hedgewars/uGearsHandlersMess.pas
author sheepluva
Sat, 23 Jan 2016 20:58:23 +0100
changeset 11525 c27565c942f5
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child 11527 44e646598e6a
permissions -rw-r--r--
forgot viewport resize is a thing.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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 {$INCLUDE "options.inc"}
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unit uGearsHandlersMess;
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interface
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uses uTypes, uFloat;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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procedure HideHog(HH: PHedgehog);
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procedure doStepDrowningGear(Gear: PGear);
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procedure doStepFallingGear(Gear: PGear);
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procedure doStepBomb(Gear: PGear);
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procedure doStepMolotov(Gear: PGear);
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procedure doStepCluster(Gear: PGear);
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procedure doStepShell(Gear: PGear);
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procedure doStepSnowball(Gear: PGear);
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procedure doStepSnowflake(Gear: PGear);
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procedure doStepGrave(Gear: PGear);
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procedure doStepBeeWork(Gear: PGear);
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procedure doStepBee(Gear: PGear);
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procedure doStepShotIdle(Gear: PGear);
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procedure doStepShotgunShot(Gear: PGear);
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procedure spawnBulletTrail(Bullet: PGear);
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procedure doStepBulletWork(Gear: PGear);
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procedure doStepDEagleShot(Gear: PGear);
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procedure doStepSniperRifleShot(Gear: PGear);
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procedure doStepActionTimer(Gear: PGear);
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procedure doStepPickHammerWork(Gear: PGear);
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procedure doStepPickHammer(Gear: PGear);
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procedure doStepBlowTorchWork(Gear: PGear);
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procedure doStepBlowTorch(Gear: PGear);
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procedure doStepMine(Gear: PGear);
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procedure doStepAirMine(Gear: PGear);
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procedure doStepSMine(Gear: PGear);
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procedure doStepDynamite(Gear: PGear);
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procedure doStepRollingBarrel(Gear: PGear);
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procedure doStepCase(Gear: PGear);
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procedure doStepTarget(Gear: PGear);
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procedure doStepIdle(Gear: PGear);
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procedure doStepShover(Gear: PGear);
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procedure doStepWhip(Gear: PGear);
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procedure doStepFlame(Gear: PGear);
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procedure doStepFirePunchWork(Gear: PGear);
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procedure doStepFirePunch(Gear: PGear);
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procedure doStepParachuteWork(Gear: PGear);
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procedure doStepParachute(Gear: PGear);
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procedure doStepAirAttackWork(Gear: PGear);
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procedure doStepAirAttack(Gear: PGear);
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procedure doStepAirBomb(Gear: PGear);
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procedure doStepGirder(Gear: PGear);
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procedure doStepTeleportAfter(Gear: PGear);
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procedure doStepTeleportAnim(Gear: PGear);
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procedure doStepTeleport(Gear: PGear);
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procedure doStepSwitcherWork(Gear: PGear);
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procedure doStepSwitcher(Gear: PGear);
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procedure doStepMortar(Gear: PGear);
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procedure doStepKamikazeWork(Gear: PGear);
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procedure doStepKamikazeIdle(Gear: PGear);
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procedure doStepKamikaze(Gear: PGear);
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procedure doStepCakeExpl(Gear: PGear);
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procedure doStepCakeDown(Gear: PGear);
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procedure doStepCakeWork(Gear: PGear);
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procedure doStepCakeUp(Gear: PGear);
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procedure doStepCakeFall(Gear: PGear);
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procedure doStepCake(Gear: PGear);
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procedure doStepSeductionWork(Gear: PGear);
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procedure doStepSeductionWear(Gear: PGear);
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procedure doStepSeduction(Gear: PGear);
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procedure doStepWaterUp(Gear: PGear);
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procedure doStepDrillDrilling(Gear: PGear);
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procedure doStepDrill(Gear: PGear);
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procedure doStepBallgunWork(Gear: PGear);
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procedure doStepBallgun(Gear: PGear);
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procedure doStepRCPlaneWork(Gear: PGear);
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procedure doStepRCPlane(Gear: PGear);
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procedure doStepJetpackWork(Gear: PGear);
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procedure doStepJetpack(Gear: PGear);
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procedure doStepBirdyDisappear(Gear: PGear);
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procedure doStepBirdyFly(Gear: PGear);
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procedure doStepBirdyDescend(Gear: PGear);
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procedure doStepBirdyAppear(Gear: PGear);
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procedure doStepBirdy(Gear: PGear);
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procedure doStepEggWork(Gear: PGear);
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procedure doPortalColorSwitch();
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procedure doStepPortal(Gear: PGear);
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procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
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procedure doStepMovingPortal_real(Gear: PGear);
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procedure doStepMovingPortal(Gear: PGear);
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procedure doStepPortalShot(newPortal: PGear);
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procedure doStepPiano(Gear: PGear);
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procedure doStepSineGunShotWork(Gear: PGear);
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procedure doStepSineGunShot(Gear: PGear);
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procedure doStepFlamethrowerWork(Gear: PGear);
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procedure doStepFlamethrower(Gear: PGear);
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procedure doStepLandGunWork(Gear: PGear);
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procedure doStepLandGun(Gear: PGear);
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procedure doStepPoisonCloud(Gear: PGear);
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procedure doStepHammer(Gear: PGear);
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procedure doStepHammerHitWork(Gear: PGear);
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procedure doStepHammerHit(Gear: PGear);
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procedure doStepResurrectorWork(Gear: PGear);
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procedure doStepResurrector(Gear: PGear);
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procedure doStepNapalmBomb(Gear: PGear);
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//procedure doStepStructure(Gear: PGear);
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procedure doStepTardisWarp(Gear: PGear);
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procedure doStepTardis(Gear: PGear);
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procedure updateFuel(Gear: PGear);
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procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
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procedure doStepIceGun(Gear: PGear);
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procedure doStepAddAmmo(Gear: PGear);
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procedure doStepGenericFaller(Gear: PGear);
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//procedure doStepCreeper(Gear: PGear);
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procedure doStepKnife(Gear: PGear);
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var
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    upd: Longword;
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    snowLeft,snowRight: LongInt;
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implementation
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uses uConsts, uVariables, uVisualGearsList, uRandom, uCollisions, uGearsList, uUtils, uSound
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    , SDLh, uScript, uGearsHedgehog, uGearsUtils, uIO, uCaptions, uLandGraphics
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    , uGearsHandlers, uTextures, uRenderUtils, uAmmos, uTeams, uLandTexture, uCommands
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    , uStore, uAI, uStats;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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var
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    gi: PGear;
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    d: LongInt;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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            if (d > 1) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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                    if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then
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                        begin
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                        gi^.dX.isNegative:= X<gi^.X;
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                        gi^.State := gi^.State or gstLoser;
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                        end;
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                    if d > r div 2 then
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                        PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                    else
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                        PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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                    end;
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                end;
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            end;
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        gi := gi^.NextGear
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        end;
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end;
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procedure HideHog(HH: PHedgehog);
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begin
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    ScriptCall('onHogHide', HH^.Gear^.Uid);
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    DeleteCI(HH^.Gear);
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    if FollowGear = HH^.Gear then
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        FollowGear:= nil;
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    if lastGearByUID = HH^.Gear then
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        lastGearByUID := nil;
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    HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList;
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    with HH^.Gear^ do
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        begin
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        Z := cHHZ;
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        HH^.Gear^.Active:= false;
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        State:= State and (not (gstHHDriven or gstAttacking or gstAttacked));
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        Message := Message and (not gmAttack);
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    end;
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    HH^.GearHidden:= HH^.Gear;
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    HH^.Gear:= nil
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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var i, d: LongInt;
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    bubble: PVisualGear;
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begin
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if Gear^.Timer = 0 then
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    begin
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    d:= 2 * Gear^.Radius;
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    for i:= (Gear^.Radius * Gear^.Radius) div 4 downto 0 do
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        begin
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        bubble := AddVisualGear(hwRound(Gear^.X) - Gear^.Radius + random(d), hwRound(Gear^.Y) - Gear^.Radius + random(d), vgtBubble);
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        if bubble <> nil then
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            bubble^.dY:= 0.1 + random(20)/10;
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        end;
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    DeleteGear(Gear);
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    exit;
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    end;
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AllInactive := false;
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dec(Gear^.Timer);
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Gear^.Y := Gear^.Y + cDrownSpeed;
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if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
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    begin
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    if LongInt(leftX) + Gear^.Radius > hwRound(Gear^.X) then
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        Gear^.X := Gear^.X - cDrownSpeed
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    else
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        Gear^.X := Gear^.X + cDrownSpeed;
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    end
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else
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    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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// Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
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if ((not SuddenDeathDmg and (WaterOpacity < $FF))
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   295
or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   296
    if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   297
        AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble)
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   298
else if Random(12) = 0 then
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   299
         AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble);
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   300
if (not SuddenDeathDmg and (WaterOpacity > $FE))
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   301
or (SuddenDeathDmg and (SDWaterOpacity > $FE))
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   302
or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   303
    DeleteGear(Gear);
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   304
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   305
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   306
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   307
procedure doStepFallingGear(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   308
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   309
    isFalling: boolean;
3020
9b443edb8dd1 use cWaterLine for steam, splashes and droplets
nemo
parents: 3019
diff changeset
   310
    //tmp: QWord;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   311
    tX, tdX, tdY: hwFloat;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   312
    collV, collH, gX, gY: LongInt;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   313
    land, xland: word;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   314
begin
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   315
    tX:= Gear^.X;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   316
    gX:= hwRound(Gear^.X);
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   317
    gY:= hwRound(Gear^.Y);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9539
diff changeset
   318
    if (Gear^.Kind <> gtGenericFaller) and WorldWrap(Gear) and (WorldEdge = weWrap) and (Gear^.AdvBounce <> 0) and
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   319
      ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   320
        begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   321
        Gear^.X:= tX;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   322
        Gear^.dX.isNegative:= (gX > LongInt(leftX) + Gear^.Radius*2)
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   323
        end;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   324
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   325
    // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   326
    if Gear^.dX.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   327
        Gear^.dX.QWordValue:= 8589934592;
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   328
    if Gear^.dY.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   329
        Gear^.dY.QWordValue:= 8589934592;
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8822
diff changeset
   330
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   331
    if (Gear^.State and gstSubmersible <> 0) and CheckCoordInWater(gX, gY) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   332
        begin
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   333
        Gear^.dX:= Gear^.dX * _0_999;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   334
        Gear^.dY:= Gear^.dY * _0_999
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   335
        end;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   336
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   337
    Gear^.State := Gear^.State and (not gstCollision);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   338
    collV := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   339
    collH := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   340
    tdX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   341
    tdY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   342
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   343
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   344
    if (gX < min(LAND_WIDTH div -2, -2048))
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   345
    or (gX > max(LAND_WIDTH * 3 div 2, 6144)) then
11389
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11342
diff changeset
   346
        Gear^.Message := Gear^.Message or gmDestroy;
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   347
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   348
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   349
        begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   350
        land:= TestCollisionYwithGear(Gear, -1);
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   351
        isFalling := land = 0;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   352
        if land <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   353
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   354
            collV := -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   355
            if land and lfIce <> 0 then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   356
                 Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   357
            else Gear^.dX := Gear^.dX * Gear^.Friction;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   358
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   359
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   360
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   361
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   362
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   363
            else Gear^.dY := - Gear^.dY * cElastic
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   364
            end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   365
        else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   366
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   367
            land:= TestCollisionYwithGear(Gear, 1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   368
            if land <> 0 then collV := 1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   369
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   370
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   371
    else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   372
        begin // Gear^.dY.isNegative is false
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   373
        land:= TestCollisionYwithGear(Gear, 1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   374
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   375
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   376
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   377
            isFalling := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   378
            if land and lfIce <> 0 then
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   379
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   380
            else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   381
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   382
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   383
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   384
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   385
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   386
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   387
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   388
            else Gear^.dY := - Gear^.dY * cElastic
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   389
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   390
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   391
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   392
            isFalling := true;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   393
            if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   394
                begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   395
                land:= TestCollisionYwithGear(Gear, -1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   396
                if land <> 0 then collV := -1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   397
                end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   398
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   399
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   400
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   401
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   402
    xland:= TestCollisionXwithGear(Gear, hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   403
    if xland <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   404
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   405
        collH := hwSign(Gear^.dX);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   406
        if (Gear^.AdvBounce = 0) or (xland and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   407
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   408
            Gear^.dX := - Gear^.dX * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   409
            Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   410
            Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   411
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   412
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   413
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   414
            Gear^.dX := - Gear^.dX * cElastic;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   415
            Gear^.dY :=   Gear^.dY * cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   416
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   417
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   418
    else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   419
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   420
        xland:= TestCollisionXwithGear(Gear, -hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   421
        if xland <> 0 then collH := -hwSign(Gear^.dX)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   422
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   423
    //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   424
    if (collV <> 0) and (collH <> 0) and
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   425
       (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)))) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   426
 //or ((xland or land) and lfBouncy <> 0)) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   427
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   428
        if (xland or land) and lfBouncy = 0 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   429
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   430
            Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
9767
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   431
            Gear^.dY := tdX*Gear^.Elasticity;
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   432
            Gear^.State := Gear^.State or gstCollision
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   433
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   434
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   435
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   436
            Gear^.dX := tdY*cElastic*Gear^.Friction;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   437
            Gear^.dY := tdX*cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   438
            end;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   439
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   440
        Gear^.dX.isNegative:= tdX.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   441
        Gear^.dY.isNegative:= tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   442
        if (collV > 0) and (collH > 0) and (not tdX.isNegative) and (not tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   443
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   444
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   445
            Gear^.dY.isNegative := true
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   446
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   447
        else if (collV > 0) and (collH < 0) and (tdX.isNegative or tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   448
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   449
            Gear^.dY.isNegative := not tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   450
            if not tdY.isNegative then Gear^.dX.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   451
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   452
        else if (collV < 0) and (collH > 0) and (not tdX.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   453
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   454
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   455
            Gear^.dY.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   456
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   457
        else if (collV < 0) and (collH < 0) and tdX.isNegative and tdY.isNegative then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   458
            Gear^.dX.isNegative := false;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   459
       
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   460
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   461
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   462
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   463
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   464
    if Gear^.AdvBounce > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   465
        dec(Gear^.AdvBounce);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   466
11389
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11342
diff changeset
   467
    if isFalling and (Gear^.State and gstNoGravity = 0) then
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11342
diff changeset
   468
        begin
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11342
diff changeset
   469
        Gear^.dY := Gear^.dY + cGravity;
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11342
diff changeset
   470
        if (GameFlags and gfMoreWind <> 0) and 
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11342
diff changeset
   471
           ((xland or land) = 0) and
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11342
diff changeset
   472
           ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   473
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   474
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   475
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   476
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   477
    Gear^.Y := Gear^.Y + Gear^.dY;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
   478
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   479
    //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   480
    if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   481
        Gear^.State := Gear^.State and (not gstMoving)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   482
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   483
        Gear^.State := Gear^.State or gstMoving;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   484
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   485
    if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_15.QWordValue) and (Gear^.dY.QWordValue < _0_15.QWordValue) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   486
        Gear^.State := Gear^.State or gstCollision;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   487
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   488
    if ((xland or land) and lfBouncy <> 0) and (Gear^.Radius >= 3) and
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   489
       ((Gear^.dX.QWordValue > _0_15.QWordValue) or (Gear^.dY.QWordValue > _0_15.QWordValue)) then
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   490
        begin
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10494
diff changeset
   491
        AddBounceEffectForGear(Gear);
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   492
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   493
    else if (Gear^.nImpactSounds > 0) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   494
        (Gear^.State and gstCollision <> 0) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   495
        (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   496
        (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   497
            ((Gear^.Radius >= 3) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   498
                ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   499
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   500
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   501
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   502
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   503
procedure doStepBomb(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   504
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   505
    i, x, y: LongInt;
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   506
    dX, dY, gdX: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   507
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   508
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   509
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   510
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   511
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   512
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   513
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   514
    if Gear^.Timer = 1000 then // might need adjustments
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   515
        case Gear^.Kind of
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   516
            gtGrenade,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   517
            gtClusterBomb,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   518
            gtWatermelon,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   519
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, Gear^.Boom);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   520
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   521
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   522
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   523
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   524
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   525
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   526
        if (Gear^.State and gstCollision) <> 0 then
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   527
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   528
        end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   529
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   530
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   531
        begin
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   532
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   533
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   534
            vg^.Tint:= $FFC0C000;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   535
        end;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   536
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   537
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   538
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   539
        case Gear^.Kind of
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   540
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   541
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   542
            gtClusterBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   543
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   544
                x := hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   545
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   546
                gdX:= Gear^.dX;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   547
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   548
                for i:= 0 to 4 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   549
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   550
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   551
                    dY := (GetRandomf - _3) * _0_08;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   552
                    FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   553
                    end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   554
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   555
            gtWatermelon:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   556
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   557
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   558
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   559
                gdX:= Gear^.dX;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   560
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   561
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   562
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   563
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   564
                    dY := (GetRandomf - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   565
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   566
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   567
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   568
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   569
            gtHellishBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   570
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   571
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   572
                y := hwRound(Gear^.Y);
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   573
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   574
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   575
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   576
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   577
                    dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   578
                    dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   579
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   580
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   581
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   582
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   583
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   584
                    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   585
                        begin
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   586
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   587
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   588
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   589
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   590
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   591
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   592
                begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   593
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   594
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   595
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   596
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   597
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   598
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   599
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   600
                end;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   601
            end;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   602
        DeleteGear(Gear);
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   603
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   604
        end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   605
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   606
    CalcRotationDirAngle(Gear);
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   607
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   608
    if Gear^.Kind = gtHellishBomb then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   609
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   610
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   611
        if Gear^.Timer = 3000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   612
            begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   613
            Gear^.nImpactSounds := 0;
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   614
            PlaySound(sndHellish);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   615
            end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   616
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   617
        if (GameTicks and $3F) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   618
            if (Gear^.State and gstCollision) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   619
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   620
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   621
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   622
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   623
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   624
procedure doStepMolotov(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   625
var
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   626
    s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   627
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   628
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   629
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   630
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   631
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   632
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   633
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   634
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   635
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   636
    // let's add some smoke depending on speed
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   637
    s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   638
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   639
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   640
        // adjust angle to match the texture
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   641
        if Gear^.dX.isNegative then
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   642
             i:= 130
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   643
        else i:= 50;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   644
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   645
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   646
        if smoke <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   647
            smoke^.Scale:= 0.75;
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   648
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   649
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   650
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   651
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   652
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   653
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   654
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   655
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   656
            begin
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   657
            (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   658
            if glass <> nil then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   659
                begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   660
                glass^.Frame:= 2;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   661
                glass^.Tint:= $41B83ED0 - i * $10081000;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   662
                glass^.dX:= 1/(10*(random(11)-5));
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   663
                glass^.dY:= -1/(random(4)+5);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   664
                end;*)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   665
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   666
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   667
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   668
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   669
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   670
                    Tint:= $41B83ED0 - i * $10081000;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
   671
                    Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   672
                    dx:= 0.0000001;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   673
                    dy:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   674
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   675
                        dx := -dx;
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   676
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   677
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   678
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   679
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   680
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   681
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   682
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   683
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   684
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   685
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   686
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   687
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   688
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   689
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   690
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   691
        end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   692
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   693
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   694
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   695
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   696
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   697
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   698
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   699
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   700
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   701
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   702
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   703
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   704
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   705
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   706
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   707
    if (Gear^.Kind = gtMelonPiece) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   708
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   709
    else if (GameTicks and $1F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   710
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   711
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   712
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   713
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   714
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   715
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   716
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   717
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   718
        Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   719
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   720
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   721
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   722
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   723
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   724
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   725
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   726
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   727
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   728
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   729
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   730
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   731
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   732
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   733
    particle: PVisualGear;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   734
    gdX, gdY: hwFloat;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   735
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   736
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   737
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   738
        Gear^.dX := Gear^.dX + cWindSpeed;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   739
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   740
    gdY := Gear^.dY;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   741
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   742
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   743
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   744
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
   745
        kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * Gear^.Boom / 10000);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   746
        Gear^.dX:= gdX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   747
        Gear^.dY:= gdY;
7621
f0d739c34f2b disable snowball damage, by request of sheepluva
nemo
parents: 7592
diff changeset
   748
        AmmoShove(Gear, 0, kick);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   749
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   750
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   751
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   752
            if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   753
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   754
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   755
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   756
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   757
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   758
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   759
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   760
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   761
        if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   762
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   763
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   764
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   765
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   766
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   767
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   768
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   769
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   770
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   771
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   772
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   773
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   774
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   775
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   776
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   777
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   778
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   779
    begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   780
    Gear^.State:= Gear^.State and (not gstInvisible);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   781
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   782
    CheckCollision(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   783
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   784
        draw:= true;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   785
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   786
    yy:= hwRound(Gear^.Y);
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   787
    if draw and (WorldEdge = weWrap) and ((xx < LongInt(leftX) + 3) or (xx > LongInt(rightX) - 3)) then
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   788
        begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   789
        if xx < LongInt(leftX) + 3 then
9563
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   790
             xx:= rightX-3
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   791
        else xx:= leftX+3;
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   792
        Gear^.X:= int2hwFloat(xx)
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   793
        end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   794
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   795
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   796
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   797
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   798
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   799
        State:= State and (not gstInvisible);
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   800
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   801
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   802
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   803
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   804
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   805
            begin
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   806
            DirAngle := DirAngle + (Damage / 1000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   807
            if DirAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   808
                DirAngle := DirAngle + 360
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   809
            else if 360 < DirAngle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   810
                DirAngle := DirAngle - 360;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   811
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   812
(*
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   813
We aren't using frametick right now, so just a waste of cycles.
