author | Wuzzy <Wuzzy2@mail.ru> |
Fri, 26 Jul 2019 01:09:30 +0200 | |
changeset 15297 | d111a0d9d499 |
parent 15258 | 5c91c5191085 |
child 15329 | 01bd0a087163 |
permissions | -rw-r--r-- |
4976 | 1 |
(* |
2 |
* Hedgewars, a free turn based strategy game |
|
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
4976 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
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consistent indentation with rest of unit. was just to help me read this block
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9 |
* This program is distributed in the hope that it will be useful, |
4976 | 10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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diff
changeset
|
16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
4976 | 17 |
*) |
18 |
||
4388 | 19 |
{$INCLUDE "options.inc"} |
4976 | 20 |
|
4388 | 21 |
unit uGearsRender; |
22 |
||
23 |
interface |
|
7671 | 24 |
uses uTypes, uConsts, GLunit, uFloat, SDLh; |
4388 | 25 |
|
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merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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26 |
type |
10015 | 27 |
Tar = record |
8330 | 28 |
X, Y: hwFloat; |
29 |
dLen: hwFloat; |
|
30 |
b : boolean; |
|
31 |
end; |
|
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merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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32 |
TRopePoints = record |
8330 | 33 |
Count : Longword; |
34 |
HookAngle : GLfloat; |
|
35 |
ar : array[0..MAXROPEPOINTS] of Tar; |
|
36 |
rounded : array[0..MAXROPEPOINTS + 2] of TVertex2f; |
|
37 |
end; |
|
4388 | 38 |
procedure RenderGear(Gear: PGear; x, y: LongInt); |
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Render gear timers in front of water
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changeset
|
39 |
procedure RenderGearTimer(Gear: PGear; x, y: LongInt); |
14770
533ac9774279
Add key to display extra gear info tags
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parents:
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changeset
|
40 |
procedure RenderGearHealth(Gear: PGear; x, y: LongInt); |
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Make sure gear fuel and alt weapon overlays are always drawn on top
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parents:
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41 |
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt); |
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Render contour of air mines when in highly opaque water
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42 |
procedure RenderAirMineGuiExtras(Gear: PGear; ox, oy: LongInt); |
10866 | 43 |
procedure DrawHHOrder(); |
4388 | 44 |
|
45 |
var RopePoints: record |
|
46 |
Count: Longword; |
|
47 |
HookAngle: GLfloat; |
|
48 |
ar: array[0..MAXROPEPOINTS] of record |
|
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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49 |
X, Y: hwFloat; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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changeset
|
50 |
dLen: hwFloat; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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51 |
b: boolean; |
8733
b6002f1956d5
Hard math to fix issue 571. Well, not really hard math,
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52 |
sx, sy, sb: boolean; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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53 |
end; |
4388 | 54 |
rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f; |
55 |
end; |
|
56 |
||
57 |
implementation |
|
15015
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Add utility function to get hog left/right looking dir
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|
58 |
uses uRender, uRenderUtils, uGearsUtils, uUtils, uVariables, uAmmos, Math, uVisualGearsList; |
4388 | 59 |
|
60 |
procedure DrawRopeLinesRQ(Gear: PGear); |
|
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fix some nasty rendering issues reported by Nexia - thanks a lot!
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|
61 |
var n: LongInt; |
4388 | 62 |
begin |
63 |
with RopePoints do |
|
64 |
begin |
|
65 |
rounded[Count].X:= hwRound(Gear^.X); |
|
66 |
rounded[Count].Y:= hwRound(Gear^.Y); |
|
67 |
rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X); |
|
68 |
rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y); |
|
69 |
end; |
|
70 |
||
71 |
if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then |
|
72 |
begin |
|
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fix some nasty rendering issues reported by Nexia - thanks a lot!
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73 |
EnableTexture(false); |
10848 | 74 |
|
75 |
Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF); |
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10523
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fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva
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76 |
|
00ac079fa51f
fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva
parents:
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|
77 |
n:= RopePoints.Count + 2; |
00ac079fa51f
fix some nasty rendering issues reported by Nexia - thanks a lot!
sheepluva
parents:
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78 |
|
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|
79 |
SetVertexPointer(@RopePoints.rounded[0], n); |
4388 | 80 |
|
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sheepluva
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81 |
openglPushMatrix(); |
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82 |
openglTranslatef(WorldDx, WorldDy, 0); |
4388 | 83 |
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10523
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sheepluva
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84 |
glLineWidth(3.0 * cScaleFactor); |
00ac079fa51f
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sheepluva
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changeset
|
85 |
glDrawArrays(GL_LINE_STRIP, 0, n); |
10848 | 86 |
Tint(Gear^.Tint); |
10264
cb4331b032f4
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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87 |
glLineWidth(2.0 * cScaleFactor); |
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parents:
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88 |
glDrawArrays(GL_LINE_STRIP, 0, n); |
4388 | 89 |
|
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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90 |
untint; |
4388 | 91 |
|
10523
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sheepluva
parents:
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|
92 |
openglPopMatrix(); |
4388 | 93 |
|
10523
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sheepluva
parents:
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changeset
|
94 |
EnableTexture(true); |
4388 | 95 |
end |
96 |
end; |
|
97 |
||
98 |
||
15056 | 99 |
procedure DrawRopeLine(X1, Y1, X2, Y2: Real; LayerIndex: Longword; var linesLength, ropeLength: Real); |
15110 | 100 |
var dX, dY, angle, lineLength: Real; |
15056 | 101 |
FrameIndex: LongWord; |
6490 | 102 |
begin |
4388 | 103 |
if (X1 = X2) and (Y1 = Y2) then |
15056 | 104 |
exit; |
105 |
||
4388 | 106 |
dX:= X2 - X1; |
107 |
dY:= Y2 - Y1; |
|
15110 | 108 |
lineLength:= sqrt(sqr(dX) + sqr(dY)); |
14965 | 109 |
angle:= arctan2(dY, dX) * 180 / PI - 90; |
4388 | 110 |
|
15110 | 111 |
dX:= dX / lineLength; |
112 |
dY:= dY / lineLength; |
|
6490 | 113 |
|
15110 | 114 |
while (ropeLength - linesLength) <= lineLength do |
15056 | 115 |
begin |
116 |
FrameIndex:= round(ropeLength / cRopeNodeStep); |
|
117 |
if (FrameIndex mod cRopeLayers) = LayerIndex then |
|
118 |
DrawSpriteRotatedFReal(sprRopeNode, |
|
119 |
X1 + (ropeLength - linesLength) * dX, |
|
120 |
Y1 + (ropeLength - linesLength) * dY, |
|
121 |
FrameIndex, 1, angle); |
|
122 |
ropeLength:= ropeLength + cRopeNodeStep; |
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Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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123 |
end; |
15110 | 124 |
linesLength:= linesLength + lineLength |
6490 | 125 |
end; |
126 |
||
15045 | 127 |
procedure DrawRopeLayer(Gear: PGear; LayerIndex: LongWord); |
15056 | 128 |
var i: LongInt; |
129 |
linesLength, ropeLength: Real; |
|
15045 | 130 |
begin |
15056 | 131 |
linesLength:= 0; |
132 |
ropeLength:= cRopeNodeStep; |
|
15045 | 133 |
if RopePoints.Count > 0 then |
134 |
begin |
|
135 |
i:= 0; |
|
136 |
while i < Pred(RopePoints.Count) do |
|
137 |
begin |
|
