hedgewars/HHHandlers.inc
author unc0rr
Thu, 05 Jan 2006 22:55:45 +0000
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Better Desert Eagle and Shotgun
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *)
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procedure AddIntersectorsCR(Gear: PGear);
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var t: PGear;
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    x, xw, y, yh: real;
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    ar: array[0..Pred(cMaxHHs)] of PGear;
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    cnt: Longword;
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    b: boolean;
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begin
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x:= Gear.X - Gear.HalfWidth;
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xw:= Gear.X + Gear.HalfWidth;
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y:= Gear.Y - Gear.HalfHeight;
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yh:= Gear.Y + Gear.HalfHeight;
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t:= GearsList;
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b:= false;
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cnt:= 0;
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while (t <> nil) do
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      begin
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      if (t <> Gear) then
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         if (x < t.X + t.HalfWidth ) and (t.X - t.HalfWidth  < xw) and
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            (y < t.Y + t.HalfHeight) and (t.Y - t.HalfHeight < yh) then
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            if t.Kind = gtHedgehog then
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               begin
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               ar[cnt]:= t;
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               inc(cnt)
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               end else b:= true;
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      t:= t.NextGear
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      end;
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ar[cnt]:= Gear;
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inc(cnt);
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if b then
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   begin
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   repeat
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     dec(cnt);
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     if ar[cnt].CollIndex < High(Longword) then DeleteCR(ar[cnt])
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   until cnt = 0;
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   end else
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   begin
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   repeat
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     dec(cnt);
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     if ar[cnt].CollIndex = High(Longword) then AddGearCR(ar[cnt])
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   until cnt = 0
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   end
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end;
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procedure RemoveIntersectorsCR(Gear: PGear);
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var t: PGear;
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    x, xw, y, yh: real;
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begin
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x:= Gear.X - Gear.HalfWidth;
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xw:= Gear.X + Gear.HalfWidth;
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y:= Gear.Y - Gear.HalfHeight;
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yh:= Gear.Y + Gear.HalfHeight;
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t:= GearsList;
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while (t <> nil) do
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      begin
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      if (t <> Gear) then
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         if (x < t.X + t.HalfWidth ) and (t.X - t.HalfWidth  < xw) and
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            (y < t.Y + t.HalfHeight) and (t.Y - t.HalfHeight < yh) then
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               if t.CollIndex < High(Longword) then DeleteCR(t);
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      t:= t.NextGear
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      end;
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if Gear.CollIndex < High(Longword) then DeleteCR(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure Attack(Gear: PGear);
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var xx, yy: real;
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begin
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with Gear^,
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     CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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     begin
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     {$IFDEF DEBUGFILE}AddFileLog('Attack: Gear.State = '+inttostr(State)+' CurAmmoGear = '+inttostr(longword(CurAmmoGear)));{$ENDIF}
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     if CurAmmoGear <> nil then
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        begin
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        Message:= Message and not gm_Attack;
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        if not CurrentTeam.ExtDriven then SendIPC('a')
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        end;
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     if (((State and (gstHHDriven or gstAttacking)) = (gstHHDriven or gstAttacking))and
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        ((State and (gstAttacked or gstMoving or gstHHChooseTarget)) = 0)and
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        (((State and gstFalling  ) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInFall) <> 0))and
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        (((State and gstHHJumping) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInJump) <> 0)))and
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        (CurAmmoGear = nil) then
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        begin
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        if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopTPUSound;
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           PlaySound(sndThrowRelease);
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           end;
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        xx:= Sign(dX)*Sin(Angle*pi/cMaxAngle);
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        yy:= -Cos(Angle*pi/cMaxAngle);
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             case Ammo[CurSlot, CurAmmo].AmmoType of
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                      amBazooka: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
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                      amGrenade: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
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                          amUFO: FollowGear:= AddGear(round(X), round(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload);