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   814
        inc(Health, 8);
5186
a05c14510c8a fix some more warnings
koda
parents: 5173
diff changeset
   815
        if longword(Health) > vobFrameTicks then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   816
            begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   817
            dec(Health, vobFrameTicks);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   818
            inc(Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   819
            if Timer = vobFramesCount then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   820
                Timer:= 0
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   821
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   822
*)
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   823
    // move back to cloud layer
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   824
        if CheckCoordInWater(xx, yy) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   825
            move:= true
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   826
        else if (xx > snowRight) or (xx < snowLeft) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   827
            move:=true
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   828
        else if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   829
            move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   830
        // Solid pixel encountered
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   831
        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   832
            begin
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
   833
            lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   834
            if lf = 0 then lf:= lfObject;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   835
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   836
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   837
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   838
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   839
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   840
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   841
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   842
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   843
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   844
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   845
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   846
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   847
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   848
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   849
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   850
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   851
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   852
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   853
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   854
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   855
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   856
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   857
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   858
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   859
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   860
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   861
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   862
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   863
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   864
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   865
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   866
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   867
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   868
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   869
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   870
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   871
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   872
        move:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   873
        if (Pos > 20) and ((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   874
        or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   875
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   876
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   877
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   878
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   879
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   880
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   881
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   882
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   883
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   884
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   885
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   886
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   887
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   888
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   889
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   890
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   891
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   892
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   893
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   894
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   895
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   896
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   897
                            end;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   898
                        if Land[yy + py, xx + px] <= lfAllObjMask then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   899
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   900
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   901
                                LandDirty[yy div 32, xx div 32]:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   902
                                if LandPixels[ry, rx] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   903
                                    Land[ly, lx]:=  lfDamaged or lfObject
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   904
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   905
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   906
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   907
                        if gun then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   908
                             LandPixels[ry, rx]:= (Gear^.Tint shr 24         shl RShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   909
                                                  (Gear^.Tint shr 16 and $FF shl GShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   910
                                                  (Gear^.Tint shr  8 and $FF shl BShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   911
                                                  (p^[px] and AMask)
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   912
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   913
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   914
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   915
                    end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10125
diff changeset
   916
                p:= PLongWordArray(@(p^[s^.pitch shr 2]))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   917
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   918
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   919
            // Why is this here.  For one thing, there's no test on +1 being safe.
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   920
            //Land[py, px+1]:= lfBasic;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   921
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   922
            if allpx then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   923
                UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true)
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   924
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   925
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   926
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   927
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   928
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   929
                    max(0, min(LAND_WIDTH, yy)),
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   930
                    min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks?
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   931
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   932
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   933
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   934
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   935
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   936
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   937
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   938
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   939
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   940
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   941
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   942
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   943
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   944
    Gear^.Pos:= 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
   945
    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   946
    if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   947
         Gear^.Y:= int2hwFloat(LAND_HEIGHT - 50 - LongInt(GetRandom(50)))
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   948
    else Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1250);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   949
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   950
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   951
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   952
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   953
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   954
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   955
begin
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   956
    if (Gear^.Message and gmDestroy) <> 0 then
7393
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   957
        begin
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   958
        DeleteGear(Gear);
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   959
        exit
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   960
        end;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   961
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   962
    AllInactive := false;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   963
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   964
    if Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   965
        if TestCollisionY(Gear, -1) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   966
            Gear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   967
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   968
    if not Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   969
        if TestCollisionY(Gear, 1) <> 0 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   970
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   971
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   972
            if Gear^.dY > - _1div1024 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   973
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   974
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   975
                exit
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   976
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   977
            else if Gear^.dY < - _0_03 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   978
                PlaySound(Gear^.ImpactSound)
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   979
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   980
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   981
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   982
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   983
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   984
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   985
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   986
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   987
procedure doStepBeeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   988
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   989
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   990
    gX,gY,i: LongInt;
6251
sheepluva
parents: 6156
diff changeset
   991
    uw, nuw: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   992
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   993
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   994
begin
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   995
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   996
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   997
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   998
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
   999
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  1000
    nuw := CheckCoordInWater(gx, gy + Gear^.Radius); // is bee underwater now?
6251
sheepluva
parents: 6156
diff changeset
  1001
sheepluva
parents: 6156
diff changeset
  1002
    // if water entered or left
sheepluva
parents: 6156
diff changeset
  1003
    if nuw <> uw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1004
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1005
        if Gear^.Timer <> 5000 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1006
            AddSplashForGear(Gear, false);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1007
        StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
  1008
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1009
            begin
6251
sheepluva
parents: 6156
diff changeset
  1010
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
  1011
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
  1012
        end
sheepluva
parents: 6156
diff changeset
  1013
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1014
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1015
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
  1016
            Gear^.Tag := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1017
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1018
        end;
6251
sheepluva
parents: 6156
diff changeset
  1019
sheepluva
parents: 6156
diff changeset
  1020
sheepluva
parents: 6156
diff changeset
  1021
    if Gear^.Timer = 0 then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1022
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1023
        // no "fuel"? just fall
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1024
        doStepFallingGear(Gear);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1025
        // if drowning, stop bee sound
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1026
        if (Gear^.State and gstDrowning) <> 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1027
            StopSoundChan(Gear^.SoundChannel);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1028
        end
6251
sheepluva
parents: 6156
diff changeset
  1029
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1030
        begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11469
diff changeset
  1031
        if (Gear^.Timer and $F) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1032
            begin
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11469
diff changeset
  1033
            if (Gear^.Timer and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1034
                AddVisualGear(gX, gY, vgtBeeTrace);
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1035
11475
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11469
diff changeset
  1036
            Gear^.dX := Gear^.dX + _0_000064 * (Gear^.Target.X - gX);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11469
diff changeset
  1037
            Gear^.dY := Gear^.dY + _0_000064 * (Gear^.Target.Y - gY);
6251
sheepluva
parents: 6156
diff changeset
  1038
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
  1039
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
  1040
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
  1041
            Gear^.dY := Gear^.dY * t;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1042
            end;
6251
sheepluva
parents: 6156
diff changeset
  1043
sheepluva
parents: 6156
diff changeset
  1044
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
  1045
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
  1046
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1047
        end;
3591
sheepluva
parents: 3588
diff changeset
  1048
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1049
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1050
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
  1051
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1052
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1053
        StopSoundChan(Gear^.SoundChannel);
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1054
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1055
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1056
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1057
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1058
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1059
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1060
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1061
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1062
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1063
                    dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1064
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1065
                        dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1066
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1067
                        dy := -dy;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1068
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1069
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1070
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1071
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1072
        DeleteGear(Gear);
10135
8fd3e38bd4f2 Fix read of freed memory found with valgrind
unc0rr
parents: 10131
diff changeset
  1073
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1074
    end;
6251
sheepluva
parents: 6156
diff changeset
  1075
sheepluva
parents: 6156
diff changeset
  1076
    if (Gear^.Timer > 0) then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1077
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1078
        dec(Gear^.Timer);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1079
        if Gear^.Timer = 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1080
            begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1081
            // no need to display remaining time anymore
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1082
            Gear^.RenderTimer:= false;
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1083
            // bee can drown when timer reached 0
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1084
            Gear^.State:= Gear^.State and (not gstSubmersible);
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1085
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1086
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1087
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1088
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
  1089
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1090
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1091
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1092
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1093
    Gear^.Y := Gear^.Y + Gear^.dY;
11286
9bd2acb1b577 wrap bee during pre-flight too
sheepluva
parents: 11277
diff changeset
  1094
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1095
    Gear^.dY := Gear^.dY + cGravity;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1096
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1097
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1098
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1099
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1100
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1101
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1102
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1103
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1104
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1105
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1106
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1107
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1108
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking);
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
  1109
        AttackBar:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1110
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1111
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1112
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
  1113
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
  1114
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1115
        Gear^.doStep := @doStepBeeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1116
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1117
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1118
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1119
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1120
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1121
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1122
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1123
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1124
    if Gear^.Timer > 75 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1125
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1126
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1127
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1128
        end
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1129
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1130
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1131
procedure doStepShotgunShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1132
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1133
    i: LongWord;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1134
    shell: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1135
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1136
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1137
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1138
    if ((Gear^.State and gstAnimation) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1139
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1140
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1141
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1142
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1143
            PlaySound(sndShotgunFire);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1144
            shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1145
            if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1146
                begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1147
                shell^.dX := gear^.dX.QWordValue / -17179869184;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1148
                shell^.dY := gear^.dY.QWordValue / -17179869184;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1149
                shell^.Frame := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1150
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1151
            Gear^.State := Gear^.State or gstAnimation
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1152
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1153
            exit
7564
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1154
        end else
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1155
        if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1156
            begin
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1157
            DeleteGear(Gear);
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1158
            AfterAttack;
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1159
            exit
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1160
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1161
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1162
        inc(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1163
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1164
        i := 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1165
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1166
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1167
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1168
        WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1169
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1170
        if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1171
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1172
            Gear^.X := Gear^.X + Gear^.dX * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1173
            Gear^.Y := Gear^.Y + Gear^.dY * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1174
            ShotgunShot(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1175
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1176
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1177
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1178
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1179
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1180
        if (Gear^.State and gstDrowning) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1181
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1182
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1183
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1184
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1185
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1186
    until i = 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1187
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1188
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1189
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1190
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1191
////////////////////////////////////////////////////////////////////////////////
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1192
procedure spawnBulletTrail(Bullet: PGear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1193
var oX, oY: hwFloat;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1194
    VGear: PVisualGear;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1195
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1196
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1197
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1198
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1199
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1200
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1201
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1202
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1203
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1204
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1205
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1206
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1207
        // Bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1208
        VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1209
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1210
        if VGear <> nil then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1211
            begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1212
            VGear^.X:= hwFloat2Float(ox);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1213
            VGear^.Y:= hwFloat2Float(oy);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1214
            VGear^.dX:= hwFloat2Float(Bullet^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1215
            VGear^.dY:= hwFloat2Float(Bullet^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1216
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1217
            // reached edge of land. assume infinite beam. Extend it way out past camera
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1218
            if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1219
            or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1220
                    // only extend if not under water
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  1221
                    if not CheckCoordInWater(hwRound(Bullet^.X), hwRound(Bullet^.Y)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1222
                        begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  1223
                        VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X);
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  1224
                        VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1225
                        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1226
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1227
            VGear^.Timer := 200;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1228
            end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1229
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1230
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1231
procedure doStepBulletWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1232
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1233
    i, x, y: LongWord;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1234
    oX, oY, tX, tY, cX, cY: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1235
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1236
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1237
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1238
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1239
    i := 80;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1240
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1241
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1242
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1243
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1244
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1245
        tX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1246
        tY:= Gear^.Y;
9565
7f786eb439aa avoid infinite loop
nemo
parents: 9563
diff changeset
  1247
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1248
            begin
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1249
            cX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1250
            cY:= Gear^.Y;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1251
            Gear^.X:= tX;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1252
            Gear^.Y:= tY;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1253
            SpawnBulletTrail(Gear);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1254
            Gear^.X:= cX;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1255
            Gear^.Y:= cY;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1256
            inc(Gear^.PortalCounter);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1257
            Gear^.Elasticity:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1258
            Gear^.Friction:= Gear^.Y;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1259
            SpawnBulletTrail(Gear);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1260
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1261
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1262
        y := hwRound(Gear^.Y);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1263
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1264
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1265
            inc(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1266
        // let's interrupt before a collision to give portals a chance to catch the bullet
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1267
        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (not CheckLandValue(x, y, lfLandMask)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1268
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1269
            Gear^.Tag := 1;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1270
            Gear^.Damage := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1271
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1272
            Gear^.Y := Gear^.Y - Gear^.dY;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1273
            CheckGearDrowning(Gear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1274
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1275
            end
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1276
        else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1277
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1278
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1279
        if Gear^.Damage > 5 then
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1280
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1281
            if Gear^.AmmoType = amDEagle then
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1282
                AmmoShove(Gear, Gear^.Boom, 20)
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1283
            else
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1284
                AmmoShove(Gear, Gear^.Timer * Gear^.Boom div 100000, 20);
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1285
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1286
        CheckGearDrowning(Gear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1287
        dec(i)
7204
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1288
    until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1289
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1290
    if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1291
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1292
        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1293
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1294
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1295
        end;
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1296
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1297
    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Health > 0) then
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1298
        begin
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1299
        // draw bubbles
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1300
        if (not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1301
            begin
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1302
            for i:=(Gear^.Health * 4) downto 0 do
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1303
                begin
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1304
                if Random(6) = 0 then
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1305
                    AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1306
                Gear^.X := Gear^.X + Gear^.dX;
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1307
                Gear^.Y := Gear^.Y + Gear^.dY;
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1308
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1309
            end;
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1310
        // bullet dies underwater
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1311
        Gear^.Health:= 0;
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1312
        end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
  1313
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1314
    if (Gear^.Health <= 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1315
        or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1316
        or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1317
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1318
            if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1319
                cLaserSighting := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1320
            if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and ((GameFlags and gfArtillery) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1321
                cArtillery := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1322
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1323
        // Bullet Hit
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1324
            if ((Gear^.State and gstDrowning) = 0) and (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1325
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1326
                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1327
                if VGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1328
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1329
                    VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1330
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1331
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1332
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1333
            spawnBulletTrail(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1334
            Gear^.doStep := @doStepShotIdle
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1335
            end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1336
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1337
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1338
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1339
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1340
    PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1341
    // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1342
    Gear^.X := Gear^.X + Gear^.dX * 3;
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1343
    Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1344
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1345
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1346
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1347
procedure doStepSniperRifleShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1348
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1349
    HHGear: PGear;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1350
    shell: PVisualGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1351
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1352
    cArtillery := true;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1353
    HHGear := Gear^.Hedgehog^.Gear;
10174
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1354
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1355
    if HHGear = nil then
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1356
        begin
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1357
        DeleteGear(gear);
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1358
        exit
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1359
        end;
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1360
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1361
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1362
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1363
    if not cLaserSighting then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1364
        // game does not have default laser sight. turn it on and give them a chance to aim
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1365
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1366
        cLaserSighting := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1367
        HHGear^.Message := 0;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1368
        if (HHGear^.Angle >= 32) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1369
            dec(HHGear^.Angle,32)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1370
        end;
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1371
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1372
    if (HHGear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1373
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1374
        shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1375
        if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1376
            begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1377
            shell^.dX := gear^.dX.QWordValue / -8589934592;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1378
            shell^.dY := gear^.dY.QWordValue / -8589934592;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1379
            shell^.Frame := 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1380
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1381
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1382
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1383
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1384
        PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1385
        // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1386
        Gear^.X := Gear^.X + Gear^.dX * 3;
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1387
        Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1388
        Gear^.doStep := @doStepBulletWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1389
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1390
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1391
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1392
            if (GameTicks mod 4096) < 2048 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1393
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1394
                if (HHGear^.Angle + 1 <= cMaxAngle) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1395
                    inc(HHGear^.Angle)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1396
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1397
    else
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1398
        if (HHGear^.Angle >= 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1399
            dec(HHGear^.Angle);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1400
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1401
    if (TurnTimeLeft > 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1402
        dec(TurnTimeLeft)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1403
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1404
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  1405
        HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1406
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1407
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1408
        end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1409
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1410
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1411
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1412
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1413
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1414
dec(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1415
case Gear^.Kind of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1416
    gtATStartGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1417
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1418
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1419
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1420
            begin
5354
e121d0d6823b Fix formatting a bit
unc0rr
parents: 5348
diff changeset
  1421
            AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1422
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1423
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1424
    gtATFinishGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1425
        begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1426
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1427
        if Gear^.Timer = 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1428
            begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1429
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1430
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1431
            ScreenFadeSpeed := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1432
            end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1433
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1434
            begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1435
            SendIPC(_S'N');
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1436
            SendIPC(_S'q');
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1437
            GameState := gsExit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1438
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1439
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1440
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1441
if Gear^.Timer = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1442
    DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1443
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1444
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1445
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1446
procedure doStepPickHammerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1447
var
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1448
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1449
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1450
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1451
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1452
    WorldWrap(Gear);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1453
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1454
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1455
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1456
        dec(TurnTimeLeft);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1457
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1458
    or((Gear^.Message and gmDestroy) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1459
    or((HHGear^.State and gstHHDriven) =0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1460
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1461
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1462
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1463
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1464
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1465
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1466
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1467
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1468
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1469
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1470
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1471
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1472
        HHGear^.State := HHGear^.State or gstNoDamage;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1473
        doMakeExplosion(x, y + 7, Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1474
        HHGear^.State := HHGear^.State and (not gstNoDamage)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1475
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1476
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1477
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1478
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1479
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1480
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1481
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1482
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1483
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1484
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1485
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1486
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1487
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1488
            DrawExplosion(i, y + 3, 3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1489
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1490
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1491
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1492
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1493
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1494
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1495
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1496
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1497
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1498
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1499
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1500
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1501
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1502
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1503
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1504
        end
11020
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1505
    else if Gear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1506
        begin
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1507
        Gear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1508
        HHGear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1509
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1510
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1511
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1512
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1513
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1514
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1515
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1516
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1517
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1518
            Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1519
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1520
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1521
    Gear^.X := Gear^.X + HHGear^.dX;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1522
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1523
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1524
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1525
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1526
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1527
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1528
    if (Gear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1529
        if (Gear^.State and gsttmpFlag) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1530
            Gear^.Timer := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1531
    else //there would be a mistake.