15056 | 138 |
DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy, |
139 |
hwFloat2Float(RopePoints.ar[Succ(i)].X) + WorldDx, hwFloat2Float(RopePoints.ar[Succ(i)].Y) + WorldDy, |
|
140 |
LayerIndex, linesLength, ropeLength); |
|
15045 | 141 |
inc(i) |
142 |
end; |
|
15056 | 143 |
|
144 |
DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy, |
|
145 |
hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy, |
|
146 |
LayerIndex, linesLength, ropeLength); |
|
147 |
||
148 |
DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy, |
|
149 |
hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy, |
|
150 |
LayerIndex, linesLength, ropeLength); |
|
15045 | 151 |
end |
152 |
else |
|
153 |
if Gear^.Elasticity.QWordValue > 0 then |
|
15056 | 154 |
DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy, |
155 |
hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy, |
|
156 |
LayerIndex, linesLength, ropeLength); |
|
15045 | 157 |
end; |
158 |
||
6490 | 159 |
procedure DrawRope(Gear: PGear); |
15045 | 160 |
var i: LongInt; |
4388 | 161 |
begin |
10682 | 162 |
if Gear^.Hedgehog^.Gear = nil then exit; |
10848 | 163 |
if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then |
4388 | 164 |
DrawRopeLinesRQ(Gear) |
165 |
else |
|
15045 | 166 |
for i := 0 to cRopeLayers - 1 do |
167 |
DrawRopeLayer(Gear, i); |
|
4388 | 168 |
|
169 |
if RopePoints.Count > 0 then |
|
6999 | 170 |
DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
171 |
else |
4388 | 172 |
if Gear^.Elasticity.QWordValue > 0 then |
6999 | 173 |
DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
4388 | 174 |
end; |
175 |
||
176 |
||
15016
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Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
177 |
procedure DrawSelectedWeapon(Gear: PGear; sx, sy: LongInt; isAltWeapon: boolean); |
4388 | 178 |
begin |
179 |
with Gear^.Hedgehog^ do |
|
180 |
begin |
|
15016
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
181 |
if ((Gear^.State and gstAttacked) <> 0) then |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
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parents:
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diff
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|
182 |
exit; |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
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parents:
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changeset
|
183 |
if (isAltWeapon and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0)) then |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
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|
184 |
exit; |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
185 |
if (not isAltWeapon) and (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_ShowSelIcon) = 0) or ( |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
186 |
(((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) = 0) and ((Gear^.State and gstMoving) <> 0)))) then |
4388 | 187 |
exit; |
15016
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
188 |
if (not isAltWeapon) then |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
189 |
begin |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
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parents:
15015
diff
changeset
|
190 |
sy:= sy - 64; |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
191 |
if (IsHogFacingLeft(Gear)) then |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
192 |
sx:= sx - 61; |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
193 |
end; |
4388 | 194 |
DrawTexture(sx + 16, sy + 16, ropeIconTex); |
195 |
DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32); |
|
196 |
end; |
|
197 |
end; |
|
198 |
||
10866 | 199 |
procedure DrawHHOrder(); |
200 |
var HHGear: PGear; |
|
201 |
hh: PHedgehog; |
|
202 |
c, i, t, x, y, sprH, sprW, fSprOff: LongInt; |
|
203 |
begin |
|
204 |
t:= LocalTeam; |
|
205 |
||
13861
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Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
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parents:
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diff
changeset
|
206 |
if not CurrentTeam^.ExtDriven then |
10866 | 207 |
for i:= 0 to Pred(TeamsCount) do |
208 |
if (TeamsArray[i] = CurrentTeam) then |
|
209 |
t:= i; |
|
210 |
||
10867
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fix segfault caused by last commit if spectating
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parents:
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diff
changeset
|
211 |
if t < 0 then |
36ca7a39f34d
fix segfault caused by last commit if spectating
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parents:
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diff
changeset
|
212 |
exit; |
36ca7a39f34d
fix segfault caused by last commit if spectating
sheepluva
parents:
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diff
changeset
|
213 |
|
10866 | 214 |
if TeamsArray[t] <> nil then |
215 |
begin |
|
216 |
sprH:= SpritesData[sprBigDigit].Height; |
|
217 |
sprW:= SpritesData[sprBigDigit].Width; |
|
218 |
fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts |
|
219 |
i:= 0; |
|
220 |
c:= 0; |
|
221 |
repeat |
|
222 |
hh:= @TeamsArray[t]^.Hedgehogs[i]; |
|
223 |
inc(i); |
|
14799
bbec6b28d072
Fix bugs when entering speech bubble commands during hog placement phase
Wuzzy <Wuzzy2@mail.ru>
parents:
14771
diff
changeset
|
224 |
if (hh <> nil) and (hh^.Gear <> nil) and (not hh^.Unplaced) then |
10866 | 225 |
begin |
226 |
inc(c); |
|
227 |
HHGear:= hh^.Gear; |
|
228 |
x:= hwRound(HHGear^.X) + WorldDx; |
|
229 |
y:= hwRound(HHGear^.Y) + WorldDy - 2; |
|
10992 | 230 |
DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height); |
231 |
DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height); |
|
232 |
DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH); |
|
233 |
if SpeechHogNumber = c then |
|
10869 | 234 |
DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80); |
10866 | 235 |
end; |
236 |
until (i > cMaxHHIndex); |
|
237 |
end |
|
238 |
||
239 |
end; |
|
240 |
||
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
241 |
// Render some informational GUI next to hedgehog, like fuel and alternate weapon |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
242 |
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt); |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
243 |
var HH: PHedgehog; |
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
244 |
sx, sy, tx, ty, t, hogLR: LongInt; |
14676
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
245 |
dAngle: real; |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
246 |
begin |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
247 |
HH:= Gear^.Hedgehog; |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
248 |
sx:= ox + 1; // this offset is very common |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
249 |
sy:= oy - 3; |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
250 |
if HH^.Unplaced then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
251 |
exit; |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
252 |
if (Gear^.State and gstHHDeath) <> 0 then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
253 |
exit; |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
254 |
if (Gear^.State and gstHHGone) <> 0 then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
255 |
exit; |
14677
db05d9bf7466
Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents:
14676
diff
changeset
|
256 |
if (CinematicScript) then |
db05d9bf7466
Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents:
14676
diff
changeset
|
257 |
exit; |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
258 |
|
14676
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
259 |
// render finger (pointing arrow) |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
260 |
if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
261 |
begin |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
262 |
ty := oy - 32; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
263 |
// move finger higher up if tags are above hog |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
264 |
if (cTagsMask and htTeamName) <> 0 then |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
265 |
ty := ty - HH^.Team^.NameTagTex^.h - 2; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
266 |
if (cTagsMask and htName) <> 0 then |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
267 |
ty := ty - HH^.NameTagTex^.h - 2; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
268 |
if (cTagsMask and htHealth) <> 0 then |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
269 |
ty := ty - HH^.HealthTagTex^.h - 2; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
