hedgewars/uRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 11 Jul 2019 16:24:09 +0200
changeset 15252 c10e9261ab9c
parent 15205 e7d7fe9f20e1
child 15376 5c0479d0ed5b
child 15381 c117e17b90bc
permissions -rw-r--r--
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit;
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procedure initModule;
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procedure freeModule;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedFReal(Sprite: TSprite; X, Y: Real; Frame, Dir: LongInt; Angle: real);
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procedure DrawSpritePivotedF(Sprite: TSprite; X, Y, Frame, Dir, PivotX, PivotY: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawCircleFilled      (X, Y, Radius: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawLineWrapped       (X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; color: LongWord); inline;
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procedure DrawLineWrapped       (X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; r, g, b, a: Byte);
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procedure DrawLineOnScreen      (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawRect              (rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure DrawWater             (Alpha: byte; OffsetY, OffsetX: LongInt);
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procedure DrawWaves             (Dir, dX, dY, oX: LongInt; tnt: Byte);
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procedure RenderClear           ();
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear           (mode: TRenderMode);
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{$ENDIF}
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procedure RenderSetClearColor   (r, g, b, a: real);
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procedure Tint                  (r, g, b, a: Byte);
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (enable: boolean); inline;
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// call this to finish the rendering of current frame
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procedure FinishRender();
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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function isCircleOffscreen(X, Y, RadiusSquared: LongInt): boolean; inline;
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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procedure SetScale(f: GLfloat);
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procedure UpdateViewLimits();
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procedure RendererSetup();
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procedure RendererCleanup();
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procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
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procedure ResetDepth(rm: TRenderMode);
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// TODO everything below this should not need a public interface
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procedure EnableTexture(enable:Boolean);
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procedure SetTexCoordPointer(p: Pointer;n: Integer); inline;
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procedure SetVertexPointer(p: Pointer;n: Integer); inline;
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procedure SetColorPointer(p: Pointer;n: Integer); inline;
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procedure UpdateModelviewProjection(); inline;
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procedure openglPushMatrix      (); inline;
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procedure openglPopMatrix       (); inline;
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procedure openglTranslatef      (X, Y, Z: GLfloat); inline;
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implementation
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}uVariables, uUtils
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     {$IFDEF GL2}, uMatrix, uConsole, uPhysFSLayer, uDebug{$ENDIF}, uConsts;
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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{$IFDEF GL2}
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var
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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{$ENDIF}
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var VertexBuffer : array [0 ..59] of TVertex2f;
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    TextureBuffer: array [0 .. 7] of TVertex2f;
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    LastTint: LongWord = 0;
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{$IFNDEF GL2}
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    LastColorPointer , LastTexCoordPointer , LastVertexPointer : Pointer;
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{$ENDIF}
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{$IFDEF USE_S3D_RENDERING}
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    // texture/vertex buffers for left/right/default eye modes
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    texLRDtb, texLvb, texRvb: array [0..3] of TVertex2f;
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{$ENDIF}
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procedure openglLoadIdentity    (); forward;
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); forward;
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procedure openglScalef          (ScaleX, ScaleY, ScaleZ: GLfloat); forward;
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procedure openglRotatef         (RotX, RotY, RotZ: GLfloat; dir: LongInt); forward;
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procedure openglTint            (r, g, b, a: Byte); forward;
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{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
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procedure CreateFramebuffer(var frame, depth, tex: GLuint); forward;
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procedure DeleteFramebuffer(var frame, depth, tex: GLuint); forward;
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{$ENDIF}
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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begin
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    isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0);
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end;
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function isCircleOffscreen(X, Y, RadiusSquared: LongInt): boolean; inline;
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var dRightX, dBottomY, dLeftX, dTopY: LongInt;
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begin
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    dRightX:= (X - ViewRightX);
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    dBottomY:= (Y - ViewBottomY);
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    dLeftX:= (ViewLeftX - X);
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    dTopY:= (ViewTopY - Y);
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    isCircleOffscreen:= 
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        ((dRightX > 0) and (sqr(dRightX) > RadiusSquared)) or
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        ((dBottomY > 0) and (sqr(dBottomY) > RadiusSquared)) or
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        ((dLeftX > 0) and (sqr(dLeftX) > RadiusSquared)) or
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        ((dTopY > 0) and (sqr(dTopY) > RadiusSquared))
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end;
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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begin
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    if X > ViewRightX then exit(1);
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    if X + Width < ViewLeftX then exit(-1);
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    isDxAreaOffscreen:= 0;
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end;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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begin
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    if Y > ViewBottomY then exit(1);
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    if Y + Height < ViewTopY then exit(-1);
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    isDyAreaOffscreen:= 0;
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end;
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procedure RenderClear();
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begin
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    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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end;
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{$IFDEF USE_S3D_RENDERING}
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procedure RenderClear(mode: TRenderMode);
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var frame: GLuint;
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begin
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    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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        begin
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        case mode of
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            rmLeftEye:  frame:= frameL;
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            rmRightEye: frame:= frameR;
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            else
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                frame:= defaultFrame;
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        end;
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        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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        RenderClear();
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        end
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    else
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        begin
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        // draw left eye in red channel only
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        if mode = rmLeftEye then
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            begin
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            glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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            RenderClear();
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            if cStereoMode = smGreenRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smBlueRed then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smCyanRed then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end
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        else
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            begin
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            // draw right eye in selected channel(s) only
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            if cStereoMode = smRedGreen then
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                glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE)
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            else if cStereoMode = smRedBlue then
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                glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE)
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            else if cStereoMode = smRedCyan then
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                glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE)
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            else
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                glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE);
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            end;
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        end;
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end;
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{$ENDIF}
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procedure RenderSetClearColor(r, g, b, a: real);
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begin
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    glClearColor(r, g, b, a);
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end;
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procedure FinishRender();
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begin
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{$IFDEF USE_S3D_RENDERING}
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if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
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    begin
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    RenderClear(rmDefault);
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    SetScale(cDefaultZoomLevel);
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    // same for all
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    SetTexCoordPointer(@texLRDtb, Length(texLRDtb));
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    // draw left frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texLvb, Length(texLvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texLvb));
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    // draw right frame
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    glBindTexture(GL_TEXTURE_2D, texl);
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    SetVertexPointer(@texRvb, Length(texRvb));
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    //UpdateModelviewProjection;
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    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(texRvb));
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   267
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    SetScale(zoom);
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    end;
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{$ENDIF}
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   271
end;
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{$IFDEF GL2}
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function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
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var
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    shader: GLuint;
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    f: PFSFile;
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    source, line: ansistring;
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    sourceA: Pchar;
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    lengthA: GLint;
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    compileResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    f:= pfsOpenRead(cPathz[ptShaders] + '/' + shaderFile);
