author | koda |
Sat, 31 Jul 2010 10:53:54 +0200 | |
branch | experimental3D |
changeset 3690 | c247dee9e1c0 |
parent 3670 | 4c673e57f0d7 |
child 3693 | 09892cdb8f95 |
child 3694 | 3e9c0634065c |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
2 |
* Hedgewars, a free turn based strategy game |
|
3236
4ab3917d7d44
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo
parents:
3165
diff
changeset
|
3 |
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
2947 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
51 | 18 |
|
2599 | 19 |
{$INCLUDE "options.inc"} |
2587
0dfa56a8513c
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda
parents:
2586
diff
changeset
|
20 |
|
2800 | 21 |
{$IFDEF WIN32} |
22 |
{$R hwengine.rc} |
|
23 |
{$ENDIF} |
|
24 |
||
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
25 |
{$IFDEF HWLIBRARY} |
2698 | 26 |
unit hwengine; |
27 |
interface |
|
28 |
{$ELSE} |
|
51 | 29 |
program hwengine; |
2698 | 30 |
{$ENDIF} |
3407 | 31 |
|
3615 | 32 |
uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound, |
33 |
uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, sysutils; |
|
34 |
||
35 |
type arrayofpchar = array[0..9] of PChar; |
|
3064 | 36 |
var isTerminated: boolean = false; |
37 |
alsoShutdownFrontend: boolean = false; |
|
3615 | 38 |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
39 |
{$IFDEF HWLIBRARY} |
3525 | 40 |
procedure initEverything(complete:boolean); |
41 |
procedure freeEverything(complete:boolean); |
|
51 | 42 |
|
2698 | 43 |
implementation |
44 |
{$ELSE} |
|
51 | 45 |
procedure OnDestroy; forward; |
3611 | 46 |
procedure initEverything(complete:boolean); forward; |
3525 | 47 |
procedure freeEverything(complete:boolean); forward; |
2698 | 48 |
{$ENDIF} |
51 | 49 |
|
50 |
//////////////////////////////// |
|
371 | 51 |
procedure DoTimer(Lag: LongInt); |
2905 | 52 |
var s: shortstring; |
51 | 53 |
begin |
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
54 |
if not isPaused then inc(RealTicks, Lag); |
564 | 55 |
|
2947 | 56 |
case GameState of |
57 |
gsLandGen: begin |
|
58 |
GenMap; |
|
59 |
GameState:= gsStart; |
|
60 |
end; |
|
61 |
gsStart: begin |
|
62 |
if HasBorder then DisableSomeWeapons; |
|
63 |
AddClouds; |
|
64 |
AssignHHCoords; |
|
65 |
AddMiscGears; |
|
66 |
StoreLoad; |
|
67 |
InitWorld; |
|
68 |
ResetKbd; |
|
69 |
SoundLoad; |
|
70 |
if GameType = gmtSave then |
|
71 |
begin |
|
72 |
isSEBackup:= isSoundEnabled; |
|
73 |
isSoundEnabled:= false |
|
74 |
end; |
|
75 |
FinishProgress; |
|
76 |
PlayMusic; |
|
77 |
SetScale(zoom); |
|
78 |
ScriptCall('onGameStart'); |
|
79 |
GameState:= gsGame; |
|
80 |
end; |
|
81 |
gsConfirm, |
|
82 |
gsGame: begin |
|
83 |
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible |
|
84 |
ProcessKbd; |
|
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
85 |
if not isPaused then |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
86 |
begin |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
87 |
DoGameTick(Lag); |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
88 |
ProcessVisualGears(Lag); |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
89 |
end; |
2947 | 90 |
end; |
91 |
gsChat: begin |
|
92 |
DrawWorld(Lag); |
|
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
93 |
if not isPaused then |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
94 |
begin |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
95 |
DoGameTick(Lag); |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
96 |
ProcessVisualGears(Lag); |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
97 |
end; |
2947 | 98 |
end; |
99 |
gsExit: begin |
|
100 |
isTerminated:= true; |
|
101 |
end; |
|
102 |
end; |
|
564 | 103 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
104 |
{$IFDEF SDL13} |
2947 | 105 |
SDL_RenderPresent(); |
3523 | 106 |
{$ELSE} |
107 |
SDL_GL_SwapBuffers(); |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
