author | Wuzzy <Wuzzy2@mail.ru> |
Sat, 05 Jan 2019 21:07:22 +0100 | |
changeset 14541 | c96079ee4687 |
parent 14540 | 213a636f57fe |
child 14542 | 8a11548cb1d2 |
permissions | -rw-r--r-- |
5277 | 1 |
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2 |
-- THE SPECIALISTS |
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3 |
-- original style by mikade |
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---------------------------------- |
5 |
||
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-- SCRIPT PARAMETER SYNTAX |
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7 |
--[[ |
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8 |
With the script parameter, you can change the order of specialists per team. |
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parents:
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9 |
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parents:
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10 |
== Changing the specialists for all teams == |
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11 |
In the script parameter, put: |
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12 |
|
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t=XXXXXXXX |
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14 |
|
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15 |
Where 'X' is a “specialist letter” (see below). Each letter stands for |
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the role of a hedgehog in the team (in that order). |
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If you leave out a letter, that hedgehog will be the default. |
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18 |
|
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19 |
== Changing the specialists for on a per-team basis == |
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20 |
Same as above, but instead of “t”, you use “t1”, “t2”, ... “t8” for |
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21 |
each of the teams (team 1 to team 8). |
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22 |
|
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== Specialist letters == |
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24 |
|
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S = Soldier |
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E = Engineer |
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N = Ninja |
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D = Demo |
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I = Sniper |
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A = Saint |
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P = Pyro |
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L = Loon |
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34 |
== Examples == |
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Example 1: |
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36 |
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t=SSSSPPPP |
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38 |
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4 soldiers and 4 pyros for all teams. |
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|
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Example 2: |
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42 |
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t1=LPAIDNES,t2=NNNNNNNN |
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44 |
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Team 1: Loon, Pyro, Saint, Sniper, Demo, Ninja, Engineer, Soldier. |
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Team 2: All-ninja team. |
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All other teams use the default settings. |
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|
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]] |
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50 |
|
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51 |
-------------------- |
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52 |
-- TODO |
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53 |
-------------------- |
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54 |
-- add proper gameflag checking, maybe (so that we can throw in a .cfg and let the users break everything) |
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55 |
|
5277 | 56 |
|
8043 | 57 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
58 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
|
14537 | 59 |
HedgewarsScriptLoad("/Scripts/Params.lua") |
60 |
||
61 |
-- default team values |
|
62 |
local currTeamIdx = 0; |
|
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local teamRoles = { |
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{'S','E','N','D','I','A','P','L'}, |
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{'S','E','N','D','I','A','P','L'}, |
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{'S','E','N','D','I','A','P','L'}, |
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{'S','E','N','D','I','A','P','L'}, |
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{'S','E','N','D','I','A','P','L'}, |
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{'S','E','N','D','I','A','P','L'}, |
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{'S','E','N','D','I','A','P','L'}, |