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    checkFails(f <> nil, 'Unable to load ' + shaderFile, true);
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    source:='';
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    while not pfsEof(f) do
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    begin
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        pfsReadLnA(f, line);
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        source:= source + line + #10;
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    end;
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    pfsClose(f);
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    WriteLnToConsole('Compiling shader: ' + cPathz[ptShaders] + '/' + shaderFile);
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   299
    sourceA:=PChar(source);
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   300
    lengthA:=Length(source);
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   301
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   302
    shader:=glCreateShader(shaderType);
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   303
    glShaderSource(shader, 1, @sourceA, @lengthA);
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   304
    glCompileShader(shader);
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diff changeset
   305
    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
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   306
    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
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diff changeset
   307
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   308
    if logLength > 1 then
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   309
    begin
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   310
        log := GetMem(logLength);
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   311
        glGetShaderInfoLog(shader, logLength, nil, log);
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   312
        WriteLnToConsole('========== Compiler log  ==========');
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   313
        WriteLnToConsole(shortstring(log));
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   314
        WriteLnToConsole('===================================');
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   315
        FreeMem(log, logLength);
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diff changeset
   316
    end;
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   317
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   318
    if compileResult <> GL_TRUE then
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   319
    begin
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   320
        WriteLnToConsole('Shader compilation failed, halting');
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   321
        halt(HaltStartupError);
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diff changeset
   322
    end;
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   323
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   324
    CompileShader:= shader;
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   325
end;
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   326
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   327
function CompileProgram(shaderName: string): GLuint;
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   328
var
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   329
    program_: GLuint;
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   330
    vs, fs: GLuint;
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   331
    linkResult: GLint;
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   332
    logLength: GLint;
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   333
    log: PChar;
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   334
begin
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   335
    program_:= glCreateProgram();
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diff changeset
   336
    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
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diff changeset
   337
    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
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diff changeset
   338
    glAttachShader(program_, vs);
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diff changeset
   339
    glAttachShader(program_, fs);
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diff changeset
   340
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diff changeset
   341
    glBindAttribLocation(program_, aVertex, PChar('vertex'));
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   342
    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
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diff changeset
   343
    glBindAttribLocation(program_, aColor, PChar('color'));
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diff changeset
   344
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diff changeset
   345
    glLinkProgram(program_);
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diff changeset
   346
    glDeleteShader(vs);
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diff changeset
   347
    glDeleteShader(fs);
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diff changeset
   348
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diff changeset
   349
    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
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diff changeset
   350
    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
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diff changeset
   351
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diff changeset
   352
    if logLength > 1 then
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diff changeset
   353
    begin
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diff changeset
   354
        log := GetMem(logLength);
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diff changeset
   355
        glGetProgramInfoLog(program_, logLength, nil, log);
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diff changeset
   356
        WriteLnToConsole('========== Compiler log  ==========');
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diff changeset
   357
        WriteLnToConsole(shortstring(log));
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diff changeset
   358
        WriteLnToConsole('===================================');
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diff changeset
   359
        FreeMem(log, logLength);
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diff changeset
   360
    end;
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diff changeset
   361
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diff changeset
   362
    if linkResult <> GL_TRUE then
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diff changeset
   363
    begin
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diff changeset
   364
        WriteLnToConsole('Linking program failed, halting');
10306
4fca8bcfaff0 clean up halting a little
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diff changeset
   365
        halt(HaltStartupError);
10304
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diff changeset
   366
    end;
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diff changeset
   367
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diff changeset
   368
    CompileProgram:= program_;
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diff changeset
   369
end;
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diff changeset
   370
{$ENDIF}
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diff changeset
   371
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diff changeset
   372
function glLoadExtension(extension : shortstring) : boolean;
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   373
var logmsg: shortstring;
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   374
begin
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   375
    extension:= extension; // avoid hint
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diff changeset
   376
    glLoadExtension:= false;
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diff changeset
   377
    logmsg:= 'OpenGL - "' + extension + '" skipped';
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diff changeset
   378
797bc8d70e75 simplify code
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diff changeset
   379
{$IFNDEF IPHONEOS}
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diff changeset
   380
//TODO: pas2c does not handle
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diff changeset
   381
{$IFNDEF PAS2C}
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diff changeset
   382
// FreePascal doesnt come with OpenGL ES 1.1 Extension headers
797bc8d70e75 simplify code
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diff changeset
   383
{$IF GLunit <> gles11}
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diff changeset
   384
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diff changeset
   385
    glLoadExtension:= glext_LoadExtension(extension);
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diff changeset
   386
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diff changeset
   387
    if glLoadExtension then
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diff changeset
   388
        logmsg:= 'OpenGL - "' + extension + '" loaded'
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diff changeset
   389
    else
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diff changeset
   390
        logmsg:= 'OpenGL - "' + extension + '" failed to load';
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diff changeset
   391
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diff changeset
   392
{$ENDIF}
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diff changeset
   393
{$ENDIF}
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diff changeset
   394
{$ENDIF}
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   395
    AddFileLog(logmsg);
10309
e338ccbbe100 fix videorec build
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diff changeset
   396
end;
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diff changeset
   397
10429
e3cdbba07732 simplify {$IF that pas2c did not seem to understand
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diff changeset
   398
{$IFDEF USE_S3D_RENDERING OR USE_VIDEO_RECORDING}
10309
e338ccbbe100 fix videorec build
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diff changeset
   399
procedure CreateFramebuffer(var frame, depth, tex: GLuint);
e338ccbbe100 fix videorec build
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diff changeset
   400
begin
e338ccbbe100 fix videorec build
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diff changeset
   401
    glGenFramebuffersEXT(1, @frame);
e338ccbbe100 fix videorec build
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diff changeset
   402
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
e338ccbbe100 fix videorec build
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diff changeset
   403
    glGenRenderbuffersEXT(1, @depth);
e338ccbbe100 fix videorec build
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diff changeset
   404
    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
e338ccbbe100 fix videorec build
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diff changeset
   405
    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
e338ccbbe100 fix videorec build
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diff changeset
   406
    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
e338ccbbe100 fix videorec build
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diff changeset
   407
    glGenTextures(1, @tex);
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diff changeset
   408
    glBindTexture(GL_TEXTURE_2D, tex);
10531
b8e6164a1a18 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva
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diff changeset
   409
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,  cScreenWidth, cScreenHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, nil);
10309
e338ccbbe100 fix videorec build
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diff changeset
   410
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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diff changeset
   411
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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diff changeset
   412
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
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diff changeset
   413
end;
e338ccbbe100 fix videorec build
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diff changeset
   414
e338ccbbe100 fix videorec build
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diff changeset
   415
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
e338ccbbe100 fix videorec build
sheepluva
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diff changeset
   416
begin
e338ccbbe100 fix videorec build
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diff changeset
   417
    glDeleteTextures(1, @tex);
e338ccbbe100 fix videorec build
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diff changeset
   418
    glDeleteRenderbuffersEXT(1, @depth);
e338ccbbe100 fix videorec build
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diff changeset
   419
    glDeleteFramebuffersEXT(1, @frame);
e338ccbbe100 fix videorec build
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diff changeset
   420
end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   421
{$ENDIF}
10309
e338ccbbe100 fix videorec build
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diff changeset
   422
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   423
procedure RendererCleanup();
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   424
begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   425
{$IFNDEF PAS2C}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   426
{$IFDEF USE_VIDEO_RECORDING}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   427
    if defaultFrame <> 0 then
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   428
        DeleteFramebuffer(defaultFrame, depthv, texv);
10309
e338ccbbe100 fix videorec build
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diff changeset
   429
{$ENDIF}
10869
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diff changeset
   430
{$IFDEF USE_S3D_RENDERING}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   431
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   432
        begin
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   433
        DeleteFramebuffer(framel, depthl, texl);
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   434
        DeleteFramebuffer(framer, depthr, texr);
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   435
        end
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   436
{$ENDIF}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   437
{$ENDIF}
f23763bbac1b rendering tweaks/cleanup cont.