108 |
{$ENDIF} |
2947 | 109 |
// not going to make captures on the iPhone |
110 |
if flagMakeCapture then |
|
111 |
begin |
|
112 |
flagMakeCapture:= false; |
|
113 |
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
|
114 |
WriteLnToConsole('Saving ' + s + '...'); |
|
115 |
MakeScreenshot(s); |
|
116 |
//SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1) |
|
117 |
end; |
|
51 | 118 |
end; |
119 |
||
120 |
//////////////////// |
|
79 | 121 |
procedure OnDestroy; |
51 | 122 |
begin |
2947 | 123 |
WriteLnToConsole('Freeing resources...'); |
3617 | 124 |
FreeActionsList(); |
2947 | 125 |
StoreRelease(); |
126 |
ControllerClose(); |
|
127 |
SendKB(); |
|
128 |
CloseIPC(); |
|
129 |
TTF_Quit(); |
|
3598 | 130 |
{$IFDEF SDL13} |
131 |
SDL_DestroyRenderer(SDLwindow); |
|
132 |
SDL_DestroyWindow(SDLwindow); |
|
133 |
{$ENDIF} |
|
2947 | 134 |
SDL_Quit(); |
3063 | 135 |
isTerminated:= false; |
51 | 136 |
end; |
137 |
||
138 |
/////////////////// |
|
2698 | 139 |
procedure MainLoop; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
140 |
var PrevTime, CurrTime: Longword; |
3463 | 141 |
event: TSDL_Event; |
2698 | 142 |
begin |
2947 | 143 |
PrevTime:= SDL_GetTicks; |
3063 | 144 |
while isTerminated = false do |
145 |
begin |
|
3523 | 146 |
|
2947 | 147 |
while SDL_PollEvent(@event) <> 0 do |
148 |
begin |
|
149 |
case event.type_ of |
|
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
150 |
SDL_KEYDOWN: if GameState = gsChat then |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
151 |
{$IFDEF IPHONEOS} |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
152 |
// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
153 |
KeyPressChat(event.key.keysym.sym); |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
154 |
{$ELSE} |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
155 |
KeyPressChat(event.key.keysym.unicode); |
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3647
diff
changeset
|
156 |
SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true; |
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3647
diff
changeset
|
157 |
SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true; |
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
158 |
{$ENDIF} |
2698 | 159 |
{$IFDEF SDL13} |
2947 | 160 |
SDL_WINDOWEVENT: |
3463 | 161 |
if event.wevent.event = SDL_WINDOWEVENT_SHOWN then |
162 |
cHasFocus:= true; |
|
2698 | 163 |
{$ELSE} |
2947 | 164 |
SDL_ACTIVEEVENT: |
165 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
|
166 |
cHasFocus:= event.active.gain = 1; |
|
3463 | 167 |
{$ENDIF} |
2947 | 168 |
SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
169 |
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
|
170 |
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
|
171 |
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
|
172 |
SDL_QUITEV: isTerminated:= true |
|
3463 | 173 |
end; // end case event.type_ |
174 |
end; // end while SDL_PollEvent(@event) <> 0 |
|
175 |
||
3063 | 176 |
if isTerminated = false then |
2947 | 177 |
begin |
3063 | 178 |
CurrTime:= SDL_GetTicks; |
179 |
if PrevTime + cTimerInterval <= CurrTime then |
|
180 |
begin |
|
181 |
DoTimer(CurrTime - PrevTime); |
|
182 |
PrevTime:= CurrTime |
|
183 |
end |
|
184 |
else SDL_Delay(1); |
|
185 |
IPCCheckSock(); |
|
186 |
end; |
|
187 |
end; |
|
2698 | 188 |
end; |
189 |
||
190 |
///////////////////////// |
|
191 |
procedure ShowMainWindow; |
|
192 |
begin |
|
2947 | 193 |
if cFullScreen then ParseCommand('fullscr 1', true) |
194 |
else ParseCommand('fullscr 0', true); |
|
195 |
SDL_ShowCursor(0) |
|
2698 | 196 |
end; |
2591
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
parents:
2590
diff
changeset
|
197 |
|
2698 | 198 |
/////////////// |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
199 |
{$IFDEF HWLIBRARY} |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
200 |