270 |
tx := ox; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
271 |
|
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
272 |
// don't go offscreen |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
273 |
t:= 32; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
274 |
tx := min(max(tx, ViewLeftX + t), ViewRightX - t); |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
275 |
ty := min(ty, ViewBottomY - 96); |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
276 |
// don't overlap with HH or HH tags |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
277 |
if ty < ViewTopY + t then |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
278 |
begin |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
279 |
if abs(tx - ox) < abs(ty - oy) then |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
280 |
ty:= max(ViewTopY + t, oy + t) |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
281 |
else |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
282 |
ty:= max(ViewTopY + t, ty); |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
283 |
end; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
284 |
|
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
285 |
dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
286 |
|
14757
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
287 |
if (IsTooDarkToRead(HH^.Team^.Clan^.Color)) then |
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
288 |
DrawSpriteRotatedF(sprFingerBackInv, tx, ty, RealTicks div 32 mod 16, 1, dAngle) |
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
289 |
else |
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
290 |
DrawSpriteRotatedF(sprFingerBack, tx, ty, RealTicks div 32 mod 16, 1, dAngle); |
14676
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
291 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
292 |
DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle); |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
293 |
untint; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
294 |
end; |
bf37a416ad8f
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents:
14619
diff
changeset
|
295 |
|
14574
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
296 |
// render crosshair |
14600
42f3d6860971
Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents:
14593
diff
changeset
|
297 |
if (CrosshairGear <> nil) and (Gear = CrosshairGear) then |
14574
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
298 |
begin |
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
299 |
hogLR:= 1; |
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
300 |
if IsHogFacingLeft(Gear) then |
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
301 |
hogLR:= -1; |
14574
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
302 |
setTintAdd(true); |
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
303 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
304 |
DrawTextureRotated(CrosshairTexture, |
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
305 |
12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0, |
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
306 |
hogLR * (Gear^.Angle * 180.0) / cMaxAngle); |
14574
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
307 |
untint; |
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
308 |
setTintAdd(false); |
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
309 |
end; |
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
310 |
|
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
311 |
// render gear-related extras: alt weapon, fuel, other |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
312 |
if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
313 |
begin |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
314 |
case CurAmmoGear^.Kind of |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
315 |
gtJetpack: begin |
14573
05b929808585
Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents:
14416
diff
changeset
|
316 |
// render jetpack contour if underwater |
15221
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
317 |
if (((not SuddenDeathDmg) and (WaterOpacity > cGearContourThreshold)) or (SuddenDeathDmg and (SDWaterOpacity > cGearContourThreshold))) and |
14573
05b929808585
Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents:
14416
diff
changeset
|
318 |
((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius - 16)) or |
05b929808585
Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents:
14416
diff
changeset
|
319 |
((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX) or (hwRound(Gear^.X) > RightX)))) then |
05b929808585
Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents:
14416
diff
changeset
|
320 |
DrawSprite(sprJetpack, sx-32, sy-32, 4); |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
321 |
if CurAmmoGear^.Tex <> nil then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
322 |
DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex); |
15016
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
323 |
DrawSelectedWeapon(Gear, sx, sy, true); |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
324 |
end; |
15016
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
325 |
gtRope: DrawSelectedWeapon(Gear, sx, sy, true); |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
326 |
gtParachute: DrawSelectedWeapon(Gear, sx, sy, true); |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
327 |
gtLandGun: if CurAmmoGear^.Tex <> nil then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
328 |
DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex); |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
329 |
gtFlamethrower: if CurAmmoGear^.Tex <> nil then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
330 |
DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex); |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
331 |
gtIceGun: if CurAmmoGear^.Tex <> nil then |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
332 |
DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex); |
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
333 |
end; |
15016
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
334 |
end |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
335 |
else if ((Gear^.State and gstHHDriven) <> 0) then |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
336 |
begin |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
337 |
DrawSelectedWeapon(Gear, sx, sy, false); |
e796e9a88394
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents:
15015
diff
changeset
|
338 |
end |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
339 |
end; |
4388 | 340 |
|
15221
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
341 |
procedure RenderAirMineGuiExtras(Gear: PGear; ox, oy: LongInt); |
15224
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
342 |
var tinted: boolean; |
15221
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
343 |
begin |
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
344 |
// render air mine contour, if underwater |
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
345 |
if (((not SuddenDeathDmg) and (WaterOpacity > cGearContourThreshold)) or (SuddenDeathDmg and (SDWaterOpacity > cGearContourThreshold))) and |
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
346 |
((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius + 16)) or |
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
347 |
((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX + 24) or (hwRound(Gear^.X) > RightX - 24)))) then |
15222
fb2da6145595
Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents:
15221
diff
changeset
|
348 |
begin |
15224
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
349 |
tinted:= true; |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
350 |
// tint contour based on air mine state: |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
351 |
// not seeking or chasing (frozen, stunned or just launched) |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
352 |
if ((Gear^.State and gstFrozen) <> 0) or ((Gear^.State and gstTmpFlag) = 0) or (Gear^.Tag <> 0) then |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
353 |
// more transparent |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
354 |
Tint($FF, $FF, $FF, $80) |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
355 |
// chasing hog |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
356 |
else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
357 |
// reddish |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
358 |
Tint($FF, $30, $30, $FF) |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
359 |
// not seeking or chasing (no target) |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
