hedgewars/uWorld.pas
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1256 2754a6a8c8f1
child 1439 340c47ad5600
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat;
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{$INCLUDE options.inc}
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const WorldDx: LongInt = -512;
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      WorldDy: LongInt = -256;
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procedure InitWorld;
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procedure DrawWorld(Lag: LongInt);
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
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{$IFDEF COUNTTICKS}
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var cntTicks: LongWord;
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{$ENDIF}
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var FollowGear: PGear = nil;
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	WindBarWidth: LongInt = 0;
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	bShowAmmoMenu: boolean = false;
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	bSelected: boolean = false;
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	bShowFinger: boolean = false;
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	Frames: Longword = 0;
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	WaterColor, DeepWaterColor: TSDL_Color;
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implementation
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uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, GL,
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     uAmmos, uVisualGears, uChat;
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const FPS: Longword = 0;
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      CountTicks: Longword = 0;
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      SoundTimerTicks: Longword = 0;
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      prevPoint: TPoint = (X: 0; Y: 0);
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var cWaterSprCount: LongInt;
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	Captions: array[TCapGroup] of TCaptionStr;
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	AMxShift, SlotsNum: LongInt;
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	tmpSurface: PSDL_Surface;
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	fpsTexture: PTexture = nil;
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procedure InitWorld;
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begin
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cWaterSprCount:= 1 + cScreenWidth div (SpritesData[sprWater].Width);
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cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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prevPoint.X:= cScreenWidth div 2;
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  - 1024 + cScreenWidth div 2;
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WorldDy:=  - 512 + cScreenHeight div 2;
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AMxShift:= 210
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end;
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procedure ShowAmmoMenu;
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const MENUSPEED = 15;
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var x, y, i, t, l: LongInt;
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    Slot, Pos: LongInt;
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begin
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if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false;
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if bShowAmmoMenu then
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   begin
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   if AMxShift = 210 then prevPoint.X:= 0;
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   if AMxShift > 0 then dec(AMxShift, MENUSPEED);
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   end else
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   begin
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   if AMxShift = 0 then
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      begin
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      CursorPoint.X:= cScreenWidth div 2;
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      CursorPoint.Y:= cScreenHeight div 2;
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      prevPoint:= CursorPoint;
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      SDL_WarpMouse(CursorPoint.X, CursorPoint.Y)
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      end;
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   if AMxShift < 210 then inc(AMxShift, MENUSPEED);
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   end;
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if CurrentTeam = nil then exit;
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Slot:= 0;
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Pos:= -1;
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with CurrentHedgehog^ do
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     begin
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     if Ammo = nil then exit;
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     SlotsNum:= 0;
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     x:= cScreenWidth - 210 + AMxShift;
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     y:= cScreenHeight - 40;
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 0);
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 1);
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     dec(y, 33);
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     DrawSprite(sprAMSlotName, x, y, 0);
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     for i:= cMaxSlotIndex downto 0 do
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         if Ammo^[i, 0].Count > 0 then
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            begin
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            if (CursorPoint.Y >= y - 33) and (CursorPoint.Y < y) then Slot:= i;
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            dec(y, 33);
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            inc(SlotsNum);
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            DrawSprite(sprAMSlot, x, y, 0);
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            DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
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            t:= 0;
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            while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
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                  begin
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                  l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
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                  if l >= 0 then
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                     begin
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                     DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
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                     DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l);
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                     end else
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                     DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
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                  if (Slot = i) and (CursorPoint.X >= x + t * 33 + 35) and (CursorPoint.X < x + t * 33 + 68) then
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                     begin
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                     DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0);
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                     Pos:= t;
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                     end;
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                  inc(t)
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                  end
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            end;
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     dec(y, 1);
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     DrawSprite(sprAMBorders, x, y, 0);
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     if (Pos >= 0) then
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        if Ammo^[Slot, Pos].Count > 0 then
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           begin
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           DrawTexture(cScreenWidth - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
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           if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
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              DrawTexture(cScreenWidth + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
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           if bSelected then
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              begin
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              bShowAmmoMenu:= false;
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              SetWeapon(Ammo^[Slot, Pos].AmmoType);
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              bSelected:= false;
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              exit
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              end;
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           end;
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     end;
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bSelected:= false;
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if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8)
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end;
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procedure MoveCamera; forward;
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procedure DrawWorld(Lag: LongInt);
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var i, t: LongInt;
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    r: TSDL_Rect;
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    tdx, tdy: Double;
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    grp: TCapGroup;
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    s: string[15];
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    procedure DrawRepeated(spr: TSprite; Shift: LongInt);
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    var i, w: LongInt;
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    begin
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    w:= SpritesData[spr].Width;
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    i:= Shift mod w;
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    if i > 0 then dec(i, w);
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    repeat
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      DrawSprite(spr, i, WorldDy + 1024 - SpritesData[spr].Height, 0);
