author | sheepluva |
Sun, 27 Jun 2010 18:17:34 +0200 | |
changeset 3572 | c968aacba708 |
parent 3523 | 6592fbb969da |
child 3598 | a8aa06bae895 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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4 | 17 |
*) |
18 |
||
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{$INCLUDE "options.inc"} |
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||
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unit uKeys; |
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interface |
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uses uConsts, SDLh; |
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type TBinds = array[0..cKeyMaxIndex] of shortstring; |
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type TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
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procedure initModule; |
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procedure freeModule; |
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function KeyNameToCode(name: shortstring): word; |
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procedure ProcessKbd; |
33 |
procedure ResetKbd; |
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procedure FreezeEnterKey; |
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procedure InitKbdKeyTable; |
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procedure SetBinds(var binds: TBinds); |
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procedure SetDefaultBinds; |
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procedure ControllerInit; |
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procedure ControllerClose; |
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42 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
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procedure ControllerHatEvent(joy, hat, value: Byte); |
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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var hideAmmoMenu: boolean; |
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wheelUp: boolean; |
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wheelDown: boolean; |
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ControllerNumControllers: Integer; |
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ControllerEnabled: Integer; |
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ControllerNumAxes: array[0..5] of Integer; |
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//ControllerNumBalls: array[0..5] of Integer; |
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ControllerNumHats: array[0..5] of Integer; |
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ControllerNumButtons: array[0..5] of Integer; |
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ControllerAxes: array[0..5] of array[0..19] of Integer; |
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//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer; |
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ControllerHats: array[0..5] of array[0..19] of Byte; |
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ControllerButtons: array[0..5] of array[0..19] of Byte; |
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DefaultBinds, CurrentBinds: TBinds; |
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coeff: LongInt; |
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{$IFDEF HWLIBRARY} |
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leftClick: boolean; |
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middleClick: boolean; |
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rightClick: boolean; |
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upKey: boolean; |
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downKey: boolean; |
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rightKey: boolean; |
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leftKey: boolean; |
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backspaceKey: boolean; |
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spaceKey: boolean; |
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enterKey: boolean; |
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tabKey: boolean; |
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chatAction: boolean; |
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pauseAction: boolean; |
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switchAction: boolean; |
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cursorUp: boolean; |
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cursorDown: boolean; |
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cursorLeft: boolean; |
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cursorRight: boolean; |
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{$IFDEF IPHONEOS} |
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procedure setiPhoneBinds; |
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{$ENDIF} |
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{$ENDIF} |
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implementation |
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uses uTeams, uConsole, uMisc; |
93 |
//const KeyNumber = 1024; |
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var tkbd, tkbdn: TKeyboardState; |
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KeyNames: array [0..cKeyMaxIndex] of string[15]; |
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function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
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var i, j, k: LongInt; |
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s: shortstring; |
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Trusted: boolean; |
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{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
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begin |
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hideAmmoMenu:= false; |
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Trusted:= (CurrentTeam <> nil) |
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and (not CurrentTeam^.ExtDriven) |
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and (CurrentHedgehog^.BotLevel = 0); |
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// move cursor/camera |
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// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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movecursor(coeff * CursorMovementX, coeff * CursorMovementY); |
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k:= SDL_GetMouseState(nil, nil); |
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{$IFDEF IPHONEOS} |
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SDL_GetKeyState(@j); |
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{$ELSE} |
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pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
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{$ENDIF} |
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// mouse buttons |
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{$IFDEF DARWIN} |
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
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{$ELSE} |
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tkbdn[1]:= (k and 1); |
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tkbdn[3]:= ((k shr 2) and 1); |
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{$ENDIF} |
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tkbdn[2]:= ((k shr 1) and 1); |
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// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
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tkbdn[5]:= ord(wheelUp); |
