedgewars.ini"));
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            settingsFile.open(QFile::WriteOnly);
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            settingsFile.close();
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            if(oldSettingsFile.exists())
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            {
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                QSettings sOld(oldSettingsFile.fileName(), QSettings::IniFormat);
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                QSettings sNew(settingsFile.fileName(), QSettings::IniFormat);
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                sNew.setIniCodec("UTF-8");
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                foreach(const QString & key, sOld.allKeys())
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                {
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                    if(key.startsWith("colors/color"))
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                        sNew.setValue(key, sOld.value(key).value<QColor>().name());
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                    else
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                        sNew.setValue(key, sOld.value(key));
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                }
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            }
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        }
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        m_settingsFileName = settingsFile.fileName();
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    }
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    return m_settingsFileName;
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}
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QString DataManager::safeFileName(QString fileName)
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{
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    fileName.replace('\\', '_');
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    fileName.replace('/', '_');
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    fileName.replace(':', '_');
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    return fileName;
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}
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void DataManager::reload()
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{
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    // removed for now (also code was a bit unclean, could lead to segfault if
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    // reload() is called before all members are initialized - because currently
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    // they are initialized in the getter methods rather than the constructor)
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}
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void DataManager::resetColors()
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{
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    for(int i = colorsModel()->rowCount() - 1; i >= 0; --i)
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    {
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        m_colorsModel->item(i)->setData(QColor(colors[i]));
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    }
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}
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bool DataManager::ensureFileExists(const QString &fileName)
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{
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    QFile tmpfile(fileName);
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    if (!tmpfile.exists())
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        return tmpfile.open(QFile::WriteOnly);
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    else
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        return true;
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}