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      inc(i, w)
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    until i > cScreenWidth
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    end;
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begin
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// Sky
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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//glPushMatrix;
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//glScalef(1.0, 1.0, 1.0);
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if not isPaused then MoveCamera;
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// background
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DrawRepeated(sprSky, WorldDx * 3 div 8);
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DrawRepeated(sprHorizont, WorldDx * 3 div 5);
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DrawVisualGears(0);
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy - 64, 0);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0);
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{$WARNINGS ON}
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DrawLand(WorldDx, WorldDy);
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// Water
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r.y:= WorldDy + cWaterLine + 32;
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if r.y < cScreenHeight then
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   begin
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   if r.y < 0 then r.y:= 0;
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   glDisable(GL_TEXTURE_2D);
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   glBegin(GL_QUADS);
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    glColor3ub(WaterColor.r, WaterColor.g, WaterColor. b); // water color
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    glVertex2i(0, r.y);
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    glVertex2i(cScreenWidth, r.y);
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    glColor3ub(DeepWaterColor.r, DeepWaterColor.g, DeepWaterColor. b); // deep water color
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    glVertex2i(cScreenWidth, cScreenHeight);
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    glVertex2i(0, cScreenHeight);
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   glEnd();
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   glColor4f(1, 1, 1, 1); // disable coloring
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   glEnable(GL_TEXTURE_2D)
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   end;
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DrawGears;
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DrawVisualGears(1);
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6) +  64) and $FF), cWaterLine + WorldDy - 32, 0);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy     , 0);
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{$WARNINGS ON}
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// Turn time
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if TurnTimeLeft <> 0 then
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   begin
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   i:= Succ(Pred(TurnTimeLeft) div 1000);
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   if i>99 then t:= 112
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      else if i>9 then t:= 96
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                  else t:= 80;
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   DrawSprite(sprFrame, t, cScreenHeight - 48, 1);
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   while i > 0 do
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         begin
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         dec(t, 32);
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         DrawSprite(sprBigDigit, t, cScreenHeight - 48, i mod 10);
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         i:= i div 10
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         end;
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   DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0);
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   end;
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// Attack bar
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if CurrentTeam <> nil then
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   case AttackBar of
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(*        1: begin
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           r:= StuffPoz[sPowerBar];
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           {$WARNINGS OFF}
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           r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
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           {$WARNINGS ON}
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           DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
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           end;
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*)        2: with CurrentHedgehog^ do
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                begin
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                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
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                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
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                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
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                    DrawSprite(sprPower, hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
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                                         hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
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                                         i)
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                end
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        end;
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// Target
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if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
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//glPopMatrix;
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   276
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// Captions
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i:= 8;
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for grp:= Low(TCapGroup) to High(TCapGroup) do
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    with Captions[grp] do
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         if Tex <> nil then
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            begin
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            DrawCentered(cScreenWidth div 2, i, Tex);
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            inc(i, Tex^.h + 2);
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            if EndTime <= RealTicks then
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               begin
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               FreeTexture(Tex);
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               Tex:= nil;
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               EndTime:= 0
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   290
               end
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   291
            end;
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// Teams Healths
547
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for t:= 0 to Pred(TeamsCount) do
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   295
   with TeamsArray[t]^ do
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      begin
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      DrawTexture(cScreenWidth div 2 - NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex);
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      r.x:= 0;
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      r.y:= 0;
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      r.w:= 2 + TeamHealthBarWidth;
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      r.h:= HealthTex^.h;
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      DrawFromRect(cScreenWidth div 2,
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                        cScreenHeight + DrawHealthY,
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                        @r, HealthTex);
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   307
83
207c85fbef51 - First hedgehog in team has first turn in team
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      inc(r.x, cTeamHealthWidth + 2);
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   309
      r.w:= 3;
690
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   310
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7513452b1d51 Now game looks almost like it did before switching to OpenGL
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      DrawFromRect(cScreenWidth div 2 + TeamHealthBarWidth + 2,
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                        cScreenHeight + DrawHealthY,
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                        @r, HealthTex);
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   314
      end;
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   315
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   316
// Lag alert
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if isInLag then DrawSprite(sprLag, 32, 32, (RealTicks shr 7) mod 12);
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   318
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   319
// Wind bar
841
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parents: 803
diff changeset
   320
DrawSprite(sprWindBar, cScreenWidth - 180, cScreenHeight - 30, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   321
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   322
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   323
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   324
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   325
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   326
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   327
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   328
   r.h:= 13;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   329
   DrawSpriteFromRect(sprWindR, r, cScreenWidth - 103, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   330
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   331
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   332
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   333
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   334
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   335
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   336
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   337
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   338