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diff changeset
   438
end;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   439
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   440
procedure RendererSetup();
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   441
var AuxBufNum: LongInt = 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   442
    tmpstr: ansistring;
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diff changeset
   443
    tmpint: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   444
    tmpn: LongInt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   445
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   446
    // suppress hint/warning
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   447
    AuxBufNum:= AuxBufNum;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   448
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   449
    // get the max (h and v) size for textures that the gpu can support
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   450
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   451
    if MaxTextureSize <= 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   452
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   453
        MaxTextureSize:= 1024;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   454
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   455
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   456
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   457
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   458
        cReducedQuality := cReducedQuality or rqNoBackground;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   459
        AddFileLog('Texture size too small for backgrounds, disabling.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   460
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   461
    // everyone loves debugging
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   462
    // find out which gpu we are using (for extension compatibility maybe?)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   463
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   464
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   465
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   466
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   467
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   468
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   469
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   470
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   471
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   472
    AddFileLog('  \----- Extensions: ');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   473
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   474
    // fetch extentions and store them in string
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   475
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   476
    tmpn := WordCount(tmpstr, [' ']);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   477
    tmpint := 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   478
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   479
    repeat
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   480
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   481
        // print up to 3 extentions per row
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   482
        // ExtractWord will return empty string if index out of range
11823
0fba6cb098a1 drop SysUtils inclusion from 5 files where it is not needed anymore
sheepluva
parents: 11800
diff changeset
   483
        //AddFileLog(TrimRight(
11824
3f1f8f79fcdb implement Trim() in uUtils
sheepluva
parents: 11823
diff changeset
   484
        AddFileLog(Trim(
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   485
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   486
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   487
            ExtractWord(tmpint+2, tmpstr, [' '])
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   488
        ));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   489
        tmpint := tmpint + 3;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   490
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   491
    until (tmpint > tmpn);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   492
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   493
    AddFileLog('');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   494
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   495
    defaultFrame:= 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   496
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   497
{$IFDEF USE_VIDEO_RECORDING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   498
    if GameType = gmtRecord then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   499
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   500
        if glLoadExtension('GL_EXT_framebuffer_object') then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   501
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   502
            CreateFramebuffer(defaultFrame, depthv, texv);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   503
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   504
            AddFileLog('Using framebuffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   505
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   506
        else if AuxBufNum > 0 then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   507
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   508
            glDrawBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   509
            glReadBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   510
            AddFileLog('Using auxiliary buffer for video recording.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   511
            end
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   512
        else
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   513
            begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   514
            glDrawBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   515
            glReadBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   516
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   517
            end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   518
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   519
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   520
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   521
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   522
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   523
{$IFDEF PAS2C}
11792
d8b7884abf9c Avoid using an undeclared variable
koda
parents: 11379
diff changeset
   524
    if glewInit() <> GLEW_OK then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   525
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   526
        WriteLnToConsole('Failed to initialize GLEW.');
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   527
        halt(HaltStartupError);
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   528
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   529
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   530
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   531
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   532
    if not Load_GL_VERSION_2_0 then
13499
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   533
        begin
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   534
        WriteLnToConsole('Load_GL_VERSION_2_0 returned false!');
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   535
        halt(HaltStartupError);
b5f8864a38d3 Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   536
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   537
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   538
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   539
    shaderWater:= CompileProgram('water');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   540
    glUseProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   541
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   542
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   543
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   544
    shaderMain:= CompileProgram('default');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   545
    glUseProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   546
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   547
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   548
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   549
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   550
    uCurrentMVPLocation:= uMainMVPLocation;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   551
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   552
    Tint(255, 255, 255, 255);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   553
    UpdateModelviewProjection;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   554
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   555
10427
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   556
{$IFDEF USE_S3D_RENDERING}
dd44d2c8fd0e also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
sheepluva
parents: 10360
diff changeset
   557
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) then
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   558
        begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   559
        // prepare left and right frame buffers and associated textures
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   560
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   561
            begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   562
            CreateFramebuffer(framel, depthl, texl);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   563
            CreateFramebuffer(framer, depthr, texr);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   564
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   565
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   566
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   567
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   568
            // reset
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   569
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   570
            end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   571
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   572
            cStereoMode:= smNone;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10873
diff changeset
   573
        end;
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   574
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   575
    // set up vertex/texture buffers for frame textures
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   576
    texLRDtb[0].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   577
    texLRDtb[0].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   578
    texLRDtb[1].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   579
    texLRDtb[1].Y:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   580
    texLRDtb[2].X:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   581
    texLRDtb[2].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   582
    texLRDtb[3].X:= 0.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   583
    texLRDtb[3].Y:= 1.0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   584
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   585
    if cStereoMode = smHorizontal then
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   586
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   587
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   588
        texLvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   589
        texLvb[1].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   590
        texLvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   591
        texLvb[2].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   592
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   593
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   594
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   595
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   596
        texRvb[0].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   597
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   598
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   599
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   600
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   601
        texRvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   602
        texRvb[3].X:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   603
        texRvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   604
        end
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   605
    else
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   606
        begin
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   607
        texLvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   608
        texLvb[0].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   609
        texLvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   610
        texLvb[1].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   611
        texLvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   612
        texLvb[2].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   613
        texLvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   614
        texLvb[3].Y:= 0;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   615
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   616
        texRvb[0].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   617
        texRvb[0].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   618
        texRvb[1].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   619
        texRvb[1].Y:= cScreenHeight;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   620
        texRvb[2].X:= cScreenWidth / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   621
        texRvb[2].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   622
        texRvb[3].X:= cScreenWidth / -2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   623
        texRvb[3].Y:= cScreenHeight / 2;
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10724
diff changeset
   624
        end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   625
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   626
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   627
// set view port to whole window
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   628
glViewport(0, 0, cScreenWidth, cScreenHeight);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   629
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   630
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   631
    uMatrix.initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   632
    hglMatrixMode(MATRIX_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   633
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   634
    hglLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   635
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   636
    hglTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   637
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   638
    EnableTexture(True);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   639
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   640
    glEnableVertexAttribArray(aVertex);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   641
    glEnableVertexAttribArray(aTexCoord);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   642
    glGenBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   643
    glGenBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   644
    glGenBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   645
{$ELSE}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   646
    glMatrixMode(GL_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   647
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   648
    glLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   649
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   650
    glTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   651
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   652
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   653
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   654
    // disable dithering
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   655
    glDisable(GL_DITHER);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   656
    // enable common states by default as they save a lot
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   657
    glEnable(GL_TEXTURE_2D);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   658
    glEnableClientState(GL_VERTEX_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   659
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   660
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   661
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   662
    // enable alpha blending
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   663
    glEnable(GL_BLEND);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   664
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   665
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   666
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   667
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   668
procedure openglLoadIdentity(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   669
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   670
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   671
    hglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   672
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   673
    glLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   674
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   675
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   676
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   677
procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   678
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   679
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   680
    hglMatrixMode(MATRIX_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   681
    hglTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   682
    hglMatrixMode(MATRIX_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   683
{$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   684
    glMatrixMode(GL_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   685
    glTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   686
    glMatrixMode(GL_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   687
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   688
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   689
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   690
procedure openglPushMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   691
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   692
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   693
    hglPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   694
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   695
    glPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   696
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   697
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   698
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   699
procedure openglPopMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   700
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   701
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   702
    hglPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   703
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   704
    glPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   705
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   706
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   707
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   708
procedure openglTranslatef(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   709
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   710
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   711
    hglTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   712
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   713
    glTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   714
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   715
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   716
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   717
procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   718
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   719
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   720
    hglScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   721
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   722
    glScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   723
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   724
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   725
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   726
procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
13512
36f3f77e9b1b Switch from http:// to https:// URLs where possible
Wuzzy <Wuzzy2@mail.ru>
parents: 13499
diff changeset
   727
{ workaround for pascal bug https://bugs.freepascal.org/view.php?id=27222 }
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   728
var tmpdir: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   729
begin
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   730
tmpdir:=dir;
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   731
{$IFDEF GL2}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   732
    hglRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   733
{$ELSE}
10724
eedd0697d55c Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10531
diff changeset
   734
    glRotatef(RotX, RotY, RotZ, tmpdir);
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   735
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   736
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   737
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   738
procedure openglUseColorOnly(b :boolean); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   739
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   740
    if b then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   741
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   742
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   743
        glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   744
        glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   745
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   746
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   747
        glEnableClientState(GL_COLOR_ARRAY);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   748
        LastTexCoordPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   749
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   750
        end
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   751
    else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   752
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   753
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   754
        glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   755
        glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   756
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   757
        glDisableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   758