procedure Game(gameArgs: arrayofpchar); cdecl; export; |
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
201 |
{$ELSE} |
3064 | 202 |
procedure Game; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
203 |
{$ENDIF} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
204 |
var p: TPathType; |
2947 | 205 |
s: shortstring; |
3611 | 206 |
{$IFDEF DEBUGFILE} |
207 |
i: LongInt; |
|
208 |
{$ENDIF} |
|
2698 | 209 |
begin |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
210 |
{$IFDEF HWLIBRARY} |
2947 | 211 |
cBits:= 32; |
212 |
cFullScreen:= false; |
|
213 |
cTimerInterval:= 8; |
|
214 |
PathPrefix:= 'Data'; |
|
3624 | 215 |
{$IFDEF DEBUGFILE} |
2947 | 216 |
cShowFPS:= true; |
3624 | 217 |
{$ELSE} |
3625 | 218 |
cShowFPS:= true; // update me at release time |
3624 | 219 |
{$ENDIF} |
2947 | 220 |
cInitVolume:= 100; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
221 |
|
2947 | 222 |
UserNick:= gameArgs[0]; |
223 |
val(gameArgs[1], ipcPort); |
|
3312 | 224 |
isSoundEnabled:= gameArgs[2] = '1'; |
225 |
isMusicEnabled:= gameArgs[3] = '1'; |
|
2947 | 226 |
cLocaleFName:= gameArgs[4]; |
227 |
cAltDamage:= gameArgs[5] = '1'; |
|
3021 | 228 |
val(gameArgs[6], cScreenHeight); |
229 |
val(gameArgs[7], cScreenWidth); |
|
3495
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
3492
diff
changeset
|
230 |
recordFileName:= gameArgs[8]; |
3613 | 231 |
|
3634 | 232 |
val(gameArgs[9], cReducedQuality); |
3690 | 233 |
isStereoEnabled:= false; // TODO: Enable anaglyph rendering on iPhone? |
3624 | 234 |
{$ENDIF} |
3613 | 235 |
|
3611 | 236 |
initEverything(true); |
3690 | 237 |
|
3611 | 238 |
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); |
239 |
{$IFDEF DEBUGFILE} |
|
240 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
|
241 |
for i:= 0 to ParamCount do |
|
242 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
243 |
{$ENDIF} |
|
2698 | 244 |
|
2947 | 245 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
246 |
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
|
247 |
||
248 |
WriteToConsole('Init SDL... '); |
|
249 |
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); |
|
250 |
WriteLnToConsole(msgOK); |
|
2698 | 251 |
|
2947 | 252 |
SDL_EnableUNICODE(1); |
2698 | 253 |
|
2947 | 254 |
WriteToConsole('Init SDL_ttf... '); |
255 |
SDLTry(TTF_Init() <> -1, true); |
|
256 |
WriteLnToConsole(msgOK); |
|
2698 | 257 |
|
3162 | 258 |
{$IFDEF WIN32} |
259 |
s:= SDL_getenv('SDL_VIDEO_CENTERED'); |
|
3153 | 260 |
SDL_putenv('SDL_VIDEO_CENTERED=1'); |
2947 | 261 |
ShowMainWindow(); |
3162 | 262 |
SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s)); |
263 |
{$ELSE} |
|
3154 | 264 |
ShowMainWindow(); |
3162 | 265 |
{$ENDIF} |
2698 | 266 |
|
2947 | 267 |
AddProgress(); |
2698 | 268 |
|
2947 | 269 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
270 |
InitKbdKeyTable(); |
|
2698 | 271 |
|
2947 | 272 |
if recordFileName = '' then |
273 |
InitIPC; |
|
274 |
WriteLnToConsole(msgGettingConfig); |
|
2698 | 275 |
|
2947 | 276 |
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english |
277 |
if cLocaleFName <> 'en.txt' then |
|
3615 | 278 |
begin |
2719 | 279 |
// Try two letter locale first before trying specific locale overrides |
2722 | 280 |
if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then |
281 |
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt'); |
|
2947 | 282 |
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName); |
3615 | 283 |
end; |
2698 | 284 |
|
2947 | 285 |
if recordFileName = '' then |
286 |
SendIPCAndWaitReply('C') // ask for game config |
|
287 |
else |
|
288 |
LoadRecordFromFile(recordFileName); |
|
2698 | 289 |
|
2947 | 290 |
ScriptOnGameInit; |
2786 | 291 |
|
2947 | 292 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
293 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
294 |
||
295 |
InitTeams(); |
|
296 |
AssignStores(); |
|
2698 | 297 |
|
