misc/wrapper.c
author smaxx
Wed, 23 Jun 2010 13:43:56 +0200
changeset 3539 c3d1fccbe0ed
parent 3495 a6b4f351d400
child 3697 d5b30d6373fc
permissions -rw-r--r--
General: * Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32) Engine: * Show Lua errors as 'chat messages' * Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
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/*
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 This is an experimental main to use with hwLibary
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 - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
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 - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
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   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
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 - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
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 */
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#import <stdio.h>
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#import <stdlib.h>
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extern void Game (const char **);
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int SDL_main (int argc, const char **argv) {
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    const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
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    gameArgs[0] = "wrapper";    //UserNick
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	gameArgs[1] = "0";          //ipcPort
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	gameArgs[2] = "0";          //isSoundEnabled
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	gameArgs[3] = "0";          //isMusicEnabled
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	gameArgs[4] = "en.txt";     //cLocaleFName
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	gameArgs[5] = "0";          //cAltDamage
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	gameArgs[6] = "768";        //cScreenHeight
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    gameArgs[7] = "1024";       //cScreenHeight
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    gameArgs[8] = "Save.hws";   //recordFileName
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    Game(gameArgs);
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    free(gameArgs);
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    return 0;
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}