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                                 FollowGear:= AddGear(round(X), round(Y), gtShotgunShot,  0, xx * 0.5, yy * 0.5);
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                                 end;
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                       amDEagle: begin
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                                 FollowGear:= AddGear(round(X), round(Y), gtDEagleShot,   0, xx * 0.5, yy * 0.5);
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                                 end;
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                         amSkip: TurnTimeLeft:= 0;
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                   amPickHammer: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y) + cHHHalfHeight, gtPickHammer, 0);
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                         amRope: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y), gtRope, 0, xx, yy);
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                         amMine: AddGear(round(X) + Sign(dX) * 7, round(Y), gtMine, 0, Sign(dX) * 0.01, 0, 3000);
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                  end;
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        Power:= 0;
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        if CurAmmoGear <> nil then
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           begin
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           CurAmmoGear.Message:= Gear.Message;
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           exit
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           end else
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           begin
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           Message:= Message and not gm_Attack;
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           if not CurrentTeam.ExtDriven then SendIPC('a')
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           end;
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        AfterAttack
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        end
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     end
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end;
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procedure AfterAttack;
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begin
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^,
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     CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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     begin
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        Inc(AttacksNum);
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        State:= State and not gstAttacking;
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        if Ammo[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
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           else begin
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           TurnTimeLeft:= Ammoz[Ammo[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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           State:= State or gstAttacked;
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           OnUsedAmmo(Ammo)
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   166
           end;
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     AttackBar:= 0
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   168
     end
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   169
end;
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   172
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procedure doStepHedgehog(Gear: PGear); forward;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogDriven(Gear: PGear);
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const StepTicks: LongWord = 0;
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var t: PGear;
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begin
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if isinMultiShoot and (Gear.Damage = 0) then exit;
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AllInactive:= false;
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   181
if (TurnTimeLeft = 0) or (Gear.Damage > 0) then
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   182
   begin
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   if ((Gear.State and (gstMoving or gstFalling)) = 0)
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   184
      and (CurAmmoGear = nil) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   Gear.State:= Gear.State and not gstHHDriven;
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   186
   if Gear.Damage > 0 then
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      Gear.State:= Gear.State and not gstHHJumping;
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   188
   exit
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   189
   end;
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   190
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   191
// check for case with ammo
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t:= CheckGearNear(Gear, gtCase, 30, 30);
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   193
if t <> nil then
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   194
   begin
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   t.Message:= gm_Destroy;
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   ; // take ammo from it
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   197
   end;
4
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   198
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   199
if CurAmmoGear <> nil then
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   200
   begin
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   201
   CurAmmoGear.Message:= Gear.Message;
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   202
   exit
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   203
   end;
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   204
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   205
if (Gear.Message and gm_Attack)<>0 then
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   206
   if (Gear.State and (gstAttacked or gstHHChooseTarget) = 0) then
4
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   207
      with PHedgehog(Gear.Hedgehog)^ do
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   208
            begin
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   209
            Gear.State:= Gear.State or gstAttacking;
32
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   210
            if Gear.Power = cMaxPower then Gear.Message:= Gear.Message and not gm_Attack
37
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   211
               else
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   212
               if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then
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   213
                  Gear.Message:= Gear.Message and not gm_Attack
4
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   214
                  else begin
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   215
                  if Gear.Power = 0 then
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   216
                     begin
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   217
                     AttackBar:= CurrentTeam.AttackBar;
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   218