2947 | 298 |
if isSoundEnabled then |
299 |
InitSound(); |
|
2590 | 300 |
|
2947 | 301 |
isDeveloperMode:= false; |
2698 | 302 |
|
2947 | 303 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
2698 | 304 |
|
2947 | 305 |
ParseCommand('rotmask', true); |
2698 | 306 |
|
2947 | 307 |
MainLoop(); |
3615 | 308 |
// clean up SDL and GL context |
2947 | 309 |
OnDestroy(); |
3615 | 310 |
// clean up all the other memory allocated |
3611 | 311 |
freeEverything(true); |
3165
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3162
diff
changeset
|
312 |
if alsoShutdownFrontend then halt; |
2698 | 313 |
end; |
2590 | 314 |
|
3525 | 315 |
procedure initEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
316 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
317 |
Randomize(); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
318 |
|
3038 | 319 |
uConsts.initModule; |
320 |
uMisc.initModule; |
|
321 |
uConsole.initModule; // MUST happen after uMisc |
|
3525 | 322 |
|
3038 | 323 |
uLand.initModule; |
3525 | 324 |
uIO.initModule; |
325 |
||
326 |
if complete then |
|
327 |
begin |
|
328 |
uAI.initModule; |
|
329 |
//uAIActions does not need initialization |
|
330 |
//uAIAmmoTests does not need initialization |
|
331 |
uAIMisc.initModule; |
|
332 |
uAmmos.initModule; |
|
333 |
uChat.initModule; |
|
334 |
uCollisions.initModule; |
|
335 |
//uFloat does not need initialization |
|
336 |
//uGame does not need initialization |
|
337 |
uGears.initModule; |
|
338 |
uKeys.initModule; |
|
339 |
//uLandGraphics does not need initialization |
|
340 |
//uLandObjects does not need initialization |
|
341 |
//uLandTemplates does not need initialization |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
342 |
uLandTexture.initModule; |
3525 | 343 |
//uLocale does not need initialization |
344 |
uRandom.initModule; |
|
345 |
uScript.initModule; |
|
346 |
uSound.initModule; |
|
347 |
uStats.initModule; |
|
348 |
uStore.initModule; |
|
349 |
uTeams.initModule; |
|
350 |
uVisualGears.initModule; |
|
351 |
uWorld.initModule; |
|
352 |
end; |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
353 |
end; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
354 |
|
3525 | 355 |
procedure freeEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
356 |
begin |
3525 | 357 |
if complete then |
358 |
begin |
|
359 |
uWorld.freeModule; |
|
3615 | 360 |
uVisualGears.freeModule; |
3525 | 361 |
uTeams.freeModule; |
362 |
uStore.freeModule; //stub |
|
363 |
uStats.freeModule; //stub |
|
3615 | 364 |
uSound.freeModule; |
3525 | 365 |
uScript.freeModule; |
366 |
uRandom.freeModule; //stub |
|
367 |
//uLocale does not need to be freed |
|
368 |
//uLandTemplates does not need to be freed |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
369 |
uLandTexture.freeModule; |
3525 | 370 |
//uLandObjects does not need to be freed |
371 |
//uLandGraphics does not need to be freed |
|
372 |
uKeys.freeModule; //stub |
|
373 |
uGears.freeModule; |
|
374 |
//uGame does not need to be freed |
|
375 |
//uFloat does not need to be freed |
|
376 |
uCollisions.freeModule; //stub |
|
377 |
uChat.freeModule; //stub |
|
378 |
uAmmos.freeModule; |
|
379 |
uAIMisc.freeModule; //stub |
|
380 |
//uAIAmmoTests does not need to be freed |
|
381 |
//uAIActions does not need to be freed |
|
3617 | 382 |
uAI.freeModule; //stub |
3525 | 383 |
end; |
384 |
||
385 |
uIO.freeModule; //stub |
|
3038 | 386 |
uLand.freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
387 |
|
3038 | 388 |
uConsole.freeModule; |
3525 | 389 |
uMisc.freeModule; // uMisc closes the debug log. |
3038 | 390 |
uConsts.freeModule; //stub |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
391 |
end; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
392 |
|
2698 | 393 |
///////////////////////// |
3610 | 394 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
2698 | 395 |
var Preview: TPreview; |
396 |