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   759
        LastColorPointer:= nil;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   760
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   761
        end;
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   762
    EnableTexture(not b);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   763
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   764
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   765
procedure UpdateModelviewProjection(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   766
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   767
var
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   768
    mvp: TMatrix4x4f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   769
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   770
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   771
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   772
    //MatrixMultiply(mvp, mProjection, mModelview);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   773
{$HINTS OFF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   774
    hglMVP(mvp);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   775
{$HINTS ON}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   776
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   777
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   778
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   779
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   780
procedure SetTexCoordPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   781
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   782
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   783
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   784
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   785
    glEnableVertexAttribArray(aTexCoord);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   786
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   787
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   788
    if p = LastTexCoordPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   789
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   790
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   791
    glTexCoordPointer(2, GL_FLOAT, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   792
    LastTexCoordPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   793
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   794
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   795
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   796
procedure SetVertexPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   797
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   798
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   799
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   800
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   801
    glEnableVertexAttribArray(aVertex);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   802
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   803
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   804
    if p = LastVertexPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   805
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   806
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   807
    glVertexPointer(2, GL_FLOAT, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   808
    LastVertexPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   809
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   810
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   811
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   812
procedure SetColorPointer(p: Pointer; n: Integer); inline;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   813
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   814
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   815
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   816
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   817
    glEnableVertexAttribArray(aColor);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   818
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   819
{$ELSE}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   820
    if p = LastColorPointer then
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
   821
        exit;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   822
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   823
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   824
    LastColorPointer:= p;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   825
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   826
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   827
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   828
procedure EnableTexture(enable:Boolean);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   829
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   830
    {$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   831
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   832
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   833
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   834
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   835
    {$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   836
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   837
        glEnable(GL_TEXTURE_2D)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   838
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   839
        glDisable(GL_TEXTURE_2D);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   840
    {$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   841
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   842
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   843
procedure UpdateViewLimits();
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   844
var tmp: LongInt;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   845
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   846
    // cScaleFactor is 2.0 on "no zoom"
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   847
    tmp:= round(0.5 + cScreenWidth / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   848
    ViewRightX :=  tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   849
    ViewLeftX  := -tmp;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   850
    tmp:= round(0.5 + cScreenHeight / cScaleFactor);
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   851
    ViewBottomY:=  tmp + cScreenHeight div 2;
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   852
    ViewTopY   := -tmp + cScreenHeight div 2;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   853
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   854
    // visual debugging fun :D
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   855
    if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   856
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   857
        // some margin on each side
10318
c2e81eea375f little visual tweak to weSea rendering
sheepluva
parents: 10312
diff changeset
   858
        tmp:= trunc(min(cScreenWidth, cScreenHeight) div 2 / cScaleFactor);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   859
        ViewLeftX  := ViewLeftX   + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   860
        ViewRightX := ViewRightX  - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   861
        ViewBottomY:= ViewBottomY - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   862
        ViewTopY   := ViewTopY    + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   863
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   864
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   865
    ViewWidth := ViewRightX  - ViewLeftX + 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   866
    ViewHeight:= ViewBottomY - ViewTopY  + 1;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   867
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   868
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   869
procedure SetScale(f: GLfloat);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   870
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   871
    // leave immediately if scale factor did not change
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   872
    if f = cScaleFactor then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   873
        exit;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   874
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   875
    // for going back to default scaling just pop matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   876
    if f = cDefaultZoomLevel then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   877
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   878
        openglPopMatrix;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   879
        end
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   880
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   881
        begin
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   882
        if cScaleFactor = cDefaultZoomLevel then
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   883
            begin
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   884
            openglPushMatrix; // save default scaling in matrix;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   885
            end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   886
        openglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   887
        openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   888
        openglTranslatef(0, -cScreenHeight div 2, 0);
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   889
        end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   890
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   891
    cScaleFactor:= f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   892
    updateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   893
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   894
    UpdateModelviewProjection;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   895
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   896
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   897
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   898
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   899
r.y:= r.y + Height * Position;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   900
r.h:= Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   901
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   902
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   903
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   904
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   905
begin
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   906
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   907
end;
8833
c13ebed437cb update webgl branch
koda
parents: 8330 8626
diff changeset
   908
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   909
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   910
begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   911
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   912
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   913
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   914
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   915
var _l, _r, _t, _b: real;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   916
    xw, yh: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   917
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   918
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   919
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   920
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   921
{if isDxAreaOffscreen(X, W) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   922
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   923
if isDyAreaOffscreen(Y, H) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   924
    exit;}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   925
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   926
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   927
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   928
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   929
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
   930
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   931
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   932
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   933
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   934
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   935
// if direction is mirrored, switch left and right
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   936
if Dir < 0 then
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   937
    begin
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   938
    _t:= _l;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   939
    _l:= _r;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   940
    _r:= _t;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   941
    end;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   942
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   943
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   944
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   945
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   946
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   947
xw:= X + W;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   948
yh:= Y + H;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   949
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   950
VertexBuffer[0].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   951
VertexBuffer[0].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   952
VertexBuffer[1].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   953
VertexBuffer[1].Y:= Y;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   954
VertexBuffer[2].X:= xw;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   955
VertexBuffer[2].Y:= yh;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   956
VertexBuffer[3].X:= X;
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10318
diff changeset
   957
VertexBuffer[3].Y:= yh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   958
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   959
TextureBuffer[0].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   960
TextureBuffer[0].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   961
TextureBuffer[1].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   962
TextureBuffer[1].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   963
TextureBuffer[2].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   964
TextureBuffer[2].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   965
TextureBuffer[3].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   966
TextureBuffer[3].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   967
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   968
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   969
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   970
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   971
SetTexCoordPointer(@TextureBuffer[0], 4);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   972
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
   973
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
   974
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   975
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   976
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   977
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   978
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   979
    DrawTexture(X, Y, Texture, 1.0);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   980
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   981
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   982
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   983
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   984
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   985
openglTranslatef(X, Y, 0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   986
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   987
if Scale <> 1.0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   988
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   989
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   990
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   991
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   992
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   993
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   994
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   995
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   996
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   997
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   998
openglPopMatrix;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   999
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1000
UpdateModelviewProjection;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1001
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1002
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1003
{ this contains tweaks in order to avoid land tile borders in blurry land mode }
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1004
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1005
var
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1006
    TextureBuffer: array [0..3] of TVertex2f;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1007
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1008
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1009
openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1010
openglScalef(Scale, Scale, 1);
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1011
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1012
glBindTexture(GL_TEXTURE_2D, Texture^.id);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1013
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1014
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1015
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1016
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1017
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1018
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1019
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1020
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1021
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1022
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1023
SetVertexPointer(@Texture^.vb, 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1024
SetTexCoordPointer(@TextureBuffer, 4);
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1025
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
  1026
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1027
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1028
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1029
openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1030
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1031
UpdateModelviewProjection;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1032
end;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
  1033
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1034
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1035
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1036
    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1037
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1038
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1039
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1040
var ft, fb, fl, fr: GLfloat;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1041
    hw, hh, nx, ny: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1042
begin
10431
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1043
// visibility check only under trivial conditions
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1044
if (Scale <= 1) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1045
    begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1046
    if Angle <> 0  then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1047
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1048
        if (OffsetX = 0) and (OffsetY = 0) then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1049
            begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1050
            // sized doubled because the sprite might occupy up to 1.4 * of it's
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1051
            // original size in each dimension, because it is rotated
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1052
            if isDxAreaOffscreen(X - w, 2 * w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1053
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1054
            if isDYAreaOffscreen(Y - h, 2 * h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1055
                exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1056
            end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1057
        end
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1058
    else
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1059
        begin
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1060
        if isDxAreaOffscreen(X + dir * trunc(OffsetX) - w div 2, w) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1061
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1062
        if isDYAreaOffscreen(Y + trunc(OffsetY) - h div 2, h) <> 0 then
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1063
            exit;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1064
        end;
d8830bd7cb24 another small rendering tweak/fix
sheepluva
parents: 10429
diff changeset
  1065
    end;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1066
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1067
{
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1068
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1069
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1070
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1071
if (abs(Y) > H) and ((abs(Y + OffsetY - (cScreenHeight / 2)) - W / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1072
    exit;
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1073
}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1074
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1075
openglPushMatrix;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1076
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1077
openglTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1078
6323
c1aa6a3c84a7 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents: 6322
diff changeset
  1079
if Dir = 0 then Dir:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1080
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1081
if Angle <> 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1082
    openglRotatef(Angle, 0, 0, Dir);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1083
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1084
if (OffsetX <> 0) or (OffsetY <> 0) then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1085
    openglTranslatef(Dir*OffsetX, OffsetY, 0);
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1086
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1087
if Scale <> 1.0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1088
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1089
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1090
// Any reason for this call? And why only in t direction, not s?
