author | nemo |
Mon, 27 Dec 2010 17:34:51 -0500 | |
changeset 4737 | ca03ce7e0c3f |
parent 4611 | 445d382cd401 |
child 4748 | ce9b48de1f52 |
permissions | -rw-r--r-- |
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{$INCLUDE "options.inc"} |
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unit uTypes; |
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interface |
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uses SDLh, uFloat, GLunit, uConsts, Math; |
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type |
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HwColor4f = record |
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r, g, b, a: byte |
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end; |
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TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend); |
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TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax); |
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TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps, |
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ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, |
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ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps); |
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TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, |
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sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee, |
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sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, |
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sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, |
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sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont, |
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sprHorizontL, sprHorizontR, sprSky, sprSkyL, |
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sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos, |
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sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb, |
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sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask, |
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sprSwitch, sprParachute, sprTarget, sprRopeNode, |
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sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
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sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
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sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
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sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
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sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
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sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, |
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sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, |
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sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon, |
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sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
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sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, |
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sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, |
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sprSpeechCorner, sprSpeechEdge, sprSpeechTail, |
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sprThoughtCorner, sprThoughtEdge, sprThoughtTail, |
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sprShoutCorner, sprShoutEdge, sprShoutTail, |
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sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, |
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sprSmoke, sprSmokeWhite, sprShell, sprDust, sprExplosives, sprExplosivesRoll, |
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sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction, |
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sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, |
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sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, |
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sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, |
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sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, |
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sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
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sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
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sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
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sprBulletHit, sprSnowball, sprHandSnowball, sprSnow |
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); |
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// Gears that interact with other Gears and/or Land |
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TGearType = (gtBomb, gtHedgehog, gtShell, gtGrave, gtBee, // 4 |
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gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9 |
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gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14 |
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gtFlame, gtFirePunch, gtATStartGame, gtATSmoothWindCh, // 18 |
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gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23 |
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gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28 |
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gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34 |
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gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40 |
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gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45 |
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gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
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gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56 |
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gtNapalmBomb, gtSnowball, gtFlake); // 58 |
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// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
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TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
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vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
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vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, |
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vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, |
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vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, |
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Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle); |
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TGearsType = set of TGearType; |
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TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison); |
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TSound = (sndNone, |
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sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
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sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
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sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
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sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
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sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