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1532
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1533
        if (Gear^.State and gsttmpFlag) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1534
            Gear^.State := Gear^.State or gsttmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1535
    if ((Gear^.Message and gmLeft) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1536
        Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1537
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1538
        if ((Gear^.Message and gmRight) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1539
            Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1540
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1541
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1542
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1543
procedure doStepPickHammer(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1544
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1545
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1546
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1547
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1548
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1549
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1550
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1551
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1552
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1553
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1554
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1555
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1556
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1557
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1558
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1559
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1560
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1561
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1562
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1563
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1564
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1565
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1566
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1567
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1568
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1569
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1570
////////////////////////////////////////////////////////////////////////////////
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1571
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1572
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1573
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1574
procedure doStepBlowTorchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1575
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1576
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1577
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1578
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1579
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1580
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1581
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1582
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1583
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1584
        dec(TurnTimeLeft);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1585
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1586
    if Gear^.Hedgehog^.Gear = nil then
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1587
        begin
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1588
        DeleteGear(Gear);
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1589
        AfterAttack;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1590
        exit
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1591
        end;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1592
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1593
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1594
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1595
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1596
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1597
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1598
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1599
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1600
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1601
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1602
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1603
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1604
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1605
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1606
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1607
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1608
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1609
        doStepHedgehogMoving(HHGear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1610
        if (HHGear^.State and gstHHDriven) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1611
            Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1612
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1613
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1614
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1615
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1616
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1617
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1618
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1619
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1620
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1621
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1622
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1623
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1624
            HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1625
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1626
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1627
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1628
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1629
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1630
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1631
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1632
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1633
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1634
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1635
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1636
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1637
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1638
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1639
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1640
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1641
            BTSteps := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1642
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1643
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1644
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1645
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1646
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1647
            HHGear^.State := HHGear^.State or gstNoDamage;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1648
            AmmoShove(Gear, Gear^.Boom, 15);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1649
            HHGear^.State := HHGear^.State and (not gstNoDamage)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1650
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1651
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1652
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1653
    if b then
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1654
        begin
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1655
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1656
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1657
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1658
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1659
        cHHStepTicks, cHHRadius * 2 + 7);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1660
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1661
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1662
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1663
    or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1664
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1665
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1666
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1667
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1668
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1669
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1670
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1671
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1672
procedure doStepBlowTorch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1673
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1674
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1675
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1676
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1677
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1678
    HHGear := Gear^.Hedgehog^.Gear;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1679
    HedgehogChAngle(HHGear);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1680
    Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1681
    Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1682
    DrawTunnel(HHGear^.X,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1683
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1684
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1685
        Gear^.dX, Gear^.dY,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1686
        cHHStepTicks, cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1687
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1688
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1689
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1690
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1691
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1692
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1693
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1694
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1695
var vg: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1696
    dxdy: hwFloat;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1697
    dmg: LongWord;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1698
begin
9043
f9d53af63f04 fix dud mine explosion
nemo
parents: 9041
diff changeset
  1699
    if Gear^.Health = 0 then dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1700
    if (Gear^.State and gstMoving) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1701
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1702
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1703
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1704
        if (Gear^.State and gstMoving) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1705
            begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1706
            AddCI(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1707
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1708
            Gear^.dY := _0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1709
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1710
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1711
        AllInactive := false
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1712
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1713
    else if (GameTicks and $3F) = 25 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1714
        doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1715
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1716
        begin
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1717
        if (dxdy > _0_4) and (Gear^.State and gstCollision <> 0) then
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1718
            begin
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1719
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1720
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1721
            ScriptCall('onGearDamage', Gear^.UID, dmg)
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1722
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1723
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1724
        if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1725
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1726
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1727
            if vg <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1728
                vg^.Scale:= 0.5
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1729
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1730
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1731
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1732
            begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1733
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1734
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1735
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1736
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1737
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1738
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1739
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1740
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1741
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1742
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1743
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1744
                    Gear^.State := Gear^.State or gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1745
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1746
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1747
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1748
            AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1749
            if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1750
                PlaySound(sndMineTick);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1751
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1752
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1753
                if ((Gear^.State and gstWait) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1754
                or (cMineDudPercent = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1755
                or (getRandom(100) > cMineDudPercent) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1756
                    begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1757
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1758
                    DeleteGear(Gear)
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1759
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1760
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1761
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1762
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1763
                    if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1764
                        vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1765
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1766
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1767
                    Gear^.Damage := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1768
                    Gear^.State := Gear^.State and (not gstAttacking)
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1769
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1770
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1771
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1772
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1773
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1774
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1775
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1776
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1777
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1778
            Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1779
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  1780
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1781
procedure doStepAirMine(Gear: PGear);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1782
var i,t,targDist,tmpDist: LongWord;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1783
    targ, tmpG: PGear;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1784
    trackSpeed, airFriction, tX, tY: hwFloat;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1785
    isUnderwater: Boolean;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1786
begin
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1787
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1788
    if Gear^.Pos > 0 then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1789
        begin
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1790
        airFriction:= _1;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1791
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1792
            dec(airFriction.QWordValue,Gear^.Pos*2)
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1793
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1794
            dec(airFriction.QWordValue,Gear^.Pos);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1795
        Gear^.dX:= Gear^.dX*airFriction;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1796
        Gear^.dY:= Gear^.dY*airFriction
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1797
        end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1798
    doStepFallingGear(Gear);
10806
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  1799
    if (TurnTimeLeft = 0) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  1800
        AllInactive := false;
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  1801
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  1802
    if (TurnTimeLeft = 0) or (Gear^.Angle = 0) or (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Gear = nil) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1803
        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1804
        Gear^.Hedgehog:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1805
        targ:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1806
        end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1807
    else if Gear^.Hedgehog <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1808
        targ:= Gear^.Hedgehog^.Gear;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1809
    if targ <> nil then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1810
        begin
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1811
        tX:=Gear^.X-targ^.X;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1812
        tY:=Gear^.Y-targ^.Y;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1813
        // allow escaping - should maybe flag this too
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  1814
        if (GameTicks > Gear^.FlightTime+10000) or 
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  1815
            ((tX.Round+tY.Round > Gear^.Angle*6) and
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  1816
            (hwRound(hwSqr(tX) + hwSqr(tY)) > sqr(Gear^.Angle*6))) then
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1817
            targ:= nil
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1818
        end;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1819
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1820
    // If in ready timer, or after turn, or in first 5 seconds of turn (really a window due to extra time utility)
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1821
    // or mine is inactive due to lack of gsttmpflag or hunting is disabled due to seek radius of 0
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1822
    // then we aren't hunting
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1823
    if (ReadyTimeLeft > 0) or (TurnTimeLeft = 0) or 
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1824
        ((TurnTimeLeft < cHedgehogTurnTime) and (cHedgehogTurnTime-TurnTimeLeft < 5000)) or
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1825
        (Gear^.State and gsttmpFlag = 0) or
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1826
        (Gear^.Angle = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  1827
        gear^.State:= gear^.State and (not gstChooseTarget)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1828
    else if
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1829
    // todo, allow not finding new target, set timeout on target retention
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1830
        (Gear^.State and gstAttacking = 0) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1831
        ((GameTicks and $FF) = 17) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1832
        (GameTicks > Gear^.FlightTime) then // recheck hunted hog
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  1833
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  1834
        gear^.State:= gear^.State or gstChooseTarget;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1835
        if targ <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1836
             targDist:= Distance(Gear^.X-targ^.X,Gear^.Y-targ^.Y).Round
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1837
        else targDist:= 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1838
        for t:= 0 to Pred(TeamsCount) do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1839
            with TeamsArray[t]^ do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1840
                for i:= 0 to cMaxHHIndex do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1841
                    if Hedgehogs[i].Gear <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1842
                        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1843
                        tmpG:= Hedgehogs[i].Gear;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1844
                        tX:=Gear^.X-tmpG^.X;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1845
                        tY:=Gear^.Y-tmpG^.Y;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1846
                        if (Gear^.Angle = $FFFFFFFF) or
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1847
                            ((tX.Round+tY.Round < Gear^.Angle) and
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1848
                            (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle))) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1849
                            begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1850
                            if targ <> nil then tmpDist:= Distance(tX,tY).Round;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1851
                            if (targ = nil) or (tmpDist < targDist) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1852
                                begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1853
                                if targ = nil then targDist:= Distance(tX,tY).Round
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1854
                                else targDist:= tmpDist;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1855
                                Gear^.Hedgehog:= @Hedgehogs[i];
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1856
                                targ:= tmpG;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1857
                                end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1858
                            end
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1859
                        end;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  1860
        if targ <> nil then Gear^.FlightTime:= GameTicks + 5000
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1861
        end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1862
    if targ <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1863
        begin
10799
658794118fd8 initialise trackSpeed, add nil check before resetting seek timer
nemo
parents: 10798
diff changeset
  1864
        trackSpeed:= _0;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1865
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1866
            trackSpeed.QWordValue:= Gear^.Power div 2
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1867
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  1868
            trackSpeed.QWordValue:= Gear^.Power;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1869
        if (Gear^.X < targ^.X) and (Gear^.dX < _0_1)  then
10822
def423815f24 hook up to frontend
nemo
parents: 10818
diff changeset
  1870
             Gear^.dX:= Gear^.dX+trackSpeed // please leave as an add.  I like the effect
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1871
        else if (Gear^.X > targ^.X) and (Gear^.dX > -_0_1) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1872
            Gear^.dX:= Gear^.dX-trackSpeed;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1873
        if (Gear^.Y < targ^.Y) and (Gear^.dY < _0_1)  then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1874
             Gear^.dY:= Gear^.dY+trackSpeed
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1875
        else if (Gear^.Y > targ^.Y) and (Gear^.dY > -_0_1) then
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  1876
            Gear^.dY:= Gear^.dY-trackSpeed
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1877
        end
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  1878
    else Gear^.Hedgehog:= nil;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1879
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1880
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
10797
6458fd2f5636 begin/end
sheepluva
parents: 10796
diff changeset
  1881
        begin
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1882
        if ((Gear^.State and gstAttacking) = 0) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1883
            begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1884
            if ((GameTicks and $1F) = 0) then
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  1885
                begin
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1886
                if targ <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1887
                    begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1888
                    tX:=Gear^.X-targ^.X;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1889
                    tY:=Gear^.Y-targ^.Y;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1890
                    if (tX.Round+tY.Round < Gear^.Karma) and
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1891
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Karma)) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1892
                    Gear^.State := Gear^.State or gstAttacking
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1893
                    end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1894
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Karma, Gear^.Karma) <> nil) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1895
                    Gear^.State := Gear^.State or gstAttacking
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  1896
                end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1897
            end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1898
        else // gstAttacking <> 0
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1899
            begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1900
            AllInactive := false;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1901
            if (Gear^.Timer and $FF) = 0 then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1902
                PlaySound(sndMineTick);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1903
            if Gear^.Timer = 0 then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1904
                begin
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1905
                // recheck
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1906
                if targ <> nil then
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1907
                    begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1908
                    tX:=Gear^.X-targ^.X;
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1909
                    tY:=Gear^.Y-targ^.Y;
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1910
                    if (tX.Round+tY.Round < Gear^.Karma) and
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1911
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Karma)) then
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1912
                        begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1913
                        Gear^.Hedgehog:= CurrentHedgehog;
10993
fd172f166de4 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo
parents: 10964
diff changeset
  1914
                        tmpG:= FollowGear;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1915
                        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Karma, Gear^.Hedgehog, EXPLAutoSound);
10993
fd172f166de4 Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
nemo
parents: 10964
diff changeset
  1916
                        FollowGear:= tmpG;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1917
                        DeleteGear(Gear);
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1918
                        exit
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1919
                        end
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1920
                    end
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1921
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Karma, Gear^.Karma) <> nil) then
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1922
                    begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1923
                    Gear^.Hedgehog:= CurrentHedgehog;
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1924
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Karma, Gear^.Hedgehog, EXPLAutoSound);
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1925
                    DeleteGear(Gear);
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1926
                    exit
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1927
                    end;
10795
5672d43e8d88 fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
sheepluva
parents: 10791
diff changeset
  1928
                Gear^.State:= Gear^.State and (not gstAttacking);
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1929
                Gear^.Timer:= Gear^.WDTimer
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1930
                end;
10952
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10905
diff changeset
  1931
            if Gear^.Timer > 0 then
8ad21fe5d062 don't decrement 0 timer for air mines...
nemo
parents: 10905
diff changeset
  1932
                dec(Gear^.Timer);
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1933
            end
10797
6458fd2f5636 begin/end
sheepluva
parents: 10796
diff changeset
  1934
        end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1935
    else // gsttmpFlag = 0
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1936
        if (TurnTimeLeft = 0)
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1937
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1938
        or (CurrentHedgehog^.Gear = nil) then
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1939
        begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1940
        Gear^.FlightTime:= GameTicks;
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1941
        Gear^.State := Gear^.State or gsttmpFlag
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  1942
        end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1943
end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1944
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1945
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1946
procedure doStepSMine(Gear: PGear);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1947
    var land: Word;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1948
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1949
    // TODO: do real calculation?
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1950
    land:= TestCollisionXwithGear(Gear, 2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1951
    if land = 0 then land:= TestCollisionYwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1952
    if land = 0 then land:= TestCollisionXwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1953
    if land = 0 then land:= TestCollisionYwithGear(Gear, 2);
11305
a20f416c91ec fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
sheepluva
parents: 11286
diff changeset
  1954
    if (land <> 0) and ((land and lfBouncy = 0) or ((Gear^.State and gstMoving) = 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1955
        begin
10964
493bd837dc2e Make sure to have gstMoving flag cleared
unC0Rr
parents: 10952
diff changeset
  1956
        if ((Gear^.State and gstMoving) <> 0) or (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1957
            begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  1958
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1959
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1960
            Gear^.dY:= _0;
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  1961
            Gear^.State:= Gear^.State and (not gstMoving);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1962
            AddCI(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1963
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1964
        end
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1965
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1966
        begin
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  1967
        Gear^.State:= Gear^.State or gstMoving;
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1968
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1969
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1970
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1971
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1972
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1973
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1974
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1975
        begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1976
        if ((Gear^.State and gstAttacking) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1977
            begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1978
            if ((GameTicks and $1F) = 0) then
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1979
// FIXME - values taken from mine.  use a gear val and set both to same
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1980
               if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1981
                    Gear^.State := Gear^.State or gstAttacking
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1982
            end
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1983
        else // gstAttacking <> 0
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1984
            begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1985
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1986
            if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1987
                begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  1988
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1989
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1990
                exit
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1991
                end
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1992
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1993
                if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1994
                    PlaySound(sndMineTick);
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1995
                dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1996
                end
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1997
            end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1998
    else // gsttmpFlag = 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  1999
        if ((GameFlags and gfInfAttack = 0) and ((TurnTimeLeft = 0) or (Gear^.Hedgehog^.Gear = nil)))
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2000
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2001
            Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2002
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2003
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2004
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2005
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2006
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2007
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2008
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2009
    if Gear^.Timer mod 166 = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2010
        inc(Gear^.Tag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2011
    if Gear^.Timer = 1000 then // might need better timing
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2012
        makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2013
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2014
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2015
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2016
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2017
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2018
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2019
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2020
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2021
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2022
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2023
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2024
procedure doStepRollingBarrel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2025
var
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2026
    i, dmg: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2027
    particle: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2028
    dxdy: hwFloat;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2029
begin
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  2030
    if (Gear^.dX.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2031
        SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2032
    Gear^.State := Gear^.State or gstAnimation;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2033
    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and (not gstFrozen);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2034
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2035
    if ((Gear^.dX.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2036
    or (Gear^.dY.QWordValue <> 0))  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2037
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2038
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2039
        AllInactive := false;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2040
        dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2041
        doStepFallingGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2042
        if (Gear^.State and gstCollision <> 0) and(dxdy > _0_4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2043
            begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2044
            if (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2045
                begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2046
                Gear^.State := Gear^.State or gsttmpFlag;
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2047
                for i:= min(12, hwRound(dxdy*_10)) downto 0 do
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2048
                    begin
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2049
                    particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust);
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2050
                    if particle <> nil then
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2051
                        particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2052
                    end
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2053
                end;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2054
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2055
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2056
            ScriptCall('onGearDamage', Gear^.UID, dmg)
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2057
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2058
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2059
        //CheckGearDrowning(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2060
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2061
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2062
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2063
        Gear^.State := Gear^.State or gsttmpFlag;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2064
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2065
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2066
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2067
(*
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2068
Attempt to make a barrel knock itself over an edge.  Would need more checks to avoid issues like burn damage
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2069
    begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2070
    x:= hwRound(Gear^.X);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2071
    y:= hwRound(Gear^.Y);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2072
    if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2073
        if (Land[y+1, x] = 0) then
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2074
            begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2075
            if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2076
                Gear^.dX:= -_0_08
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2077
            else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2078
                Gear^.dX:= _0_08;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2079
            end;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2080
    if Gear^.dX.QWordValue = 0 then AddCI(Gear)
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2081
    end; *)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2082
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2083
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2084
        Gear^.dY := _0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2085
    if hwAbs(Gear^.dX) < _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2086
        Gear^.dX := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2087
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  2088
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2089
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2090
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2091
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2092
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2093
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2094
    Gear^.Damage := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2095
    if Gear^.Health <= 0 then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2096
        doStepCase(Gear);
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2097
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2098
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2099
procedure doStepCase(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2100
var
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2101
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2102
    k: TGearType;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2103
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2104
    hog: PHedgehog;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2105
    sparkles: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2106
    gi: PGear;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2107
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2108
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2109
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2110
    if (Gear^.Message and gmDestroy) > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2111
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2112
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2113
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2114
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2115
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2116
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2117
            if Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2118
                Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2119
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2120
        end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2121
    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and (not gstFrozen);
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  2122
8973
7bcb77379a4b cases have no health
nemo
parents: 8971
diff changeset
  2123
    if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2124
        begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2125
        x := hwRound(Gear^.X);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2126
        y := hwRound(Gear^.Y);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2127
        hog:= Gear^.Hedgehog;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2128
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2129
        DeleteGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2130
        // <-- delete gear!
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2131
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2132
        if k = gtCase then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2133
            begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2134
            doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2135
            for i:= 0 to 63 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2136
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2137
            end
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2138
        else if k = gtExplosives then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2139
                begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2140
                doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2141
                for i:= 0 to 31 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2142
                    begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2143
                    dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2144
                    dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2145
                    AddGear(x, y, gtFlame, 0, dX, dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2146
                    AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2147
                    end
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2148
                end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2149
            exit
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2150
        end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2151
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2152
    if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2153
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2154
        //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2155
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then
8962
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2156
            begin
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2157
            Gear^.doStep := @doStepRollingBarrel;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2158
            exit;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2159
            end
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2160
        else Gear^.dX:= _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2161
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2162
        if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2163
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2164
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2165
            else
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2166
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2167
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2168
        Gear^.Damage := 0;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2169
        end
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2170
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2171
        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2172
        if Gear^.Timer = 500 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2173
            begin
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2174
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2175
   voices. Reinforcements voices is heard for active team, not team-to-be.  Either that or change crate spawn from end of turn to start, although that
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2176
   has its own complexities. *)
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2177
            // Abuse a couple of gear values to track origin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2178
            Gear^.Angle:= hwRound(Gear^.Y);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2179
            Gear^.Tag:= random(2);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2180
            inc(Gear^.Timer)
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2181
            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2182
        if Gear^.Timer < 1833 then inc(Gear^.Timer);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2183
        if Gear^.Timer = 1000 then
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2184
            begin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2185
            sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2186
            if sparkles <> nil then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2187
                begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2188
                sparkles^.dX:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2189
                sparkles^.dY:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2190
                sparkles^.Angle:= 270;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2191
                if Gear^.Tag = 1 then
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2192
                    sparkles^.Tint:= $3744D7FF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2193
                else sparkles^.Tint:= $FAB22CFF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2194
                end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2195
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2196
        if Gear^.Timer < 1000 then
7283
nemo
parents: 7281
diff changeset
  2197
            begin
nemo
parents: 7281
diff changeset
  2198
            AllInactive:= false;
nemo
parents: 7281
diff changeset
  2199
            exit
nemo
parents: 7281
diff changeset
  2200
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2201
        end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  2202
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2203
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2204
    if (Gear^.dY.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2205
    or (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2206
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2207
        AllInactive := false;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2208
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2209
        Gear^.dY := Gear^.dY + cGravity;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2210
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2211
        if ((not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0)) or
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2212
           (Gear^.dY.isNegative and (TestCollisionYwithGear(Gear, -1) <> 0)) then
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2213
             Gear^.dY := _0
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2214
        else Gear^.Y := Gear^.Y + Gear^.dY;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2215
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2216
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 8578
diff changeset
  2217
            SetAllHHToActive(false);
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2218
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2219
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2220
            begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2221
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2222
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2223
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2224
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2225
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2226
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2227
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2228
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2229
            if Gear^.dY > - _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2230
                Gear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2231
            else if Gear^.dY < - _0_03 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2232
                PlaySound(Gear^.ImpactSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2233
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2234
        //if Gear^.dY > - _0_001 then Gear^.dY:= _0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2235
        CheckGearDrowning(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2236
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2237
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2238
    if (Gear^.dY.QWordValue = 0) then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2239
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2240
    else if (Gear^.dY.QWordValue <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2241
        DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2242
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2243
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2244
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2245
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2246
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2247
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2248
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2249
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2250
        PlaySound(sndWarp);
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2251
        // workaround: save spawn Y for doStepCase (which is a mess atm)
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2252
        Gear^.Angle:= hwRound(Gear^.Y);
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2253
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2254
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2255
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2256
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2257
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  2258
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2259
    else if Gear^.Tag = 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2260
            if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2261
                dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2262
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2263
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2264
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2265
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2266
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2267
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2268
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2269
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2270
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2271
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2272
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2273
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2274
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2275
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2276
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2277
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2278
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2279
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2280
        end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2281
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2282
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  2283
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2284
procedure doStepShover(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2285
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2286
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2287
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2288
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2289
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2290
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2291
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2292
    AmmoShove(Gear, Gear^.Boom, 115);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2293
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2294
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2295
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2296
    Gear^.doStep := @doStepIdle
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2297
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2298
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2299
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2300
procedure doStepWhip(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2301
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2302
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2303
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2304
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2305
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2306
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2307
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2308
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2309
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2310
        begin
9723
31d10d684e90 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva
parents: 9721
diff changeset
  2311
        AddVisualGear(hwRound(Gear^.X) + hwSign(Gear^.dX) * (10 + 6 * i), hwRound(Gear^.Y) + 12 + Random(6), vgtDust);
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2312
        AmmoShove(Gear, Gear^.Boom, 25);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2313
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2314
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2315
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2316
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2317
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2318
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2319
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2320
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2321
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2322
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2323
procedure doStepFlame(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2324
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2325
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2326
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2327
    vgt: PVisualGear;
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2328
    tdX,tdY, f: HWFloat;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2329
    landPixel: Word;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2330
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  2331
    WorldWrap(Gear);
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2332
    if Gear^.FlightTime > 0 then dec(Gear^.FlightTime);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2333
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2334
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2335
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2336
    landPixel:= TestCollisionYwithGear(Gear, 1);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2337
    if landPixel = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2338
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2339
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2340
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2341
        if (GameTicks and $F = 0) and (Gear^.FlightTime = 0) then
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2342
            begin
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2343
            Gear^.Radius := 7;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2344
            tdX:= Gear^.dX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2345
            tdY:= Gear^.dY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2346
            Gear^.dX.QWordValue:= 120000000;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2347
            Gear^.dY.QWordValue:= 429496730;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2348
            Gear^.dX.isNegative:= getrandom(2)<>1;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2349
            Gear^.dY.isNegative:= true;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2350
            AmmoShove(Gear, Gear^.Boom, 125);
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2351
            Gear^.dX:= tdX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2352
            Gear^.dY:= tdY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2353
            Gear^.Radius := 1
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2354
	    end;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2355
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2356
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2357
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  2358
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2359
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2360
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2361
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2362
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2363
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2364
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2365
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2366
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2367
        if (Gear^.dX.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2368
            or (Gear^.dY.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2369
        then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2370
        begin
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2371
            // norm speed vector to length of 2 for fire particles to keep flying in the same direction
10642
8fdfa2b77d83 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr
parents: 10634
diff changeset
  2372
            f:= _1_9 / Distance(Gear^.dX, Gear^.dY);
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2373
            Gear^.dX:= Gear^.dX * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2374
            Gear^.dY:= Gear^.dY * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2375
        end
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2376
        else begin
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2377
            if Gear^.dX.QWordValue > _0_01.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2378
                    Gear^.dX := Gear^.dX * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2379
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2380
            Gear^.dY := Gear^.dY + cGravity;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2381
            // if sticky then Gear^.dY := Gear^.dY + cGravity;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2382
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2383
            if Gear^.dY.QWordValue > _0_2.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2384
                Gear^.dY := Gear^.dY * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2385
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2386
            //if sticky then Gear^.X := Gear^.X + Gear^.dX else
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2387
            Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2388
            Gear^.Y := Gear^.Y + Gear^.dY;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2389
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2390
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2391
        gX := hwRound(Gear^.X);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2392
        gY := hwRound(Gear^.Y);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2393
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2394
        if CheckCoordInWater(gX, gY) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2395
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2396
            for i:= 0 to 3 do
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2397
                AddVisualGear(gX - 8 + Random(16), gY - 8 + Random(16), vgtSteam);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2398
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2399
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2400
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2401
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2402
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2403
    else
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2404
        begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2405
        if (Gear^.Timer = 1) and (GameTicks and $3 = 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2406
            begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2407
            Gear^.Y:= Gear^.Y+_6;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2408
            if (landPixel and lfIce <> 0) or (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2409
                begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2410
                gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2411
                gY := hwRound(Gear^.Y) - 6;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2412
                DrawExplosion(gX, gY, 4);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2413
                PlaySound(sndVaporize);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2414
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSteam);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2415
                DeleteGear(Gear);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2416
                exit
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2417
                end;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2418
            Gear^.Y:= Gear^.Y-_6
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2419
            end;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2420
        if sticky and (GameTicks and $F = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2421
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  2422
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2423
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2424
            tdY:= Gear^.dY;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2425
            Gear^.dX.QWordValue:= 120000000;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2426
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2427
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2428
            Gear^.dY.isNegative:= true;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2429
            AmmoShove(Gear, Gear^.Boom, 125);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2430
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2431
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2432
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2433
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2434
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2435
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2436
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2437
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2438
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2439
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2440
            begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2441
            gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2442
            gY := hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2443
            // Standard fire
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2444
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2445
                begin
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2446
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2447
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2448
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2449
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2450
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2451
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2452
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2453
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2454
                    Gear^.dY.isNegative:= true;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2455
                    AmmoShove(Gear, Gear^.Boom * 3, 100);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2456
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2457
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2458
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2459
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2460
                else if ((GameTicks and $3) = 3) then
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2461
                    doMakeExplosion(gX, gY, Gear^.Boom * 4, Gear^.Hedgehog, 0);//, EXPLNoDamage);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2462
                //DrawExplosion(gX, gY, 4);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2463
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  2464
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2465
                    for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2466
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2467
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2468
                if Gear^.Health > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2469
                    dec(Gear^.Health);
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2470
                Gear^.Timer := 450 - Gear^.Tag * 8 + LongInt(GetRandom(2))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2471
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2472
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2473
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2474
                // Modified fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2475
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2476
                    begin
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  2477
                    DrawExplosion(gX, gY, 4);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2478
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2479
                    for i:= Random(3) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2480
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2481
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2482
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2483
// This one is interesting.  I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom.