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1091
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1092
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1093
if Dir > 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1094
    hw:=  w div 2
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1095
else
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1096
    hw:= -w div 2;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1097
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1098
hh:= h div 2;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1099
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1100
nx:= Texture^.w div w; // number of horizontal frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1101
if nx = 0 then nx:= 1; // one frame is minimum
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1102
ny:= Texture^.h div h; // number of vertical frames
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1103
if ny = 0 then ny:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1104
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1105
ft:= (Frame mod ny) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1106
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1107
fl:= (Frame div ny) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1108
fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1109
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1110
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1111
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1112
VertexBuffer[0].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1113
VertexBuffer[0].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1114
VertexBuffer[1].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1115
VertexBuffer[1].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1116
VertexBuffer[2].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1117
VertexBuffer[2].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1118
VertexBuffer[3].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
  1119
VertexBuffer[3].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1120
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1121
TextureBuffer[0].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1122
TextureBuffer[0].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1123
TextureBuffer[1].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1124
TextureBuffer[1].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1125
TextureBuffer[2].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1126
TextureBuffer[2].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1127
TextureBuffer[3].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1128
TextureBuffer[3].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1129
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1130
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1131
SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1132
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1133
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1134
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1135
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1136
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1137
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1138
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1139
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1140
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1141
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1142
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1143
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1144
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1145
    DrawTextureRotated(SpritesData[Sprite].Texture,
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1146
        SpritesData[Sprite].Width,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1147
        SpritesData[Sprite].Height,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1148
        X, Y, Dir, Angle)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1149
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1150
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1151
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1152
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1153
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1154
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1155
    begin
15056
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1156
    // Check the bounding circle
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12886
diff changeset
  1157
    if isCircleOffscreen(X, Y, (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1158
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1159
    end
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1160
else
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1161
    begin
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1162
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1163
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1164
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1165
        exit;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1166
    end;
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1167
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1168
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1169
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1170
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1171
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1172
// mirror
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1173
if Dir < 0 then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1174
    openglScalef(-1.0, 1.0, 1.0);
10312
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1175
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1176
// apply angle after (conditional) mirroring
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1177
if Angle <> 0  then
eda8d563f677 various tweaks
sheepluva
parents: 10311
diff changeset
  1178
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1179
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1180
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1181
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1182
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1183
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1184
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1185
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1186
UpdateModelviewProjection;
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1187
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1188
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1189
15056
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1190
procedure DrawSpriteRotatedFReal(Sprite: TSprite; X, Y: Real; Frame, Dir: LongInt; Angle: real);
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1191
begin
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1192
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1193
    if Angle <> 0  then
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1194
    begin
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1195
        // Check the bounding circle
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1196
        if isCircleOffscreen(round(X), round(Y), (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1197
            exit;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1198
    end
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1199
    else
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1200
    begin
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1201
        if isDxAreaOffscreen(round(X) - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1202
            exit;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1203
        if isDYAreaOffscreen(round(Y) - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1204
            exit;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1205
    end;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1206
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1207
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1208
    openglPushMatrix;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1209
    openglTranslatef(X, Y, 0);
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1210
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1211
// mirror
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1212
    if Dir < 0 then
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1213
        openglScalef(-1.0, 1.0, 1.0);
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1214
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1215
// apply angle after (conditional) mirroring
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1216
    if Angle <> 0  then
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1217
        openglRotatef(Angle, 0, 0, 1);
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1218
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1219
    UpdateModelviewProjection;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1220
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1221
    DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1222
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1223
    openglPopMatrix;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1224
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1225
    UpdateModelviewProjection;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1226
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1227
end;
a315927a44b2 improve rope rendering
alfadur
parents: 14721
diff changeset
  1228
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1229
procedure DrawSpritePivotedF(Sprite: TSprite; X, Y, Frame, Dir, PivotX, PivotY: LongInt; Angle: real);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1230
begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1231
if Angle <> 0  then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1232
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1233
    // Check the bounding circle 
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1234
    // Assuming the pivot point is inside the sprite's rectangle, the farthest possible point is 3/2 of its diagonal away from the center
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1235
    if isCircleOffscreen(X, Y, 9 * (sqr(SpritesData[Sprite].Width) + sqr(SpritesData[Sprite].Height)) div 4) then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1236
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1237
    end
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1238
else
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1239
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1240
    if isDxAreaOffscreen(X - SpritesData[Sprite].Width div 2, SpritesData[Sprite].Width) <> 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1241
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1242
    if isDYAreaOffscreen(Y - SpritesData[Sprite].Height div 2 , SpritesData[Sprite].Height) <> 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1243
        exit;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1244
    end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1245
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1246
openglPushMatrix;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1247
openglTranslatef(X, Y, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1248
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1249
// mirror
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1250
if Dir < 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1251
    openglScalef(-1.0, 1.0, 1.0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1252
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1253
// apply rotation around the pivot after (conditional) mirroring
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1254
if Angle <> 0  then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1255
    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1256
    openglTranslatef(PivotX, PivotY, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1257
    openglRotatef(Angle, 0, 0, 1);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1258
    openglTranslatef(-PivotX, -PivotY, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1259
    end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1260
15205
e7d7fe9f20e1 add missing GL2 support call
alfadur
parents: 15056
diff changeset
  1261
UpdateModelviewProjection;
e7d7fe9f20e1 add missing GL2 support call
alfadur
parents: 15056
diff changeset
  1262
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1263
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1264
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1265
openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1266
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1267
UpdateModelviewProjection;
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1268
end;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11824
diff changeset
  1269
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1270
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1271
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1272
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1273
if isDxAreaOffscreen(X, 2 * hw) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1274
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1275
if isDyAreaOffscreen(Y, 2 * hh) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1276
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1277
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1278
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1279
{if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1280
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1281
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1282
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1283
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1284
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1285
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1286
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1287
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1288
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1289
    hw:= - hw;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1290
    openglRotatef(Angle, 0, 0, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1291
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1292
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1293
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1294
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1295
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1296
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1297
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1298
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1299
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1300
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1301
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1302
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1303
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1304
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1305
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1306
SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1307
SetTexCoordPointer(@Texture^.tb, 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1308
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1309
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1310
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1311
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1312
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1313
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1314
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1315
UpdateModelviewProjection;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1316
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1317
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1318
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1319
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1320
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1321
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1322
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1323
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1324
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1325
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1326
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1327
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1328
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1329
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1330
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1331
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1332
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1333
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1334
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1335
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1336
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1337
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1338
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1339
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1340
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1341
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1342
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1343
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1344
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1345
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1346
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1347
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1348
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1349
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1350
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1351
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1352
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1353
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1354
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1355
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1356
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1357
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1358
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1359
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1360
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1361
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1362
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1363
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1364
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1365
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1366
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1367
var scale: GLfloat;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1368
    left : LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1369
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1370
    // scale down if larger than screen
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1371
    if (Source^.w + 20) > cScreenWidth then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1372
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1373
        scale:= cScreenWidth / (Source^.w + 20);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1374
        DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1375
        end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1376
    else
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1377
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1378
        left:= X - Source^.w div 2;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1379
        if (not isAreaOffscreen(left, Top, Source^.w, Source^.h)) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1380
            DrawTexture(left, Top, Source);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1381
        end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1382
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1383
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1384
// Same as below, but with color as LongWord
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1385
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1386
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1387
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1388
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1389
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1390
// Draw line between 2 points
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1391
// X0, Y0: Start point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1392
// X0, Y1: End point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1393
// Width: Visual line width
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1394
// r, g, b, a: Color
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1395
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1396
begin
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1397
    openglPushMatrix();
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1398
    openglTranslatef(WorldDx, WorldDy, 0);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1399
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1400
    UpdateModelviewProjection;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1401
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1402
    DrawLineOnScreen(X0, Y0, X1, Y1, Width, r, g, b, a);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1403
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1404
    openglPopMatrix();
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1405
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1406
    UpdateModelviewProjection;
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1407
end;
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1408
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1409
// Same as below, but with color as a longword
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1410
procedure DrawLineWrapped(X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; color: LongWord); inline;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1411
begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1412
DrawLineWrapped(X0, Y0, X1, Y1, Width, goesLeft, Wraps, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1413
end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1414
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1415
// Draw a line between 2 points, but it wraps around the
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1416
// world edge for a given number of times.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1417
// goesLeft: true if the line direction from the start point is left
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1418
// Wraps: Number of times the line intersects the wrapping world edge
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1419
// r, g, b, a: color
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1420
procedure DrawLineWrapped(X0, Y0, X1, Y1, Width: Single; goesLeft: boolean; Wraps: LongWord; r, g, b, a: Byte);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1421
var w: LongWord;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1422
    startX, startY, endX, endY: Single;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1423
    // total X and Y distance the line travels if you would unwrap it
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1424
    // with this we know the slope of the line.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1425
    totalX, totalY: Single;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1426
    // x variable for the line formula
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1427
    x: Single;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1428
begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1429
    openglPushMatrix();
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1430
    openglTranslatef(WorldDx, WorldDy, 0);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1431
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1432
    UpdateModelviewProjection;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1433
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1434
    startX:= X0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1435
    startY:= Y0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1436
    if (Wraps = 0) then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1437
        begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1438
        // Wraps=0 is trivial: Just draw one direct connection
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1439
        endX:= X1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1440
        endY:= Y1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1441
        DrawLineOnScreen(startX, startY, endX, endY, Width, r, g, b, a);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1442
        end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1443
    else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1444
        begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1445
        // A wrapping line is drawn using multiple line segments
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1446
        // which stop at the left and right border. We
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1447
        // calculate the points at which the line intersects with the border.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1448
        // Then we draws all line segments.