   r.h:= 13;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   339
   DrawSpriteFromRect(sprWindL, r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   340
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   341
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   342
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   343
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   344
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   345
DrawChat;
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   346
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   347
// Cursor
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   348
if isCursorVisible then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   349
   begin
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   350
   if not bShowAmmoMenu then
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 564
diff changeset
   351
     with CurrentHedgehog^ do
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   352
       if (Gear^.State and gstHHChooseTarget) <> 0 then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   353
         begin
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   354
         i:= Ammo^[CurSlot, CurAmmo].Pos;
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   355
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   356
           if PosCount > 1 then
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   357
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   358
                                    CursorPoint.Y - SpritesData[PosSprite].Height div 2,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   359
                                    i);
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   360
         end;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   361
   DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8)
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   362
   end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   363
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   364
if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   365
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   366
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   367
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   369
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   370
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   371
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   372
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   373
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   374
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   375
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   376
      if fpsTexture <> nil then FreeTexture(fpsTexture);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   377
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   378
      fpsTexture:= Surface2Tex(tmpSurface);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   379
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   380
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   381
   if fpsTexture <> nil then
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   382
      DrawTexture(cScreenWidth - 50, 10, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   383
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   384
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   385
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   386
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   387
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   388
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   389
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   390
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   391
      str(ChangeVolume(cVolumeDelta), s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   392
      AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   393
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   394
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   395
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   396
if GameState = gsConfirm then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, ConfirmTexture);
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   397
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   398
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   399
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   400
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   401
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   402
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
begin
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   404
if Group in [capgrpGameState, capgrpNetSay] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   405
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   406
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   407
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
   408
Captions[Group].EndTime:= RealTicks + 1500
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   411
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
const PrevSentPointTime: LongWord = 0;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   413
var EdgesDist: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   414
begin
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   415
if (not (CurrentTeam^.ExtDriven and isCursorVisible))
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   416
   and cHasFocus then SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   417
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
if (FollowGear <> nil) then
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 56
diff changeset
   419
   if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   420
      begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   421
      FollowGear:= nil;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   422
      exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   423
      end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   424
      else begin
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   425
      CursorPoint.x:= (prevPoint.x * 7 + (hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100) + WorldDx) div 8;
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   426
      CursorPoint.y:= (prevPoint.y * 7 + (hwRound(FollowGear^.Y) + WorldDy)) div 8
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   427
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   431
if AMxShift < 210 then
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   432
   begin
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   433
   if CursorPoint.X < cScreenWidth + AMxShift - 175 then CursorPoint.X:= cScreenWidth + AMxShift - 175;
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   434
   if CursorPoint.X > cScreenWidth + AMxShift - 10 then CursorPoint.X:= cScreenWidth + AMxShift - 10;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   435
   if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   436
   if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   437
   prevPoint:= CursorPoint;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   438
   if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   439
   exit
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   440
   end;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   441
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
if isCursorVisible then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   443
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   444
   if (not CurrentTeam^.ExtDriven)and(GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
      begin
154
5667e6f38704 Network protocol uses integers in network byte order
unc0rr
parents: 146
diff changeset
   446
      SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
      PrevSentPointTime:= GameTicks
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   448
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   449
   end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   450
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   451
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   453
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   454
                      else EdgesDist:= cGearScrEdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   455
   if CursorPoint.X < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   456
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   457
         WorldDx:= WorldDx - CursorPoint.X + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   458
         CursorPoint.X:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   459
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   460
      if CursorPoint.X > cScreenWidth - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   462
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   463
         CursorPoint.X:= cScreenWidth - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   464
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   465
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   467
         WorldDy:= WorldDy - CursorPoint.Y + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   468
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   469
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   470
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   471
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   472
         WorldDy:= WorldDy - CursorPoint.Y + cScreenHeight - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   473
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   474
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   475
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   476
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   477
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   478
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   479
      WorldDy:= WorldDy - CursorPoint.Y + prevPoint.Y;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   480
      CursorPoint.X:= (cScreenWidth  shr 1);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   481
      CursorPoint.Y:= (cScreenHeight shr 1);
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   482
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   483
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   484
if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   485
prevPoint:= CursorPoint;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   486
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   487
if WorldDy >  2048 then WorldDy:=  2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   488
if WorldDx < -2048 then WorldDx:= -2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   489
if WorldDx > cScreenWidth then WorldDx:=  cScreenWidth;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   490
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   491
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   492
initialization
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   493
FillChar(Captions, sizeof(Captions), 0)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   494
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   495
end.