begin |
|
3611 | 397 |
initEverything(false); |
3610 | 398 |
{$IFDEF HWLIBRARY} |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
399 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
400 |
ipcPort:= port; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
401 |
{$ENDIF} |
2947 | 402 |
InitIPC; |
403 |
IPCWaitPongEvent; |
|
404 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 405 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
406 |
Preview:= GenPreview(); |
2947 | 407 |
WriteLnToConsole('Sending preview...'); |
408 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
409 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 410 |
WriteLnToConsole('Preview sent, disconnect'); |
411 |
CloseIPC(); |
|
3525 | 412 |
freeEverything(false); |
2698 | 413 |
end; |
414 |
||
3021 | 415 |
{$IFNDEF HWLIBRARY} |
2008 | 416 |
///////////////////// |
417 |
procedure DisplayUsage; |
|
2691 | 418 |
var i: LongInt; |
2008 | 419 |
begin |
2947 | 420 |
WriteLn('Wrong argument format: correct configurations is'); |
421 |
WriteLn(); |
|
422 |
WriteLn(' hwengine <path to data folder> <path to replay file> [option]'); |
|
423 |
WriteLn(); |
|
424 |
WriteLn('where [option] must be specified either as'); |
|
425 |
WriteLn(' --set-video [screen width] [screen height] [color dept]'); |
|
426 |
WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); |
|
427 |
WriteLn(' --set-other [language file] [full screen] [show FPS]'); |
|
428 |
WriteLn(' --set-multimedia [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); |
|
429 |
WriteLn(' --set-everything [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); |
|
430 |
WriteLn(); |
|
431 |
WriteLn('Read documentation online at http://www.hedgewars.org/node/1465 for more information'); |
|
432 |
Write('parsed command: '); |
|
433 |
for i:=0 to ParamCount do |
|
434 |
Write(ParamStr(i) + ' '); |
|
435 |
WriteLn(); |
|
2008 | 436 |
end; |
437 |
||
51 | 438 |
//////////////////// |
439 |
procedure GetParams; |
|
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
81
diff
changeset
|
440 |
begin |
2947 | 441 |
case ParamCount of |
3690 | 442 |
19: begin |
2947 | 443 |
val(ParamStr(2), cScreenWidth); |
444 |
val(ParamStr(3), cScreenHeight); |
|
445 |
cBitsStr:= ParamStr(4); |
|
446 |
val(cBitsStr, cBits); |
|
447 |
val(ParamStr(5), ipcPort); |
|
448 |
cFullScreen:= ParamStr(6) = '1'; |
|
449 |
isSoundEnabled:= ParamStr(7) = '1'; |
|
3670
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3663
diff
changeset
|
450 |
//cVSyncInUse:= ParamStr(8) = '1'; //merged with rqFlags |
3634 | 451 |
//cWeaponTooltips:= ParamStr(9) = '1'; //merged with rqFlags |
2947 | 452 |
cLocaleFName:= ParamStr(10); |
453 |
val(ParamStr(11), cInitVolume); |
|
454 |
val(ParamStr(12), cTimerInterval); |
|
455 |
PathPrefix:= ParamStr(13); |
|
456 |
cShowFPS:= ParamStr(14) = '1'; |
|
457 |
cAltDamage:= ParamStr(15) = '1'; |
|
458 |
UserNick:= DecodeBase64(ParamStr(16)); |
|
459 |
isMusicEnabled:= ParamStr(17) = '1'; |
|
3690 | 460 |
isStereoEnabled:= ParamStr(19) = '1'; |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3525
diff
changeset
|
461 |
|
3634 | 462 |
if (ParamStr(18) = '1') then //HACK - always disable rqLowRes as it's a game breaker |
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
463 |
cReducedQuality:= $FFFFFFFF xor rqLowRes |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3525
diff
changeset
|
464 |
else |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3525
diff
changeset
|
465 |
val(ParamStr(18), cReducedQuality); |
3670
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3663
diff
changeset
|
466 |
|
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3663
diff
changeset
|
467 |
if (ParamStr(8) = '0') then //HACK - ifcVSyncInUse not true, disable it |
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3663
diff
changeset
|
468 |
cReducedQuality:= cReducedQuality xor rqDesyncVBlank; |