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wheelUp:= false; |
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wheelDown:= false; |
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{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
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{$ENDIF} |
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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// now process strokes |
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for i:= 0 to cKeyMaxIndex do |
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if CurrentBinds[i][0] <> #0 then |
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begin |
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if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted) |
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else if (CurrentBinds[i][1] = '+') |
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and (tkbdn[i] = 0) |
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and (tkbd[i] <> 0) then |
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begin |
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s:= CurrentBinds[i]; |
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s[1]:= '-'; |
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ParseCommand(s, Trusted) |
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end; |
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tkbd[i]:= tkbdn[i] |
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end |
4 | 193 |
end; |
194 |
||
195 |
procedure ResetKbd; |
|
2590 | 196 |
var i, j, k, t: LongInt; |
3221 | 197 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 198 |
begin |
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k:= SDL_GetMouseState(nil, nil); |
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{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true); |
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{$IFNDEF IPHONEOS} |
2436 | 206 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
2579 | 208 |
{$ENDIF} |
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209 |
|
2436 | 210 |
// mouse buttons |
211 |
{$IFDEF DARWIN} |
|
212 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
213 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
214 |
{$ELSE} |
|
215 |
tkbdn[1]:= (k and 1); |
|
216 |
tkbdn[3]:= ((k shr 2) and 1); |
|
217 |
{$ENDIF} |
|
218 |
tkbdn[2]:= ((k shr 1) and 1); |
|
219 |
||
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220 |
// mouse wheels |
2436 | 221 |
tkbdn[4]:= ord(wheelDown); |
222 |
tkbdn[5]:= ord(wheelUp); |
|
223 |
wheelUp:= false; |
|
224 |
wheelDown:= false; |
|
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225 |
|
2567 | 226 |
{$IFDEF IPHONEOS} |
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227 |
setiPhoneBinds(); |
2567 | 228 |
{$ENDIF} |
2436 | 229 |
|
230 |
// Controller(s) |
|
231 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 232 |
for j:= 0 to Pred(ControllerNumControllers) do |
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233 |
begin |
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234 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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235 |
begin |
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236 |
if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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237 |
if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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238 |
inc(k, 2); |
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239 |
end; |
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240 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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241 |
begin |
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242 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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243 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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244 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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245 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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246 |
inc(k, 4); |
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247 |
end; |
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248 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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249 |
begin |
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250 |
tkbdn[k]:= ControllerButtons[j][i]; |
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251 |
inc(k, 1); |
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252 |
end; |
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253 |
end; |
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254 |
|
2436 | 255 |
for t:= 0 to cKeyMaxIndex do |
256 |
tkbd[i]:= tkbdn[i] |
|
4 | 257 |
end; |
258 |
||
259 |
procedure InitKbdKeyTable; |
|
2428 | 260 |
var i, j, k, t: LongInt; |
4 | 261 |
s: string[15]; |
262 |
begin |
|
263 |
KeyNames[1]:= 'mousel'; |
|
264 |
KeyNames[2]:= 'mousem'; |
|
265 |
KeyNames[3]:= 'mouser'; |
|
2379 | 266 |
KeyNames[4]:= 'wheelup'; |
267 |
KeyNames[5]:= 'wheeldown'; |
|
268 |
||
269 |
for i:= 6 to cKeyMaxIndex do |
|
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270 |
begin |
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271 |
s:= shortstring(sdl_getkeyname(i)); |
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272 |
//writeln(stdout,inttostr(i) + ': ' + s); |
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273 |
if s = 'unknown key' then KeyNames[i]:= '' |
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274 |
else begin |
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275 |
for t:= 1 to Length(s) do |
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276 |
if s[t] = ' ' then s[t]:= '_'; |
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277 |
KeyNames[i]:= s |
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278 |
end; |
2613 | 279 |
end; |
280 |
||
281 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]); |
|
167 | 282 |
|
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283 |
// get the size of keyboard array |
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284 |
SDL_GetKeyState(@k); |
2436 | 285 |
|
2428 | 286 |
// Controller(s) |
287 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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288 |
begin |
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289 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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290 |
begin |
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291 |
keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u'; |
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292 |
keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd'; |
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293 |
inc(k, 2); |
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294 |
end; |
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|
295 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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296 |
begin |
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297 |
keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u'; |
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|
298 |
keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r'; |
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|
299 |
keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd'; |
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|
300 |
keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l'; |
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|
301 |
inc(k, 4); |
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|
302 |
end; |
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|
303 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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|
304 |
begin |
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|
305 |
keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i); |
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|
306 |
inc(k, 1); |
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|
307 |
end; |
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308 |
end; |
2581 | 309 |
|
2379 | 310 |
DefaultBinds[ 27]:= 'quit'; |
311 |
DefaultBinds[ 96]:= 'history'; |
|
312 |
DefaultBinds[127]:= 'rotmask'; |
|
313 |
||
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|
314 |
//numpad |
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|
315 |
//DefaultBinds[265]:= '+volup'; |
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|
316 |
//DefaultBinds[256]:= '+voldown'; |
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|
317 |
|
2379 | 318 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
319 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
320 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
321 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
322 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
323 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
324 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
325 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
1051
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|
326 |
|
2407
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|
327 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
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|
328 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
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|
329 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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|
330 |
|
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|
331 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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|
332 |
|
2786 | 333 |
|
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|
334 |
DefaultBinds[ 1]:= '/put'; |
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|
335 |
DefaultBinds[ 3]:= 'ammomenu'; |
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|
336 |
DefaultBinds[ 8]:= 'hjump'; |
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|
337 |
DefaultBinds[ 9]:= 'switch'; |
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|
338 |
DefaultBinds[13]:= 'ljump'; |
2786 | 339 |
DefaultBinds[32]:= '+attack'; |
340 |
{$IFDEF IPHONEOS} |
|
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|
341 |
DefaultBinds[23]:= '+up'; |
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|
342 |
DefaultBinds[24]:= '+down'; |
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|
343 |
DefaultBinds[25]:= '+left'; |
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|
344 |
DefaultBinds[26]:= '+right'; |
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|
345 |
DefaultBinds[44]:= 'chat'; |
2805 | 346 |
DefaultBinds[55]:= 'pause'; |
3347 | 347 |
DefaultBinds[66]:= '+cur_u'; |
348 |
DefaultBinds[67]:= '+cur_d'; |
|
349 |
DefaultBinds[68]:= '+cur_l'; |
|
350 |
DefaultBinds[69]:= '+cur_r'; |
|
2786 | 351 |
{$ELSE} |
352 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
353 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
354 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
355 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
356 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
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|
357 |
{$ENDIF} |
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|
358 |
|
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|
359 |
SetDefaultBinds(); |
4 | 360 |
end; |
361 |
||
167 | 362 |
procedure SetBinds(var binds: TBinds); |
363 |
begin |
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364 |
CurrentBinds:= binds; |
167 | 365 |
end; |
366 |
||
367 |
procedure SetDefaultBinds; |
|
368 |
begin |
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369 |
CurrentBinds:= DefaultBinds; |
167 | 370 |
end; |
371 |
||
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|
372 |
{$IFDEF IPHONEOS} |
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|
373 |
procedure setiPhoneBinds; |
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|
374 |
begin |
3523 | 375 |
tkbdn[ 1]:= ord(leftClick); |
376 |
tkbdn[ 2]:= ord(middleClick); |
|
377 |
tkbdn[ 3]:= ord(rightClick); |
|
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378 |
|
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|
379 |
tkbdn[23]:= ord(upKey); |
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|
380 |
tkbdn[24]:= ord(downKey); |
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|
381 |
tkbdn[25]:= ord(leftKey); |
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|
382 |
tkbdn[26]:= ord(rightKey); |
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|
383 |
|
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|
384 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
385 |
tkbdn[ 9]:= ord(tabKey); |
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|
386 |
tkbdn[13]:= ord(enterKey); |
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|
387 |
tkbdn[32]:= ord(spaceKey); |
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|
388 |
|
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|
389 |
tkbdn[44]:= ord(chatAction); |
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|
390 |
tkbdn[55]:= ord(pauseAction); |
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|
391 |
//tkbdn[100]:= ord(switchAction); |
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392 |
|
3347 | 393 |
tkbdn[66]:= ord(cursorUp); |
394 |
tkbdn[67]:= ord(cursorDown); |
|
395 |
tkbdn[68]:= ord(cursorLeft); |
|
396 |
tkbdn[69]:= ord(cursorRight); |
|
397 |
||
3523 | 398 |
// set to false the keys that only need one stoke |
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|
399 |
leftClick:= false; |
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400 |
middleClick:= false; |
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|
401 |
rightClick:= false; |
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402 |
|
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403 |
tabKey:= false; |
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|
404 |
enterKey:= false; |
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|
405 |
backspaceKey:= false; |
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|
406 |
|
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407 |
chatAction:= false; |
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408 |
pauseAction:= false; |
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|
409 |
//switchAction:= false; |
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410 |
end; |
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411 |
{$ENDIF} |
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412 |
|
948 | 413 |
procedure FreezeEnterKey; |
414 |
begin |
|
415 |
tkbd[13]:= 1; |
|
2567 | 416 |
tkbd[271]:= 1; |
948 | 417 |
end; |
167 | 418 |
|
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419 |
var Controller: array [0..5] of PSDL_Joystick; |
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420 |
|
2428 | 421 |
procedure ControllerInit; |
422 |
var i, j: Integer; |
|
423 |
begin |
|
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424 |
{$IFNDEF IPHONEOS} |
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|