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{'S','E','N','D','I','A','P','L'} |
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72 |
}; |
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|
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local numhhs = 0 |
75 |
local hhs = {} |
|
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|
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local started = false |
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|
14537 | 79 |
function onParameters() |
80 |
parseParams() |
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-- All teams |
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82 |
if params['t'] ~= nil then |
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83 |
for i = 1, 8 do |
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84 |
for j = 1, 8 do |
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if string.len(params['t']) >= j then |
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teamRoles[i][j] = string.upper(string.sub(params['t'],j,j)); |
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87 |
end |
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88 |
end |
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89 |
end |
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90 |
end |
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-- Specific team |
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for i = 1, 8 do |
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93 |
if params['t'..i] ~= nil then |
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94 |
for j = 1, 8 do |
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95 |
if string.len(params['t'..i]) >= j then |
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teamRoles[i][j] = string.upper(string.sub(params['t'..i],j,j)); |
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97 |
end |
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98 |
end |
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99 |
end |
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100 |
end |
14537 | 101 |
end |
102 |
||
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function onNewAmmoStore(groupIndex, hogIndex) |
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|
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SetAmmo(amSkip, 9, 0, 0, 0) |
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106 |
groupIndex = groupIndex + 1 |
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107 |
hogIndex = hogIndex + 1 |
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109 |
if teamRoles[groupIndex][hogIndex] == 'S' then |
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SetAmmo(amBazooka, 1, 0, 0, 0) |
111 |
SetAmmo(amGrenade, 1, 0, 0, 0) |
|
112 |
SetAmmo(amShotgun, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'E' then |
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SetAmmo(amGirder, 2, 0, 0, 0) |
115 |
SetAmmo(amBlowTorch, 1, 0, 0, 0) |
|
116 |
SetAmmo(amPickHammer, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'N' then |
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SetAmmo(amRope, 9, 0, 0, 0) |
119 |
SetAmmo(amParachute, 9, 0, 0, 0) |
|
120 |
SetAmmo(amFirePunch, 1, 0, 0, 0) |
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121 |
elseif teamRoles[groupIndex][hogIndex] == 'D' then |
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SetAmmo(amDynamite, 1, 0, 0, 0) |
123 |
SetAmmo(amMine, 1, 0, 0, 0) |
|
124 |
SetAmmo(amDrill, 1, 0, 0, 0) |
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125 |
elseif teamRoles[groupIndex][hogIndex] == 'I' then |
6747 | 126 |
SetAmmo(amSniperRifle, 1, 0, 0, 0) |
127 |
SetAmmo(amDEagle, 1, 0, 0, 0) |
|
128 |
SetAmmo(amPortalGun, 2, 0, 0, 0) |
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129 |
elseif teamRoles[groupIndex][hogIndex] == 'A' then |
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SetAmmo(amSeduction, 9, 0, 0, 0) |
131 |
SetAmmo(amResurrector, 1, 0, 0, 0) |
|
132 |
SetAmmo(amInvulnerable, 1, 0, 0, 0) |
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133 |
SetAmmo(amLowGravity, 1, 0, 0, 0) |
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134 |
elseif teamRoles[groupIndex][hogIndex] == 'P' then |
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SetAmmo(amFlamethrower, 1, 0, 0, 0) |
136 |
SetAmmo(amMolotov, 1, 0, 0, 0) |
|
137 |
SetAmmo(amNapalm, 1, 0, 0, 0) |
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138 |
elseif teamRoles[groupIndex][hogIndex] == 'L' then |
6747 | 139 |
SetAmmo(amBaseballBat, 1, 0, 0, 0) |
140 |
SetAmmo(amGasBomb, 1, 0, 0, 0) |
|
141 |
SetAmmo(amKamikaze, 1, 0, 0, 0) |
|
142 |
end |
|
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|
144 |
end |
|
145 |
||
6747 | 146 |
function CreateTeam() |
5277 | 147 |
|
6747 | 148 |
currTeam = "" |
149 |
lastTeam = "" |
|
150 |
z = 0 |
|
151 |
||
152 |
for i = 0, (numhhs-1) do |
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154 |
currTeam = GetHogTeamName(hhs[i]) |
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156 |
if currTeam == lastTeam then |
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157 |
z = z + 1 |
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158 |
else |
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159 |
z = 1 |