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sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
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sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
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sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, |
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sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6, |
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sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, |
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sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, |
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sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, |
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sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops, |
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sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease, |
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sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity, |
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sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, |
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sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, |
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sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, |
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sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, |
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sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
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sndComeonthen, sndParachute, sndBump, sndResurrector); |
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TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
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amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
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amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
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amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
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111 |
amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
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112 |
amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
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113 |
amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
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114 |
amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
4578 | 115 |
amResurrector, amDrillStrike, amSnowball); |
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116 |
|
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TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
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118 |
|
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119 |
THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
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120 |
|
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TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume, |
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122 |
capgrpMessage, capgrpAmmostate); |
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123 |
|
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TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs, |
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125 |
siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage, |
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126 |
siMaxTeamKills, siMaxTurnSkips ); |
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127 |
|
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128 |
TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle); |
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129 |
|
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130 |
THHFont = record |
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131 |
Handle: PTTF_Font; |
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132 |
Height: LongInt; |
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133 |
style: LongInt; |
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134 |
Name: string[21]; |
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135 |
end; |
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136 |
|
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137 |
PAmmo = ^TAmmo; |
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138 |
TAmmo = record |
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139 |
Propz: LongWord; |
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140 |
Count: LongWord; |
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141 |
(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
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142 |
For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
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143 |
NumPerTurn: LongWord; |
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144 |
Timer: LongWord; |
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145 |
Pos: LongWord; |
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146 |
AmmoType: TAmmoType; |
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147 |
AttackVoice: TSound; |
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148 |
end; |
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149 |
|
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150 |
TVertex2f = record |
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151 |
X, Y: GLfloat; |
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152 |
end; |
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153 |
|
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154 |
TVertex2i = record |
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155 |
X, Y: GLint; |
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156 |
end; |
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157 |
|
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158 |
PTexture = ^TTexture; |
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159 |
TTexture = record |
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160 |
id: GLuint; |
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161 |
w, h, scale: LongInt; |
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162 |
rx, ry: GLfloat; |
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163 |
priority: GLfloat; |
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164 |
vb, tb: array [0..3] of TVertex2f; |
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165 |
PrevTexture, NextTexture: PTexture; |
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166 |
end; |
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167 |
|
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168 |
THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected); |
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169 |
|
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170 |
TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite); |
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171 |
|
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172 |
PGear = ^TGear; |
4361 | 173 |
PHedgehog = ^THedgehog; |
174 |
PTeam = ^TTeam; |
|
175 |
PClan = ^TClan; |
|
176 |
||
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177 |
TGearStepProcedure = procedure (Gear: PGear); |
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178 |
TGear = record |
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179 |
NextGear, PrevGear: PGear; |
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180 |
Active: Boolean; |
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181 |
AdvBounce: Longword; |
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182 |
Invulnerable: Boolean; |
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183 |
RenderTimer: Boolean; |
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184 |
AmmoType : TAmmoType; |
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185 |
State : Longword; |
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186 |
X : hwFloat; |