                     PlaySound(sndThrowPowerUp)
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   219
                     end;
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   220
                  inc(Gear.Power)
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   221
                  end
37
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   222
            end
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   223
      else Gear.Message:= Gear.Message and not gm_Attack;
4
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   224
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   225
if ((Gear.State and gstAttacking) <> 0) and ((Gear.Message and gm_Attack) = 0) then
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   226
   begin
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   RemoveIntersectorsCR(Gear);
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   Attack(Gear);
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   229
   StepTicks:= 40
37
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   230
   end;
4
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   231
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   232
if (Gear.State and gstFalling) <> 0 then
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   233
   begin
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   234
   // it could be the source to trick: double-backspace jump -> vertical wall
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   235
   // collision - > (abs(Gear.dX) < 0.0000002) -> backspace -> even more high jump
4
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   236
   if ((Gear.Message and gm_HJump) <> 0) and ((Gear.State and gstHHJumping) <> 0) then
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   237
      if (abs(Gear.dX) < 0.0000002) and (Gear.dY < -0.02) then
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   238
         begin
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   239
         Gear.dY:= -0.25;
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   240
         Gear.dX:= Sign(Gear.dX) * 0.02
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   241
         end;
7
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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   242
   Gear.Message:= Gear.Message and not (gm_LJump or gm_HJump);     
4
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   243
   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   244
   Gear.X:= Gear.X + Gear.dX;
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   245
   Gear.dY:= Gear.dY + cGravity;
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   246
   if (Gear.dY < 0)and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0; 
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   247
   Gear.Y:= Gear.Y + Gear.dY;
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   248
   if (Gear.dY >= 0)and HHTestCollisionYwithGear(Gear, 1) then
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   249
      begin
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   250
      CheckHHDamage(Gear);
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   251
      if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
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   252
         and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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diff changeset
   253
      Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
37
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   254
      StepTicks:= 300;   writelntoconsole(inttostr(gameticks)+'ooo');
4
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   255
      Gear.dY:= 0
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   256
      end;
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   257
   CheckGearDrowning(Gear);
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   258
   exit
37
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   259
   end else if Gear.CollIndex = High(Longword) then AddIntersectorsCR(Gear);
4
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   260
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   261
if StepTicks > 0 then dec(StepTicks);
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   262
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   263
if ((Gear.State and (gstMoving or gstFalling)) = 0) then
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   264
   if (Gear.Message and gm_Up    )<>0 then if Gear.Angle > 0         then dec(Gear.Angle)
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   265
      else else
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   266
   if (Gear.Message and gm_Down  )<>0 then if Gear.Angle < cMaxAngle then inc(Gear.Angle);
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diff changeset
   267
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   268
if ((Gear.State and (gstAttacking or gstMoving or gstFalling)) = 0)and(StepTicks = 0) then
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   269
   begin
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   270
   if ((Gear.Message and gm_LJump )<>0) then
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   271
      begin
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   272
      Gear.Message:= 0;
37
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   273
      RemoveIntersectorsCR(Gear);
4
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   274
      if not HHTestCollisionYwithGear(Gear, -1) then
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   275
         if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
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   276
         if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
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   277
      if not (TestCollisionXwithGear(Gear, Sign(Gear.dX))
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diff changeset
   278
         or   HHTestCollisionYwithGear(Gear, -1)) then
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   279
         begin
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   280
         Gear.dY:= -0.15;
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   281
         Gear.dX:= Sign(Gear.dX) * 0.15;
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   282
         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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   283
         exit
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   284
         end;
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   285
      end;
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   286
   if ((Gear.Message and gm_HJump )<>0) then
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   287
      begin
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   288
      Gear.Message:= 0;
37
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diff changeset
   289
      RemoveIntersectorsCR(Gear);
4
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   290
      if not HHTestCollisionYwithGear(Gear, -1) then
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diff changeset
   291
         begin
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   292
         Gear.dY:= -0.20;
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   293
         Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   294
         Gear.X:= Gear.X - Sign(Gear.dX)*0.00008; // êîìïåíñàöèÿ ñäâèãà %)
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unc0rr
parents: 1
diff changeset
   295
         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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parents: 1
diff changeset