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2484
                Gear^.Timer := 100 - Gear^.Tag * 3 + LongInt(GetRandom(2));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2485
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2486
                    Gear^.Health := 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2487
                end
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2488
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2489
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2490
    if Gear^.Health = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2491
        begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2492
        gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2493
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2494
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2495
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2496
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2497
                for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2498
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2499
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2500
        else
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2501
            for i:= Random(3) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2502
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2503
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2504
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2505
        end;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2506
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2507
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2508
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2509
procedure doStepFirePunchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2510
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2511
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2512
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2513
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2514
    if ((Gear^.Message and gmDestroy) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2515
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2516
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2517
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2518
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2519
        end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2520
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2521
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2522
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2523
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2524
        Gear^.Tag := hwRound(HHGear^.Y);
10887
efc14052360a Make FP tunnel 2px wider.
nemo
parents: 10875
diff changeset
  2525
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4+2, 2);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2526
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2527
        Gear^.Y := HHGear^.Y;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2528
        AmmoShove(Gear, Gear^.Boom, 40);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2529
        HHGear^.State := HHGear^.State and (not gstNoDamage)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2530
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2531
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2532
    HHGear^.dY := HHGear^.dY + cGravity;
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2533
    if Gear^.Timer > 0 then dec(Gear^.Timer);
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2534
    if not (HHGear^.dY.isNegative) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2535
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2536
        HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2537
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2538
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2539
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2540
        end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2541
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2542
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2543
        lfIndestructible) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2544
            HHGear^.Y := HHGear^.Y + HHGear^.dY
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2545
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2546
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2547
procedure doStepFirePunch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2548
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2549
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2550
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2551
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2552
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2553
    DeleteCI(HHGear);
6156
nemo
parents: 6155
diff changeset
  2554
    //HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF?
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2555
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2556
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2557
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2558
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2559
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2560
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2561
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2562
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2563
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2564
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2565
    PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2566
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2567
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2568
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2569
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2570
procedure doStepParachuteWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2571
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2572
    HHGear: PGear;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2573
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2574
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2575
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2576
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2577
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2578
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2579
    or ((HHGear^.State and gstHHDriven) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2580
    or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2581
    or ((Gear^.Message and gmAttack) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2582
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2583
        with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2584
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2585
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2586
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2587
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2588
            State := State or gstMoving;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2589
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2590
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2591
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2592
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2593
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2594
        end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2595
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2596
    HHGear^.X := HHGear^.X + cWindSpeed * 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2597
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2598
    if (Gear^.Message and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2599
        HHGear^.X := HHGear^.X - cMaxWindSpeed * 80
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2600
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2601
    else if (Gear^.Message and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2602
        HHGear^.X := HHGear^.X + cMaxWindSpeed * 80;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2603
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2604
    if (Gear^.Message and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2605
        HHGear^.Y := HHGear^.Y - cGravity * 40
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2606
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2607
    else if (Gear^.Message and gmDown) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2608
        HHGear^.Y := HHGear^.Y + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2609
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2610
    // don't drift into obstacles
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  2611
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0 then
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2612
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2613
    HHGear^.Y := HHGear^.Y + cGravity * 100;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2614
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2615
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2616
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2617
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2618
procedure doStepParachute(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2619
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2620
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2621
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2622
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2623
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2624
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2625
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2626
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2627
11342
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11305
diff changeset
  2628
    // make sure hog doesn't end up facing in wrong direction due to high jump
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11305
diff changeset
  2629
    if (HHGear^.State and gstHHHJump) <> 0 then
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11305
diff changeset
  2630
        HHGear^.dX.isNegative := (not HHGear^.dX.isNegative);
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11305
diff changeset
  2631
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11305
diff changeset
  2632
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving or gstHHJumping or gstHHHJump));
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2633
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2634
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2635
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2636
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2637
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2638
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2639
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2640
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2641
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2642
procedure doStepAirAttackWork(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2643
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2644
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2645
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2646
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2647
    if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2648
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2649
        dec(Gear^.Health);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2650
            case Gear^.State of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2651
                0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2652
                1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2653
                2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2654
                3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1);
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2655
            //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed *
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2656
            //                 Gear^.Tag, _0, 5000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2657
            end;
11170
22d8835beb4d Allow for arbitrary number of airstrike bombs and spacing.
nemo
parents: 11169
diff changeset
  2658
        Gear^.dX := Gear^.dX + int2hwFloat(Gear^.Damage * Gear^.Tag);
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10510
diff changeset
  2659
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10510
diff changeset
  2660
            FollowGear^.State:= FollowGear^.State or gstSubmersible;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2661
        StopSoundChan(Gear^.SoundChannel, 4000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2662
        end;
1124
1636a3c7c061 - Airplane is higher
unc0rr
parents: 1123
diff changeset
  2663
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2664
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2665
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2666
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2667
    if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2668
        begin
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2669
        // avoid to play forever (is this necessary?)
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2670
        StopSoundChan(Gear^.SoundChannel);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2671
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2672
        end;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2673
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2674
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2675
procedure doStepAirAttack(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2676
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2677
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2678
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2679
    if Gear^.X.QWordValue = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2680
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2681
        Gear^.Tag :=  1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2682
        Gear^.X := -_2048;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2683
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2684
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2685
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2686
        Gear^.Tag := -1;
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2687
        Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2688
        end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  2689
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2690
    Gear^.Y := int2hwFloat(topY-300);
11170
22d8835beb4d Allow for arbitrary number of airstrike bombs and spacing.
nemo
parents: 11169
diff changeset
  2691
    Gear^.dX := int2hwFloat(Gear^.Target.X) - int2hwFloat(Gear^.Tag * Gear^.Health * Gear^.Damage) / 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2692
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2693
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2694
    if (Gear^.State = 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2695
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2696
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2697
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2698
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2699
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2700
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2701
    Gear^.doStep := @doStepAirAttackWork;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2702
    Gear^.SoundChannel := LoopSound(sndPlane, 4000);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2703
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2704
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2705
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2706
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2707
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2708
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2709
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2710
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2711
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2712
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2713
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2714
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2715
        DeleteGear(Gear);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2716
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2717
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2718
            if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2719
                performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2720
        {$ENDIF}
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2721
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2722
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2723
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2724
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2725
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2726
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2727
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2728
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2729
procedure doStepGirder(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2730
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2731
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  2732
    x, y, tx, ty: hwFloat;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2733
    rx: LongInt;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  2734
    LandFlags: Word;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2735
    warn: PVisualGear;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2736
    distFail: boolean;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2737
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2738
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2739
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2740
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2741
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2742
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2743
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2744
    y := HHGear^.Y;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2745
    rx:= hwRound(x);
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2746
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  2747
    LandFlags:= 0;
9811
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  2748
    if Gear^.AmmoType = amRubber then LandFlags:= lfBouncy
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  2749
    else if cIce then LandFlags:= lfIce;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  2750
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  2751
    distFail:= (cBuildMaxDist > 0) and ((hwRound(Distance(tx - x, ty - y)) > cBuildMaxDist) and ((WorldEdge <> weWrap) or
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2752
            (
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  2753
            (hwRound(Distance(tx - int2hwFloat(rightX+(rx-leftX)), ty - y)) > cBuildMaxDist) and
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  2754
            (hwRound(Distance(tx - int2hwFloat(leftX-(rightX-rx)), ty - y)) > cBuildMaxDist)
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2755
            )));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2756
    if distFail
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
  2757
    or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State, true, LandFlags)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2758
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2759
        PlaySound(sndDenied);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2760
        if not distFail then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2761
            begin
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2762
            warn:= AddVisualGear(Gear^.Target.X, Gear^.Target.Y, vgtNoPlaceWarn, 0, true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2763
            if warn <> nil then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2764
                warn^.Tex := GetPlaceCollisionTex(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  2765
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2766
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2767
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2768
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2769
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2770
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2771
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2772
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2773
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2774
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2775
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2776
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2777
        end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  2778
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2779
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2780
    HHGear^.Message := HHGear^.Message and (not gmAttack);
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2781
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2782
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2783
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2784
procedure doStepTeleportAfter(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2785
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2786
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2787
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2788
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2789
    if HHGear <> nil then doStepHedgehogMoving(HHGear);
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2790
    // if not infattack mode wait for hedgehog finish falling to collect cases
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2791
    if ((GameFlags and gfInfAttack) <> 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2792
    or (HHGear = nil)
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2793
    or ((HHGear^.State and gstMoving) = 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2794
    or (HHGear^.Damage > 0)
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2795
    or ((HHGear^.State and gstDrowning) = 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2796
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2797
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2798
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2799
        end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2800
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2801
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2802
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2803
begin
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2804
    if (Gear^.Hedgehog^.Gear = nil) or (Gear^.Hedgehog^.Gear^.Damage > 0) then
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2805
        begin
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2806
        DeleteGear(Gear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2807
        AfterAttack;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2808
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2809
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2810
    if Gear^.Timer = 65 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2811
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2812
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2813
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2814
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2815
            Gear^.doStep := @doStepTeleportAfter
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2816
        end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2817
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2818
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2819
procedure doStepTeleport(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2820
var
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2821
    lx, ty, y, oy: LongInt;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2822
    HHGear       : PGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2823
    valid        : Boolean;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2824
    warn         : PVisualGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2825
const
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2826
    ytol = cHHRadius;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2827
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2828
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2829
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2830
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2831
    if HHGear = nil then
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2832
    begin
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2833
        DeleteGear(Gear);
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2834
        exit
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  2835
    end; 
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2836
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2837
    valid:= false;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2838
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2839
    lx:= Gear^.Target.X - SpritesData[sprHHTelepMask].Width  div 2; // left
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2840
    ty:= Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2; // top
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2841
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2842
    // remember original target location
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2843
    oy:= Gear^.Target.Y;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2844
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2845
    for y:= ty downto ty - ytol do
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2846
        begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10895
diff changeset
  2847
        if TryPlaceOnLand(lx, y, sprHHTelepMask, 0, false, not hasBorder, false, false, false, false, 0, $FFFFFFFF) then
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2848
            begin
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2849
            valid:= true;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2850
            break;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2851
            end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2852
        dec(Gear^.Target.Y);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2853
        end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2854
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2855
    if not valid then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2856
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2857
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2858
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2859
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2860
        isCursorVisible := true;
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2861
        warn:= AddVisualGear(Gear^.Target.X, oy, vgtNoPlaceWarn, 0, true);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2862
        if warn <> nil then
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  2863
            warn^.Tex := GetPlaceCollisionTex(lx, ty, sprHHTelepMask, 0);
10676
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  2864
        DeleteGear(Gear);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  2865
        PlaySound(sndDenied);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  2866
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2867
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2868
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2869
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2870
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2871
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2872
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2873
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2874
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2875
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2876
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2877
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2878
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2879
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2880
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2881
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2882
        HHGear^.State := HHGear^.State or gstMoving;
10547
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  2883
        if not Gear^.Hedgehog^.Unplaced then
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  2884
            Gear^.State:= Gear^.State or gstAnimation;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2885
        Gear^.Hedgehog^.Unplaced := false;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2886
        isCursorVisible := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2887
        playSound(sndWarp)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2888
        end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2889
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2890
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2891
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2892
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2893
procedure doStepSwitcherWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2894
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2895
    HHGear: PGear;
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2896
    hedgehog: PHedgehog;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  2897
    State: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  2898
    switchDir: Longword;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2899
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2900
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2901
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2902
    if ((Gear^.Message and (not (gmSwitch or gmPrecise))) <> 0) or (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2903
        begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2904
        hedgehog := Gear^.Hedgehog;
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2905
        //Msg := Gear^.Message and (not gmSwitch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2906
        DeleteGear(Gear);
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2907
        ApplyAmmoChanges(hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2908
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2909
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2910
        ApplyAmmoChanges(HHGear^.Hedgehog^);
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2911
        //HHGear^.Message := Msg;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2912
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2913
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2914
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2915
    if (Gear^.Message and gmSwitch) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2916
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2917
        HHGear := CurrentHedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2918
        HHGear^.Message := HHGear^.Message and (not gmSwitch);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2919
        Gear^.Message := Gear^.Message and (not gmSwitch);
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2920
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2921
        // switching in reverse direction
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2922
        if (Gear^.Message and gmPrecise) <> 0 then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2923
            begin
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2924
            HHGear^.Message := HHGear^.Message and (not gmPrecise);
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2925
            switchDir:= CurrentTeam^.HedgehogsNumber - 1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2926
            end
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2927
        else
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2928
            switchDir:=  1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2929
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2930
        State := HHGear^.State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2931
        HHGear^.State := 0;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2932
        HHGear^.Z := cHHZ;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2933
        HHGear^.Active := false;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2934
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2935
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2936
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2937
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2938
        repeat
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  2939
            CurrentTeam^.CurrHedgehog := (CurrentTeam^.CurrHedgehog + switchDir) mod CurrentTeam^.HedgehogsNumber;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2940
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2941
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  2942
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2943
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
  2944
        SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2945
        AmmoMenuInvalidated:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2946
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2947
        HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2948
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2949
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2950
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2951
        HHGear^.Z := cCurrHHZ;
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2952
        // restore precise key
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2953
        if (switchDir <> 1) then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2954
            HHGear^.Message:= HHGear^.Message or gmPrecise;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2955
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2956
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2957
        Gear^.Y := HHGear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2958
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2959
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2960
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2961
procedure doStepSwitcher(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2962
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2963
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2964
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2965
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2966
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2967
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  2968
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2969
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2970
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2971
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2972
        Message := Message and (not gmAttack)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2973
        end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2974
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2975
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2976
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2977
procedure doStepMortar(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2978
var
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
  2979
    dX, dY, gdX, gdY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2980
    i: LongInt;
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2981
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2982
    AllInactive := false;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2983
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2984
    gdY := Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2985
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2986
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2987
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2988
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  2989
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2990
        gdX.isNegative := not gdX.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2991
        gdY.isNegative := not gdY.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2992
        gdX:= gdX*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2993
        gdY:= gdY*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2994
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2995
        for i:= 0 to 4 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2996
            begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2997
            dX := gdX + rndSign(GetRandomf) * _0_03;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2998
            dY := gdY + rndSign(GetRandomf) * _0_03;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2999
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3000
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3001
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3002
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3003
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3004
        end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  3005
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3006
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  3007
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3008
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3009
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3010
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3011
procedure doStepKamikazeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3012
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3013
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3014
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3015
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3016
    hasWishes: boolean;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3017
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3018
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3019
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3020
    if hasWishes then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3021
        Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3022
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3023
    HHGear := Gear^.Hedgehog^.Gear;
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3024
    if HHGear = nil then
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3025
        begin
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3026
        DeleteGear(Gear);
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3027
        exit
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3028
        end;
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3029
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3030
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3031
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3032
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3033
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3034
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3035
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3036
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3037
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3038
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3039
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3040
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3041
            sparkles^.Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3042
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3043
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3044
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3045
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3046
    repeat
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3047
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3048
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3049
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3050
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3051
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3052
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3053
        // check for drowning
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3054
        if CheckGearDrowning(HHGear) then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3055
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3056
            AfterAttack;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3057
            DeleteGear(Gear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3058
            exit;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3059
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3060
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3061
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3062
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3063
        //  if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3064
        //      or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3065
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3066
        dec(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3067
    until (i = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3068
    or (Gear^.Damage > Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3069
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3070
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3071
    if upd > 3 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3072
        begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3073
        if Gear^.Health < 1500 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3074
            begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3075
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3076
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3077
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3078
                Gear^.Pos := 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3079
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3080
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  3081
        AmmoShove(Gear, Gear^.Boom, 40);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3082
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3083
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3084
                    HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3085
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3086
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3087
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  3088
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3089
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3090
        upd := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3091
        end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3092
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3093
    if Gear^.Health < Gear^.Damage then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3094
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  3095
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3096
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3097
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3098
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3099
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3100
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3101
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3102
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3103
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3104
                        Angle:= random(360);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3105
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3106
                        dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3107
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3108
                            dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3109
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3110
                            dy := -dy;
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3111
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3112
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3113
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3114
        AfterAttack;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
  3115
        HHGear^.Message:= HHGear^.Message or gmDestroy;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3116
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3117
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3118
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3119
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3120
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3121
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3122
        end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3123
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3124
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3125
procedure doStepKamikazeIdle(Gear: PGear);
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3126
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3127
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3128
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3129
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3130
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3131
        Gear^.Pos := 1;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3132
        PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3133
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3134
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3135
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3136
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3137
procedure doStepKamikaze(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3138
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3139
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3140
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3141
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3142
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3143
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3144
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3145
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3146
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3147
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3148
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3149
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3150
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3151
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3152
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3153
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3154
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3155
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3156
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3157
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3158
procedure doStepCakeExpl(Gear: PGear);
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3159
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3160
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3161
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3162
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3163
    if Gear^.Tag < 2250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3164
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3165
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3166
    InCinematicMode:= false;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  3167
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3168
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3169
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3170
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3171
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3172
procedure doStepCakeDown(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3173
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3174
    gi: PGear;
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3175
    dmg, dmgBase, partyEpicness, i: LongInt;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3176
    fX, fY, tdX, tdY: hwFloat;
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3177
    sparkles: PVisualGear;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3178
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3179
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3180
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3181
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3182
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3183
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3184
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3185
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3186
    if Gear^.Pos = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3187
        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3188
///////////// adapted from doMakeExplosion ///////////////////////////
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3189
        //fX:= Gear^.X;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3190
        //fY:= Gear^.Y;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3191
        //fX.QWordValue:= fX.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3192
        //fY.QWordValue:= fY.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3193
        fX:= int2hwFloat(hwRound(Gear^.X));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3194
        fY:= int2hwFloat(hwRound(Gear^.Y));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3195
        dmgBase:= cakeDmg shl 1 + cHHRadius div 2;
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3196
        partyEpicness:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3197
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3198
        while gi <> nil do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3199
            begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3200
            if gi^.Kind = gtHedgehog then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3201
                begin
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3202
                dmg:= 0;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3203
                tdX:= gi^.X-fX;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3204
                tdY:= gi^.Y-fY;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3205
                if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3206
                    dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3207
                if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, cakeDmg), gi);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3208
                if (dmg > 1) then
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  3209
                    if (CurrentHedgehog^.Gear = gi) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) then
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3210
                        begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3211
                        gi^.State := gi^.State or gstLoser;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3212
                        // probably not too epic if hitting self too...
