author | unc0rr |
Mon, 14 Jan 2013 12:07:06 +0400 | |
changeset 8376 | c11cc7246df7 |
parent 8346 | 3443e0de2c9d |
child 8377 | 869f80966a77 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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/** |
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* @file |
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* @brief DataManager class implementation |
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*/ |
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#include <QMap> |
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#include <QStringList> |
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#include <QStandardItemModel> |
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#include <QFileInfo> |
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#include "hwconsts.h" |
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#include "HWApplication.h" |
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#include "sdlkeys.h" |
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#include "DataManager.h" |
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#include "GameStyleModel.h" |
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#include "HatModel.h" |
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#include "MapModel.h" |
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#include "ThemeModel.h" |
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DataManager::DataManager() |
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{ |
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m_hatModel = NULL; |
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m_mapModel = NULL; |
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m_themeModel = NULL; |
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m_colorsModel = NULL; |
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m_bindsModel = NULL; |
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} |
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DataManager & DataManager::instance() |
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{ |
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static DataManager instance; |
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return instance; |
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} |
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QStringList DataManager::entryList( |
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const QString & subDirectory, |
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QDir::Filters filters, |
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const QStringList & nameFilters |
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) const |
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{ |
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QDir tmpDir(QString("physfs://%1").arg(subDirectory)); |
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QStringList result = tmpDir.entryList(nameFilters, filters); |
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// sort case-insensitive |
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QMap<QString, QString> sortedFileNames; |
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foreach ( QString fn, result) |
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{ |
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sortedFileNames.insert(fn.toLower(), fn); |
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} |
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result = sortedFileNames.values(); |
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return result; |
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} |
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GameStyleModel * DataManager::gameStyleModel() |
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{ |
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if (m_gameStyleModel == NULL) { |
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m_gameStyleModel = new GameStyleModel(); |
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m_gameStyleModel->loadGameStyles(); |
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} |
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return m_gameStyleModel; |
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} |
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HatModel * DataManager::hatModel() |
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{ |
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if (m_hatModel == NULL) { |
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m_hatModel = new HatModel(); |
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m_hatModel->loadHats(); |
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} |
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return m_hatModel; |
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} |
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MapModel * DataManager::mapModel() |
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{ |
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if (m_mapModel == NULL) { |
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m_mapModel = new MapModel(); |
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m_mapModel->loadMaps(); |
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} |
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return m_mapModel; |
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} |
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ThemeModel * DataManager::themeModel() |
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{ |
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if (m_themeModel == NULL) { |
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m_themeModel = new ThemeModel(); |
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m_themeModel->loadThemes(); |
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} |
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return m_themeModel; |
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} |
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QStandardItemModel * DataManager::colorsModel() |
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{ |
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if(m_colorsModel == NULL) |
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{ |
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m_colorsModel = new QStandardItemModel(); |
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int i = 0; |
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while(colors[i]) |
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{ |
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QStandardItem * item = new QStandardItem(); |
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item->setData(QColor(colors[i])); |
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m_colorsModel->appendRow(item); |
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++i; |
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} |
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} |
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return m_colorsModel; |
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} |
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QStandardItemModel * DataManager::bindsModel() |
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{ |
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if(m_bindsModel == NULL) |
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{ |
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m_bindsModel = new QStandardItemModel(); |
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QStandardItem * firstItem = new QStandardItem(); |
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firstItem->setData(tr("Use Default"), Qt::DisplayRole); |
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firstItem->setData("default", Qt::UserRole + 1); |
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m_bindsModel->appendRow(firstItem); |
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for(int j = 0; sdlkeys[j][1][0] != '\0'; j++) |
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{ |
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QStandardItem * item = new QStandardItem(); |
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item->setData(HWApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? HWApplication::translate("binds (keys)", sdlkeys[j][1]) : HWApplication::translate("binds (keys)", "Keyboard") + QString(": ") + HWApplication::translate("binds (keys)", sdlkeys[j][1]), Qt::DisplayRole); |
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item->setData(sdlkeys[j][0], Qt::UserRole + 1); |
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m_bindsModel->appendRow(item); |
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} |
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} |
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return m_bindsModel; |
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} |
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void DataManager::reload() |
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{ |
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// removed for now (also code was a bit unclean, could lead to segfault if |
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// reload() is called before all members are initialized - because currently |
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// they are initialized in the getter methods rather than the constructor) |
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} |
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void DataManager::resetColors() |
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{ |
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for(int i = colorsModel()->rowCount() - 1; i >= 0; --i) |
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{ |
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m_colorsModel->item(i)->setData(QColor(colors[i])); |
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} |
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} |