   296
         exit
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parents: 1
diff changeset
   297
         end;
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parents: 1
diff changeset
   298
      end;
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unc0rr
parents: 1
diff changeset
   299
   if (Gear.Message and gm_Left  )<>0 then Gear.dX:= -1.0 else
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unc0rr
parents: 1
diff changeset
   300
   if (Gear.Message and gm_Right )<>0 then Gear.dX:=  1.0 else exit;
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unc0rr
parents: 1
diff changeset
   301
   PHedgehog(Gear.Hedgehog).visStepPos:= (PHedgehog(Gear.Hedgehog).visStepPos + 1) and 7;
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unc0rr
parents: 1
diff changeset
   302
   StepTicks:= 40;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   303
   RemoveIntersectorsCR(Gear);
4
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unc0rr
parents: 1
diff changeset
   304
   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
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parents: 1
diff changeset
   305
      begin
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unc0rr
parents: 1
diff changeset
   306
      if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX))
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unc0rr
parents: 1
diff changeset
   307
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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unc0rr
parents: 1
diff changeset
   308
      if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX))
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unc0rr
parents: 1
diff changeset
   309
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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unc0rr
parents: 1
diff changeset
   310
      if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX))
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unc0rr
parents: 1
diff changeset
   311
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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unc0rr
parents: 1
diff changeset
   312
      if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX))
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unc0rr
parents: 1
diff changeset
   313
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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unc0rr
parents: 1
diff changeset
   314
      if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX))
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unc0rr
parents: 1
diff changeset
   315
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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unc0rr
parents: 1
diff changeset
   316
      if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX))
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unc0rr
parents: 1
diff changeset
   317
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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unc0rr
parents: 1
diff changeset
   318
      end;
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unc0rr
parents: 1
diff changeset
   319
   if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   320
4
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unc0rr
parents: 1
diff changeset
   321
   if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   322
   begin
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diff changeset
   323
   Gear.Y:= Gear.Y + 1;
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unc0rr
parents: 1
diff changeset
   324
   if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   325
   begin
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unc0rr
parents: 1
diff changeset
   326
   Gear.Y:= Gear.Y + 1;
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unc0rr
parents: 1
diff changeset
   327
   if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   328
   begin
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unc0rr
parents: 1
diff changeset
   329
   Gear.Y:= Gear.Y + 1;
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unc0rr
parents: 1
diff changeset
   330
   if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   331
   begin
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unc0rr
parents: 1
diff changeset
   332
   Gear.Y:= Gear.Y + 1;
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unc0rr
parents: 1
diff changeset
   333
   if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   334
   begin
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unc0rr
parents: 1
diff changeset
   335
   Gear.Y:= Gear.Y + 1;
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unc0rr
parents: 1
diff changeset
   336
   if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   337
   begin
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unc0rr
parents: 1
diff changeset
   338
   Gear.Y:= Gear.Y + 1;
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unc0rr
parents: 1
diff changeset
   339
   if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   340
      begin
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unc0rr
parents: 1
diff changeset
   341
      Gear.Y:= Gear.Y - 6;
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unc0rr
parents: 1
diff changeset
   342
      Gear.dY:= 0;
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unc0rr
parents: 1
diff changeset
   343
      Gear.dX:= 0.0000001 * Sign(Gear.dX);
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unc0rr
parents: 1
diff changeset
   344
      Gear.State:= Gear.State or gstFalling
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unc0rr
parents: 1
diff changeset
   345
      end;
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parents: 1
diff changeset
   346
   end
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parents: 1
diff changeset
   347
   end
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unc0rr
parents: 1
diff changeset
   348
   end
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parents: 1
diff changeset
   349
   end
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parents: 1
diff changeset
   350
   end
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   351
   end;
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unc0rr
parents: 32
diff changeset
   352
   AddIntersectorsCR(Gear);
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   353
   SetAllHHToActive
4
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unc0rr
parents: 1
diff changeset
   354
   end
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parents: 1
diff changeset
   355
end;
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parents: 1
diff changeset
   356
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unc0rr
parents: 1
diff changeset
   357
////////////////////////////////////////////////////////////////////////////////
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unc0rr
parents: 1
diff changeset
   358
procedure doStepHedgehogFree(Gear: PGear);
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unc0rr
parents: 1
diff changeset
   359
begin
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unc0rr
parents: 1
diff changeset
   360
if not HHTestCollisionYwithGear(Gear, 1) then
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unc0rr
parents: 1
diff changeset
   361
   begin
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unc0rr
parents: 1
diff changeset
   362
   if (Gear.dY < 0) and HHTestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
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unc0rr
parents: 1
diff changeset
   363
   Gear.State:= Gear.State or gstFalling or gstMoving;
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unc0rr