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3213
                        dec(partyEpicness, 45);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3214
                        end
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3215
                    else
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3216
                        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3217
                        gi^.State := gi^.State or gstWinner;
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3218
                        if CurrentHedgehog^.Gear = gi then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3219
                            dec(partyEpicness, 45)
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3220
                        else
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3221
                            inc(partyEpicness);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3222
                        end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3223
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3224
            gi := gi^.NextGear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3225
            end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3226
//////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3227
        Gear^.doStep := @doStepCakeExpl;
11523
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3228
        if partyEpicness > 6 then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3229
            begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3230
            for i := 0 to (2 * partyEpicness) do
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3231
                begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3232
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg, 1);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3233
                if sparkles <> nil then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3234
                    begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3235
                    sparkles^.dX:= 0.008 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3236
                    sparkles^.dY:= -0.3 + 0.002 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3237
                    sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3238
                    sparkles^.Angle:= random(360);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3239
                    end
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3240
                end;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3241
            InCinematicMode:= true;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11519
diff changeset
  3242
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3243
        PlaySound(sndCake)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3244
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3245
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3246
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3247
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3248
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3249
procedure doStepCakeWork(Gear: PGear);
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  3250
var
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3251
    tdx, tdy: hwFloat;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3252
    cakeData: PCakeData;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3253
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3254
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3255
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3256
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3257
    if Gear^.Tag < 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3258
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3259
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3260
    dec(Gear^.Health);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3261
    Gear^.Timer := Gear^.Health*10;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3262
    if Gear^.Health mod 100 = 0 then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3263
        Gear^.PortalCounter:= 0;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3264
    // This is not seconds, but at least it is *some* feedback
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3265
    if (Gear^.Health = 0) or ((Gear^.Message and gmAttack) <> 0) then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3266
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3267
        FollowGear := Gear;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3268
        Gear^.RenderTimer := false;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3269
        Gear^.doStep := @doStepCakeDown;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3270
        exit
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3271
        end
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3272
    else if Gear^.Timer < 6000 then
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3273
        Gear^.RenderTimer:= true;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3274
9969
f27921b31b61 Cake falls when loses ground
unc0rr
parents: 9967
diff changeset
  3275
    if not cakeStep(Gear) then Gear^.doStep:= @doStepCakeFall;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3276
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3277
    if Gear^.Tag = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3278
        begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3279
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3280
        with cakeData^ do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3281
            begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3282
            CakeI := (CakeI + 1) mod cakeh;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3283
            tdx := CakePoints[CakeI].x - Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3284
            tdy := - CakePoints[CakeI].y + Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3285
            CakePoints[CakeI].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3286
            CakePoints[CakeI].y := Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3287
            Gear^.DirAngle := DxDy2Angle(tdx, tdy);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3288
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3289
        end;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3290
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3291
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3292
procedure doStepCakeUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3293
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3294
    i: Longword;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3295
    cakeData: PCakeData;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3296
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3297
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3298
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3299
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3300
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3301
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3302
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3303
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3304
    if Gear^.Pos = 6 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3305
        begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3306
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3307
        with cakeData^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3308
            begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3309
            for i:= 0 to Pred(cakeh) do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3310
                begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3311
                CakePoints[i].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3312
                CakePoints[i].y := Gear^.Y
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3313
                end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3314
            CakeI := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3315
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3316
        Gear^.doStep := @doStepCakeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3317
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3318
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3319
        inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3320
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3321
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3322
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3323
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3324
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3325
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3326
    Gear^.dY := Gear^.dY + cGravity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3327
    if TestCollisionYwithGear(Gear, 1) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3328
        Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3329
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3330
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3331
        Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3332
        if CheckGearDrowning(Gear) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3333
            AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3334
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3335
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3336
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3337
procedure doStepCake(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3338
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3339
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3340
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3341
    Gear^.CollisionMask:= lfNotCurrentMask;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3342
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3343
    Gear^.dY:= cMaxWindSpeed * 100;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3344
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3345
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3346
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3347
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3348
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3349
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3350
var i: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3351
    hogs: PGearArrayS;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3352
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3353
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3354
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3355
    if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3356
        begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3357
        for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3358
            with hogs.ar^[i]^ do
10544
37b0e1f92e3c prevent seduction of frozen hogs
nemo
parents: 10512
diff changeset
  3359
                if (hogs.ar^[i] <> CurrentHedgehog^.Gear) and (Hedgehog^.Effects[heFrozen] = 0)  then
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3360
                    begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3361
                    dX:= _50 * cGravity * (Gear^.X - X) / _25;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3362
                    dY:= -_450 * cGravity;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3363
                    Active:= true;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3364
                    end
10545
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  3365
                else if Hedgehog^.Effects[heFrozen] > 255 then
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  3366
                    Hedgehog^.Effects[heFrozen]:= 255
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3367
        end ;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3368
        AfterAttack;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3369
        DeleteGear(Gear);
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3370
(*
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3371
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3372
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3373
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3374
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3375
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3376
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3377
        if (Land[y, x] <> 0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3378
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3379
            Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3380
            Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3381
            Gear^.dX := Gear^.dX * _1_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3382
            Gear^.dY := Gear^.dY * _1_5 - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3383
            AmmoShove(Gear, 0, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3384
            AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3385
            DeleteGear(Gear)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3386
            end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3387
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3388
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3389
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3390
        AfterAttack;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3391
        DeleteGear(Gear)
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3392
        end*)
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3393
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3394
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3395
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3396
var heart: PVisualGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3397
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3398
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3399
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3400
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3401
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3402
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3403
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3404
        if Gear^.Pos = 5 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3405
            PlaySoundV(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3406
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3407
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3408
    if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3409
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3410
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3411
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3412
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3413
                begin
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3414
                dx:= 0.001 * (random(200));
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3415
                dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3416
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3417
                    dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3418
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3419
                    dy := -dy;
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3420
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  3421
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3422
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3423
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3424
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3425
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3426
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3427
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3428
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3429
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3430
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3431
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3432
    //DeleteCI(Gear^.Hedgehog^.Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3433
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3434
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3435
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3436
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3437
procedure doStepWaterUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3438
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3439
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3440
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3441
    if (Gear^.Tag = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3442
    or (cWaterLine = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3443
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3444
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3445
        exit
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3446
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3447
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3448
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3449
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3450
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3451
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3452
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3453
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3454
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3455
10359
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10356
diff changeset
  3456
    if (WorldEdge = weSea) and (playWidth > cMinPlayWidth) then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3457
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3458
        inc(leftX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3459
        dec(rightX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3460
        dec(playWidth, 2);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3461
        for i:= 0 to LAND_HEIGHT - 1 do
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3462
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3463
            Land[i, leftX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3464
            Land[i, rightX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3465
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3466
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3467
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3468
    if cWaterLine > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3469
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3470
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3471
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3472
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3473
        SetAllToActive
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3474
        end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3475
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3476
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3477
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3478
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3479
////////////////////////////////////////////////////////////////////////////////
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3480
procedure doStepDrillDrilling(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3481
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3482
    t: PGearArray;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3483
    tempColl: Word;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3484
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3485
    AllInactive := false;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3486
    if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3487
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3488
        dec(Gear^.Timer);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3489
        exit;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3490
        end;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3491
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3492
    DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3493
    Gear^.X := Gear^.X + Gear^.dX;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3494
    Gear^.Y := Gear^.Y + Gear^.dY;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3495
    if (Gear^.Timer mod 30) = 0 then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3496
        AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3497
    if (CheckGearDrowning(Gear)) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3498
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3499
        StopSoundChan(Gear^.SoundChannel);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3500
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3501
    end;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3502
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3503
    tempColl:= Gear^.CollisionMask;
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3504
    Gear^.CollisionMask:= $007F;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3505
    if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) <> 0) or (GameTicks > Gear^.FlightTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3506
        t := CheckGearsCollision(Gear)
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3507
    else t := nil;
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3508
    Gear^.CollisionMask:= tempColl;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3509
    //fixes drill not exploding when touching HH bug
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3510
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3511
    if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0))
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3512
    or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  3513
// CheckLandValue returns true if the type isn't matched
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3514
    or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3515
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3516
        //out of time or exited ground
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3517
        StopSoundChan(Gear^.SoundChannel);
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  3518
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3519
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3520
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3521
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3522
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3523
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3524
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3525
        StopSoundChan(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3526
        Gear^.Tag := 1;
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
  3527
        Gear^.AdvBounce:= 50;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3528
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3529
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3530
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3531
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3532
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3533
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3534
procedure doStepDrill(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3535
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3536
    t: PGearArray;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3537
    oldX, oldY, oldDx, oldDy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3538
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3539
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3540
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3541
11391
bc9650ec9b20 avoid double applying wind on drill
nemo
parents: 11389
diff changeset
  3542
    if (Gear^.State and gsttmpFlag = 0) and (GameFlags and gfMoreWind = 0) then
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3543
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3544
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3545
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3546
    oldDy := Gear^.dY;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3547
    oldX := Gear^.X;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3548
    oldY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3549
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3550
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3551
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3552
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  3553
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3554
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3555
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3556
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3557
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3558
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3559
        Gear^.dY := oldDy;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3560
        Gear^.X := oldX;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3561
        Gear^.Y := oldY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3562
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3563
        if GameTicks > Gear^.FlightTime then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3564
            t := CheckGearsCollision(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3565
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3566
            t := nil;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3567
        if (t = nil) or (t^.Count = 0) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3568
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3569
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3570
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3571
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3572
            Gear^.dY := Gear^.dY * t2;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3573
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3574
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3575
        else if (t <> nil) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3576
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3577
            //explode right on contact with HH
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  3578
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3579
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3580
            exit;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3581
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3582
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3583
        Gear^.X:= Gear^.X+Gear^.dX*4;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3584
        Gear^.Y:= Gear^.Y+Gear^.dY*4;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3585
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3586
        Gear^.doStep := @doStepDrillDrilling;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3587
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3588
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3589
            gear^.RenderTimer:= true;
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3590
        if Gear^.Timer > 0 then dec(Gear^.Timer)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3591
        end
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3592
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3593
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3594
        if Gear^.Timer > 0 then
7325
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3595
            dec(Gear^.Timer)
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3596
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3597
            begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  3598
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3599
            DeleteGear(Gear);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3600
            end
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3601
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3602
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3603
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3604
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3605
procedure doStepBallgunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3606
var
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3607
    HHGear, ball: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3608
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  3609
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3610
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3611
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3612
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3613
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3614
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3615
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3616
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3617
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3618
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3619
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3620
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3621
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3622
    if (Gear^.Timer mod 100) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3623
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3624
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3625
        ry := rndSign(getRandomf * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3626
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3627
        ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3628
        ball^.CollisionMask:= lfNotCurrentMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3629
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3630
        PlaySound(sndGun);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3631
        end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3632
7195
9e6e8e5a4c2e Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr
parents: 7170
diff changeset
  3633
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3634
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3635
        HHGear^.State := HHGear^.State and (not gstNotKickable);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3636
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3637
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3638
        end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3639
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3640
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3641
procedure doStepBallgun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3642
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3643
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3644
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3645
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3646
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3647
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3648
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3649
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3650
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  3651
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3652
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3653
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3654
const cAngleSpeed =   3;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3655
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3656
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3657
    i: LongInt;
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3658
    dX, dY : hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3659
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3660
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3661
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3662
begin
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3663
    if WorldWrap(Gear) then
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3664
        begin
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3665
        if (WorldEdge = weBounce) then // mirror
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3666
            Gear^.Angle:= 4096 - Gear^.Angle
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3667
        else if (WorldEdge = weSea) then // rotate 90 degree
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3668
            begin
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3669
            // sea-wrapped gears move upwards, so let's mirror angle if needed
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3670
            if Gear^.Angle < 2048 then
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3671
                Gear^.Angle:= 4096 - Gear^.Angle;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3672
            Gear^.Angle:= (Gear^.Angle + 1024) mod 4096;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3673
            end;
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3674
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3675
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3676
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3677
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3678
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3679
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3680
    if Gear^.Timer > 0 then
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  3681
        begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  3682
        if Gear^.Timer = 1 then
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  3683
            begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  3684
            StopSoundChan(Gear^.SoundChannel);
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  3685
            Gear^.SoundChannel:= -1;
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  3686
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3687
        dec(Gear^.Timer);
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  3688
        end;
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  3689
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3690
    fChanged := false;
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  3691
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3692
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3693
        fChanged := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3694
        if Gear^.Angle > 2048 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3695
            dec(Gear^.Angle)
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3696
        else if Gear^.Angle < 2048 then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3697
            inc(Gear^.Angle)
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3698
        else fChanged := false
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3699
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3700
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3701
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3702
        if ((Gear^.Message and gmLeft) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3703
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3704
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3705
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3706
            end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3707
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3708
        if ((Gear^.Message and gmRight) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3709
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3710
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3711
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3712
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3713
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3714
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3715
    if fChanged then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3716
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3717
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3718
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3719
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3720
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3721
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3722
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3723
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3724
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3725
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3726
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3727
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3728
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3729
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3730
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3731
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3732
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3733
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3734
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3735
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  3736
    if (HHGear <> nil) and ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3737
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3738
        HHGear^.Message := HHGear^.Message and (not gmAttack);
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3739
        AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3740
        _0_5, 0);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3741
        dec(Gear^.Health)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3742
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3743
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  3744
    if (HHGear <> nil) and ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3745
        begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3746
        Gear^.State := Gear^.State or gsttmpFlag;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3747
        PauseMusic;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3748
        playSound(sndRideOfTheValkyries);
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11475
diff changeset
  3749
        inCinematicMode:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3750
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3751
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3752
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3753
    t := CheckGearNear(Gear, gtCase, 36, 36);
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  3754
    if (t <> nil) and (HHGear <> nil) then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3755
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3756
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3757
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3758
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3759
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3760
        begin
11519
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11475
diff changeset
  3761
        inCinematicMode:= false;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3762
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3763
        StopSound(sndRideOfTheValkyries);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3764
        ResumeMusic;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3765
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3766
        if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3767
            begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  3768
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  3769
            for i:= 0 to 15 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3770
                begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3771
                dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3772
                dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3773
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3774
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3775
                end;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  3776
            if HHGear <> nil then HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3777
            DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3778
            end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  3779
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3780
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3781
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3782
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3783
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3784
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3785
                TagTurnTimeLeft:= TurnTimeLeft;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3786
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3787
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3788
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3789
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10508
diff changeset
  3790
        if HHGear <> nil then
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  3791
            HHGear^.Message := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3792
        ParseCommand('/taunt ' + #1, true)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3793
        end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3794
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3795
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3796
procedure doStepRCPlane(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3797
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3798
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3799
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3800
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3801
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3802
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3803
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3804
    Gear^.Tag := hwSign(HHGear^.dX);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3805
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3806
    if HHGear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3807
        Gear^.Angle := 4096 - Gear^.Angle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3808
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  3809
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3810
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  3811
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3812
procedure doStepJetpackWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3813
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3814
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3815
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3816
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3817
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3818
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3819
begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3820
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3821
    if Gear^.Pos > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3822
        dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3823
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3824
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3825
    //dec(Gear^.Timer);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3826
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3827
    fuel := 50;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3828
(*if (HHGear^.Message and gmPrecise) <> 0 then
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3829
    begin
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3830
    move:= _0_02;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3831
    fuel:= 5;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3832
    end;*)
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3833
    if HHGear^.Message and gmPrecise <> 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3834
        HedgehogChAngle(HHGear)
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3835
    else if Gear^.Health > 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3836
        begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3837
        if HHGear^.Message and gmUp <> 0 then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3838
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3839
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3840
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3841
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3842
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3843
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3844
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3845
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3846
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3847
                        if bubble <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3848
                            bubble^.dY:= random(20)/10+0.1;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3849
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3850
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3851
                else HHGear^.dY := HHGear^.dY - move;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3852
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3853
            dec(Gear^.Health, fuel);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3854
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3855
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3856
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3857
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3858
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3859
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3860
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3861
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3862
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3863
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3864
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3865
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3866
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3867
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3868
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3869
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3870
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3871
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  3872
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3873
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3874
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3875
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3876
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3877
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3878
            dec(Gear^.Health, fuel div 5);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3879
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3880
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3881
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3882
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3883
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3884
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3885
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3886
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3887
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3888
        Gear^.MsgParam := 0
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3889
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3890
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3891
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3892
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3893
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  3894
    i:= Gear^.Health div 20;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3895
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3896
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3897
        begin
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  3898
        Gear^.Damage:= i;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3899
        //AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  3900
        FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  3901
        Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) + '%'), cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3902
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3903
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3904
    if (HHGear^.Message and (gmAttack or gmUp or gmLeft or gmRight) <> 0) and
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3905
       (HHGear^.Message and gmPrecise = 0) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3906
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3907
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3908
    if HHGear^.Message and gmPrecise = 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3909
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3910
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3911
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3912
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3913
    Gear^.Y := HHGear^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3914
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3915
    if not isUnderWater and hasBorder and ((HHGear^.X < _0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3916
    or (hwRound(HHGear^.X) > LAND_WIDTH)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3917
        HHGear^.dY.isNegative:= false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3918
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3919
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3920
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3921
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3922
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3923
    if // (Gear^.Health = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3924
        (HHGear^.Damage <> 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3925
        //or CheckGearDrowning(HHGear)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3926
        // drown if too deep under water
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8987
diff changeset
  3927
        or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3928
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3929
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3930
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3931
        or ((Gear^.Message and gmAttack) <> 0) then
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  3932
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3933
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3934
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3935
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3936
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3937
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3938
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3939
            DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3940
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3941
            ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3942
        //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3943
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
  3944
//    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3945
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3946
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3947
            end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3948
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3949
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3950
procedure doStepJetpack(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3951
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3952
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3953
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3954
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3955
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3956
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3957
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3958
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  3959
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3960
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3961
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3962
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3963
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3964
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3965
        if (dY < _0_1) and (dY > -_0_1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3966
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3967
            Gear^.State := Gear^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3968
            dY := dY - _0_2
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3969
            end
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  3970
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3971
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3972
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3973
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3974
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3975
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3976
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3977
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3978
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3979
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3980
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3981
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3982
        DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3983
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3984
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3985
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3986
procedure doStepBirdyFly(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3987
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3988
    HHGear: PGear;
3161
cb5f04cc9d76 - Add HH dX/dY to Birdy disappearing animation
palewolf
parents: 3151
diff changeset
  3989
    fuel, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3990
    move: hwFloat;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3991
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3992
    HHGear := Gear^.Hedgehog^.Gear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3993
    if HHGear = nil then
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3994
        begin
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3995
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3996
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3997
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3998
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3999
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4000
        isCursorVisible := false;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4001
        AfterAttack;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4002
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4003
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4004
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4005
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4006
    fuel := 50;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4007
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4008
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4009
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4010
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4011
            Gear^.Pos := 500;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4012
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4013
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4014
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4015
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4016
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4017
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4018
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4019
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4020
        if (not HHGear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4021
        or (HHGear^.Y > -_256) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4022
            HHGear^.dY := HHGear^.dY - move;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4023
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4024
        dec(Gear^.Health, fuel);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4025
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4026
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4027
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4028
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4029
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4030
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4031
        HHGear^.dX := HHGear^.dX + (move * _0_1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4032
        dec(Gear^.Health, fuel div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4033
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4034
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4035
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4036
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4037
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4038
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4039
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4040
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4041
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4042
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4043
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4044
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4045
        HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4046
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4047
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4048
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  4049
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4050
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4051
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4052
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4053
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4054
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4055
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4056
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4057
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4058
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4059
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4060
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4061
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4062
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4063
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4064
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4065
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4066
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4067
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4068
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4069
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4070
    if  (Gear^.Health = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4071
        or (HHGear^.Damage <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4072
        or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4073
        or (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4074
        // allow brief ground touches - to be fair on this, might need another counter
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4075
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4076
        or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4077
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4078
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4079
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4080
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4081
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4082
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4083
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4084
            Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4085
            if HHGear^.dY < _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4086
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4087
                Gear^.dX := HHGear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4088
                Gear^.dY := HHGear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4089
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4090
            Gear^.Timer := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4091
            Gear^.doStep := @doStepBirdyDisappear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4092
            CurAmmoGear := nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4093
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4094
            AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4095
            end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4096
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4097
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4098
procedure doStepBirdyDescend(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4099
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4100
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4101
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4102
    if Gear^.Timer > 0 then
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4103
        dec(Gear^.Timer, 1);
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4104
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4105
    HHGear := Gear^.Hedgehog^.Gear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4106
    if HHGear = nil then
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4107
        begin
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4108
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4109
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4110
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4111
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4112
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4113
        isCursorVisible := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4114
        AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4115
        exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4116
        end;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4117
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4118
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4119
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4120
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4121
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4122
            Gear^.Y := Gear^.Y + _0_1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4123
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4124
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4125
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4126
        Gear^.doStep := @doStepBirdyFly;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4127
        HHGear^.dY := -_0_2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4128
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4129
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4130
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4131
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4132
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4133
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4134
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4135
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4136
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4137
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4138
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4139
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4140
        Gear^.dY := _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4141
        Gear^.State :=  Gear^.State and (not gstAnimation);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4142
        Gear^.doStep := @doStepBirdyDescend;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4143
        end
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4144
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4145
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4146
procedure doStepBirdy(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4147
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4148
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4149
begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4150
    gear^.State :=  gear^.State or gstAnimation and (not gstTmpFlag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4151
    Gear^.doStep := @doStepBirdyAppear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4152
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4153
    if CurrentHedgehog = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4154
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4155
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4156
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4157
        end;
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  4158
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4159
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4160
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4161
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4162
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4163
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4164
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4165
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4166
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4167
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4168
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4169
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4170
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4171
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight))
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4172
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4173
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4174
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4175
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4176
procedure doStepEggWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4177
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4178
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4179
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4180
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4181
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4182
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4183
    doStepFallingGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4184
    //    CheckGearDrowning(Gear); // already checked for in doStepFallingGear
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4185
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4186
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4187
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4188
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  4189
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4190
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4191
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4192
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4193
        if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4194
            vg^.Frame := 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4195
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4196
        for i:= 10 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4197
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4198
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4199
                  vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4200
            if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4201
                vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4202
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4203
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4204
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4205
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4206
        end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4207
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4208
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  4209
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4210
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4211
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4212
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4213
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4214
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4215
                if (CurAmmoType = amPortalGun) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4216
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4217
                    CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4218
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4219
                    CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4220
                    if CurWeapon^.Pos <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4221
                        CurWeapon^.Pos := 0
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4222
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4223
                    else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4224
                    CurWeapon^.Pos := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4225
                    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4226
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4227
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4228
procedure doStepPortal(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4229
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4230
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4231
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4232
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4233
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4234
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4235
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4236
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4237
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4238
    // destroy portal if ground it was attached too is gone
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4239
    if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask)
10905
c0919d7e5ce9 bouncy/noportal check after spawn
nemo
parents: 10897
diff changeset
  4240
    or (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and lfBouncy <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4241
    or (Gear^.Timer < 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4242
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4243
    or CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4244
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4245
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4246
        EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4247
        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4248
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4249
    if (TurnTimeLeft < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4250
    or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4251
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4252
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4253
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4254
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4255
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4256
    // abort if there is no other portal connected to this one
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4257
    if (Gear^.LinkedGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4258
        exit;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4259
    if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4260
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4261
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4262
    conPortal := Gear^.LinkedGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4263
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4264
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4265
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4266
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4267
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4268
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4269
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4270
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4271
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4272
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4273
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4274
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4275
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4276
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4277
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4278
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4279
        // don't port portals or other gear that wouldn't make sense
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4280
        if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun])
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4281
        or (iterator^.PortalCounter > 32) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4282
            continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4283
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4284
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4285
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4286
        //       falling through portals... fix that!