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187 |
Y : hwFloat; |
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188 |
dX: hwFloat; |
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189 |
dY: hwFloat; |
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190 |
Kind: TGearType; |
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191 |
Pos: Longword; |
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192 |
doStep: TGearStepProcedure; |
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193 |
Radius: LongInt; |
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194 |
Angle, Power : Longword; |
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195 |
DirAngle: real; |
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196 |
Timer : LongWord; |
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197 |
Elasticity: hwFloat; |
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198 |
Friction : hwFloat; |
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199 |
Density : hwFloat; |
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200 |
Message, MsgParam : Longword; |
4361 | 201 |
Hedgehog: PHedgehog; |
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202 |
Health, Damage, Karma: LongInt; |
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203 |
CollisionIndex: LongInt; |
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204 |
Tag: LongInt; |
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205 |
Tex: PTexture; |
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206 |
Z: Longword; |
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207 |
IntersectGear: PGear; |
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208 |
FlightTime: Longword; |
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209 |
uid: Longword; |
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210 |
ImpactSound: TSound; // first sound, others have to be after it in the sounds def. |
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211 |
nImpactSounds: Word; // count of ImpactSounds |
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212 |
SoundChannel: LongInt; |
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213 |
PortalCounter: LongWord // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion. |
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214 |
end; |
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215 |
TPGearArray = Array of PGear; |
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216 |
|
4361 | 217 |
PVisualGear = ^TVisualGear; |
218 |
TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); |
|
219 |
TVisualGear = record |
|
220 |
NextGear, PrevGear: PVisualGear; |
|
221 |
Frame, |
|
222 |
FrameTicks: Longword; |
|
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223 |
X : real; |
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224 |
Y : real; |
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225 |
dX: real; |
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226 |
dY: real; |
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227 |
tdX: real; |
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228 |
tdY: real; |
4361 | 229 |
State : Longword; |
230 |
Timer: Longword; |
|
231 |
Angle, dAngle: real; |
|
232 |
Kind: TVisualGearType; |
|
233 |
doStep: TVGearStepProcedure; |
|
234 |
Tex: PTexture; |
|
235 |
alpha, scale: GLfloat; |
|
4365 | 236 |
Hedgehog: PHedgehog; |
4361 | 237 |
Text: shortstring; |
238 |
Tint: Longword; |
|
4422 | 239 |
uid: Longword; |
4361 | 240 |
end; |
241 |
||
242 |
TStatistics = record |
|
243 |
DamageRecv, |
|
244 |
DamageGiven: Longword; |
|
245 |
StepDamageRecv, |
|
246 |
StepDamageGiven, |
|
247 |
StepKills: Longword; |
|
248 |
MaxStepDamageRecv, |
|
249 |
MaxStepDamageGiven, |
|
250 |
MaxStepKills: Longword; |
|
251 |
FinishedTurns: Longword; |
|
252 |
end; |
|
253 |
||
254 |
TTeamStats = record |
|
255 |
Kills : Longword; |
|
256 |
AIKills : Longword; |
|
257 |
TeamKills : Longword; |
|
258 |
TurnSkips : Longword; |
|
259 |
TeamDamage : Longword; |
|
260 |
end; |
|
261 |
||
262 |
TBinds = array[0..cKeyMaxIndex] of shortstring; |
|
263 |
TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
|
264 |
||
265 |
PVoicepack = ^TVoicepack; |
|
266 |
TVoicepack = record |
|
267 |
name: shortstring; |
|
268 |
chunks: array [TSound] of PMixChunk; |
|
269 |
end; |
|
270 |
||
271 |
PHHAmmo = ^THHAmmo; |
|
272 |
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
|
273 |
||
274 |
THedgehog = record |
|
275 |
Name: string[MAXNAMELEN]; |
|
276 |
Gear: PGear; |
|
277 |
SpeechGear: PVisualGear; |
|
278 |
NameTagTex, |
|
279 |
HealthTagTex, |
|
280 |
HatTex: PTexture; |
|
281 |
Ammo: PHHAmmo; |
|
282 |
CurAmmoType: TAmmoType; |
|
283 |
AmmoStore: Longword; |
|
284 |
Team: PTeam; |
|
285 |
MultiShootAttacks: Longword; |
|
286 |
visStepPos: LongWord; |
|
287 |
BotLevel : Byte; // 0 - Human player |
|
288 |
HatVisibility: GLfloat; |
|
289 |
stats: TStatistics; |
|
290 |
Hat: shortstring; |
|
291 |
InitialHealth: LongInt; // used for gfResetHealth |
|
292 |
King: boolean; // Flag for a bunch of hedgehog attributes |
|
293 |
Unplaced: boolean; // Flag for hog placing mode |
|
294 |
Timer: Longword; |
|
295 |
Effects: Array[THogEffect] of boolean; |
|
296 |
end; |
|
297 |
||
298 |
TTeam = record |
|
299 |
Clan: PClan; |
|
300 |
TeamName: string[MAXNAMELEN]; |
|
301 |
ExtDriven: boolean; |
|
302 |
Binds: TBinds; |
|
303 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
|
304 |
CurrHedgehog: LongWord; |
|
305 |
NameTagTex: PTexture; |
|
306 |
CrosshairTex, |
|
307 |
GraveTex, |
|
308 |
HealthTex, |
|
309 |
AIKillsTex, |
|
310 |
FlagTex: PTexture; |
|
311 |
Flag: shortstring; |
|
312 |
GraveName: shortstring; |
|
313 |
FortName: shortstring; |
|
314 |
TeamHealth: LongInt; |
|
315 |
TeamHealthBarWidth, |
|
316 |
NewTeamHealthBarWidth: LongInt; |
|
317 |
DrawHealthY: LongInt; |
|
318 |
AttackBar: LongWord; |
|
319 |
HedgehogsNumber: Longword; |
|
320 |
hasGone: boolean; |
|
321 |
voicepack: PVoicepack; |
|
322 |
PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
|
323 |
stats: TTeamStats; |
|
324 |
end; |
|
325 |
||
326 |
TClan = record |
|
327 |
Color: Longword; |
|
328 |
Teams: array[0..Pred(cMaxTeams)] of PTeam; |
|
329 |
TeamsNumber: Longword; |
|
330 |
CurrTeam: LongWord; |
|
331 |
ClanHealth: LongInt; |
|
332 |
ClanIndex: LongInt; |
|
333 |
TurnNumber: LongWord; |
|
334 |
end; |
|
335 |
||
336 |
TAmmoStrId = (sidNothing, sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun, |
|
337 |
sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
|
338 |
sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
|
339 |
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
|
340 |
sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
|
341 |
sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
|
342 |
sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
|
343 |
sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
|
344 |
sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
|
345 |
sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
|
4578 | 346 |
sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball); |
4361 | 347 |
|
348 |
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
|
349 |
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
|
350 |
sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); |
|
351 |
||
352 |
TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
|
353 |
eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
|
354 |
eidHomerun, eidGone); |
|
355 |
||
356 |
TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, |
|
357 |
gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, |
|
358 |
gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer, |
|
359 |
gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo); |
|
360 |
||
4367 | 361 |
TLandArray = packed array of array of LongWord; |
362 |
TCollisionArray = packed array of array of Word; |
|
363 |
TPreview = packed array[0..127, 0..31] of byte; |
|
364 |
TDirtyTag = packed array of array of byte; |
|
365 |
||
366 |
||
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
367 |
implementation |
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
368 |
|
4420
6be946bcd17a
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents:
4379
diff
changeset
|
369 |
end. |