author | nemo |
Sat, 21 Apr 2012 18:11:24 -0400 | |
changeset 6905 | cdfb2bf05bbd |
parent 6900 | 26873e68034f |
child 6906 | 6f5e1e64f106 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
|
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
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27 |
|
2905 | 28 |
function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
42 |
||
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43 |
{$IFDEF MOBILE} |
6900 | 44 |
procedure setTouchWidgetStates; |
2567 | 45 |
{$ENDIF} |
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46 |
|
4 | 47 |
implementation |
4403 | 48 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 49 |
|
2436 | 50 |
var tkbd, tkbdn: TKeyboardState; |
4 | 51 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
3697 | 52 |
|
2905 | 53 |
function KeyNameToCode(name: shortstring): word; |
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54 |
var code: Word; |
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55 |
begin |
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56 |
code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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59 |
end; |
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60 |
|
4 | 61 |
|
62 |
procedure ProcessKbd; |
|
2428 | 63 |
var i, j, k: LongInt; |
2436 | 64 |
s: shortstring; |
167 | 65 |
Trusted: boolean; |
6900 | 66 |
pkbd: PByteArray; |
4 | 67 |
begin |
2428 | 68 |
hideAmmoMenu:= false; |
167 | 69 |
Trusted:= (CurrentTeam <> nil) |
351 | 70 |
and (not CurrentTeam^.ExtDriven) |
846 | 71 |
and (CurrentHedgehog^.BotLevel = 0); |
161 | 72 |
|
2428 | 73 |
// move cursor/camera |
74 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
|
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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76 |
|
6900 | 77 |
pkbd:= SDL_GetKeyState(@j); |
78 |
for i:= 1 to pred(j) do |
|
79 |
tkbdn[i]:= pkbd^[i]; |
|
3221 | 80 |
|
6900 | 81 |
k:= SDL_GetMouseState(nil, nil); |
2379 | 82 |
// mouse buttons |
2152 | 83 |
{$IFDEF DARWIN} |
6900 | 84 |
tkbdn[SDL_SCANCODE_MOUSEL]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
85 |
tkbdni[SDL_SCANCODE_MOUSER]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2152 | 86 |
{$ELSE} |
6900 | 87 |
tkbdn[SDL_SCANCODE_MOUSEL]:= (k and 1); |
88 |
tkbdn[SDL_SCANCODE_MOUSER]:= ((k shr 2) and 1); |
|
2152 | 89 |
{$ENDIF} |
6900 | 90 |
tkbdn[SDL_SCANCODE_MOUSEM]:= ((k shr 1) and 1); |
2328 | 91 |
|
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92 |
// mouse wheels |
6900 | 93 |
tkbdn[SDL_SCANCODE_WHEELDOWN]:= ord(wheelDown); |
94 |
tkbdn[SDL_SCANCODE_WHEELUP]:= ord(wheelUp); |
|
2379 | 95 |
wheelUp:= false; |
96 |
wheelDown:= false; |
|
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|
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98 |
{$IFDEF MOBILE} |
6900 | 99 |
setTouchWidgetStates(); |
100 |
{$ENDIF} |
|
101 |
||
102 |
{$IFNDEF MOBILE} |
|
2428 | 103 |
// Controller(s) |
6900 | 104 |
k:= SDL_SCANCODE_CONTROLLER; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 105 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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108 |
begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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118 |
end; |
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119 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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120 |
begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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124 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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126 |
end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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128 |
begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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131 |
end; |
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132 |
end; |
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133 |
{$ENDIF} |
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134 |
|
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135 |
// ctrl/cmd + q to close engine and frontend |
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136 |
{$IFDEF DARWIN} |
6900 | 137 |
if ((tkbdn[SDL_SCANCODE_LGUI] = 1) or (tkbdn[SDL_SCANCODE_RGUI] = 1)) then |
6863 | 138 |
{$ELSE} |
6900 | 139 |
if ((tkbdn[SDL_SCANCODE_LCTRL] = 1) or (tkbdn[SDL_SCANCODE_RCTRL] = 1)) then |
6863 | 140 |
{$ENDIF} |
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141 |
begin |
6900 | 142 |
if tkbdn[SDL_SCANCODE_Q] = 1 then ParseCommand ('halt', true) |
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143 |
end; |
2428 | 144 |
|
2379 | 145 |
// now process strokes |
2436 | 146 |
for i:= 0 to cKeyMaxIndex do |
947 | 147 |
if CurrentBinds[i][0] <> #0 then |
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148 |
begin |
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149 |
if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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150 |
if (tkbd[i] = 0) and (tkbdn[i] <> 0) then |
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151 |
begin |
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152 |
ParseCommand(CurrentBinds[i], Trusted); |
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153 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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154 |
ParseCommand('gencmd R', true) |
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155 |
end |
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156 |
else if (CurrentBinds[i][1] = '+') and (tkbdn[i] = 0) and (tkbd[i] <> 0) then |
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157 |
begin |
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158 |
s:= CurrentBinds[i]; |
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159 |
s[1]:= '-'; |
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160 |
ParseCommand(s, Trusted); |
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161 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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162 |
ParseCommand('gencmd R', true) |
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163 |
end; |
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164 |
tkbd[i]:= tkbdn[i] |
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165 |
end |
4 | 166 |
end; |
167 |
||
168 |
procedure ResetKbd; |
|
4850 | 169 |
var j, k, t: LongInt; |
170 |
i: LongInt; |
|
171 |
pkbd: PByteArray; |
|
4 | 172 |
begin |
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173 |
|
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174 |
k:= SDL_GetMouseState(nil, nil); |
6900 | 175 |
pkbd:=SDL_GetKeyState(@j); |
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176 |
|
4374 | 177 |
TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 178 |
|
179 |
for i:= 1 to pred(j) do |
|
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tkbdn[i]:= pkbd^[i]; |
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181 |
|
2436 | 182 |
// mouse buttons |
183 |
{$IFDEF DARWIN} |
|
6900 | 184 |
tkbdn[SDL_SCANCODE_MOUSEL]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
185 |
tkbdn[SDL_SCANCODE_MOUSER]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2436 | 186 |
{$ELSE} |
6900 | 187 |
tkbdn[SDL_SCANCODE_MOUSEL]:= (k and 1); |
188 |
tkbdn[SDL_SCANCODE_MOUSER]:= ((k shr 2) and 1); |
|
2436 | 189 |
{$ENDIF} |
6900 | 190 |
tkbdn[SDL_SCANCODE_MOUSEM]:= ((k shr 1) and 1); |
2436 | 191 |
|
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192 |
// mouse wheels |
6900 | 193 |
tkbdn[SDL_SCANCODE_WHEELDOWN]:= ord(wheelDown); |
194 |
tkbdn[SDL_SCANCODE_WHEELUP]:= ord(wheelUp); |
|
2436 | 195 |
wheelUp:= false; |
196 |
wheelDown:= false; |
|
2671
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smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
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|
197 |
|
6654
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|
198 |
{$IFDEF MOBILE} |
6900 | 199 |
setTouchWidgetStates(); |
200 |
{$ENDIF} |
|
201 |
||
202 |
{$IFNDEF MOBILE} |
|
2436 | 203 |
// Controller(s) |
6900 | 204 |
k:= SDL_SCANCODE_CONTROLLER; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 205 |
for j:= 0 to Pred(ControllerNumControllers) do |
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206 |
begin |
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207 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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208 |
begin |
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209 |
if ControllerAxes[j][i] > 20000 then |
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210 |
tkbdn[k + 0]:= 1 |
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211 |
else |
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212 |
tkbdn[k + 0]:= 0; |
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213 |
if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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215 |
else |
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216 |
tkbdn[k + 1]:= 0; |
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217 |
inc(k, 2); |
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218 |
end; |
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219 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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220 |
begin |
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221 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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222 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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223 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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224 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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225 |
inc(k, 4); |
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226 |
end; |
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227 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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228 |
begin |
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229 |
tkbdn[k]:= ControllerButtons[j][i]; |
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230 |
inc(k, 1); |
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231 |
end; |
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232 |
end; |
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233 |
{$ENDIF} |
3697 | 234 |
|
4850 | 235 |
// what is this final loop for? |
2436 | 236 |
for t:= 0 to cKeyMaxIndex do |
4850 | 237 |
tkbd[t]:= tkbdn[t] |
4 | 238 |
end; |
239 |
||
240 |
procedure InitKbdKeyTable; |
|
2428 | 241 |
var i, j, k, t: LongInt; |
4 | 242 |
s: string[15]; |
243 |
begin |
|
6900 | 244 |
for i:= 0 to cKeyMaxIndex do |
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245 |
begin |
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246 |
s:= shortstring(sdl_getkeyname(i)); |
6900 | 247 |
//WriteToConsole(IntToStr(i) + ': ' + s); |
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248 |
if s = 'unknown key' then KeyNames[i]:= '' |
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249 |
else |
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250 |
begin |
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251 |
for t:= 1 to Length(s) do |
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252 |
if s[t] = ' ' then |
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253 |
s[t]:= '_'; |
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254 |
KeyNames[i]:= s |
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255 |
end; |
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256 |
end; |
2613 | 257 |
|
6900 | 258 |
KeyNames[SDL_SCANCODE_MOUSEL]:= 'mousel'; |
259 |
KeyNames[SDL_SCANCODE_MOUSEM]:= 'mousem'; |
|
260 |
KeyNames[SDL_SCANCODE_MOUSER]:= 'mouser'; |
|
261 |
KeyNames[SDL_SCANCODE_WHEELUP]:= 'wheelup'; |
|
262 |
KeyNames[SDL_SCANCODE_WHEELDOWN]:= 'wheeldown'; |
|
4374 | 263 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]); |
167 | 264 |
|
6900 | 265 |
k:= SDL_SCANCODE_CONTROLLER; |
2428 | 266 |
// Controller(s) |
267 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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268 |
begin |
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269 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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270 |
begin |
4374 | 271 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
272 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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273 |
inc(k, 2); |
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274 |
end; |
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275 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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276 |
begin |
4374 | 277 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
278 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
279 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
280 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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281 |
inc(k, 4); |
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282 |
end; |
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283 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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284 |
begin |
4374 | 285 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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286 |
inc(k, 1); |
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287 |
end; |
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288 |
end; |
2581 | 289 |
|
6900 | 290 |
DefaultBinds[SDL_SCANCODE_ESCAPE]:= 'quit'; |
291 |
DefaultBinds[SDL_SCANCODE_GRAVE]:= 'history'; |
|
2379 | 292 |
DefaultBinds[127]:= 'rotmask'; |
293 |
||
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|
294 |
//numpad |
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295 |
//DefaultBinds[265]:= '+volup'; |
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|
296 |
//DefaultBinds[256]:= '+voldown'; |
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|
297 |
|
6900 | 298 |
DefaultBinds[SDL_SCANCODE_0]:= '+volup'; |
299 |
DefaultBinds[SDL_SCANCODE_9]:= '+voldown'; |
|
300 |
DefaultBinds[SDL_SCANCODE_C]:= 'capture'; |
|
301 |
DefaultBinds[SDL_SCANCODE_H]:= 'findhh'; |
|
302 |
DefaultBinds[SDL_SCANCODE_P]:= 'pause'; |
|
303 |
DefaultBinds[SDL_SCANCODE_S]:= '+speedup'; |
|
304 |
DefaultBinds[SDL_SCANCODE_T]:= 'chat'; |
|
305 |
DefaultBinds[SDL_SCANCODE_Y]:= 'confirm'; |
|
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|
306 |
|
6900 | 307 |
DefaultBinds[SDL_SCANCODE_MOUSEM]:= 'zoomreset'; |
308 |
DefaultBinds[SDL_SCANCODE_WHEELUP]:= 'zoomout'; |