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4287
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4288
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4289
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4290
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4291
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4292
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4293
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4294
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4295
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4296
        if (iterator^.X < Gear^.X - r)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4297
        or (iterator^.X > Gear^.X + r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4298
        or (iterator^.Y < Gear^.Y - r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4299
        or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4300
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  4301
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  4302
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State and gstMoving) = 0));
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4303
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4304
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4305
        if not hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4306
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4307
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4308
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4309
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4310
            oy:= Gear^.Y - iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4311
            end
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4312
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4313
            begin
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4314
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4315
            oy:= iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4316
            end;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4317
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4318
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4319
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4320
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4321
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4322
        if iscake then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4323
            begin
6452
7c6f9b6672dc More work on the parser
unc0rr
parents: 6450
diff changeset
  4324
            if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4325
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4326
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4327
        else
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4328
            if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4329
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4330
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4331
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4332
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4333
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4334
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4335
        if not (isbullet or iscake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4336
            begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4337
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4338
            if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4339
                begin
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4340
                s := Distance(iterator^.dX, iterator^.dY);
8898
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4341
                // if the resulting distance is 0 skip this gear
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4342
                if s.QWordValue = 0 then
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4343
                    continue;
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4344
                s := r / s;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4345
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4346
                oy:= iterator^.Y + s * iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4347
                end
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4348
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4349
                begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4350
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4351
                oy:= iterator^.Y + r;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4352
                end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4353
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4354
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4355
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4356
            end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4357
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4358
        // draw bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4359
        if isbullet then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4360
            spawnBulletTrail(iterator);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4361
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4362
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4363
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4364
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4365
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4366
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4367
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4368
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4369
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4370
        // only port bullets close to the portal
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4371
        if isBullet and (not (hwAbs(poffs) < _3)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4372
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4373
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4374
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4375
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4376
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4377
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4378
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4379
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4380
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4381
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4382
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4383
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4384
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4385
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4386
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4387
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4388
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4389
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4390
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4391
        if Gear^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4392
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4393
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4394
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4395
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4396
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4397
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4398
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  4399
        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4400
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4401
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4402
        // avoid gravity related loops of not really moving gear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4403
        if not (iscake or isbullet)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4404
        and (Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4405
        and (conPortal^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4406
        and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4407
        and (iterator^.PortalCounter > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4408
            continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4409
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4410
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4411
        if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4412
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4413
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4414
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4415
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4416
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4417
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4418
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4419
            nspeed:= _0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4420
            end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4421
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4422
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4423
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4424
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4425
        if conPortal^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4426
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4427
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4428
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4429
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4430
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4431
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4432
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4433
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4434
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4435
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4436
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4437
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4438
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4439
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4440
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4441
        // determine the distance (in exit vector direction)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4442
        // that we want the gear at
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4443
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4444
            ox:= (r - _0_7)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4445
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4446
            ox:= (r * _1_5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4447
        s:= ox / poffs;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4448
        poffs:= ox;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4449
        if (nspeed.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4450
        and (pspeed > _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4451
            noffs:= noffs * s * (nspeed / pspeed);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4452
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4453
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4454
        if not isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4455
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4456
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4457
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4458
                noffs:= noffs - SignAs(s,noffs)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4459
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4460
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4461
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4462
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4463
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4464
        if not hasdxy and (not (conPortal^.dY.isNegative)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4465
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4466
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4467
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4468
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4469
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4470
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4471
        if not (isBullet or isCake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4472
            begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4473
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4474
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4475
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4476
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4477
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4478
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4479
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4480
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4481
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4482
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4483
            // check front
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4484
            isCollision := (TestCollisionY(iterator, sy) <> 0) or (TestCollisionX(iterator, sx) <> 0);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4485
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4486
            if not isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4487
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4488
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4489
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4490
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4491
                rh := resetr div 4;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4492
                isCollision := (TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4493
                            or (TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false) <> 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4494
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4495
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4496
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4497
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4498
            if isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4499
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4500
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4501
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4502
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4503
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4504
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4505
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4506
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4507
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4508
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4509
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4510
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4511
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4512
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4513
        // Until loops are reliably broken
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4514
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4515
            iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4516
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4517
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4518
            inc(iterator^.PortalCounter);
7658
70a874a26414 adjust velocity when entering/exiting the 4x routine
nemo
parents: 7649
diff changeset
  4519
            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4520
            iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4521
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4522
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4523
        // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4524
        // SYNCED ANGLE UPDATE
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4525
        if iterator^.Kind = gtRCPlane then
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4526
            iterator^.Angle:= (1024 + vector2Angle(iterator^.dX, iterator^.dY) mod 4096)
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4527
        // VISUAL USE OF ANGLE ONLY
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4528
        else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4529
            begin
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4530
            iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4531
            iterator^.Angle:= 2048-iterator^.Angle;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  4532
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4533
            end;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4534
6555
11f82e49d276 allow roping into a portal (still detaches rope)
nemo
parents: 6535
diff changeset
  4535
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4536
        and (iterator = CurrentHedgehog^.Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4537
        and (CurAmmoGear <> nil)
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  4538
        and (CurAmmoGear^.Kind = gtRope)
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  4539
        and (CurAmmoGear^.Elasticity <> _0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4540
               CurAmmoGear^.PortalCounter:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4541
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4542
        if not isbullet and (iterator^.State and gstInvisible = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4543
        and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4544
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4545
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4546
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4547
        if isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4548
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4549
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4550
            iterator^.Friction  := iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4551
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4552
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4553
        if Gear^.Health > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4554
            dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4555
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4556
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4557
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4558
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4559
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4560
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4561
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4562
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4563
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4564
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4565
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4566
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4567
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4568
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4569
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4570
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4571
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4572
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4573
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4574
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4575
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4576
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4577
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4578
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4579
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4580
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4581
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4582
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4583
    if destroyGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4584
        oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4585
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4586
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4587
procedure doStepMovingPortal_real(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4588
var
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4589
    x, y, tx, ty: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4590
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4591
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  4592
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4593
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4594
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4595
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4596
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4597
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4598
7309
nemo
parents: 7305
diff changeset
  4599
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4600
        begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4601
        Gear^.State := Gear^.State or gstCollision;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4602
        Gear^.State := Gear^.State and (not gstMoving);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4603
7310
7f8d62b869bd More efficient
nemo
parents: 7309
diff changeset
  4604
        if (Land[y, x] and lfBouncy <> 0)
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  4605
        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4606
        or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4607
            begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4608
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4609
            EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4610
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4611
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4612
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4613
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4614
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4615
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4616
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4617
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4618
        if not Gear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4619
            Gear^.DirAngle := 180-Gear^.DirAngle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4620
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4621
        if ((Gear^.LinkedGear = nil)
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4622
        or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4623
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4624
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4625
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4626
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  4627
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4628
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4629
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4630
    end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4631
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4632
    else if CheckCoordInWater(x, y)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4633
    or (y < -max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4634
    or (x > 2*max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4635
    or (x < -max(LAND_WIDTH,4096)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4636
        loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4637
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4638
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4639
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4640
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4641
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4642
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4643
    if (Gear^.Timer < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4644
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4645
        deleteGear(Gear);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4646
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4647
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4648
procedure doStepPortalShot(newPortal: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4649
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4650
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4651
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4652
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4653
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4654
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4655
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4656
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4657
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4658
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4659
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4660
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4661
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4662
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4663
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4664
    newPortal^.LinkedGear := nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4665
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4666
    if CurrentHedgehog <> nil then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4667
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4668
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4669
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4670
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4671
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4672
            // when doing a backjump the dx is the opposite of the facing direction
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4673
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4674
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4675
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4676
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4677
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4678
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4679
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4680
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4681
            while iterator <> nil do
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4682
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4683
                if (iterator^.Kind = gtPortal) then
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4684
                    if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4685
                        begin
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4686
                        if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4687
                            begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  4688
                            iterator^.Timer:= 0;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4689
                            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4690
                        else
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4691
                            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4692
                            // link portals with each other
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4693
                            newPortal^.LinkedGear := iterator;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4694
                            iterator^.LinkedGear := newPortal;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4695
                            iterator^.Health := newPortal^.Health;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4696
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4697
                        end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  4698
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4699
                iterator := iterator^.NextGear
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4700
                end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4701
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4702
            if newPortal^.LinkedGear <> nil then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4703
                begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4704
                // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4705
                iterator:= GearsList;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4706
                while iterator <> nil do
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4707
                    begin
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  4708
                    if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife]) and ((iterator^.Hedgehog <> CurrentHedgehog)
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4709
                    or ((iterator^.Message and gmAllStoppable) = 0)) then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4710
                            begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4711
                            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4712
                            if iterator^.dY.QWordValue = 0 then
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4713
                                iterator^.dY.isNegative:= false;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4714
                            iterator^.State:= iterator^.State or gstMoving;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4715
                            DeleteCI(iterator);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4716
                        //inc(iterator^.dY.QWordValue,10);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4717
                            end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4718
                    iterator:= iterator^.NextGear
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4719
                    end
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4720
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4721
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4722
    newPortal^.State := newPortal^.State and (not gstCollision);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4723
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4724
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4725
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4726
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4727
////////////////////////////////////////////////////////////////////////////////
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4728
procedure doStepPiano(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4729
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4730
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4731
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4732
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4733
    AllInactive := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4734
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4735
        ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4736
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4737
                case CurrentHedgehog^.Gear^.MsgParam of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4738
                0: PlaySound(sndPiano0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4739
                1: PlaySound(sndPiano1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4740
                2: PlaySound(sndPiano2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4741
                3: PlaySound(sndPiano3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4742
                4: PlaySound(sndPiano4);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4743
                5: PlaySound(sndPiano5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4744
                6: PlaySound(sndPiano6);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4745
                7: PlaySound(sndPiano7);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4746
                else PlaySound(sndPiano8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4747
            end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  4748
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4749
        CurrentHedgehog^.Gear^.MsgParam := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4750
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot);
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4751
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4752
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4753
    if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4754
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4755
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4756
        Gear^.Y := Gear^.Y + Gear^.dY;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4757
        if CheckGearDrowning(Gear) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4758
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4759
            Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4760
            OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4761
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4762
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4763
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4764
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4765
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4766
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4767
                CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4768
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4769
                    TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4770
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4771
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4772
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4773
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4774
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4775
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4776
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4777
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4778
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4779
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4780
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4781
        begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4782
        Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4783
        OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4784
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4785
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  4786
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4787
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4788
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4789
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4790
            CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4791
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4792
                TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4793
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4794
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4795
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4796
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4797
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  4798
        begin
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  4799
        r0 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  4800
        r1 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  4801
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r1, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  4802
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r0, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  4803
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom + r0, Gear^.Hedgehog, EXPLAutoSound);
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4804
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4805
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  4806
        Gear^.dY := cGravity * 2 - odY;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4807
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4808
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4809
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4810
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4811
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  4812
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4813
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4814
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4815
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4816
procedure doStepSineGunShotWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4817
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4818
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4819
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4820
    justCollided, justBounced: boolean;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4821
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4822
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4823
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4824
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4825
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4826
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4827
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4828
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4829
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4830
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4831
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4832
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4833
    sdY := _1 - hwAbs(ldY/sdY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4834
    if (ldX.isNegative = ldY.isNegative) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4835
        sdY := -sdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4836
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4837
    // initial angle depends on current GameTicks
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  4838
    t := getRandom(4096);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4839
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4840
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4841
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4842
    justCollided := false;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4843
    // this variable is just to ensure we don't run in infinite loop due to precision errors
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4844
    justBounced:= false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4845
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4846
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4847
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4848
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4849
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4850
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4851
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4852
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4853
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4854
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4855
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4856
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4857
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4858
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4859
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4860
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4861
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4862
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4863
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4864
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4865
        if WorldEdge = weWrap then
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4866
            begin
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4867
            if x > LongInt(rightX) then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  4868
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  4869
                    dec(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  4870
                    dec(rx, playWidth);
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4871
                until x <= LongInt(rightX)
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4872
            else if x < LongInt(leftX) then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  4873
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  4874
                    inc(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  4875
                    inc(rx, playWidth);
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4876
                until x >= LongInt(leftX);
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4877
            end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4878
        else if (WorldEdge = weBounce) then
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4879
            begin
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4880
            if (not justBounced) and ((x > LongInt(rightX)) or (x < LongInt(leftX))) then
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4881
                begin
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4882
                // reflect
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4883
                lX:= lX - ldX + ((oX - lX) * 2);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4884
                lY:= lY - ldY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4885
                Gear^.X:= oX;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4886
                Gear^.Y:= oY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4887
                ldX.isNegative:= (not ldX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4888
                sdX.isNegative:= (not sdX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4889
                justBounced:= true;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4890
                continue;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4891
                end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4892
            else
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4893
                justBounced:= false;
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4894
            end;
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  4895
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4896
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4897
        inc(t,Gear^.Health div 313);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  4898
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4899
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4900
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4901
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4902
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4903
            Gear^.Health := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4904
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4905
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4906
            begin
10372
e49b76a12800 "fix" sinegun
sheepluva
parents: 10368
diff changeset
  4907
            if (not CheckCoordInWater(rX, rY)) or (not CheckCoordInWater(x, y)) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4908
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4909
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4910
                    and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4911
                        begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4912
                        if ((GameFlags and gfSolidLand) <> 0) and (Land[y, x] > 255) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4913
                            Gear^.Damage := initHealth
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4914
                        else if justCollided then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4915
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4916
                            Gear^.Damage := initHealth;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4917
                            end
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4918
                        else
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4919
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4920
                            inc(Gear^.Damage,3);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4921
                            justCollided := true;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4922
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4923
                        end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4924
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4925
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4926
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4927
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4928
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4929
                if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4930
                    begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4931
                    if ((GameFlags and gfSolidLand) = 0) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4932
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4933
                        DrawExplosion(rX,rY,Gear^.Radius);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4934
                        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4935
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4936
                    // kick nearby hogs
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  4937
                    AmmoShove(Gear, Gear^.Boom, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4938
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4939
                    dec(Gear^.Health, Gear^.Damage);
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4940
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4941
                    // explode when impacting on solid land/borders
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4942
                    if Gear^.Damage >= initHealth then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4943
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4944
                        // add some random offset to angles
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4945
                        tmp := getRandom(256);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4946
                        // spawn some flames
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4947
                        for t:= 0 to 3 do
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4948
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4949
                            if not isZero(Gear^.dX) then rX := rx - hwSign(Gear^.dX);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4950
                            if not isZero(Gear^.dY) then rY := ry - hwSign(Gear^.dY);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4951
                            lX := AngleCos(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4952
                            lY := AngleSin(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4953
                            AddGear(rX, rY, gtFlame, 0, lX,  lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4954
                            AddGear(rX, rY, gtFlame, 0, lX, -lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4955
                            end;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4956
                        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4957
                    // add some fire to the tunnel
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4958
                    else if getRandom(6) = 0 then
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4959
                        begin
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4960
                        tmp:= GetRandom(2 * Gear^.Radius);
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4961
                        AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0)
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4962
                        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4963
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4964
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4965
                Gear^.Damage := 0;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4966
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4967
                if random(100) = 0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4968
                    AddVisualGear(x, y, vgtSmokeTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4969
                end
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4970
                else dec(Gear^.Health, 5);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4971
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4972
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4973
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4974
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4975
        // decrease bullet size towards the end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4976
        if (Gear^.Radius > 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4977
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4978
            if (Gear^.Health <= (initHealth div 3)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4979
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4980
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4981
        else if (Gear^.Radius > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4982
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4983
            if (Gear^.Health <= (initHealth div 4)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4984
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4985
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4986
        else if (Gear^.Radius > 2) then begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4987
            if (Gear^.Health <= (initHealth div 5)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4988
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4989
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4990
        else if (Gear^.Radius > 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4991
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4992
            if (Gear^.Health <= (initHealth div 6)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4993
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4994
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4995
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4996
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4997
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4998
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4999
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5000
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5001
procedure doStepSineGunShot(Gear: PGear);
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  5002
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5003
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5004
begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5005
    PlaySound(sndSineGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5006
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5007
    // push the shooting Hedgehog back
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5008
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5009
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5010
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5011
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5012
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5013
    AmmoShove(Gear, 0, 80);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5014
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5015
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5016
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  5017
    Gear^.doStep := @doStepSineGunShotWork;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5018
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5019
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5020
        if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5021
            performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5022
    {$ENDIF}
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5023
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5024
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5025
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5026
procedure doStepFlamethrowerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5027
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5028
    HHGear, flame: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5029
    rx, ry, speed: hwFloat;
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5030
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5031
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5032
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5033
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5034
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5035
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5036
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5037
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5038