360 |
else if (Gear^.State and gstChooseTarget) = 0 then |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
361 |
// more transparent |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
362 |
Tint($FF, $FF, $FF, $80) |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
363 |
// seeking |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
364 |
else |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
365 |
// default color |
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
366 |
tinted:= false; |
15221
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
367 |
DrawSprite(sprAirMine, ox-16, oy-16, 32); |
15224
26b4e864b341
Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru>
parents:
15223
diff
changeset
|
368 |
if tinted then |
15222
fb2da6145595
Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents:
15221
diff
changeset
|
369 |
untint; |
fb2da6145595
Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru>
parents:
15221
diff
changeset
|
370 |
end; |
15221
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
371 |
end; |
0879fba70510
Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru>
parents:
15206
diff
changeset
|
372 |
|
4388 | 373 |
procedure DrawHH(Gear: PGear; ox, oy: LongInt); |
374 |
var i, t: LongInt; |
|
375 |
amt: TAmmoType; |
|
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
376 |
sign, hx, hy, tx, ty, sx, sy, hogLR: LongInt; // hedgehog, crosshair, temp, sprite, direction |
4388 | 377 |
dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real; // laser, change |
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
378 |
wraps: LongWord; // numbe of wraps for laser in world wrap |
13808
720dc03600c9
Fix engine crash when using lasersight outside the world bounds
alfadur
parents:
13634
diff
changeset
|
379 |
defaultPos, HatVisible, inWorldBounds: boolean; |
4388 | 380 |
HH: PHedgehog; |
381 |
CurWeapon: PAmmo; |
|
8557 | 382 |
iceOffset:Longint; |
383 |
r:TSDL_Rect; |
|
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
384 |
curhat: PTexture; |
4388 | 385 |
begin |
386 |
HH:= Gear^.Hedgehog; |
|
14600
42f3d6860971
Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents:
14593
diff
changeset
|
387 |
CrosshairGear:= nil; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
388 |
if HH^.Unplaced then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
389 |
exit; |
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
390 |
if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then |
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
391 |
curhat:= ChefHatTexture |
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
392 |
else curhat:= HH^.HatTex; |
4388 | 393 |
sx:= ox + 1; // this offset is very common |
394 |
sy:= oy - 3; |
|
395 |
sign:= hwSign(Gear^.dX); |
|
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
396 |
if IsHogFacingLeft(Gear) then |
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
397 |
hogLR:= -1 |
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
398 |
else |
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
399 |
hogLR:= 1; |
4388 | 400 |
|
401 |
if (Gear^.State and gstHHDeath) <> 0 then |
|
402 |
begin |
|
403 |
DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos); |
|
4810 | 404 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
4388 | 405 |
DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
406 |
untint; |
4388 | 407 |
exit |
408 |
end |
|
409 |
else if (Gear^.State and gstHHGone) <> 0 then |
|
410 |
begin |
|
6999 | 411 |
DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0); |
4388 | 412 |
exit |
413 |
end; |
|
414 |
||
415 |
defaultPos:= true; |
|
416 |
HatVisible:= false; |
|
417 |
||
8560 | 418 |
if HH^.Effects[heFrozen] > 0 then |
8656
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
419 |
if HH^.Effects[heFrozen] < 150000 then |
8560 | 420 |
begin |
421 |
DrawHedgehog(sx, sy, |
|
422 |
sign, |
|
423 |
0, |
|
424 |
0, |
|
425 |
0); |
|
426 |
defaultPos:= false; |
|
8656
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
427 |
if HH^.Effects[heFrozen] < 256 then |
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
428 |
HatVisible:= true |
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
429 |
else HatVisible:= false |
8560 | 430 |
end |
8689 | 431 |
else |
8560 | 432 |
begin |
433 |
DrawHedgehog(sx, sy, |
|
434 |
sign, |
|
435 |
2, |
|
436 |
4, |
|
437 |
0); |
|
438 |
defaultPos:= false; |
|
8656
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
439 |
HatVisible:= false |
8560 | 440 |
end; |
441 |
||
4388 | 442 |
|
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6999
diff
changeset
|
443 |
if HH^.Effects[hePoisoned] <> 0 then |
4388 | 444 |
begin |
445 |
Tint($00, $FF, $40, $40); |
|
10142 | 446 |
DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
447 |
untint |
4388 | 448 |
end; |
449 |
||
8557 | 450 |
|
4388 | 451 |
if ((Gear^.State and gstWinner) <> 0) and |
452 |
((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then |
|
453 |
begin |
|
454 |
DrawHedgehog(sx, sy, |
|
455 |
sign, |
|
456 |
2, |
|
457 |
0, |
|
458 |
0); |
|
459 |
defaultPos:= false |
|
460 |
end; |
|
461 |
if (Gear^.State and gstDrowning) <> 0 then |
|
462 |
begin |
|
463 |
DrawHedgehog(sx, sy, |
|
464 |
sign, |
|
465 |
1, |
|
466 |
7, |
|
467 |
0); |
|
468 |
defaultPos:= false |
|
469 |
end else |
|
470 |
if (Gear^.State and gstLoser) <> 0 then |
|
471 |
begin |
|
472 |
DrawHedgehog(sx, sy, |
|
473 |
sign, |
|
474 |
2, |
|
475 |
3, |
|
476 |
0); |
|
477 |
defaultPos:= false |
|
478 |
end else |
|
479 |
||
480 |
if (Gear^.State and gstHHDriven) <> 0 then |
|
481 |
begin |
|
5145
120f4271f197
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents:
5137
diff
changeset
|
482 |
if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and |
5136
948da1e50205
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents:
5041
diff
changeset
|
483 |
/// If current ammo is active, and current ammo has alt attack and uses a crosshair (rope, basically, right now, with no crosshair for parachute/saucer |
14593
34e810295d08
Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents:
14574
diff
changeset
|
484 |
(((CurAmmoGear <> nil) and |
10390 | 485 |
// don't render crosshair/laser during kamikaze |
486 |
((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and |
|
5136
948da1e50205
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents:
5041
diff
changeset
|
487 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or |
948da1e50205
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents:
5041
diff
changeset
|
488 |
/// If no current ammo is active, and the selected ammo uses a crosshair |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
489 |
((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then |
4388 | 490 |
begin |
491 |
(* These calculations are a little complex for a few reasons: |
|
492 |
1: I need to draw the laser from weapon origin to nearest land |
|
493 |
2: I need to start the beam outside the hedgie for attractiveness. |
|
494 |
3: I need to extend the beam beyond land. |
|
495 |
This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function. |
|
496 |
*) |
|
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
497 |
dx:= hogLR * Sin(Gear^.Angle * pi / cMaxAngle); |
4388 | 498 |
dy:= -Cos(Gear^.Angle * pi / cMaxAngle); |
12306
cdd884397760
Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents:
12211
diff
changeset
|
499 |
if cLaserSighting or cLaserSightingSniper then |
4388 | 500 |
begin |
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
501 |
lx:= GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle); |
4388 | 502 |
ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle); |
503 |
||
504 |
// ensure we start outside the hedgehog (he's solid after all) |
|
505 |
while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do |
|
506 |
begin |
|
507 |
lx:= lx + dx; |
|
508 |
ly:= ly + dy |
|
509 |
end; |
|
510 |
||
511 |
// add hog's position |
|
512 |
lx:= lx + ox - WorldDx; |
|
513 |
ly:= ly + oy - WorldDy; |
|
514 |
||
515 |
// decrease number of iterations required |
|
516 |
ax:= dx * 4; |
|
517 |
ay:= dy * 4; |
|
518 |
||
519 |
tx:= round(lx); |
|
520 |
ty:= round(ly); |
|
521 |
hx:= tx; |
|
522 |
hy:= ty; |
|
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
523 |
wraps:= 0; |
13808
720dc03600c9
Fix engine crash when using lasersight outside the world bounds
alfadur
parents:
13634
diff
changeset
|
524 |
inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0; |
14940
e28ff0f1aca2
Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents:
14799
diff
changeset
|
525 |
while (inWorldBounds and ((Land[ty, tx] and lfAll) = 0)) or (not inWorldBounds) do |
4388 | 526 |
begin |
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
527 |
if wraps > cMaxLaserSightWraps then |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
528 |
break; |
4388 | 529 |
lx:= lx + ax; |
530 |
ly:= ly + ay; |
|
531 |
tx:= round(lx); |
|
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
532 |
ty:= round(ly); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
533 |
// reached edge of land. |
14940
e28ff0f1aca2
Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents:
14799
diff
changeset
|
534 |
if ((ty and LAND_HEIGHT_MASK) <> 0) and (((ty < LAND_HEIGHT) and (ay < 0)) or ((ty >= TopY) and (ay > 0))) then |
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
535 |
begin |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
536 |
// assume infinite beam. Extend it way out past camera |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
537 |
tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2)); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
538 |
ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2)); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
539 |
break; |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
540 |
end; |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
541 |
|
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
542 |
if ((hogLR < 0) and (tx < LeftX)) or ((hogLR > 0) and (tx >= RightX)) then |
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
543 |
if (WorldEdge = weWrap) then |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
544 |
// wrap beam |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
545 |
begin |
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
546 |
if hogLR < 0 then |
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
547 |
lx:= RightX - (ax - (lx - LeftX)) |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
548 |
else |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
549 |
lx:= LeftX + (ax - (RightX - lx)); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
550 |
tx:= round(lx); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
551 |
inc(wraps); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
552 |
end |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
553 |
else if (WorldEdge = weBounce) then |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
554 |
// just stop |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
555 |
break; |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
556 |
|
14940
e28ff0f1aca2
Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents:
14799
diff
changeset
|
557 |
if ((tx and LAND_WIDTH_MASK) <> 0) and (((ax > 0) and (tx >= RightX)) or ((ax < 0) and (tx <= LeftX))) then |
13573
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
558 |
begin |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
559 |
if (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
560 |
// assume infinite beam. Extend it way out past camera |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
561 |
begin |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
562 |
tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2)); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
563 |
ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2)); |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
564 |
end; |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
565 |
break; |
e896ff1b1d96
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents:
13572
diff
changeset
|
566 |
end; |
14940
e28ff0f1aca2
Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents:
14799
diff
changeset
|
567 |
inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0; |
4388 | 568 |
end; |
569 |
||
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
570 |
DrawLineWrapped(hx, hy, tx, ty, 1.0, hogLR < 0, wraps, $FF, $00, $00, $C0); |
4388 | 571 |
end; |
14600
42f3d6860971
Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents:
14593
diff
changeset
|
572 |
|
14574
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
573 |
// calculate crosshair position |
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
574 |
CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle)); |
5615
104f69e798bb
changed aiming to be triggered when touching the crosshair
Xeli
parents:
5561
diff
changeset
|
575 |
CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle)); |
14574
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
576 |
// crosshair will be rendered in RenderHHGuiExtras |
5ae97eab70eb
Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents:
14573
diff
changeset
|
577 |
CrosshairGear := Gear; |
4388 | 578 |
end; |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
579 |
|
4388 | 580 |
hx:= ox + 8 * sign; |
581 |
hy:= oy - 2; |
|
582 |
aangle:= Gear^.Angle * 180 / cMaxAngle - 90; |
|
5935 | 583 |
if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then |
4388 | 584 |
begin |
585 |
case CurAmmoGear^.Kind of |
|
586 |
gtShotgunShot: begin |
|
587 |
if (CurAmmoGear^.State and gstAnimation <> 0) then |
|
6999 | 588 |
DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle) |
4388 | 589 |
else |
6999 | 590 |
DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle); |
4388 | 591 |
end; |
6999 | 592 |
gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle); |
4388 | 593 |
gtSniperRifleShot: begin |
594 |
if (CurAmmoGear^.State and gstAnimation <> 0) then |
|
6999 | 595 |
DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle) |
4388 | 596 |
else |
6999 | 597 |
DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle) |
4388 | 598 |
end; |
6999 | 599 |
gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle); |
4388 | 600 |
gtRCPlane: begin |
15206 | 601 |
DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0); |
4388 | 602 |
defaultPos:= false |
603 |
end; |
|
604 |
gtRope: begin |
|
605 |
if Gear^.X < CurAmmoGear^.X then |
|
606 |
begin |
|
607 |
dAngle:= 0; |
|
608 |
hAngle:= 180; |
|
609 |
i:= 1 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
610 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
611 |
else |
4388 | 612 |
begin |
613 |
dAngle:= 180; |
|
614 |
hAngle:= 0; |
|
615 |
i:= -1 |
|
616 |
end; |
|
7547 | 617 |
if ((Gear^.State and gstWinner) = 0) then |
618 |
begin |
|
619 |
DrawHedgehog(ox, oy, |
|
620 |
i, |
|
621 |
1, |
|
622 |
0, |
|
623 |
DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle); |
|
624 |
with HH^ do |
|
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
625 |
if (curhat <> nil) then |
4388 | 626 |
begin |
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
627 |
DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32, |
4388 | 628 |
i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); |
13233
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
629 |
if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then |
7547 | 630 |
begin |
13233
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
631 |
if ((curhat^.w = 64) and (curhat^.h = 32)) then |
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
632 |
tx := 1 |
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
633 |
else |
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
634 |
tx := 32; |
7547 | 635 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
13233
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
636 |
DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32, |
7547 | 637 |
i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
638 |
untint |
7547 | 639 |
end |
4388 | 640 |
end |
641 |
end; |
|
642 |
defaultPos:= false |
|
643 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
644 |
gtBlowTorch: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
645 |
begin |
6999 | 646 |
DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle); |
4388 | 647 |
DrawHedgehog(sx, sy, |
648 |
sign, |
|
649 |
3, |
|
650 |
HH^.visStepPos div 2, |
|
651 |
0); |
|
652 |
with HH^ do |
|
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
653 |
if (curhat <> nil) then |
4388 | 654 |
begin |
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
655 |
DrawTextureF(curhat, |
4388 | 656 |
1, |
657 |
sx, |
|
658 |
sy - 5, |
|
659 |
0, |
|
660 |
sign, |
|
661 |
32, |
|
662 |
32); |
|
13233
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
663 |
if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then |
4388 | 664 |
begin |
13233
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
665 |
if ((curhat^.w = 64) and (curhat^.h = 32)) then |
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
666 |
tx := 1 |
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
667 |
else |
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
668 |
tx := 32; |
4810 | 669 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
670 |
DrawTextureF(curhat, |
4388 | 671 |
1, |
672 |
sx, |
|
673 |
sy - 5, |
|
13233
bb73d6d3348a
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents:
13214
diff
changeset
|
674 |
tx, |
4388 | 675 |
sign, |
676 |
32, |
|
677 |
32); |
|
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
678 |
untint |
4388 | 679 |
end |
680 |
end; |
|
681 |
defaultPos:= false |
|
682 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
683 |
gtFirePunch: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
684 |
begin |
4388 | 685 |
DrawHedgehog(sx, sy, |
686 |
sign, |
|
687 |
1, |
|
688 |
4, |
|
689 |
0); |
|
690 |
defaultPos:= false |
|
691 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
692 |
gtPickHammer: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
693 |
begin |
4388 | 694 |
defaultPos:= false; |
695 |
dec(sy,20); |
|
696 |
end; |
|
697 |
gtTeleport: defaultPos:= false; |
|
15167
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
698 |
gtParachute: |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
699 |
begin |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
700 |
DrawSpriteRotatedF(sprHHIdle, |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
701 |
sx, |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
702 |
sy, |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
703 |
0, |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
704 |
CurAmmoGear^.Tag, |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
705 |
0); |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
706 |
HatVisible:= true; |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
707 |
defaultPos:= false; |
6b7d92fa4912
Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents:
15117
diff
changeset
|
708 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
709 |
gtWhip: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
710 |
begin |
6999 | 711 |
DrawSpriteRotatedF(sprWhip, |
4388 | 712 |
sx, |
713 |
sy, |
|
714 |
1, |
|
715 |
sign, |
|
716 |
0); |
|
717 |
defaultPos:= false |
|
718 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
719 |
gtHammer: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
720 |
begin |
6999 | 721 |
DrawSpriteRotatedF(sprHammer, |
4388 | 722 |
sx, |
723 |
sy, |
|
724 |
1, |
|
725 |
sign, |
|
726 |
0); |
|
727 |
defaultPos:= false |
|
728 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
729 |
gtResurrector: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
730 |
begin |
6999 | 731 |
DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0); |
4388 | 732 |
defaultPos:= false |
733 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
734 |
gtKamikaze: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
735 |
begin |
4388 | 736 |
if CurAmmoGear^.Pos = 0 then |
737 |
DrawHedgehog(sx, sy, |
|
738 |
sign, |
|
739 |
1, |
|
740 |
6, |
|
741 |
0) |
|
742 |
else |
|
6999 | 743 |
DrawSpriteRotatedF(sprKamikaze, |
4388 | 744 |
ox, oy, |
745 |
CurAmmoGear^.Pos - 1, |
|
746 |
sign, |
|
747 |
aangle); |
|
748 |
defaultPos:= false |
|
749 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
750 |
gtSeduction: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
751 |
begin |
4388 | 752 |
if CurAmmoGear^.Pos >= 6 then |
753 |
DrawHedgehog(sx, sy, |
|
754 |
sign, |
|
755 |
2, |
|
756 |
2, |
|
757 |
0) |
|
758 |
else |
|
759 |
begin |
|
6999 | 760 |
DrawSpriteRotatedF(sprDress, |
4388 | 761 |
ox, oy, |
762 |
CurAmmoGear^.Pos, |
|
763 |
sign, |
|
764 |
0); |
|
13150
2f7c25bf4201
When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents:
13096
diff
changeset
|
765 |
// sprCensored contains English text, so only show it for English locales |
2f7c25bf4201
When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents:
13096
diff
changeset
|
766 |
// TODO: Make text translatable. But how? |
14619
62dea281e4d5
Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents:
14600
diff
changeset
|
767 |
if Copy(cLanguage, 1, 2) = 'en' then |
13150
2f7c25bf4201
When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents:
13096
diff
changeset
|
768 |
DrawSprite(sprCensored, ox - 32, oy - 20, 0); |
4388 | 769 |
end; |
770 |
defaultPos:= false |
|
771 |
end; |
|
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
772 |
gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
15019
39dd40aca1b1
Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents:
15016
diff
changeset
|
773 |
gtLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle); |
13634
73c2a669c1fd
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents:
13605
diff
changeset
|
774 |
gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
4388 | 775 |
end; |
776 |
||
777 |
case CurAmmoGear^.Kind of |
|
778 |
gtShotgunShot, |
|
779 |
gtDEagleShot, |
|
12119 | 780 |
gtSniperRifleShot: |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
781 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
782 |
DrawHedgehog(sx, sy, sign, 0, 4, 0); |
4388 | 783 |
defaultPos:= false; |
784 |
HatVisible:= true |
|
12119 | 785 |
end; |
12898 | 786 |
gtShover, gtMinigun: |
12119 | 787 |
begin |
788 |
DrawHedgehog(sx, sy, sign, 0, 5, 0); |
|
789 |
defaultPos:= false; |
|
790 |
HatVisible:= true |
|
791 |
end |
|
4388 | 792 |
end |
793 |
end else |
|
794 |
||
795 |
if ((Gear^.State and gstHHJumping) <> 0) then |
|
796 |
begin |
|
797 |
DrawHedgehog(sx, sy, |
|
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
798 |
hogLR, |
4388 | 799 |
1, |
800 |
1, |
|
801 |
0); |
|
802 |
HatVisible:= true; |
|
803 |
defaultPos:= false |
|
804 |
end else |
|
805 |
||
806 |
if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then |
|
807 |
begin |
|
808 |
DrawHedgehog(sx, sy, |
|
809 |
sign, |
|
810 |
0, |
|
811 |
HH^.visStepPos div 2, |
|
812 |
0); |
|
813 |
defaultPos:= false; |
|
814 |
HatVisible:= true |
|
815 |
end |
|
816 |
else |
|
817 |
||
818 |
if ((Gear^.State and gstAnimation) <> 0) then |
|
819 |
begin |
|
10560 | 820 |
if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then |
4388 | 821 |
begin |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6328
diff
changeset
|
822 |
Gear^.State:= Gear^.State and (not gstAnimation); |
4388 | 823 |
end |
824 |
else |
|
825 |
begin |
|
6999 | 826 |
DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite, |
4388 | 827 |
sx, |
828 |
sy, |
|
829 |
Gear^.Pos, |
|
830 |
sign, |
|
831 |
0.0); |
|
832 |
defaultPos:= false |
|
833 |
end |
|
834 |
end |
|
835 |
else |
|
836 |
if ((Gear^.State and gstAttacked) = 0) then |
|
837 |
begin |
|
838 |
if HH^.Timer > 0 then |
|
839 |
begin |
|
840 |
// There must be a tidier way to do this. Anyone? |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
841 |
if aangle <= 90 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
842 |
aangle:= aangle+360; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
843 |
if Gear^.dX > _0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
844 |
aangle:= aangle-((aangle-240)*HH^.Timer/10) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
845 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
846 |
aangle:= aangle+((240-aangle)*HH^.Timer/10); |
4388 | 847 |
dec(HH^.Timer) |
848 |
end; |
|
849 |
amt:= CurrentHedgehog^.CurAmmoType; |
|
6924 | 850 |
CurWeapon:= GetCurAmmoEntry(HH^); |
4388 | 851 |
case amt of |
6999 | 852 |
amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle); |
853 |
amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle); |
|
854 |
amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle); |
|
855 |
amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle); |
|
856 |
amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle); |
|
857 |
amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle); |
|
858 |
amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle); |
|
859 |
amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle); |
|
860 |
amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle); |
|
861 |
amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle); |
|
8689 | 862 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
863 |
amPortalGun: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
864 |
if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer? |
6999 | 865 |
DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
866 |
else |
6999 | 867 |
DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle); |
8689 | 868 |
|
6999 | 869 |
amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle); |
870 |
amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle); |
|
871 |
amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle); |
|
872 |
amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle); |
|
873 |
amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle); |
|
874 |
amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle); |
|
875 |
amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle); |
|
876 |
amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle); |
|
13872
f01798038c2e
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents:
13861
diff
changeset
|
877 |
amCreeper: DrawSpriteRotatedF(sprHandCreeper, hx, hy, 0, sign, aangle); |
6999 | 878 |
amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle); |
879 |
amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle); |
|
880 |
amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle); |
|
11174 | 881 |
amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle); |
6999 | 882 |
amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle); |
7730
2013733f9ca9
A bit more on the knife. Also add missing files to CMakeLists
nemo
parents:
7721
diff
changeset
|
883 |
amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle); |
15116
e13b9054316b
Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents:
15110
diff
changeset
|
884 |
amSeduction: if ((Gear^.State and gstMoving) = 0) then |
e13b9054316b
Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents:
15110
diff
changeset
|
885 |
begin |
6999 | 886 |
DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle); |
15117
eff1a080cf40
Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents:
15116
diff
changeset
|
887 |
DrawCircle(ox, oy, cSeductionDist - 2, 4, $FF, $00, $00, $AA); |
5525 | 888 |
end; |
6999 | 889 |
amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
9768
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents:
9685
diff
changeset
|
890 |
amRubber, |
15116
e13b9054316b
Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents:
15110
diff
changeset
|
891 |
amGirder: if ((Gear^.State and gstMoving) = 0) then |
e13b9054316b
Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents:
15110
diff
changeset
|
892 |
begin |
6999 | 893 |
DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle); |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
894 |
if cBuildMaxDist = cDefaultBuildMaxDist then |
9505
56e0cca99e20
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents:
9285
diff
changeset
|
895 |
begin |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
896 |
if WorldEdge = weWrap then |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
897 |
begin |
14303
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
898 |
if hwRound(Gear^.X) < leftX + 256 then |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
899 |
DrawSpriteClipped(sprGirder, |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
900 |
rightX+(ox-leftX)-256, |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
901 |
oy-256, |
14307 | 902 |
topY+WorldDy, |
14303
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
903 |
rightX+WorldDx, |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
904 |
cWaterLine+WorldDy, |
14303
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
905 |
leftX+WorldDx); |
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
906 |
if hwRound(Gear^.X) > rightX - 256 then |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
907 |
DrawSpriteClipped(sprGirder, |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
908 |
leftX-(rightX-ox)-256, |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
909 |
oy-256, |
14307 | 910 |
topY+WorldDy, |
14303
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
911 |
rightX+WorldDx, |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
912 |
cWaterLine+WorldDy, |
14303
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
913 |
leftX+WorldDx) |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
914 |
end; |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
915 |
DrawSpriteClipped(sprGirder, |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
916 |
ox-256, |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
917 |
oy-256, |
14307 | 918 |
topY+WorldDy, |
14303
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
919 |
rightX+WorldDx, |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
920 |
cWaterLine+WorldDy, |
14303
6015b74eea55
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents:
14221
diff
changeset
|
921 |
leftX+WorldDx) |
11059
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
922 |
end |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
923 |
else if cBuildMaxDist > 0 then |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
924 |
begin |
659427d9fd17
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents:
11046
diff
changeset
|
925 |
DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80); |
9505
56e0cca99e20
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents:
9285
diff
changeset
|
926 |
end; |
4388 | 927 |
end; |
6999 | 928 |
amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
929 |
amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
|
15019
39dd40aca1b1
Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents:
15016
diff
changeset
|
930 |
amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle); |
8554 | 931 |
amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle); |
15116
e13b9054316b
Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents:
15110
diff
changeset
|
932 |
amResurrector: if ((Gear^.State and gstMoving) = 0) then |
15117
eff1a080cf40
Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents:
15116
diff
changeset
|
933 |
DrawCircle(ox, oy, cResurrectorDist - 2, 4, $F5, $DB, $35, $AA); |
15082
984c427297bb
Rename sprFirepunch to sprFirePunch
Wuzzy <Wuzzy2@mail.ru>
parents:
15081
diff
changeset
|
934 |
amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0); |
4388 | 935 |
end; |
936 |
||
937 |
case amt of |
|
938 |
amAirAttack, |
|
12681
4e5e725f2c56
Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
939 |
amNapalm, |
4388 | 940 |
amMineStrike, |
6999 | 941 |
amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0); |
4388 | 942 |
amPickHammer: DrawHedgehog(sx, sy, |
943 |
sign, |
|
944 |
1, |
|
945 |
2, |
|
946 |
0); |
|
12681
4e5e725f2c56
Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
947 |
amTeleport, |
4e5e725f2c56
Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
948 |
amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0); |
4388 | 949 |
amKamikaze: DrawHedgehog(sx, sy, |
950 |
sign, |
|
951 |
1, |
|
952 |
5, |
|
953 |
0); |
|
6999 | 954 |
amWhip: DrawSpriteRotatedF(sprWhip, |
4388 | 955 |
sx, |
956 |
sy, |
|
957 |
0, |
|
958 |
sign, |
|
959 |
0); |
|
6999 | 960 |
amHammer: DrawSpriteRotatedF(sprHammer, |
15206 | 961 |
sx + sign, |
4388 | 962 |
sy, |
963 |
0, |
|
964 |
sign, |
|
965 |
0); |
|
15057 | 966 |
amRCPlane: |
967 |
begin |
|
15206 | 968 |
DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0); |
15057 | 969 |
defaultPos:= false |
970 |
end; |
|
12898 | 971 |
amBaseballBat, amMinigun: |
12376
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
972 |
begin |
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
973 |
HatVisible:= true; |
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
974 |
DrawHedgehog(sx, sy, |
12119 | 975 |
sign, |
976 |
0, |
|
977 |
5, |
|
978 |
0); |
|
12376
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
979 |
end |
4388 | 980 |
else |
15061
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
981 |
// Special hog sprite that makes hog "look" towards the selection icon. |
15063
586ebee9de41
Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents:
15061
diff
changeset
|
982 |
// Only works without hat for now since it would look weird/creepy for many hats. |
586ebee9de41
Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents:
15061
diff
changeset
|
983 |
if ((HH^.Hat = 'NoHat') or (HH^.HatTex = nil)) and ((Gear^.State and (gstMoving or gstAttacking)) = 0) and ((Ammoz[amt].Ammo.Propz and ammoprop_ShowSelIcon) <> 0) then |
15061
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
984 |
DrawHedgehog(sx, sy, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
985 |
sign, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
986 |
0, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
987 |
6, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
988 |
0) |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
989 |
// Default idle hedgehog |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
990 |
else |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
991 |
begin |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
992 |
DrawHedgehog(sx, sy, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
993 |
sign, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
994 |
0, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
995 |
4, |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
996 |
0); |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
997 |
HatVisible:= true; |
0dbd06bf90f4
Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents:
15059
diff
changeset
|
998 |
end; |
4388 | 999 |
end; |
1000 |
||
1001 |
defaultPos:= false |
|
1002 |
end; |
|
1003 |
||
1004 |
end else // not gstHHDriven |
|
1005 |
begin |
|
11506