|
309 |
DefaultBinds[SDL_SCANCODE_WHEELDOWN]:= 'zoomin'; |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
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|
310 |
|
6900 | 311 |
DefaultBinds[SDL_SCANCODE_F12]:= 'fullscr'; |
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|
312 |
|
2786 | 313 |
|
6900 | 314 |
DefaultBinds[SDL_SCANCODE_MOUSEL]:= '/put'; |
315 |
DefaultBinds[SDL_SCANCODE_MOUSER]:= 'ammomenu'; |
|
316 |
DefaultBinds[SDL_SCANCODE_BACKSPACE]:= 'hjump'; |
|
317 |
DefaultBinds[SDL_SCANCODE_TAB]:= 'switch'; |
|
318 |
DefaultBinds[SDL_SCANCODE_RETURN]:= 'ljump'; |
|
319 |
DefaultBinds[SDL_SCANCODE_SPACE]:= '+attack'; |
|
320 |
||
321 |
DefaultBinds[SDL_SCANCODE_UP]:= '+up'; |
|
322 |
DefaultBinds[SDL_SCANCODE_DOWN]:= '+down'; |
|
323 |
DefaultBinds[SDL_SCANCODE_LEFT]:= '+left'; |
|
324 |
DefaultBinds[SDL_SCANCODE_RIGHT]:= '+right'; |
|
325 |
DefaultBinds[SDL_SCANCODE_LSHIFT]:= '+precise'; |
|
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|
326 |
|
6900 | 327 |
DefaultBinds[SDL_SCANCODE_F1]:= 'slot 1'; |
328 |
DefaultBinds[SDL_SCANCODE_F2]:= 'slot 2'; |
|
329 |
DefaultBinds[SDL_SCANCODE_F3]:= 'slot 3'; |
|
330 |
DefaultBinds[SDL_SCANCODE_F4]:= 'slot 4'; |
|
331 |
DefaultBinds[SDL_SCANCODE_F5]:= 'slot 5'; |
|
332 |
DefaultBinds[SDL_SCANCODE_F6]:= 'slot 6'; |
|
333 |
DefaultBinds[SDL_SCANCODE_F7]:= 'slot 7'; |
|
334 |
DefaultBinds[SDL_SCANCODE_F8]:= 'slot 8'; |
|
335 |
DefaultBinds[SDL_SCANCODE_F9]:= 'slot 9'; |
|
336 |
DefaultBinds[SDL_SCANCODE_F10]:= 'slot 10'; |
|
337 |
||
338 |
DefaultBinds[SDL_SCANCODE_1]:= 'timer 1'; |
|
339 |
DefaultBinds[SDL_SCANCODE_2]:= 'timer 2'; |
|
340 |
DefaultBinds[SDL_SCANCODE_3]:= 'timer 3'; |
|
341 |
DefaultBinds[SDL_SCANCODE_4]:= 'timer 4'; |
|
342 |
DefaultBinds[SDL_SCANCODE_5]:= 'timer 5'; |
|
4131
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add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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|
343 |
|
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|
344 |
SetDefaultBinds(); |
4 | 345 |
end; |
346 |
||
167 | 347 |
procedure SetBinds(var binds: TBinds); |
348 |
begin |
|
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use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
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|
349 |
{$IFDEF MOBILE} |
3971 | 350 |
binds:= binds; // avoid hint |
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|
351 |
CurrentBinds:= DefaultBinds; |
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|
352 |
{$ELSE} |
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|
353 |
CurrentBinds:= binds; |
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|
354 |
{$ENDIF} |
167 | 355 |
end; |
356 |
||
357 |
procedure SetDefaultBinds; |
|
358 |
begin |
|
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359 |
CurrentBinds:= DefaultBinds; |
167 | 360 |
end; |
361 |
||
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diff
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|
362 |
{$IFDEF MOBILE} |
6900 | 363 |
procedure setTouchWidgetStates; |
2754
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|
364 |
begin |
6900 | 365 |
tkbdn[SDL_SCANCODE_MOUSEL]:= tkbdn[SDL_SCANCODE_MOUSEL] or ord(leftClick); |
366 |
tkbdn[SDL_SCANCODE_MOUSEM]:= tkbdn[SDL_SCANCODE_MOUSEM] or ord(middleClick); |
|
367 |
tkbdn[SDL_SCANCODE_MOUSER]:= tkbdn[SDL_SCANCODE_MOUSER] or ord(rightClick); |
|
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|
368 |
|
6900 | 369 |
tkbdn[SDL_SCANCODE_UP] := tkbdn[SDL_SCANCODE_UP] or ord(upKey); |
370 |
tkbdn[SDL_SCANCODE_DOWN] := tkbdn[SDL_SCANCODE_DOWN] or ord(downKey); |
|
371 |
tkbdn[SDL_SCANCODE_LEFT] := tkbdn[SDL_SCANCODE_LEFT] or ord(leftKey); |
|
372 |
tkbdn[SDL_SCANCODE_RIGHT] := tkbdn[SDL_SCANCODE_RIGHT] or ord(rightKey); |
|
373 |
tkbdn[SDL_SCANCODE_LSHIFT]:= tkbdn[SDL_SCANCODE_LSHIFT] or ord(preciseKey); |
|
2754
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|
374 |
|
6900 | 375 |
tkbdn[SDL_SCANCODE_BACKSPACE]:= tkbdn[SDL_SCANCODE_BACKSPACE] or ord(backspaceKey); |
376 |
tkbdn[SDL_SCANCODE_TAB]:= tkbdn[SDL_SCANCODE_TAB] or ord(tabKey); |
|
377 |
tkbdn[SDL_SCANCODE_RETURN]:= ord(enterKey); |
|
378 |
tkbdn[SDL_SCANCODE_SPACE]:= ord(spaceKey); |
|
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|
379 |
|
6900 | 380 |
tkbdn[SDL_SCANCODE_T]:= tkbdn[SDL_SCANCODE_T] or ord(chatAction); |
381 |
tkbdn[SDL_SCANCODE_PAUSE]:= ord(pauseAction); |
|
3697 | 382 |
|
3523 | 383 |
// set to false the keys that only need one stoke |
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|
384 |
leftClick:= false; |
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|
385 |
middleClick:= false; |
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|
386 |
rightClick:= false; |
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|
387 |
|
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|
388 |
tabKey:= false; |
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|
389 |
enterKey:= false; |
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|
390 |
backspaceKey:= false; |
3697 | 391 |
|
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|
392 |
chatAction:= false; |
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|
393 |
pauseAction:= false; |
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|
394 |
end; |
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|
395 |
{$ENDIF} |
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|
396 |
|
948 | 397 |
procedure FreezeEnterKey; |
398 |
begin |
|
5100 | 399 |
tkbd[3]:= 1; |
3598 | 400 |
tkbd[13]:= 1; |
5100 | 401 |
tkbd[27]:= 1; |
3598 | 402 |
tkbd[271]:= 1; |
948 | 403 |
end; |
167 | 404 |
|
2591
c6597b65caea
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koda
parents:
2590
diff
changeset
|
405 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 406 |
|
2428 | 407 |
procedure ControllerInit; |
408 |
var i, j: Integer; |
|
409 |
begin |
|
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
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3651
diff
changeset
|
410 |
ControllerEnabled:= 0; |
6654
120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents:
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|
411 |
{$IFDEF MOBILE} |
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|
412 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
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|
413 |
{$ENDIF} |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
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|
414 |
|
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|
415 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
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|
416 |
ControllerNumControllers:= SDL_NumJoysticks(); |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
417 |
|
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|
418 |
if ControllerNumControllers > 6 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
419 |
ControllerNumControllers:= 6; |
2428 | 420 |
|
4374 | 421 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 422 |
|
423 |
if ControllerNumControllers > 0 then |
|
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|
424 |
begin |
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|
425 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
426 |
begin |
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|
427 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
428 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
429 |
if Controller[j] = nil then |
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|
430 |
WriteLnToConsole('* Failed to open game controller!') |
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|
431 |
else |
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|
432 |
begin |
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|
433 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
434 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
435 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
436 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 437 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
438 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
439 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
440 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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|
441 |
ControllerEnabled:= 1; |
3697 | 442 |
|
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lovelacer
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|
443 |
if ControllerNumAxes[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
444 |
ControllerNumAxes[j]:= 20; |
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|
445 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
6580
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|
446 |
|
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|
447 |
if ControllerNumHats[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
448 |
ControllerNumHats[j]:= 20; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff
changeset
|
449 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
450 |
if ControllerNumButtons[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
451 |
ControllerNumButtons[j]:= 20; |
3697 | 452 |
|
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|
453 |
// reset all buttons/axes |
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|
454 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
455 |
ControllerAxes[j][i]:= 0; |
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|
456 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
457 |
begin |
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|
458 |
ControllerBalls[j][i][0]:= 0; |
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|
459 |
ControllerBalls[j][i][1]:= 0; |
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|
460 |
end;*) |
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|
461 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