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1449
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1450
        // Calculate position of first wrap point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1451
        if goesLeft then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1452
            begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1453
            endX:= LeftX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1454
            totalX:= (RightX - X1) + (X0 - LeftX);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1455
            x:= X0 - LeftX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1456
            end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1457
        else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1458
            begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1459
            endX:= RightX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1460
            totalX:= (RightX - X0) + (X1 - LeftX);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1461
            x:= RightX - X0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1462
            end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1463
        if (Wraps >= 2) then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1464
            totalX:= totalX + ((RightX - LeftX) * (Wraps-1));
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1465
        totalY:= Y1 - Y0;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1466
        // Calculate Y of first wrap point using the line formula
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1467
        endY:= Y0 + (totalY / totalX) * x;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1468
        // Draw line segment between starting point and first wrap point
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1469
        DrawLineOnScreen(startX, startY, endX, endY, Width, r, g, b, a);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1470
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1471
        // Calculate and draw all remaining line segments
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1472
        for w:=1 to Wraps do
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1473
            begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1474
            startY:= endY;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1475
            if goesLeft then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1476
                begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1477
                startX:= RightX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1478
                if w < Wraps then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1479
                    endX:= LeftX
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1480
                else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1481
                    endX:= X1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1482
                end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1483
            else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1484
                begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1485
                startX:= LeftX;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1486
                if w < Wraps then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1487
                    endX:= RightX
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1488
                else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1489
                    endX:= X1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1490
                end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1491
            if w < Wraps then
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1492
                begin
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1493
                x:= x + (RightX - LeftX);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1494
                endY:= Y0 + (totalY / totalX) * x;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1495
                end
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1496
            else
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1497
                endY:= Y1;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1498
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1499
            DrawLineOnScreen(startX, startY, endX, endY, Width, r, g, b, a);
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1500
            end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1501
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1502
        end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1503
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1504
    openglPopMatrix();
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1505
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1506
    UpdateModelviewProjection;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1507
end;
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13512
diff changeset
  1508
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1509
procedure DrawLineOnScreen(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1510
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1511
    glEnable(GL_LINE_SMOOTH);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1512
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1513
    EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1514
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1515
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1516
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1517
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1518
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1519
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1520
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1521
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1522
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1523
    SetVertexPointer(@VertexBuffer[0], 2);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1524
    glDrawArrays(GL_LINES, 0, 2);
10360
c243b6a8ad9a some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva
parents: 10354
diff changeset
  1525
    untint();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1526
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1527
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1528
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1529
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1530
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1531
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1532
procedure DrawRect(rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1533
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1534
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1535
if (abs(rect.x) > rect.w) and ((abs(rect.x + rect.w / 2) - rect.w / 2) * 2 > ViewWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1536
    exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1537
if (abs(rect.y) > rect.h) and ((abs(rect.y + rect.h / 2 - (cScreenHeight / 2)) - rect.h / 2) * 2 > ViewHeight) then
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1538
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1539
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1540
EnableTexture(False);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1541
Tint(r, g, b, a);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1542
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1543
with rect do
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1544
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1545
    VertexBuffer[0].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1546
    VertexBuffer[0].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1547
    VertexBuffer[1].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1548
    VertexBuffer[1].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1549
    VertexBuffer[2].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1550
    VertexBuffer[2].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1551
    VertexBuffer[3].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1552
    VertexBuffer[3].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1553
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1554
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1555
SetVertexPointer(@VertexBuffer[0], 4);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1556
if Fill then
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1557
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1558
else
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1559
    begin
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1560
    glLineWidth(1);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1561
    glDrawArrays(GL_LINE_LOOP, 0, 4);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1562
    end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1563
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1564
untint;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1565
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1566
EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1567
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1568
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1569
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1570
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1571
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1572
    Tint(r, g, b, a);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1573
    DrawCircle(X, Y, Radius, Width);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1574
    untint;
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1575
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1576
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1577
procedure DrawCircle(X, Y, Radius, Width: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1578
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1579
    i: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1580
begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1581
    i:= Radius + Width;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1582
    if isDxAreaOffscreen(X - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1583
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1584
    if isDyAreaOffscreen(Y - i, 2 * i) <> 0 then
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1585
        exit;
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1586
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1587
    for i := 0 to 59 do begin
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1588
        VertexBuffer[i].X := X + Radius*cos(i*pi/30);
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1589
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1590
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1591
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1592
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1593
    glEnable(GL_LINE_SMOOTH);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1594
    //openglPushMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1595
    glLineWidth(Width);
10328
1eaae604d7a4 more tweaking
sheepluva
parents: 10327
diff changeset
  1596
    SetVertexPointer(@VertexBuffer[0], 60);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1597
    glDrawArrays(GL_LINE_LOOP, 0, 60);
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1598
    //openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1599
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1600
    glDisable(GL_LINE_SMOOTH);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1601
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1602
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1603
procedure DrawCircleFilled(X, Y, Radius: LongInt; r, g, b, a: Byte);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1604
var
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1605
    i: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1606
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1607
    VertexBuffer[0].X := X;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1608
    VertexBuffer[0].Y := Y;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1609
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1610
    for i := 1 to 19 do begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1611
        VertexBuffer[i].X := X + Radius*cos(i*pi/9);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1612
        VertexBuffer[i].Y := Y + Radius*sin(i*pi/9);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1613
    end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1614
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1615
    EnableTexture(False);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1616
    Tint(r, g, b, a);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1617
    SetVertexPointer(@VertexBuffer[0], 20);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1618
    glDrawArrays(GL_TRIANGLE_FAN, 0, 20);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1619
    Untint();
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1620
    EnableTexture(True);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  1621
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1622
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1623
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1624
const VertexBuffer: array [0..3] of TVertex2f = (
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1625
        (X: -16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1626
        (X:  16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1627
        (X:  16; Y:  16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1628
        (X: -16; Y:  16));
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1629
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1630
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1631
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1632
    if (abs(X) > 32) and ((abs(X) - 16) * 2 > ViewWidth) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1633
        exit;
10311
30b5fab302f6 tweak engine segfault capabilities
sheepluva
parents: 10309
diff changeset
  1634
    if (abs(Y) > 32) and ((abs(Y - cScreenHeight / 2) - 16) * 2 > ViewHeight) then
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1635
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1636
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1637
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1638
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1639
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1640
    if Dir = -1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1641
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1642
        l:= (Step + 1) * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1643
        r:= Step * 32 / HHTexture^.w
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1644
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1645
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1646
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1647
        l:= Step * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1648
        r:= (Step + 1) * 32 / HHTexture^.w
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1649
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1650
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1651
    openglPushMatrix();
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1652
    openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1653
    openglRotatef(Angle, 0, 0, 1);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1654
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1655
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1656
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1657
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1658
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1659
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1660
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1661
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1662
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1663
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1664
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1665
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1666
    SetVertexPointer(@VertexBuffer[0], 4);
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1667
    SetTexCoordPointer(@TextureBuffer[0], 4);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1668
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1669
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1670
10327
c3770d87311b reuse buffers
sheepluva
parents: 10326
diff changeset
  1671
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1672
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1673
    openglPopMatrix;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1674
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  1675
    UpdateModelviewProjection;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1676
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1677
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1678
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1679
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1680
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1681
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1682
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1683
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1684
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1685
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1686
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1687
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1688
        else
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1689
            if show then
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1690
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1691
            else
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1692
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1693
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1694
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1695
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1696
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1697
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1698
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1699
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1700
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1701
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1702
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1703
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1704
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1705
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1706
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1707
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1708
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1709
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1710
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1711
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1712
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1713
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1714
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1715
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1716
        untint;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1717
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1718
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1719
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1720
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1721
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
  1722
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1723
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1724
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1725
procedure BeginWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1726
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1727
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1728
    glUseProgram(shaderWater);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1729
    uCurrentMVPLocation:=uWaterMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1730
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1731
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1732
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1733
    openglUseColorOnly(true);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1734
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1735
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1736
procedure EndWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1737
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1738
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1739
    glUseProgram(shaderMain);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1740
    uCurrentMVPLocation:=uMainMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1741
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1742
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1743
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1744
    openglUseColorOnly(false);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1745
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1746
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1747
procedure PrepareVbForWater(
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1748
    WithWalls: Boolean;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1749
    InTopY, OutTopY, InLeftX, OutLeftX, InRightX, OutRightX, BottomY: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1750
    out first, count: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1751
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1752
var firsti, afteri, lol: LongInt;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1753
begin
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1754
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1755
    // We will draw both bottom water and the water walls with a single call,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1756
    // by rendering a GL_TRIANGLE_STRIP of eight points.
