qmlfrontend/hwengine.cpp
author nemo
Thu, 15 Nov 2018 15:12:18 -0500
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child 14292 1aac8a62be6f
permissions -rw-r--r--
adding X offset seems to improve chance of drownings
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#include <QDebug>
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#include <QLibrary>
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#include <QQmlEngine>
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#include <QUuid>
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#include "engine_instance.h"
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#include "engine_interface.h"
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#include "game_view.h"
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#include "preview_image_provider.h"
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#include "hwengine.h"
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HWEngine::HWEngine(QQmlEngine* engine, QObject* parent)
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    : QObject(parent),
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      m_engine(engine),
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      m_previewProvider(new PreviewImageProvider()) {
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  m_engine->addImageProvider(QLatin1String("preview"), m_previewProvider);
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}
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HWEngine::~HWEngine() {}
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static QObject* hwengine_singletontype_provider(QQmlEngine* engine,
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                                                QJSEngine* scriptEngine) {
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  Q_UNUSED(scriptEngine)
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  HWEngine* hwengine = new HWEngine(engine);
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  return hwengine;
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}
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void HWEngine::exposeToQML() {
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  qDebug("HWEngine::exposeToQML");
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  qmlRegisterSingletonType<HWEngine>("Hedgewars.Engine", 1, 0, "HWEngine",
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                                     hwengine_singletontype_provider);
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  // qmlRegisterType<GameView>("Hedgewars.Engine", 1, 0, "GameView");
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}
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void HWEngine::getPreview() {
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  m_seed = QUuid::createUuid().toByteArray();
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  m_gameConfig.cmdSeed(m_seed);
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  m_gameConfig.setPreview(true);
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  EngineInstance engine;
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  Engine::PreviewInfo preview = engine.generatePreview();
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  QVector<QRgb> colorTable;
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  colorTable.resize(256);
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  for (int i = 0; i < 256; ++i) colorTable[i] = qRgba(255, 255, 0, i);
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  QImage previewImage(preview.land, preview.width, preview.height,
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                      QImage::Format_Indexed8);
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  previewImage.setColorTable(colorTable);
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  previewImage.detach();
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  m_previewProvider->setImage(previewImage);
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  emit previewImageChanged();
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  // m_runQueue->queue(m_gameConfig);
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}
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void HWEngine::runQuickGame() {
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  m_gameConfig.cmdSeed(m_seed);
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  m_gameConfig.cmdTheme("Nature");
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  Team team1;
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  team1.name = "team1";
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  Team team2;
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  team2.name = "team2";
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  team2.color = "7654321";
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  m_gameConfig.cmdTeam(team1);
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  m_gameConfig.cmdTeam(team2);
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  m_gameConfig.setPreview(false);
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  // m_runQueue->queue(m_gameConfig);
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}
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int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }