QTfrontend/gameuiconfig.cpp
author nemo
Sun, 10 Oct 2010 20:16:17 -0400
changeset 3951 c9a63db3e603
parent 3937 494221b5950e
child 4004 b1c2c2f6fc5e
child 4809 9c7d5f802618
permissions -rw-r--r--
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QLineEdit>
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#include <QDesktopWidget>
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#include <QApplication>
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#include <QInputDialog>
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#include "gameuiconfig.h"
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#include "hwform.h"
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#include "pages.h"
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#include "hwconsts.h"
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#include "fpsedit.h"
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GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
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    : QSettings(fileName, QSettings::IniFormat)
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{
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    Form = FormWidgets;
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    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
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    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
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    resizeToConfigValues();
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    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
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    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
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    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
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    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
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    bool ffscr=value("frontend/fullscreen", false).toBool();
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    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
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    Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
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    Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
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    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
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    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
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    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
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    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
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    QString netNick = value("net/nick", "").toString();
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    if (netNick.isEmpty())
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        netNick = QInputDialog::getText(Form,
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                QObject::tr("Nickname"),
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                QObject::tr("Please enter your nickname"),
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                QLineEdit::Normal,
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                QDir::home().dirName());
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    Form->ui.pageOptions->editNetNick->setText(netNick);
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    delete netHost;
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    netHost = new QString(value("net/ip", "").toString());
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    netPort = value("net/port", 46631).toUInt();
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    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
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    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
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    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
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    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
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    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
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    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
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#ifdef SPARKLE_ENABLED
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        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
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#endif
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    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
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    depth = QApplication::desktop()->depth();
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    if (depth < 16) depth = 16;
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    else if (depth > 16) depth = 32;
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}
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QStringList GameUIConfig::GetTeamsList()
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{
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    QDir teamdir;
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    teamdir.cd(cfgdir->absolutePath() + "/Teams");
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    QStringList teamslist = teamdir.entryList(QStringList("*.hwt"));
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    QStringList cleanedList;
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    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
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            cleanedList.push_back(tmpTeamStr);
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    }
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    return cleanedList;
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}
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void GameUIConfig::resizeToConfigValues()
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{
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        Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
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}
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void GameUIConfig::SaveOptions()
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{
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    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
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    setValue("video/fullscreen", vid_Fullscreen());
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    setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
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    setValue("frontend/effects", isFrontendEffects());
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    setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
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    bool ffscr = isFrontendFullscreen();
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    setValue("frontend/fullscreen", ffscr);
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    emit frontendFullscreen(ffscr);
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    if (!ffscr) {
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      setValue("frontend/width", Form->width());
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      setValue("frontend/height", Form->height());
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    } else {
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      //resizeToConfigValues(); // TODO: why this has been made?
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    }
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    setValue("audio/sound", isSoundEnabled());
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    setValue("frontend/sound", isFrontendSoundEnabled());
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    setValue("audio/music", isMusicEnabled());
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    setValue("frontend/music", isFrontendMusicEnabled());
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    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
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    setValue("net/nick", netNick());
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    setValue("net/ip", *netHost);
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    setValue("net/port", netPort);
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    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
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    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
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    setValue("fps/show", isShowFPSEnabled());
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    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
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    setValue("misc/altdamage", isAltDamageEnabled());
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    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
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    setValue("misc/locale", language());
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#ifdef SPARKLE_ENABLED
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        setValue("misc/autoUpdate", isAutoUpdateEnabled());
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#endif
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    Form->gameSettings->sync();
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}
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QString GameUIConfig::language()
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{
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    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
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}
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QRect GameUIConfig::vid_Resolution()
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{
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    QRect result(0, 0, 640, 480);
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    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
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    if (wh.size() == 2)
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    {
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        result.setWidth(wh[0].toInt());
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        result.setHeight(wh[1].toInt());
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    }
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    return result;
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}
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bool GameUIConfig::vid_Fullscreen()
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{
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    return Form->ui.pageOptions->CBFullscreen->isChecked();
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}
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quint32 GameUIConfig::translateQuality()
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{
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    quint32 rqNone = 0x00000000;  // don't reduce quality
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    //quint32 rqLowRes = 0x00000001;  // use half land array
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    quint32 rqBlurryLand = 0x00000002;  // downscaled terrain
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    quint32 rqNoBackground = 0x00000004;  // don't draw background
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    quint32 rqSimpleRope = 0x00000008;  // avoid drawing rope
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    quint32 rq2DWater = 0x00000010;  // disabe 3D water effect
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    quint32 rqFancyBoom = 0x00000020;  // no fancy explosion effects
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    quint32 rqKillFlakes = 0x00000040;  // no flakes
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    quint32 rqSlowMenu = 0x00000080;  // ammomenu appears with no animation
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    quint32 rqPlainSplash = 0x00000100;  // no droplets
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    quint32 rqClampLess = 0x00000200;  // don't clamp textures
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    quint32 rqTooltipsOff = 0x00000400;  // tooltips are not drawn
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    quint32 rqDesyncVBlank = 0x00000800;  // don't sync on vblank
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    quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
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    switch (Form->ui.pageOptions->SLQuality->value()) {
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      case 5:
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        break;
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      case 4:
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        result |= rqBlurryLand;
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        break;
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      case 3:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
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        break;
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      case 2:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
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                  rqFancyBoom | rqSlowMenu;
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        break;
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      case 1:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
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                  rqFancyBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
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        break;
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      case 0:
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        result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
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                  rqFancyBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
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                  rqNoBackground | rqClampLess;
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        break;
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      default:
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        fprintf(stderr,"unset value from slider");
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        break;
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   221
    }
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    return result;
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}
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bool GameUIConfig::isFrontendEffects() const
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{
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  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
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   229
}
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1162
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bool GameUIConfig::isFrontendFullscreen() const
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{
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  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
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}
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184
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bool GameUIConfig::isSoundEnabled()
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{
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    return Form->ui.pageOptions->CBEnableSound->isChecked();
184
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}
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bool GameUIConfig::isFrontendSoundEnabled()
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{
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    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
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   243
}
184
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   244
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bool GameUIConfig::isMusicEnabled()
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{
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    return Form->ui.pageOptions->CBEnableMusic->isChecked();
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}
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bool GameUIConfig::isFrontendMusicEnabled()
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{
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    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
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}
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bool GameUIConfig::isShowFPSEnabled()
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{
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    return Form->ui.pageOptions->CBShowFPS->isChecked();
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}
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bool GameUIConfig::isAltDamageEnabled()
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{
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    return Form->ui.pageOptions->CBAltDamage->isChecked();
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}
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bool GameUIConfig::appendDateTimeToRecordName()
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{
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    return Form->ui.pageOptions->CBNameWithDate->isChecked();
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}
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   268
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#ifdef SPARKLE_ENABLED
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bool GameUIConfig::isAutoUpdateEnabled()
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{
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    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
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   273
}
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#endif
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quint8 GameUIConfig::timerInterval()
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{
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    return 35 - Form->ui.pageOptions->fpsedit->value();
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   279
}
603
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quint8 GameUIConfig::bitDepth()
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{
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    return depth;
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   284
}
949
866729775535 Use nick from frontend to prepend chat messages
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   286
QString GameUIConfig::netNick()
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{
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    return Form->ui.pageOptions->editNetNick->text();
949
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   289
}
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   291
quint8 GameUIConfig::volume()
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{
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   293
    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
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   294
}