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1757
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1758
    // GL_TRIANGLE_STRIP works like this: "always create triangle between
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1759
    // newest point and the two points that were specified before it."
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1760
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1761
    // To get the result we want we will order the points like this:
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1762
    //                                                                     ^ -Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1763
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1764
    //       0-------1         7-------6   <--------------------- OutTopY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1765
    //       |      /|         |     _/|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1766
    //       |     / |         |    /  |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1767
    //       |    /  |         |  _/   |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1768
    //       |   /   |         | /     |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1769
    //       |  /  _.3---------5{      |   <--------------------- InTopY --|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1770
    //       | / _/   `---.___   `--._ |                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1771
    //       |/_/             `---.___\|                                   |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1772
    //       2-------------------------4   <--------------------- BottomY -|
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1773
    //                                                                     |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1774
    //       ^       ^         ^       ^                                   V +Y
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1775
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1776
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1777
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1778
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1779
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1780
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1781
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1782
    //  OutLeftX  InLeftX  InRightX  OutRightX
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1783
    //       |       |         |       |
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1784
    // <---------------------------------------->
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1785
    //     -X                              +X
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1786
    //
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1787
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1788
firsti:= -1;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1789
afteri:=  0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1790
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1791
if InTopY < 0 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1792
    InTopY:= 0;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1793
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1794
if not WithWalls then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1795
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1796
    // if no walls are needed, then bottom water surface spans full length
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1797
    InLeftX := OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1798
    InRightX:= OutRightX;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1799
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1800
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1801
    begin
10873
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1802
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1803
    // animate water walls raise animation at start of game
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1804
    if GameTicks < 2000 then
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1805
        lol:= 2000 - GameTicks
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1806
    else
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1807
        lol:= 0;
84c00d1127d6 still messing with rendering
sheepluva
parents: 10871
diff changeset
  1808
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1809
    if InLeftX > ViewLeftX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1810
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1811
        VertexBuffer[0].X:= OutLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1812
        VertexBuffer[0].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1813
        VertexBuffer[1].X:= InLeftX - lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1814
        VertexBuffer[1].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1815
        // shares vertices 2 and 3 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1816
        firsti:= 0;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1817
        afteri:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1818
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1819
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1820
    if InRightX < ViewRightX then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1821
        begin
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1822
        VertexBuffer[6].X:= OutRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1823
        VertexBuffer[6].Y:= OutTopY;
10331
cb6c33839d2a cleanup and lol
sheepluva
parents: 10330
diff changeset
  1824
        VertexBuffer[7].X:= InRightX + lol;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1825
        VertexBuffer[7].Y:= OutTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1826
        // shares vertices 4 and 5 with bottom water
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1827
        if firsti < 0 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1828
            firsti:= 4;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1829
        afteri:= 8;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1830
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1831
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1832
10333
e1253205eb7e fix search&replace whoopsy
sheepluva
parents: 10331
diff changeset
  1833
if InTopY < ViewBottomY then
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1834
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1835
    // shares vertices 2-5 with water walls
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1836
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1837
    // starts at vertex 2
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1838
    if (firsti < 0) or (firsti > 2) then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1839
        firsti:= 2;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1840
    // ends at vertex 5
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1841
    if afteri < 6 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1842
        afteri:= 6;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1843
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1844
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1845
if firsti < 0 then
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1846
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1847
    // nothing to draw at all!
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1848
    first:= -1;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1849
    count:= 0;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1850
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1851
    end;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
  1852
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1853
if firsti < 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1854
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1855
    VertexBuffer[2].X:= OutLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1856
    VertexBuffer[2].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1857
    VertexBuffer[3].X:= InLeftX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1858
    VertexBuffer[3].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1859
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1860
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1861
if afteri > 4 then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1862
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1863
    VertexBuffer[4].X:= OutRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1864
    VertexBuffer[4].Y:= BottomY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1865
    VertexBuffer[5].X:= InRightX;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1866
    VertexBuffer[5].Y:= InTopY;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1867
    end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1868
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1869
// first index to draw in vertex buffer
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1870
first:= firsti;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1871
// number of points to draw
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1872
count:= afteri - firsti;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1873
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1874
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1875
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1876
procedure DrawWater(Alpha: byte; OffsetY, OffsetX: LongInt);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1877
var first, count: LongInt;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1878
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1879
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1880
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1881
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1882
        OffsetY + WorldDy + cWaterLine, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1883
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1884
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1885
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1886
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1887
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1888
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1889
        OffsetY + WorldDy + cWaterLine, ViewTopY,
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1890
        leftX  + WorldDx - OffsetX, ViewLeftX,
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1891
        rightX + WorldDx + OffsetX, ViewRightX,
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1892
        ViewBottomY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1893
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1894
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1895
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1896
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1897
    exit;
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1898
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1899
// drawing time
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1900
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1901
UpdateModelviewProjection;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1902
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1903
BeginWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1904
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1905
if SuddenDeathDmg then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1906
    begin // only set alpha if it differs from what we want
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1907
    if SDWaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1908
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1909
        SDWaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1910
        SDWaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1911
        SDWaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1912
        SDWaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1913
        SDWaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1914
        SDWaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1915
        SDWaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1916
        SDWaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1917
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1918
    SetColorPointer(@SDWaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1919
    end
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1920
else
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1921
    begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1922
    if WaterColorArray[0].a <> Alpha then
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1923
        begin
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1924
        WaterColorArray[0].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1925
        WaterColorArray[1].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1926
        WaterColorArray[2].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1927
        WaterColorArray[3].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1928
        WaterColorArray[4].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1929
        WaterColorArray[5].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1930
        WaterColorArray[6].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1931
        WaterColorArray[7].a := Alpha;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1932
        end;
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1933
    SetColorPointer(@WaterColorArray[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1934
    end;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1935
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1936
SetVertexPointer(@VertexBuffer[0], 8);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1937
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1938
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1939
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1940
EndWater;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1941
10325
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1942
{$IFNDEF GL2}
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1943
// must not be Tint() as color array seems to stay active and color reset is required
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1944
glColor4ub($FF, $FF, $FF, $FF);
7315870716f2 tweak/refactor how water is drawn
sheepluva
parents: 10324
diff changeset
  1945
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1946
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1947
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1948
procedure DrawWaves(Dir, dX, dY, oX: LongInt; tnt: Byte);
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1949
var first, count, topy, lx, rx, spriteHeight, spriteWidth, waterSpeed: LongInt;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1950
    waterFrames, waterFrameTicks, frame : LongWord;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1951
    lw, nWaves, shift, realHeight: GLfloat;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1952
    sprite: TSprite;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1953
begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1954
// note: spriteHeight is the Height of the wave sprite while
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1955
//       cWaveHeight describes how many pixels of it will be above waterline
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1956
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1957
if SuddenDeathDmg then
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1958
    begin
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1959
    sprite:= sprSDWater;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1960
    waterFrames:= watSDFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1961
    waterFrameTicks:= watSDFrameTicks;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1962
    waterSpeed:= watSDMove;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1963
    end
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1964
else
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1965
    begin
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1966
    sprite:= sprWater;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1967
    waterFrames:= watFrames;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1968
    waterFrameTicks:= watFrameTicks;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1969
    waterSpeed:= watMove;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1970
    end;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1971
 
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1972
spriteHeight:= SpritesData[sprite].Height;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  1973
realHeight:= SpritesData[sprite].Texture^.ry / waterFrames;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1974