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5039
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5040
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5041
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5042
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5043
    if (GameTicks and $FF) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5044
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5045
        if (HHGear^.Message and gmRight) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5046
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5047
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5048
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5049
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5050
                dec(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5051
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5052
        else if (HHGear^.Message and gmLeft) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5053
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5054
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5055
                dec(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5056
            else if Gear^.Tag < 20 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5057
                inc(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5058
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5059
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5060
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5061
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5062
    if Gear^.Timer = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5063
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5064
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5065
        if (Gear^.Health mod 5) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5066
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5067
            rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5068
            ry := rndSign(getRandomf * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5069
            speed := _0_5 * (_10 / Gear^.Tag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5070
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5071
            flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5072
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5073
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5074
            flame^.CollisionMask:= lfNotCurrentMask;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10586
diff changeset
  5075
            //flame^.FlightTime:= 500;  use the default huge value to avoid sticky flame suddenly being damaging as opposed to other flames
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5076
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5077
            if (Gear^.Health mod 30) = 0 then
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5078
                begin
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5079
                flame:= AddGear(gx, gy, gtFlame, 0,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5080
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5081
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5082
                flame^.CollisionMask:= lfNotCurrentMask;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10586
diff changeset
  5083
		//flame^.FlightTime:= 500;
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5084
                end
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5085
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5086
        Gear^.Timer:= Gear^.Tag
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5087
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5088
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5089
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5090
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5091
        HHGear^.State := HHGear^.State and (not gstNotKickable);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5092
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5093
        AfterAttack
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5094
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5095
    else
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5096
        begin
4256
e78cb3eb228e remove floating point/rounding
nemo
parents: 4254
diff changeset
  5097
        i:= Gear^.Health div 5;
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  5098
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5099
            begin
4258
1766fbab35d8 Switch to Damage - Tag is already in use
nemo
parents: 4256
diff changeset
  5100
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5101
            FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5102
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5103
                         '%'), cWhiteColor, fntSmall)
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5104
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5105
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5106
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5107
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5108
procedure doStepFlamethrower(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5109
var
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5110
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5111
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5112
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5113
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight));
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5114
    HHGear^.State := HHGear^.State or gstNotKickable;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5115
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5116
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5117
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5118
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5119
procedure doStepLandGunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5120
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5121
    HHGear, land: PGear;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5122
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5123
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5124
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5125
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5126
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5127
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5128
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5129
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5130
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5131
        end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5132
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5133
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5134
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5135
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5136
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5137
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5138
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5139
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5140
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5141
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5142
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5143
                dec(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5144
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5145
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5146
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5147
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5148
                dec(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5149
            else if Gear^.Tag < 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5150
                inc(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5151
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5152
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5153
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5154
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5155
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5156
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5157
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5158
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5159
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5160
        ry := rndSign(getRandomf * _0_1);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5161
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5162
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5163
        land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5164
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5165
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5166
        land^.CollisionMask:= lfNotCurrentMask;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5167
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5168
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5169
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5170
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5171
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5172
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5173
        HHGear^.Message:= HHGear^.Message and (not gmAttack);
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5174
        HHGear^.State := HHGear^.State and (not gstNotKickable);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5175
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5176
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5177
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5178
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5179
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5180
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5181
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5182
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5183
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5184
            FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5185
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5186
                         '%'), cWhiteColor, fntSmall)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5187
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5188
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5189
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5190
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5191
procedure doStepLandGun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5192
var
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5193
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5194
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5195
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5196
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack));
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5197
    HHGear^.State := HHGear^.State or gstNotKickable;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5198
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5199
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5200
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5201
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5202
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5203
begin
11236
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11203
diff changeset
  5204
    // don't bounce
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11203
diff changeset
  5205
    if WorldEdge <> weBounce then
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11203
diff changeset
  5206
        WorldWrap(Gear);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5207
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5208
        begin
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5209
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5210
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5211
        end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5212
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5213
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5214
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  5215
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5216
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  5217
    if (GameTicks and $FF) = 0 then
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  5218
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
9817
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  5219
    if Gear^.State and gstTmpFlag = 0 then
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  5220
        AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5221
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5222
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5223
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5224
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5225
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5226
         t: PGearArray;
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5227
 i, dmg, d: LongInt;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5228
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5229
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5230
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5231
DeleteCI(HHGear);
11044
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5232
SetLittle(HHGear^.dY);
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5233
HHGear^.dY.IsNegative:= true;
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  5234
HHGear^.State:= HHGear^.State or gstMoving;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5235
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5236
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5237
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5238
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5239
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5240
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5241
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5242
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5243
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5244
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5245
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5246
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5247
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5248
            begin
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5249
            dmg:= 0;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5250
            //tmp^.State:= tmp^.State or gstFlatened;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  5251
            if (tmp^.Kind <> gtHedgehog) or (tmp^.Hedgehog^.Effects[heInvulnerable] = 0) then
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5252
                begin
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5253
                // base damage on remaining health
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5254
                dmg:= (tmp^.Health - tmp^.Damage);
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5255
                if dmg > 0 then
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5256
                    begin
11277
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11236
diff changeset
  5257
                    // always rounding down
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  5258
                    dmg:= dmg div Gear^.Boom;
11277
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11236
diff changeset
  5259
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11236
diff changeset
  5260
                    if dmg > 0 then
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11236
diff changeset
  5261
                        ApplyDamage(tmp, CurrentHedgehog, dmg, dsUnknown);
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5262
                    end;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  5263
		tmp^.dY:= _0_03 * Gear^.Boom
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5264
                end;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5265
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5266
            if (tmp^.Kind <> gtHedgehog) or (dmg > 0) or (tmp^.Health > tmp^.Damage) then
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5267
                begin
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5268
                //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3);
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5269
                tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5270
                tmp2^.LinkedGear:= tmp;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5271
                SetAllToActive
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  5272
                end;
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  5273
            end;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5274
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5275
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5276
HHGear^.State:= HHGear^.State and (not gstNoDamage);
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5277
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5278
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  5279
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5280
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5281
procedure doStepHammerHitWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5282
var
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5283
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5284
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5285
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5286
    AllInactive := false;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5287
    HitGear := Gear^.LinkedGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5288
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5289
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5290
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5291
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5292
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5293
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5294
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5295
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5296
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5297
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5298
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5299
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5300
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5301
        for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
  5302
        for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5303
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5304
            begin
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5305
            for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5306
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5307
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5308
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5309
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5310
           , lfIndestructible) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5311
            begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5312
            //Gear^.X := Gear^.X + Gear^.dX;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5313
            Gear^.Y := Gear^.Y + _1_9
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5314
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5315
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  5316
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5317
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5318
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5319
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5320
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5321
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5322
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5323
        begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5324
        //Gear^.dY := Gear^.dY + cGravity;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5325
        //Gear^.Y := Gear^.Y + Gear^.dY;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  5326
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5327
            Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5328
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5329
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5330
    //Gear^.X := Gear^.X + HitGear^.dX;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  5331
    HitGear^.X := Gear^.X;
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5332
    HitGear^.Y := Gear^.Y;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5333
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  5334
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5335
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5336
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5337
procedure doStepHammerHit(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5338
var
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5339
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5340
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5341
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5342
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5343
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5344
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5345
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5346
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5347
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5348
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5349
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5350
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5351
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5352
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5353
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5354
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5355
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5356
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5357
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5358
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5359
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  5360
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  5361
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5362
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  5363
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5364
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5365
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5366
    graves: PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5367
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5368
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5369
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5370
begin
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5371
    if (TurnTimeLeft > 0) then
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5372
        dec(TurnTimeLeft);
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5373
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5374
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5375
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  5376
unc0rr
parents: 4372
diff changeset
  5377
    // no, you can't do that here
unc0rr
parents: 4372
diff changeset
  5378
    {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5379
            cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
4387
unc0rr
parents: 4372
diff changeset
  5380
    }
4018
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  5381
    (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  5382
            $FF);*)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5383
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5384
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5385
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5386
        if (GameTicks and $F) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5387
        exit;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5388
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5389
    else if (GameTicks and $1FF) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5390
        exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5391
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5392
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5393
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5394
        inc(Gear^.Power);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5395
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5396
            hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5397
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5398
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  5399
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  5400
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5401
    if graves.size = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5402
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5403
        StopSoundChan(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5404
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5405
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5406
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5407
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5408
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5409
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5410
        begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  5411
        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5412
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5413
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5414
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5415
        RenderHealth(hh^);
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  5416
        RecountTeamHealth(hh^.Team);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5417
        inc(graves.ar^[Gear^.Tag]^.Health);
4265
039b08012887 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo
parents: 4262
diff changeset
  5418
        inc(Gear^.Tag)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5419
{-for i:= 0 to High(graves) do begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5420
            if hh^.Gear^.Health > 0 then begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5421
                dec(hh^.Gear^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5422
                inc(graves[i]^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5423
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5424
        end; -}
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5425
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5426
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5427
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5428
        // now really resurrect the hogs with the hp saved in the graves
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5429
        for i:= 0 to graves.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5430
            if graves.ar^[i]^.Health > 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5431
                begin
11203
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11202
diff changeset
  5432
                resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0,graves.ar^[i]^.Pos);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5433
                resgear^.Hedgehog := graves.ar^[i]^.Hedgehog;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5434
                resgear^.Health := graves.ar^[i]^.Health;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5435
                PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  5436
                graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy;
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  5437
                graves.ar^[i]^.Active:= true;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5438
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5439
                RecountTeamHealth(resgear^.Hedgehog^.Team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5440
                resgear^.Hedgehog^.Effects[heResurrected]:= 1;
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  5441
                // only make hat-less hedgehogs look like zombies, preserve existing hats
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  5442
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5443
                if resgear^.Hedgehog^.Hat = 'NoHat' then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5444
                    LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5445
                end;
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5446
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5447
        hh^.Gear^.dY := _0;
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  5448
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5449
        doStepHedgehogMoving(hh^.Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5450
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5451
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5452
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5453
        end
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5454
    //if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5455
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5456
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5457
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5458
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5459
    graves: PGearArrayS;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5460
    hh: PHedgehog;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5461
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5462
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5463
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5464
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5465
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5466
    if graves.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5467
        begin
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5468
        hh := Gear^.Hedgehog;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5469
        for i:= 0 to graves.size - 1 do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5470
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5471
            PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5472
            graves.ar^[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5473
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5474
        Gear^.doStep := @doStepResurrectorWork;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5475
        if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5476
            begin
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5477
            if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5478
            dec(hh^.Gear^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5479
            if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5480
                hh^.Gear^.Damage:= 1;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5481
            RenderHealth(hh^);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5482
            RecountTeamHealth(hh^.Team);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5483
            inc(graves.ar^[Gear^.Tag]^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5484
            inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5485
            end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5486
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5487
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5488
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5489
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5490
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5491
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5492
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5493
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5494
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  5495
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5496
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5497
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5498
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5499
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5500
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5501
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5502
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5503
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5504
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5505
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5506
        gX := hwRound(Gear^.X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5507
        gY := hwRound(Gear^.Y);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5508
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5509
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5510
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5511
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5512
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5513
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5514
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5515
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5516
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5517
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5518
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5519
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5520
    if (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5521
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5522
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5523
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5524
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5525
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5526
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5527
        end;
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5528
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5529
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5530
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5531
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5532
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  5533
(*
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5534
////////////////////////////////////////////////////////////////////////////////
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5535
procedure doStepStructure(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5536
var
6491
736479f3d348 Some cleanup here and there
unc0rr
parents: 6490
diff changeset
  5537
    x, y: LongInt;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5538
    HH: PHedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5539
    t: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5540
begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5541
    HH:= Gear^.Hedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5542
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5543
    if (Gear^.State and gstMoving) <> 0 then
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5544
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5545
        AddCI(Gear);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5546
        Gear^.dX:= _0;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5547
        Gear^.dY:= _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5548
        Gear^.State:= Gear^.State and (not gstMoving);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5549
        end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5550
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5551
    dec(Gear^.Health, Gear^.Damage);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5552
    Gear^.Damage:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5553
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5554
    if Gear^.Pos = 1 then
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5555
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5556
        AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5557
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5558
        if Gear = CurAmmoGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5559
            CurAmmoGear:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5560
        if HH^.Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5561
            HideHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5562
        Gear^.Pos:= 2
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5563
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5564
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5565
    if Gear^.Pos = 2 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5566
        begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5567
        if ((GameTicks mod 100) = 0) and (Gear^.Timer < 1000) then
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5568
            begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5569
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5570
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5571
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5572
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5573
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5574
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5575
            inc(Gear^.Timer);
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5576
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5577
        if Gear^.Tag <= TotalRounds then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5578
            Gear^.Pos:= 3;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5579
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5580
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5581
    if Gear^.Pos = 3 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5582
        if Gear^.Timer < 1000 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5583
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5584
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5585
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5586
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5587
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5588
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5589
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5590
            inc(Gear^.Timer);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5591
            end
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5592
        else
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5593
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5594
            if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5595
                RestoreHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5596
            Gear^.Pos:= 4;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5597
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5598
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5599
    if Gear^.Pos = 4 then
6473
2bed5ba1a7ea Why 'And'? (help parser)
unc0rr
parents: 6472
diff changeset
  5600
        if ((GameTicks mod 1000) = 0) and ((GameFlags and gfInvulnerable) = 0) then
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5601
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5602
            t:= GearsList;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5603
            while t <> nil do
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5604
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5605
                if (t^.Kind = gtHedgehog) and (t^.Hedgehog^.Team^.Clan = HH^.Team^.Clan) then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9565
diff changeset
  5606
                    t^.Hedgehog^.Effects[heInvulnerable]:= 1;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5607
                t:= t^.NextGear;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5608
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5609
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5610
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5611
    if Gear^.Health <= 0 then
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5612
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5613
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5614
            RestoreHog(HH);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5615
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5616
        x := hwRound(Gear^.X);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5617
        y := hwRound(Gear^.Y);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5618
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5619
        DeleteCI(Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5620
        DeleteGear(Gear);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5621
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5622
        doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound);
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5623
        end;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5624
end;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  5625
*)
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5626
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5627
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5628
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5629
 TARDIS needs
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5630
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5631
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5632
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5633
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5634
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5635
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5636
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5637
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5638
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5639
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5640
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5641
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5642
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5643
    i,j,cnt: LongWord;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5644
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5645
HH:= Gear^.Hedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5646
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5647
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5648
    StopSoundChan(Gear^.SoundChannel);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5649
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5650
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5651
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5652
            begin
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5653
            AfterAttack;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5654
            if Gear = CurAmmoGear then CurAmmoGear := nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5655
            if (HH^.Gear^.Damage = 0) and  (HH^.Gear^.Health > 0) and
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5656
            ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5657
                HideHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5658
            end
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5659
        //else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5660
        else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then
5807
5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
nemo
parents: 5806
diff changeset
  5661
            RestoreHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5662
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5663
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  5664
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5665
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5666
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5667
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5668
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5669
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5670
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5671
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5672
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5673
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5674
    inc(Gear^.Power);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5675
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5676
        (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5677
        ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5678
            with HH^.Gear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5679
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5680
                State:= State or gstAnimation;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5681
                Tag:= 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5682
                Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5683
                Pos:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5684
                end
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5685
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5686
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5687
    dec(Gear^.Power);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5688
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5689
    Gear^.Pos:= 2;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5690
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5691
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5692
    StopSoundChan(Gear^.SoundChannel);
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5693
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5694
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5695
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5696
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5697
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5698
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5699
    // This condition might need tweaking
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  5700
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5701
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5702
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5703
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5704
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5705
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5706
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
9470
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5707
        with HH^.Team^.Clan^.Teams[j]^ do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5708
            for i:= 0 to Pred(HedgehogsNumber) do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5709
                if (Hedgehogs[i].Gear <> nil)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5710
                and ((Hedgehogs[i].Gear^.State and gstDrowning) = 0)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5711
                and (Hedgehogs[i].Gear^.Health > Hedgehogs[i].Gear^.Damage) then
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5712
                    inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5713
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5714
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5715
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5716
            FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5717
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5718
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5719
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5720
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5721
            Gear^.Y:= HH^.GearHidden^.Y;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5722
            end;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5723
        Gear^.Timer:= 0;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5724
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5725
        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5726
            begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5727
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5728
            Gear^.Pos:= 2;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5729
            Gear^.Power:= 255;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5730
            end
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5731
        else begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5732
            Gear^.SoundChannel := LoopSound(sndTardis);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5733
            Gear^.Pos:= 1;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5734
            Gear^.Power:= 0;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5735
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5736
        end
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  5737
    else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5738
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5739
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5740
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5741
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5742
procedure doStepTardis(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5743
var i,j,cnt: LongWord;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5744
    HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5745
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5746
(*
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5747
    Conditions for not activating.
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5748
    1. Hog is last of his clan
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5749
    2. Sudden Death is in play
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5750
    3. Hog is a king
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5751
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5752
    HH:= Gear^.Hedgehog;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5753
    if HH^.Gear <> nil then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5754
    if (HH^.Gear = nil) or (HH^.King) or (SuddenDeathDmg) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5755
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5756
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5757
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5758
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5759
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5760
            end;
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5761
        PlaySound(sndDenied);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5762
        DeleteGear(gear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5763
        exit
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5764
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5765
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5766
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5767
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5768
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5769
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5770
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5771
                inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5772
    if cnt < 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5773
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5774
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5775
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5776
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5777
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5778
            end;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5779
            PlaySound(sndDenied);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5780
            DeleteGear(gear);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5781
            exit
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5782
        end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5783
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5784
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5785
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5786
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5787
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5788
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5789
(*
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5790
WIP. The ice gun will have the following effects.  It has been proposed by sheepluva that it take the appearance of a large freezer
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5791
spewing ice cubes.  The cubes will be visual gears only.  The scatter from them and the impact snow dust should help hide imprecisions in things like the GearsNear effect.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5792
For now we assume a "ray" like a deagle projected out from the gun.
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5793
All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks.  This is a simplifying assumption for "gun was applying freezing effect to the same target".
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5794
  * When fired at water a layer of ice textured land is added above the water.
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5795
  * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed.
