QTfrontend/pagenetgame.cpp
author nemo
Sun, 17 Apr 2011 12:48:32 -0400
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permissions -rw-r--r--
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QGridLayout>
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#include <QPushButton>
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#include <QAction>
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#include <QMenu>
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#include <QMessageBox>
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#include "pages.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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#include "chatwidget.h"
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PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
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{
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    QGridLayout * pageLayout = new QGridLayout(this);
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    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
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    //pageLayout->setSpacing(1);
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    pageLayout->setColumnStretch(0, 50);
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    pageLayout->setColumnStretch(1, 50);
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    // chatwidget
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    pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
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    pChatWidget->setShowReady(true); // show status bulbs by default
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    pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
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    pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
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    pageLayout->setRowStretch(1, 100);
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    pGameCFG = new GameCFGWidget(this);
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    pageLayout->addWidget(pGameCFG, 0, 0);
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    QPushButton * btnSetup = new QPushButton(this);
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    btnSetup->setText(QPushButton::tr("Setup"));
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    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
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    pageLayout->addWidget(btnSetup, 1, 0);
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    pNetTeamsWidget = new TeamSelWidget(this);
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    pNetTeamsWidget->setAcceptOuter(true);
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    pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
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    QHBoxLayout * bottomLayout = new QHBoxLayout;
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    pageLayout->addLayout(bottomLayout, 4, 0, 1, 2);
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    BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
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    leRoomName = new QLineEdit(this);
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    leRoomName->setMaxLength(60);
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    leRoomName->setMinimumWidth(200);
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    leRoomName->setMaximumWidth(400);
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    bottomLayout->addWidget(leRoomName, 8,0);
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    BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1, false);
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    BtnGo = new QPushButton(this);
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    BtnGo->setToolTip(QPushButton::tr("Ready"));
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    BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
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    BtnGo->setIconSize(QSize(25, 34));
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    BtnGo->setMinimumWidth(50);
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    BtnGo->setMinimumHeight(50);
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    bottomLayout->addWidget(BtnGo, 4);
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    BtnMaster = addButton(tr("Control"), bottomLayout, 2);
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    QMenu * menu = new QMenu(BtnMaster);
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    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
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    restrictJoins->setCheckable(true);
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    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
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    restrictTeamAdds->setCheckable(true);
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    //menu->addAction(startGame);
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    menu->addAction(restrictJoins);
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    menu->addAction(restrictTeamAdds);
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    BtnMaster->setMenu(menu);
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    BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
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    bottomLayout->insertStretch(3, 100);
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    connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
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}
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void PageNetGame::setReadyStatus(bool isReady)
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{
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    if(isReady)
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        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
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    else
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        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
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}
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void PageNetGame::onUpdateClick()
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{
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    if (leRoomName->text().size())
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        emit askForUpdateRoomName(leRoomName->text());
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    else
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        QMessageBox::critical(this,
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                tr("Error"),
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                tr("Please enter room name"),
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                tr("OK"));
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}
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void PageNetGame::setMasterMode(bool isMaster)
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{
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    BtnMaster->setVisible(isMaster);
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    BtnStart->setVisible(isMaster);
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    BtnUpdate->setVisible(isMaster);
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    leRoomName->setVisible(isMaster);
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}