425 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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426 |
{$ENDIF} |
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427 |
|
2428 | 428 |
ControllerEnabled:= 0; |
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|
429 |
ControllerNumControllers:= SDL_NumJoysticks(); |
2428 | 430 |
|
431 |
if ControllerNumControllers > 6 then ControllerNumControllers:= 6; |
|
432 |
||
433 |
WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers)); |
|
434 |
||
435 |
if ControllerNumControllers > 0 then |
|
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436 |
begin |
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437 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
438 |
begin |
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|
439 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
440 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
441 |
if Controller[j] = nil then |
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|
442 |
WriteLnToConsole('* Failed to open game controller!') |
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|
443 |
else |
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444 |
begin |
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445 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
446 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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447 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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448 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
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|
449 |
WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j])); |
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450 |
//WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j])); |
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451 |
WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j])); |
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452 |
WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j])); |
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453 |
ControllerEnabled:= 1; |
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454 |
|
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455 |
if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20; |
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456 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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457 |
if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20; |
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|
458 |
if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20; |
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|
459 |
|
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|
460 |
// reset all buttons/axes |
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461 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
462 |
ControllerAxes[j][i]:= 0; |
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|
463 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
464 |
begin |
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|
465 |
ControllerBalls[j][i][0]:= 0; |
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|
466 |
ControllerBalls[j][i][1]:= 0; |
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|
467 |
end;*) |
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468 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
469 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
470 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
471 |
ControllerButtons[j][i]:= 0; |
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|
472 |
end; |
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|
473 |
end; |
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|
474 |
// enable event generation/controller updating |
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|
475 |
SDL_JoystickEventState(1); |
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|
476 |
end |
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|
477 |
else |
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|
478 |
WriteLnToConsole('Not using any game controller'); |
2428 | 479 |
end; |
480 |
||
481 |
procedure ControllerClose; |
|
482 |
var j: Integer; |
|
483 |
begin |
|
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|
484 |
if ControllerEnabled > 0 then |
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|
485 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
486 |
SDL_JoystickClose(Controller[j]); |
2428 | 487 |
end; |
488 |
||
489 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
490 |
begin |
|
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|
491 |
ControllerAxes[joy][axis]:= value; |
2428 | 492 |
end; |
493 |
||
494 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
495 |
begin |
|
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|
496 |
ControllerHats[joy][hat]:= value; |
2428 | 497 |
end; |
498 |
||
499 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
500 |
begin |
|
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|
501 |
if pressed then ControllerButtons[joy][button]:= 1 |
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|
502 |
else ControllerButtons[joy][button]:= 0; |
2428 | 503 |
end; |
504 |
||
3038 | 505 |
procedure initModule; |
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|
506 |
begin |
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|
507 |
wheelUp:= false; |
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|
508 |
wheelDown:= false; |
3347 | 509 |
coeff:= 5; |
3493 | 510 |
{$IFDEF HWLIBRARY} |
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|
511 |
// this function is called by HW_allKeysUp so be careful |
3347 | 512 |
|
513 |
// mouse emulation |
|
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|
514 |
leftClick:= false; |
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|
515 |
middleClick:= false; |
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|
516 |
rightClick:= false; |
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|
517 |
|
3347 | 518 |
// arrow key emulation |
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|
519 |
upKey:= false; |
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|
520 |
downKey:= false; |
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|
521 |
rightKey:= false; |
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|
522 |
leftKey:= false; |
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|
523 |
|
3347 | 524 |
// action key emulation |
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|
525 |
backspaceKey:= false; |
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|
526 |
spaceKey:= false; |
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|
527 |
enterKey:= false; |
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|
528 |
tabKey:= false; |
3347 | 529 |
|
530 |
// other key emulation |
|
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|
531 |
chatAction:= false; |
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|
532 |
pauseAction:= false; |
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|
533 |
switchAction:= false; |
3347 | 534 |
|
535 |
// cursor emulation |
|
536 |
cursorUp:= false; |
|
537 |
cursorDown:= false; |
|
538 |
cursorLeft:= false; |
|
539 |
cursorRight:= false; |
|
540 |
||
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|
541 |
{$ENDIF} |
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|
542 |
end; |
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|
543 |
|
3038 | 544 |
procedure freeModule; |
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|
545 |
begin |
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|
546 |
|
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|
547 |
end; |
4 | 548 |
|
549 |
end. |