tools/drawMapTest/drawmapwidget.h
author nemo
Thu, 03 Mar 2016 16:36:05 -0500
changeset 11589 c453620cc6d6
parent 4477 63a21fac8bf7
permissions -rw-r--r--
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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#ifndef DRAWMAPWIDGET_H
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#define DRAWMAPWIDGET_H
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#include <QWidget>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QGraphicsView>
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#include <QApplication>
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#include "qaspectratiolayout.h"
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#include "drawmapscene.h"
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namespace Ui {
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    class Ui_DrawMapWidget
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    {
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    public:
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        QGraphicsView *graphicsView;
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        QPushButton *pbUndo;
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        void setupUi(QWidget *drawMapWidget)
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        {
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            QAspectRatioLayout * arLayout = new QAspectRatioLayout(drawMapWidget);
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            arLayout->setMargin(0);
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            graphicsView = new QGraphicsView(drawMapWidget);
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            arLayout->addWidget(graphicsView);
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            retranslateUi(drawMapWidget);
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            QMetaObject::connectSlotsByName(drawMapWidget);
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        } // setupUi
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        void retranslateUi(QWidget *drawMapWidget)
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        {
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            Q_UNUSED(drawMapWidget);
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        } // retranslateUi
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    };
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    class DrawMapWidget: public Ui_DrawMapWidget {};
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}
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class DrawMapWidget : public QWidget
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{
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    Q_OBJECT
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public:
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    explicit DrawMapWidget(QWidget *parent = 0);
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    ~DrawMapWidget();
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    void setScene(DrawMapScene * scene);
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protected:
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    void changeEvent(QEvent *e);
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    virtual void resizeEvent(QResizeEvent * event);
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private:
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    Ui::DrawMapWidget *ui;
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};
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#endif // DRAWMAPWIDGET_H