11191
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5796
  * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5797
    As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5798
    If the effect is interrupted before reaching the top, the freezing state is cleared.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5799
A frozen hog will animate differently.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5800
    To be decided, but possibly in a similar fashion to a grave when it comes to explosions.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5801
    The hog might (possibly) not be damaged by explosions.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5802
    This might make freezing potentially useful for friendlies in a bad position.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5803
    It might be better to allow damage though.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5804
A frozen hog stays frozen for a certain number of turns.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11170
diff changeset
  5805
    Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5806
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5807
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5808
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5809
procedure updateFuel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5810
var
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5811
  t:LongInt;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5812
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5813
    t:= Gear^.Health div 10;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5814
    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5815
    begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5816
    Gear^.Damage:= t;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5817
    FreeAndNilTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5818
    Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(t) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5819
              '%'), cWhiteColor, fntSmall)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5820
    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5821
    if Gear^.Message and (gmUp or gmDown) <> 0 then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5822
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5823
        StopSoundChan(Gear^.SoundChannel);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5824
        Gear^.SoundChannel:= -1;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5825
        if GameTicks mod 40 = 0 then dec(Gear^.Health)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5826
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5827
    else
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5828
        begin
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5829
        if Gear^.SoundChannel = -1 then
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5830
            Gear^.SoundChannel := LoopSound(sndIceBeam);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5831
        if GameTicks mod 10 = 0 then dec(Gear^.Health)
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5832
        end
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5833
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5834
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5835
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5836
procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5837
//    var
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5838
//    iter:PGear;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5839
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5840
  with Gear^ do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5841
  begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5842
    dX:= newX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5843
    dY:= newY;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5844
    Pos:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5845
    Target.X:= NoPointX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5846
    LastDamage:= nil;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5847
    X:= Hedgehog^.Gear^.X;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5848
    Y:= Hedgehog^.Gear^.Y;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5849
  end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5850
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5851
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5852
procedure doStepIceGun(Gear: PGear);
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5853
const iceWaitCollision = 0;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5854
const iceCollideWithGround = 1;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5855
//const iceWaitNextTarget:Longint = 2;
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5856
//const iceCollideWithHog:Longint = 4;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5857
const iceCollideWithWater = 5;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5858
//const waterFreezingTime:Longint = 500;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5859
const groundFreezingTime = 1000;
8601
7668f92734b8 Make refactoring. Remove DrawIce function
Urbertar@gmail.com
parents: 8599
diff changeset
  5860
const iceRadius = 32;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5861
const iceHeight = 40;
7716
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  5862
var
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5863
    HHGear, iter: PGear;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5864
    landRect: TSDL_Rect;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5865
    ndX, ndY: hwFloat;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  5866
    i, t, gX, gY: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5867
    hogs: PGearArrayS;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5868
    vg: PVisualGear;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5869
begin
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5870
    HHGear := Gear^.Hedgehog^.Gear;
9356
2f00db522065 oups. accidentally dropped health check
nemo
parents: 9305
diff changeset
  5871
    if (Gear^.Message and gmAttack <> 0) or (Gear^.Health = 0) or (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (HHGear^.dX.QWordValue > 4294967)  then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5872
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5873
        StopSoundChan(Gear^.SoundChannel);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5874
        DeleteGear(Gear);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5875
        AfterAttack;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5876
        exit
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5877
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5878
    updateFuel(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5879
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5880
    with Gear^ do
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5881
        begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5882
        HedgehogChAngle(HHGear);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5883
        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5884
        ndY:= -AngleCos(HHGear^.Angle) * _4;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5885
        if (ndX <> dX) or (ndY <> dY) or
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5886
           ((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5887
             (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0)) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5888
             (not CheckCoordInWater(Target.X, Target.Y))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5889
            begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5890
            updateTarget(Gear, ndX, ndY);
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5891
            Timer := iceWaitCollision;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5892
            end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5893
        else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5894
            begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5895
            X:= X + dX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5896
            Y:= Y + dY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5897
            gX:= hwRound(X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5898
            gY:= hwRound(Y);
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5899
            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5900
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5901
            if Target.X <> NoPointX then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5902
                begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5903
                CheckCollision(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5904
                if (State and gstCollision) <> 0 then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5905
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5906
                    if Timer = iceWaitCollision then
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5907
                        begin
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5908
                        Timer := iceCollideWithGround;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5909
                        Power := GameTicks;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5910
                        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5911
                    end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5912
                else if CheckCoordInWater(Target.X, Target.Y) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5913
                        ((Target.X and LAND_WIDTH_MASK  = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5914
                         (Target.Y and LAND_HEIGHT_MASK = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5915
                         (Land[Target.Y, Target.X] = lfIce) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5916
                         ((Target.Y+iceHeight+5 > cWaterLine) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5917
                          ((WorldEdge = weSea) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5918
                           ((Target.X+iceHeight+5 > LongInt(rightX)) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5919
                            (Target.X-iceHeight-5 < LongInt(leftX)))))
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  5920
                         ) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5921
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5922
                    if Timer = iceWaitCollision then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5923
                        begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5924
                        Timer := iceCollideWithWater;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5925
                        Power := GameTicks;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5926
                        end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5927
                    end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5928
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5929
                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5930
                    begin
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5931
                    X:= HHGear^.X;
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5932
                    Y:= HHGear^.Y
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5933
                    end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5934
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5935
                if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5936
                    begin
9885
34e8880f1f0a missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
nemo
parents: 9881
diff changeset
  5937
                    FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5938
                    landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5939
                    landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5940
                    landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5941
                    landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5942
                    UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5943
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5944
                    // Freeze nearby mines/explosives/cases too
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5945
                    iter := GearsList;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5946
                    while iter <> nil do
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5947
                        begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5948
                        if (iter^.State and gstFrozen = 0) and
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5949
                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5950
                           (abs(LongInt(iter^.X.Round) - target.x) + abs(LongInt(iter^.Y.Round) - target.y) + 2 < 2 * iceRadius)
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5951
                           and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5952
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5953
                            for t:= 0 to 5 do
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5954
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5955
                                vg:= AddVisualGear(hwRound(iter^.X)+random(4)-8, hwRound(iter^.Y)+random(8), vgtDust, 1);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5956
                                if vg <> nil then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5957
                                    begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5958
                                    i:= random(100) + 155;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5959
                                    vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5960
                                    vg^.Angle:= random(360);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5961
                                    vg^.dx:= 0.001 * random(80);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5962
                                    vg^.dy:= 0.001 * random(80)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5963
                                    end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5964
                                end;
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  5965
                            PlaySound(sndHogFreeze);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5966
                            if iter^.Kind = gtMine then // dud mine block
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5967
                                begin
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5968
                                iter^.State:= iter^.State or gstFrozen;
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5969
                                vg:= AddVisualGear(hwRound(iter^.X) - 4  + Random(8), hwRound(iter^.Y) - 4 - Random(4), vgtSmoke);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5970
                                if vg <> nil then
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5971
                                    vg^.Scale:= 0.5;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5972
                                PlaySound(sndVaporize);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5973
                                iter^.Health := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5974
                                iter^.Damage := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5975
                                iter^.State := iter^.State and (not gstAttacking)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5976
                                end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5977
                            else if iter^.Kind = gtCase then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5978
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5979
                                DeleteCI(iter);
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5980
                                iter^.State:= iter^.State or gstFrozen;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5981
                                AddCI(iter)
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5982
                                end
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  5983
                            else // gtExplosives
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5984
                                begin
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5985
                                iter^.State:= iter^.State or gstFrozen;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  5986
                                iter^.Health:= iter^.Health + cBarrelHealth
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5987
                                end
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5988
                            end;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5989
                        iter:= iter^.NextGear
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5990
                        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5991
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5992
                    // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5993
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5994
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5995
                    end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5996
10411
ee4e6d392b31 Make it a bit easier/safer to build ice bridges
nemo
parents: 10379
diff changeset
  5997
                if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5998
                    begin
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  5999
                    PlaySound(sndHogFreeze);
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6000
                    if CheckCoordInWater(Target.X, Target.Y) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6001
                        DrawIceBreak(Target.X, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6002
                    else if Target.Y+iceHeight+5 > cWaterLine then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6003
                        DrawIceBreak(Target.X, Target.Y+iceHeight+5, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6004
                    else if Target.X+iceHeight+5 > LongInt(rightX) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6005
                        DrawIceBreak(Target.X+iceHeight+5, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6006
                    else
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6007
                        DrawIceBreak(Target.X-iceHeight-5, Target.Y, iceRadius, iceHeight);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6008
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6009
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6010
                    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6011
(*
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6012
 Any ideas for something that would look good here?
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6013
                if (Target.X <> NoPointX) and ((Timer = iceCollideWithGround) or (Timer = iceCollideWithWater)) and (GameTicks mod max((groundFreezingTime-((GameTicks - Power)*2)),2) = 0) then //and CheckLandValue(Target.X, Target.Y, lfIce) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6014
                    begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6015
                        vg:= AddVisualGear(Target.X+random(20)-10, Target.Y+random(40)-10, vgtDust, 1);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6016
                        if vg <> nil then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6017
                            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6018
                            i:= random(100) + 155;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6019
                            vg^.Tint:= IceColor or $FF;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6020
                            vg^.Angle:= random(360);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6021
                            vg^.dx:= 0.001 * random(80);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6022
                            vg^.dy:= 0.001 * random(80)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6023
                            end
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6024
                    end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6025
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6026
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6027
// freeze nearby hogs
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  6028
                hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6029
                if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6030
                    for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6031
                        if hogs.ar^[i] <> HHGear then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6032
                            if GameTicks mod 5 = 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6033
                                begin
8565
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6034
                                hogs.ar^[i]^.Active:= true;
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6035
                                if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6036
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6037
                                else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6038
                                    begin
9059
426aae3ffccd should unfreeze on your turn
nemo
parents: 9045
diff changeset
  6039
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000-1;//cHedgehogTurnTime + cReadyDelay
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6040
                                    PlaySound(sndHogFreeze);
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6041
                                    end;
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6042
                                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6043
                inc(Pos)
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6044
                end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6045
            else if (t > 400) and (CheckCoordInWater(gX, gY) or
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6046
                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6047
                        and (Land[gY, gX] <> 0))) then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6048
                begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6049
                Target.X:= gX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6050
                Target.Y:= gY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6051
                X:= HHGear^.X;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6052
                Y:= HHGear^.Y
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6053
                end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6054
            if (gX > max(LAND_WIDTH,4096)*2) or
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  6055
                    (gX < -max(LAND_WIDTH,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  6056
                    (gY < -max(LAND_HEIGHT,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  6057
                    (gY > max(LAND_HEIGHT,4096)+512) then
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6058
                begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6059
                //X:= HHGear^.X;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6060
                //Y:= HHGear^.Y
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6061
                Target.X:= gX;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6062
                Target.Y:= gY;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6063
                end
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6064
        end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6065
    end;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6066
end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6067
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6068
procedure doStepAddAmmo(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6069
var a: TAmmoType;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6070
    gi: PGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6071
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6072
if Gear^.Timer > 0 then dec(Gear^.Timer)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6073
else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6074
    begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6075
    if Gear^.Pos = posCaseUtility then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6076
        a:= GetUtility(Gear^.Hedgehog)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6077
    else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6078
        a:= GetAmmo(Gear^.Hedgehog);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6079
    CheckSum:= CheckSum xor GameTicks;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6080
    gi := GearsList;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6081
    while gi <> nil do
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6082
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6083
        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6084
        AddRandomness(CheckSum);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  6085
        if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and (not gstTmpFlag);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6086
        gi := gi^.NextGear
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6087
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6088
    AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6089
    DeleteGear(Gear)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6090
    end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6091
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6092
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6093
procedure doStepGenericFaller(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6094
begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6095
if Gear^.Timer < $FFFFFFFF then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6096
    if Gear^.Timer > 0 then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6097
        dec(Gear^.Timer)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6098
    else
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6099
        begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6100
        DeleteGear(Gear);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6101
        exit
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6102
        end;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6103
if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6104
    begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6105
    doStepFallingGear(Gear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6106
    if (Gear^.State and gstInvisible <> 0) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < LongInt(leftX)) or (hwRound(Gear^.X) > LongInt(rightX)) or (hwRound(Gear^.Y) < LongInt(topY)) then
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6107
        begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6108
        Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6109
        Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6110
        Gear^.dX:= _90-(GetRandomf*_360);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6111
        Gear^.dY:= _90-(GetRandomf*_360)
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6112
        end;
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6113
    end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6114
end;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  6115
(*
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6116
procedure doStepCreeper(Gear: PGear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6117
var hogs: PGearArrayS;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6118
    HHGear: PGear;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6119
    tdX: hwFloat;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6120
    dir: LongInt;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6121
begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6122
doStepFallingGear(Gear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6123
if Gear^.Timer > 0 then dec(Gear^.Timer);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6124
// creeper sleep phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6125
if (Gear^.Hedgehog = nil) and (Gear^.Timer > 0) then exit;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6126
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6127
if Gear^.Hedgehog <> nil then HHGear:= Gear^.Hedgehog^.Gear
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6128
else HHGear:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6129
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6130
// creeper boom phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6131
if (Gear^.State and gstTmpFlag <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6132
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6133
    if (Gear^.Timer = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6134
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6135
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 300, CurrentHedgehog, EXPLAutoSound);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6136
        DeleteGear(Gear)
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6137
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6138
    // ssssss he essssscaped
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6139
    if (Gear^.Timer > 250) and ((HHGear = nil) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6140
            (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  180) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6141
            (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > _180))) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6142
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6143
        Gear^.State:= Gear^.State and (not gstTmpFlag);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6144
        Gear^.Timer:= 0
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6145
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6146
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6147
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6148
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6149
// Search out a new target, as target seek time has expired, target is dead, target is out of range, or we did not have a target
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6150
if (HHGear = nil) or (Gear^.Timer = 0) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6151
   (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  Gear^.Angle) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6152
        (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > int2hwFloat(Gear^.Angle)))
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6153
    then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6154
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6155
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Angle);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6156
    if hogs.size > 1 then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6157
        Gear^.Hedgehog:= hogs.ar^[GetRandom(hogs.size)]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6158
    else if hogs.size = 1 then Gear^.Hedgehog:= hogs.ar^[0]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6159
    else Gear^.Hedgehog:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6160
    if Gear^.Hedgehog <> nil then Gear^.Timer:= 5000;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6161
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6162
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6163
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6164
// we have a target. move the creeper.
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6165
if HHGear <> nil then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6166
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6167
    // GOTCHA
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6168
    if ((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) <  50) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6169
         (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) < _50) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6170
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6171
        // hisssssssssss
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6172
        Gear^.State:= Gear^.State or gstTmpFlag;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6173
        Gear^.Timer:= 1500;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6174
        exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6175
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6176
    if (Gear^.State and gstMoving <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6177
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6178
        Gear^.dY:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6179
        Gear^.dX:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6180
        end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6181
    else if (GameTicks and $FF = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6182
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6183
        tdX:= HHGear^.X-Gear^.X;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6184
        dir:= hwSign(tdX);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6185
        if TestCollisionX(Gear, dir) = 0 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6186
            Gear^.X:= Gear^.X + signAs(_1,tdX);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6187
        if TestCollisionXwithXYShift(Gear, signAs(_10,tdX), 0, dir) <> 0 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6188
            begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6189
            Gear^.dX:= SignAs(_0_15, tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6190
            Gear^.dY:= -_0_3;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6191
            Gear^.State:= Gear^.State or gstMoving
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6192
            end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6193
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6194
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6195
end;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  6196
*)
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6197
////////////////////////////////////////////////////////////////////////////////
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6198
procedure doStepKnife(Gear: PGear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6199
//var ox, oy: LongInt;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6200
//    la: hwFloat;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6201
var   a: real;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6202
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6203
    // Gear is shrunk so it can actually escape the hog without carving into the terrain
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  6204
    if (Gear^.Radius = 4) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 7;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  6205
    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
7874
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  6206
    else if Gear^.Damage > 30 then
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  6207
        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  6208
    Gear^.Damage:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6209
    if Gear^.Timer > 0 then dec(Gear^.Timer);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6210
    if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6211
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6212
        DeleteCI(Gear);
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  6213
        Gear^.Radius:= 7;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6214
        // used for damage and impact calc. needs balancing I think
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11391
diff changeset
  6215
        Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*Gear^.Boom/10000));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6216
        doStepFallingGear(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6217
        AllInactive := false;
7864
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6218
        a:= Gear^.DirAngle;
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6219
        CalcRotationDirAngle(Gear);
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  6220
        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6221
        end
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6222
    else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6223
        begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6224
        (*ox:= 0; oy:= 0;
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6225
        if TestCollisionYwithGear(Gear, -1) <> 0 then oy:= -1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6226
        if TestCollisionXwithGear(Gear, 1)  <> 0 then ox:=  1;
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6227
        if TestCollisionXwithGear(Gear, -1) <> 0 then ox:= -1;
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6228
        if TestCollisionYwithGear(Gear, 1)  <> 0 then oy:=  1;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6229
        if Gear^.Health > 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6230
            PlaySound(sndRopeAttach);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  6231
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6232
        la:= _10000;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6233
        if (ox <> 0) or (oy <> 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6234
            la:= CalcSlopeNearGear(Gear, ox, oy);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6235
        if la = _10000 then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6236
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6237
            // debug for when we couldn't get an angle
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6238
            //AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6239
*)
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  6240
            Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6241
            if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6242
             ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6243
 //           end
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6244
 //       else Gear^.DirAngle:= hwFloat2Float(la)*90; // sheepluva's comment claims 45deg = 0.5 - yet orientation doesn't seem consistent?
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  6245
 //       AddFileLog('la: '+floattostr(la)+' DirAngle: '+inttostr(round(Gear^.DirAngle)));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6246
        Gear^.dX:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6247
        Gear^.dY:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6248
        Gear^.State:= Gear^.State and (not gstMoving) or gstCollision;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  6249
        Gear^.Radius:= 16;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6250
        if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6251
        Gear^.Health:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  6252
        Gear^.Timer:= 500;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  6253
        AddCI(Gear)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6254
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6255
    else if GameTicks and $3F = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6256
        begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6257
        if  (TestCollisionYwithGear(Gear,-1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6258
        and (TestCollisionXwithGear(Gear, 1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  6259
        and (TestCollisionXwithGear(Gear,-1) = 0)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6260
        and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6261
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6262
end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6263
(*
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6264
 This didn't end up getting used, but, who knows, might be reasonable for javellin or something
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6265
// Make the knife initial angle based on the hog attack angle, or is that too hard?
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6266
procedure doStepKnife(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6267
var t,
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6268
    gx, gy, ga,  // gear x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6269
    lx, ly, la, // land x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6270
    ox, oy, // x,y offset
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6271
    w, h,   // wXh of clip area
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6272
    tx, ty  // tip position in sprite
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6273
    : LongInt;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6274
    surf: PSDL_Surface;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6275
    s: hwFloat;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6276
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6277
begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6278
    Gear^.dY := Gear^.dY + cGravity;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6279
    if (GameFlags and gfMoreWind) <> 0 then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6280
        Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6281
    Gear^.X := Gear^.X + Gear^.dX;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6282
    Gear^.Y := Gear^.Y + Gear^.dY;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6283
    CheckGearDrowning(Gear);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6284
    gx:= hwRound(Gear^.X);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6285
    gy:= hwRound(Gear^.Y);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6286
    if Gear^.State and gstDrowning <> 0 then exit;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6287
    with Gear^ do
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6288
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  6289
        if CheckLandValue(gx, gy, lfLandMask) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6290
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6291
            t:= Angle + hwRound((hwAbs(dX)+hwAbs(dY)) * _10);
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6292
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6293
            if t < 0 then inc(t, 4096)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6294
            else if 4095 < t then dec(t, 4096);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6295
            Angle:= t;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6296
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6297
            DirAngle:= Angle / 4096 * 360
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6298
            end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6299
        else
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6300
            begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6301
//This is the set of postions for the knife.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6302
//Using FlipSurface and copyToXY the knife can be written to the LandPixels at 32 positions, and an appropriate line drawn in Land.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6303
            t:= Angle mod 1024;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6304
            case t div 128 of
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6305
                0:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6306
                    ox:=   2; oy:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6307
                    w :=  25;  h:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6308
                    tx:=   0; ty:= 2
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6309
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6310
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6311
                    ox:=   2; oy:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6312
                     w:=  24;  h:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6313
                    tx:=   0; ty:=  7
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6314
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6315
                2:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6316
                    ox:=   2; oy:= 27;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6317
                     w:=  23;  h:= 12;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6318
                    tx:= -12; ty:= -5
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6319
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6320
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6321
                    ox:=   2; oy:= 43;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6322
                     w:=  21;  h:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6323
                    tx:=   0; ty:= 14
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6324
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6325
                4:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6326
                    ox:= 29; oy:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6327
                     w:= 19;  h:= 19;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6328
                    tx:=  0; ty:= 17
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6329
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6330
                5:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6331
                    ox:= 29; oy:=  32;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6332
                     w:= 15;  h:=  21;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6333
                    tx:=  0; ty:=  20
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6334
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6335
                6:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6336
                    ox:= 51; oy:=   3;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6337
                     w:= 11;  h:=  23;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6338
                    tx:=  0; ty:=  22
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6339
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6340
                7:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6341
                    ox:= 51; oy:=  34;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6342
                     w:=  7;  h:=  24;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6343
                    tx:=  0; ty:=  23
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6344
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6345
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6346
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6347
            surf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6348
            copyToXYFromRect(SpritesData[sprKnife].Surface, surf, ox, oy, w, h, 0, 0);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6349
            // try to make the knife hit point first
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6350
            lx := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6351
            ly := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6352
            if CalcSlopeTangent(Gear, gx, gy, lx, ly, 255) then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6353
                begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6354
                la:= vector2Angle(int2hwFloat(lx), int2hwFloat(ly));
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6355
                ga:= vector2Angle(dX, dY);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  6356
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle));
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6357
                // change  to 0 to 4096 forced by LongWord in Gear
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6358
                if la < 0 then la:= 4096+la;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6359
                if ga < 0 then ga:= 4096+ga;
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  6360
                if ((Angle > ga) and (Angle < la)) or ((Angle < ga) and (Angle > la)) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6361
                    begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6362
                    if Angle >= 2048 then dec(Angle, 2048)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6363
                    else if Angle < 2048 then inc(Angle, 2048)
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  6364
                    end;
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  6365
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle))
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6366
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6367
            case Angle div 1024 of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6368
                0:  begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6369
                    flipSurface(surf, true);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6370
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  6371
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6372
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6373
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6374
                    flipSurface(surf, false);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  6375
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6376
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6377
                2:  begin // knife was actually drawn facing this way...
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  6378
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6379
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6380
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6381
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  6382
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6383
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6384
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6385
            SDL_FreeSurface(surf);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6386
            // this needs to calculate actual width/height + land clipping since update texture doesn't.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6387
            // i.e. this will crash if you fire near sides of map, but until I get the blit right, not going to put real values
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  6388
            UpdateLandTexture(hwRound(X)-32, 64, hwRound(Y)-32, 64, true);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6389
            DeleteGear(Gear);
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6390
            exit
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6391
            end
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6392
        end;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  6393
end;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6394
*)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  6395
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  6396
end.