3634 | 469 |
if (ParamStr(9) = '0') then //HACK - if cWeaponTooltips not true, disable it |
470 |
cReducedQuality:= cReducedQuality xor rqTooltipsOff; |
|
2947 | 471 |
end; |
472 |
3: begin |
|
473 |
val(ParamStr(2), ipcPort); |
|
474 |
GameType:= gmtLandPreview; |
|
475 |
if ParamStr(3) <> 'landpreview' then |
|
476 |
OutError(errmsgShouldntRun, true); |
|
477 |
end; |
|
478 |
2: begin |
|
479 |
PathPrefix:= ParamStr(1); |
|
480 |
recordFileName:= ParamStr(2); |
|
481 |
end; |
|
482 |
6: begin |
|
483 |
PathPrefix:= ParamStr(1); |
|
484 |
recordFileName:= ParamStr(2); |
|
2698 | 485 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
486 |
if ParamStr(3) = '--set-video' then |
2947 | 487 |
begin |
488 |
val(ParamStr(4), cScreenWidth); |
|
489 |
val(ParamStr(5), cScreenHeight); |
|
490 |
cBitsStr:= ParamStr(6); |
|
491 |
val(cBitsStr, cBits); |
|
492 |
end |
|
493 |
else |
|
494 |
begin |
|
495 |
if ParamStr(3) = '--set-audio' then |
|
496 |
begin |
|
497 |
val(ParamStr(4), cInitVolume); |
|
498 |
isMusicEnabled:= ParamStr(5) = '1'; |
|
499 |
isSoundEnabled:= ParamStr(6) = '1'; |
|
500 |
end |
|
501 |
else |
|
502 |
begin |
|
503 |
if ParamStr(3) = '--set-other' then |
|
504 |
begin |
|
505 |
cLocaleFName:= ParamStr(4); |
|
506 |
cFullScreen:= ParamStr(5) = '1'; |
|
507 |
cShowFPS:= ParamStr(6) = '1'; |
|
508 |
end |
|
509 |
else GameType:= gmtSyntax; |
|
510 |
end |
|
511 |
end; |
|
512 |
end; |
|
513 |
11: begin |
|
514 |
PathPrefix:= ParamStr(1); |
|
515 |
recordFileName:= ParamStr(2); |
|
2376 | 516 |
|
2947 | 517 |
if ParamStr(3) = '--set-multimedia' then |
518 |
begin |
|
519 |
val(ParamStr(4), cScreenWidth); |
|
520 |
val(ParamStr(5), cScreenHeight); |
|
521 |
cBitsStr:= ParamStr(6); |
|
522 |
val(cBitsStr, cBits); |
|
523 |
val(ParamStr(7), cInitVolume); |
|
524 |
isMusicEnabled:= ParamStr(8) = '1'; |
|
525 |
isSoundEnabled:= ParamStr(9) = '1'; |
|
526 |
cLocaleFName:= ParamStr(10); |
|
527 |
cFullScreen:= ParamStr(11) = '1'; |
|
528 |
end |
|
529 |
else GameType:= gmtSyntax; |
|
530 |
end; |
|
531 |
15: begin |
|
532 |
PathPrefix:= ParamStr(1); |
|
533 |
recordFileName:= ParamStr(2); |
|
534 |
if ParamStr(3) = '--set-everything' then |
|
535 |
begin |
|
536 |
val(ParamStr(4), cScreenWidth); |
|
537 |
val(ParamStr(5), cScreenHeight); |
|
538 |
cBitsStr:= ParamStr(6); |
|
539 |
val(cBitsStr, cBits); |
|
540 |
val(ParamStr(7), cInitVolume); |
|
541 |
isMusicEnabled:= ParamStr(8) = '1'; |
|
542 |
isSoundEnabled:= ParamStr(9) = '1'; |
|
543 |
cLocaleFName:= ParamStr(10); |
|
544 |
cFullScreen:= ParamStr(11) = '1'; |
|
545 |
cAltDamage:= ParamStr(12) = '1'; |
|
546 |
cShowFPS:= ParamStr(13) = '1'; |
|
547 |
val(ParamStr(14), cTimerInterval); |
|
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3525
diff
changeset
|
548 |
if (ParamStr(15) = '1') then //HACK |
3613 | 549 |
cReducedQuality:= $FFFFFFFF xor rqLowRes |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3525
diff
changeset
|
550 |
else |
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3525
diff
changeset
|
551 |
val(ParamStr(15), cReducedQuality); |
2947 | 552 |
end |
553 |
else GameType:= gmtSyntax; |
|
554 |
end; |
|
555 |
else GameType:= gmtSyntax; |
|
556 |
end; |
|
51 | 557 |
end; |
3021 | 558 |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
559 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
560 |
/////////////////////////////// m a i n //////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
561 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
562 |
begin |
2947 | 563 |
GetParams(); |
2008 | 564 |
|
3078 | 565 |
if GameType = gmtLandPreview then GenLandPreview() |
2947 | 566 |
else if GameType = gmtSyntax then DisplayUsage() |
567 |
else Game(); |
|
568 |
||
569 |
if GameType = gmtSyntax then |
|
570 |
ExitCode:= 1 |
|
571 |
else |
|
572 |
ExitCode:= 0; |
|
2698 | 573 |
{$ENDIF} |
51 | 574 |
end. |