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160 |
currTeamIdx = currTeamIdx + 1; |
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161 |
end |
5277 | 162 |
|
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163 |
if teamRoles[currTeamIdx][z] == 'S' then |
5277 | 164 |
|
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165 |
SetHogName(hhs[i],loc("Soldier")) |
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166 |
SetHogHat(hhs[i], "sf_vega") |
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167 |
SetHealth(hhs[i],200) |
6747 | 168 |
|
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169 |
elseif teamRoles[currTeamIdx][z] == 'E' then |
5382 | 170 |
|
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171 |
SetHogHat(hhs[i], "Glasses") |
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172 |
SetHogName(hhs[i],loc("Engineer")) |
5382 | 173 |
|
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174 |
elseif teamRoles[currTeamIdx][z] == 'N' then |
5277 | 175 |
|
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176 |
SetHogName(hhs[i],loc("Ninja")) |
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177 |
SetHogHat(hhs[i], "NinjaFull") |
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178 |
SetHealth(hhs[i],80) |
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|
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180 |
elseif teamRoles[currTeamIdx][z] == 'D' then |
6747 | 181 |
|
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182 |
SetHogName(hhs[i],loc("Demo")) |
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183 |
SetHogHat(hhs[i], "Skull") |
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184 |
SetHealth(hhs[i],200) |
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|
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186 |
elseif teamRoles[currTeamIdx][z] == 'I' then |
5277 | 187 |
|
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188 |
SetHogName(hhs[i],loc("Sniper")) |
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189 |
SetHogHat(hhs[i], "Sniper") |
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190 |
SetHealth(hhs[i],120) |
6747 | 191 |
|
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192 |
elseif teamRoles[currTeamIdx][z] == 'A' then |
6747 | 193 |
|
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194 |
SetHogName(hhs[i],loc("Saint")) |
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195 |
SetHogHat(hhs[i], "angel") |
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196 |
SetHealth(hhs[i],300) |
5277 | 197 |
|
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198 |
elseif teamRoles[currTeamIdx][z] == 'P' then |
6747 | 199 |
|
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200 |
SetHogName(hhs[i],loc("Pyro")) |
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201 |
SetHogHat(hhs[i], "Gasmask") |
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202 |
SetHealth(hhs[i],150) |
6747 | 203 |
|
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204 |
elseif teamRoles[currTeamIdx][z] == 'L' then |
6747 | 205 |
|
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206 |
SetHogName(hhs[i],loc("Loon")) |
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|
207 |
SetHogHat(hhs[i], "clown") |
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208 |
SetHealth(hhs[i],100) |
6747 | 209 |
|
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210 |
end |
6747 | 211 |
|
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212 |
lastTeam = GetHogTeamName(hhs[i]) |
6747 | 213 |
|
214 |
end |
|
5277 | 215 |
|
216 |
end |
|
217 |
||
218 |
function onGameInit() |
|
10036 | 219 |
ClearGameFlags() |
14537 | 220 |
EnableGameFlags(gfResetWeps, gfInfAttack, gfPlaceHog, gfPerHogAmmo, gfSwitchHog) |
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|
221 |
HealthCaseProb = 100 |
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|
222 |
Goals = loc("The Specialists: Each hedgehog starts with its own weapon set") |
5277 | 223 |
end |
224 |
||
225 |
function onGameStart() |
|
5382 | 226 |
|
6747 | 227 |
CreateTeam() |
5457 | 228 |
trackTeams() |
229 |
||
5277 | 230 |
end |
231 |
||
232 |
||
233 |
function onNewTurn() |
|
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234 |
|
6747 | 235 |
started = true |
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|
236 |
AddCaption(string.format(loc("Prepare yourself, %s!"), GetHogName(CurrentHedgehog))) |
5277 | 237 |
|
238 |
end |
|
239 |
||
240 |
function onGearAdd(gear) |
|
5382 | 241 |
|
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|
242 |
if GetGearType(gear) == gtHedgehog then |
6747 | 243 |
hhs[numhhs] = gear |
244 |
numhhs = numhhs + 1 |
|
245 |
elseif (GetGearType(gear) == gtMine) and (started == true) then |
|
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|
246 |
SetTimer(gear,5000) |
5457 | 247 |
end |
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|
248 |
|
5457 | 249 |
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then |
250 |
trackGear(gear) |
|
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|
251 |
end |
5457 | 252 |
|
5277 | 253 |
end |
254 |
||
255 |
function onGearDelete(gear) |
|
5457 | 256 |
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then |
257 |
trackDeletion(gear) |
|
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|
258 |
end |
5277 | 259 |
end |
260 |