hedgewars/options.inc
author unc0rr
Fri, 28 Oct 2011 19:20:35 +0400
changeset 6223 cc3eb9b7230f
parent 5370 a3f87be7b09a
child 5399 cdef954f8aec
permissions -rw-r--r--
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004, 2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$IFDEF FPC}
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  {$J+}
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{$ELSE}
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  {$ERROR Only Free Pascal supported!}
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{$ENDIF}
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{$MODE OBJFPC}
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{$MACRO ON}
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{$DEFINE GLunit:=GL}
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{$IFDEF IPHONEOS}
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  {$DEFINE SDL13}
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  {$DEFINE HWLIBRARY}
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  {$DEFINE S3D_DISABLED}
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  {$DEFINE GLunit:=gles11}
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{$ELSE}
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  {$DEFINE DEBUGFILE}
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  //{$DEFINE TRACEAIACTIONS}
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  //{$DEFINE COUNTTICKS}
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{$ENDIF}
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//also available LUA_DISABLED