462 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
463 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
464 |
ControllerButtons[j][i]:= 0; |
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|
465 |
end; |
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|
466 |
end; |
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|
467 |
// enable event generation/controller updating |
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|
468 |
SDL_JoystickEventState(1); |
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|
469 |
end |
3697 | 470 |
else |
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|
471 |
WriteLnToConsole('Not using any game controller'); |
2428 | 472 |
end; |
473 |
||
474 |
procedure ControllerClose; |
|
475 |
var j: Integer; |
|
476 |
begin |
|
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|
477 |
if ControllerEnabled > 0 then |
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|
478 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
479 |
SDL_JoystickClose(Controller[j]); |
2428 | 480 |
end; |
481 |
||
482 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
483 |
begin |
|
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|
484 |
ControllerAxes[joy][axis]:= value; |
2428 | 485 |
end; |
486 |
||
487 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
488 |
begin |
|
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|
489 |
ControllerHats[joy][hat]:= value; |
2428 | 490 |
end; |
491 |
||
492 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
493 |
begin |
|
6580
6155187bf599
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lovelacer
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diff
changeset
|
494 |
if pressed then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
495 |
ControllerButtons[joy][button]:= 1 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
496 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
497 |
ControllerButtons[joy][button]:= 0; |
2428 | 498 |
end; |
499 |
||
3038 | 500 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
501 |
begin |
2948
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|
502 |
wheelUp:= false; |
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|
503 |
wheelDown:= false; |
3493 | 504 |
{$IFDEF HWLIBRARY} |
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|
505 |
// this function is called by HW_allKeysUp so be careful |
3697 | 506 |
|
3347 | 507 |
// mouse emulation |
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|
508 |
leftClick:= false; |
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|
509 |
middleClick:= false; |
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|
510 |
rightClick:= false; |
2716
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complete the replacement of init/free wrappers for every unit
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changeset
|
511 |
|
3347 | 512 |
// arrow key emulation |
2948
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|
513 |
upKey:= false; |
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|
514 |
downKey:= false; |
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|
515 |
rightKey:= false; |
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|
516 |
leftKey:= false; |
3649 | 517 |
preciseKey:= false; |
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complete the replacement of init/free wrappers for every unit
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changeset
|
518 |
|
3347 | 519 |
// action key emulation |
2948
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|
520 |
backspaceKey:= false; |
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|
521 |
spaceKey:= false; |
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|
522 |
enterKey:= false; |
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|
523 |
tabKey:= false; |
3347 | 524 |
|
525 |
// other key emulation |
|
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|
526 |
chatAction:= false; |
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|
527 |
pauseAction:= false; |
2716
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complete the replacement of init/free wrappers for every unit
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parents:
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changeset
|
528 |
{$ENDIF} |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
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|
529 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
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changeset
|
530 |
|
3038 | 531 |
procedure freeModule; |
2716
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complete the replacement of init/free wrappers for every unit
koda
parents:
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diff
changeset
|
532 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
533 |
|
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
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diff
changeset
|
534 |
end; |
4 | 535 |
|
536 |
end. |