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1975
// shift parameters by wave height
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1976
// ( ox and dy are used to create different horizontal and vertical offsets
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1977
//   between wave layers )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1978
dY:= -cWaveHeight + dy;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1979
ox:= -cWaveHeight + ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1980
14303
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1981
lx:= leftX  + WorldDx - ox;
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1982
rx:= rightX + WorldDx + ox;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1983
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1984
topy:= cWaterLine + WorldDy + dY;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1985
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1986
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1987
if (WorldEdge <> weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1988
    PrepareVbForWater(false,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1989
        topy, 0,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1990
        0, ViewLeftX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1991
        0, ViewRightX,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1992
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1993
        first, count)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1994
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1995
    PrepareVbForWater(true,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1996
        topy, ViewTopY,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1997
        lx, lx - spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1998
        rx, rx + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  1999
        topy + spriteHeight,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2000
        first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2001
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2002
// quit if there's nothing to draw (nothing in view)
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2003
if count < 1 then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2004
    exit;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2005
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2006
if SuddenDeathDmg then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2007
    Tint(LongInt(tnt) * SDWaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2008
         LongInt(tnt) * SDWaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2009
         LongInt(tnt) * SDWaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2010
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2011
    )
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2012
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2013
    Tint(LongInt(tnt) * WaterColorArray[1].r div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2014
         LongInt(tnt) * WaterColorArray[1].g div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2015
         LongInt(tnt) * WaterColorArray[1].b div 255 + 255 - tnt,
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2016
         255
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2017
    );
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2018
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2019
if WorldEdge = weSea then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2020
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2021
    lw:= playWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2022
    dX:= ox;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2023
    end
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2024
else
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2025
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2026
    lw:= ViewWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2027
    dx:= dx - WorldDx;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2028
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2029
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2030
spriteWidth:= SpritesData[sprite].Width;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2031
nWaves:= lw / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2032
    shift:= - nWaves / 2;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2033
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2034
if waterFrames > 1 then
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2035
	frame:= RealTicks div waterFrameTicks mod waterFrames
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2036
else
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2037
	frame:= 0;
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2038
12282
c0ace4bf45fa Change water speed range for better precision
KoBeWi <kobewi4e@gmail.com>
parents: 12281
diff changeset
  2039
TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed div 100) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2040
TextureBuffer[3].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2041
TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
12189
31184d9b9bfc Water can now be animated
KoBeWi <kobewi4e@gmail.com>
parents: 12119
diff changeset
  2042
TextureBuffer[5].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2043
TextureBuffer[4].X:= TextureBuffer[5].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2044
TextureBuffer[4].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2045
TextureBuffer[2].X:= TextureBuffer[3].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2046
TextureBuffer[2].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2047
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2048
if (WorldEdge = weSea) then
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2049
    begin
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2050
    nWaves:= (topy - ViewTopY) / spriteWidth;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2051
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2052
    // left side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2053
    TextureBuffer[1].X:= TextureBuffer[3].X - nWaves;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2054
    TextureBuffer[1].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2055
    TextureBuffer[0].X:= TextureBuffer[1].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2056
    TextureBuffer[0].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2057
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2058
    // right side
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2059
    TextureBuffer[7].X:= TextureBuffer[5].X + nWaves;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2060
    TextureBuffer[7].Y:= frame * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2061
    TextureBuffer[6].X:= TextureBuffer[7].X;
12281
6bf23d89dc43 Fix broken sprites on animated water edges
KoBeWi <kobewi4e@gmail.com>
parents: 12190
diff changeset
  2062
    TextureBuffer[6].Y:= (frame+1) * realHeight;
10330
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2063
    end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2064
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2065
glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2066
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2067
SetVertexPointer(@VertexBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2068
SetTexCoordPointer(@TextureBuffer[0], 8);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2069
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2070
glDrawArrays(GL_TRIANGLE_STRIP, first, count);
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2071
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2072
untint;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2073
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2074
end;
3ec09243cb55 move DrawWaves to uRender
sheepluva
parents: 10328
diff changeset
  2075
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2076
procedure openglTint(r, g, b, a: Byte); inline;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2077
{$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2078
const
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2079
    scale:Real = 1.0/255.0;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2080
{$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2081
begin
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2082
    {$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2083
    glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2084
    {$ELSE}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2085
    glColor4ub(r, g, b, a);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2086
    {$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2087
end;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2088
14721
89dd60565041 remove one of the 2 tint inlines
nemo
parents: 14303
diff changeset
  2089
procedure Tint(r, g, b, a: Byte);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  2090
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  2091
    nc, tw: Longword;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2092
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  2093
    nc:= (r shl 24) or (g shl 16) or (b shl 8) or a;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  2094
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2095
    if nc = LastTint then
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2096
        exit;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  2097
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2098
    if GrayScale then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2099
        begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2100
        tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2101
        if tw > 255 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2102
            tw:= 255;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2103
        r:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2104
        g:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2105
        b:= tw
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2106
        end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
  2107
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2108
    openglTint(r, g, b, a);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2109
    LastTint:= nc;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2110
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2111
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2112
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2113
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2114
    if c = LastTint then exit;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  2115
    Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2116
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2117
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2118
procedure untint(); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2119
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2120
    if cWhiteColor = LastTint then exit;
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  2121
    openglTint($FF, $FF, $FF, $FF);
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2122
    LastTint:= cWhiteColor;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2123
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2124
12886
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2125
procedure setTintAdd(enable: boolean); inline;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2126
begin
12886
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2127
    {$IFDEF GL2}
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2128
        if enable then
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2129
            glUniform1i(glGetUniformLocation(shaderMain, pchar('tintAdd')), 1)
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2130
        else
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2131
            glUniform1i(glGetUniformLocation(shaderMain, pchar('tintAdd')), 0);
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2132
    {$ELSE}
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2133
    if enable then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2134
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2135
    else
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2136
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
12886
a089326f0e16 fix crosshair rendering in GL2 mode
sheepluva
parents: 12885
diff changeset
  2137
    {$ENDIF}
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2138
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  2139
10871
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2140
procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2141
var tmp: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2142
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2143
{$IFNDEF USE_S3D_RENDERING}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2144
    rm:= rm; d:= d; tmp:= tmp; // avoid hint
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2145
{$ELSE}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2146
    d:= d / 5;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2147
    if rm = rmDefault then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2148
        exit
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2149
    else if rm = rmLeftEye then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2150
        d:= -d;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2151
    cStereoDepth:= cStereoDepth + d;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2152
    openglTranslProjMatrix(d, 0, 0);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2153
    tmp:= round(d / cScaleFactor * cScreenWidth);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2154
    ViewLeftX := ViewLeftX  - tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2155
    ViewRightX:= ViewRightX - tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2156
{$ENDIF}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2157
end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2158
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2159
procedure ResetDepth(rm: TRenderMode);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2160
var tmp: LongInt;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2161
begin
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2162
{$IFNDEF USE_S3D_RENDERING}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2163
    rm:= rm; tmp:= tmp; // avoid hint
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2164
{$ELSE}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2165
    if rm = rmDefault then
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2166
        exit;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2167
    openglTranslProjMatrix(-cStereoDepth, 0, 0);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2168
    tmp:= round(cStereoDepth / cScaleFactor * cScreenWidth);
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2169
    ViewLeftX := ViewLeftX  + tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2170
    ViewRightX:= ViewRightX + tmp;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2171
    cStereoDepth:= 0;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2172
{$ENDIF}
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2173
end;
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2174
570af168cc74 rendering tweaks cont.
sheepluva
parents: 10870
diff changeset
  2175
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2176
procedure initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2177
begin
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2178
    LastTint:= cWhiteColor + 1;
12885
dab60d247b75 also put GL2 fixes into default
sheepluva
parents: 12621
diff changeset
  2179
{$IFNDEF GL2}
10326
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2180
    LastColorPointer    := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2181
    LastTexCoordPointer := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2182
    LastVertexPointer   := nil;
1748eed62a95 render tweaks
sheepluva
parents: 10325
diff changeset
  2183
{$ENDIF}
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2184
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2185
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2186
procedure freeModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2187
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2188
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2189
    glDeleteProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2190
    glDeleteProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2191
    glDeleteBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2192
    glDeleteBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2193
    glDeleteBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2194
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  2195
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  2196
end.