parents: 1
diff changeset
   364
   Gear.dY:= Gear.dY + cGravity
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unc0rr
parents: 1
diff changeset
   365
   end else begin
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unc0rr
parents: 1
diff changeset
   366
   CheckHHDamage(Gear);
7
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr
parents: 4
diff changeset
   367
   if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr
parents: 4
diff changeset
   368
      and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr
parents: 4
diff changeset
   369
   Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   370
   if Gear.dY > 0    then Gear.dY:= 0;
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unc0rr
parents: 1
diff changeset
   371
   if ((Gear.State and gstMoving) <> 0) then Gear.dX:= Gear.dX * Gear.Friction
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unc0rr
parents: 1
diff changeset
   372
   end;
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unc0rr
parents: 1
diff changeset
   373
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   374
if (Gear.State <> 0) and (Gear.CollIndex < High(Longword)) then DeleteCR(Gear);
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
   375
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   376
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   377
if (Gear.State and gstMoving) <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   378
   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   379
      if ((Gear.State and gstFalling) = 0) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   380
         if abs(Gear.dX) > 0.01 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   381
            if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 1 end else
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   382
            if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 2 end else
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   383
            if not TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 3 end else
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   384
            if not TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 4 end else
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   385
            if not TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.3; Gear.Y:= Gear.Y - 5 end else
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   386
            if abs(Gear.dX) > 0.02 then Gear.dX:= -0.5 * Gear.dX
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   387
                                   else begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   388
                                        Gear.State:= Gear.State and not gstMoving;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   389
                                        Gear.dX:= 0.0000001 * Sign(Gear.dX)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   390
                                        end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   391
                                   else begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   392
                                        Gear.State:= Gear.State and not gstMoving;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   393
                                        Gear.dX:= 0.0000001 * Sign(Gear.dX)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   394
                                        end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
         else Gear.dX:= -0.8 * Gear.dX;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   396
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
if ((Gear.State and gstFalling) = 0)and
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   398
   (sqr(Gear.dX) + sqr(Gear.dY) < 0.0008) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   399
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   400
   Gear.State:= Gear.State and not gstMoving;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   401
   Gear.dX:= 0.0000001 * Sign(Gear.dX);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   402
   Gear.dY:= 0
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
   end else Gear.State:= Gear.State or      gstMoving;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   404
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   405
if (Gear.State and gstMoving) <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   406
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   407
   Gear.X:= Gear.X + Gear.dX;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   408
   Gear.Y:= Gear.Y + Gear.dY
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
   end else
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
   if Gear.Health = 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   411
      begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
      if AllInactive then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   413
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   414
         doMakeExplosion(round(Gear.X), round(Gear.Y), 30, EXPLAutoSound);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   415
         AddGear(round(Gear.X), round(Gear.Y), gtGrave, 0).Hedgehog:= Gear.Hedgehog;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   416
         DeleteGear(Gear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   417
         SetAllToActive
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
         end;
7
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr
parents: 4
diff changeset
   419
      AllInactive:= false;  
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   420
      exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   421
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   422
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   423
AllInactive:= false;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   424
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   425
if (not CheckGearDrowning(Gear)) and
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   426
   ((Gear.State and gstMoving) = 0) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   427
      begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
      Gear.State:= 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
      Gear.Active:= false;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   430
      AddIntersectorsCR(Gear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
      exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   432
      end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   433
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   434
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   435
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   436
procedure doStepHedgehog(Gear: PGear);
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unc0rr
parents: 1
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   437
begin
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   438
if (Gear.Message and gm_Destroy) <> 0 then
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unc0rr
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   439
   begin
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   440
   DeleteGear(Gear);
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   exit
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   end;
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   443
if (Gear.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear)
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   444
                                    else doStepHedgehogDriven(Gear)
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   445
end;