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1006 |
// check if hedgehog is sliding/rolling |
8681
d0fc1dca739c
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents:
8656
diff
changeset
|
1007 |
if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0) |
4388 | 1008 |
and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then |
1009 |
begin |
|
10526
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1010 |
defaultPos:= false; |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1011 |
DrawHedgehog(sx, sy, |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1012 |
sign, |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1013 |
2, |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1014 |
1, |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1015 |
Gear^.DirAngle); |
11506
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1016 |
|
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1017 |
// dust effect |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1018 |
// TODO fix: this gives different results based on framerate |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1019 |
if (sx mod 8) = 0 then |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1020 |
begin |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1021 |
if Gear^.dX.isNegative then |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1022 |
tx := hwRound(Gear^.X) + cHHRadius |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1023 |
else |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1024 |
tx := hwRound(Gear^.X) - cHHRadius; |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1025 |
ty:= hwRound(Gear^.Y) + cHHRadius + 2; |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1026 |
if ((tx and LAND_WIDTH_MASK) = 0) and |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1027 |
((ty and LAND_HEIGHT_MASK) = 0) and |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1028 |
(Land[ty, tx] <> 0) then |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1029 |
AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust); |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1030 |
end; |
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1031 |
|
24bef86e3f3a
add some dust effect to rolling/sliding hedgehogs
sheepluva
parents:
11317
diff
changeset
|
1032 |
// draw april's fool hat |
10526
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1033 |
if AprilOne and (curhat <> nil) then |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1034 |
DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32, |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1035 |
sign*Gear^.DirAngle) |
b43d175d1577
Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents:
10523
diff
changeset
|
1036 |
end; |
10528 | 1037 |
|
4388 | 1038 |
|
1039 |
if ((Gear^.State and gstHHJumping) <> 0) then |
|
1040 |
begin |
|
1041 |
DrawHedgehog(sx, sy, |
|
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
1042 |
hogLR, |
4388 | 1043 |
1, |
1044 |
1, |
|
1045 |
0); |
|
1046 |
defaultPos:= false |
|
1047 |
end; |
|
1048 |
end; |
|
1049 |
||
1050 |
with HH^ do |
|
1051 |
begin |
|
1052 |
if defaultPos then |
|
1053 |
begin |
|
10441
d2f599997b54
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents:
10390
diff
changeset
|
1054 |
if HH^.Team^.hasGone then Tint($FFFFFF80); |
6999 | 1055 |
DrawSpriteRotatedF(sprHHIdle, |
4388 | 1056 |
sx, |
1057 |
sy, |
|
1058 |
(RealTicks div 128 + Gear^.Pos) mod 19, |
|
1059 |
sign, |
|
1060 |
0); |
|
1061 |
HatVisible:= true; |
|
1062 |
end; |
|
1063 |
||
1064 |
if HatVisible then |
|
1065 |
if HatVisibility < 1.0 then |
|
1066 |
HatVisibility:= HatVisibility + 0.2 |
|
1067 |
else |
|
1068 |
else |
|
1069 |
if HatVisibility > 0.0 then |
|
1070 |
HatVisibility:= HatVisibility - 0.2; |
|
1071 |
||
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
1072 |
if (curhat <> nil) |
4388 | 1073 |
and (HatVisibility > 0) then |
1074 |
if DefaultPos then |
|
1075 |
begin |
|
11882
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1076 |
// Simple hat with automatic offset |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1077 |
if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then |
4388 | 1078 |
begin |
11882
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1079 |
// Frame |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1080 |
tx := (RealTicks div 128 + Gear^.Pos) mod 19; |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1081 |
// Hat offset |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1082 |
ty := 0; |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1083 |
if (tx = 2) or (tx = 7) or (tx = 12) then |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1084 |
ty := 1 |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1085 |
else if tx = 16 then |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1086 |
ty := -1; |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1087 |
// First frame: No tint |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1088 |
DrawTextureF(curhat, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1089 |
HatVisibility, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1090 |
sx, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1091 |
sy - 5 + ty, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1092 |
0, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1093 |
sign, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1094 |
32, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1095 |
32); |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1096 |
// Second frame: Clan tint (if present) |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1097 |
if (curhat^.w = 64) then |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1098 |
begin |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1099 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1100 |
DrawTextureF(curhat, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1101 |
HatVisibility, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1102 |
sx, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1103 |
sy - 5 + ty, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1104 |
1, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1105 |
sign, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1106 |
32, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1107 |
32); |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1108 |
untint |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1109 |
end |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1110 |
end |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1111 |
else |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1112 |
// Classic animated hat (all frames drawn manually) |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1113 |
begin |
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
1114 |
DrawTextureF(curhat, |
4388 | 1115 |
HatVisibility, |
1116 |
sx, |
|
1117 |
sy - 5, |
|
11882
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1118 |
(RealTicks div 128 + Gear^.Pos) mod 19, |
4388 | 1119 |
sign, |
1120 |
32, |
|
1121 |
32); |
|
11882
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1122 |
// Apply clan tint |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1123 |
if curhat^.w > 64 then |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1124 |
begin |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1125 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1126 |
DrawTextureF(curhat, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1127 |
HatVisibility, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1128 |
sx, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1129 |
sy - 5, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1130 |
(RealTicks div 128 + Gear^.Pos) mod 19 + 32, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1131 |
sign, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1132 |
32, |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1133 |
32); |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1134 |
untint |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1135 |
end |
7978 | 1136 |
end; |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1137 |
if HH^.Team^.hasGone then untint |
4388 | 1138 |
end |
1139 |
else |
|
1140 |
begin |
|
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
1141 |
DrawTextureF(curhat, |
4388 | 1142 |
HatVisibility, |
1143 |
sx, |
|
1144 |
sy - 5, |
|
1145 |
0, |
|
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
1146 |
hogLR, |
4388 | 1147 |
32, |
1148 |
32); |
|
11882
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1149 |
if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then |
4388 | 1150 |
begin |
11882
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1151 |
if ((curhat^.w = 64) and (curhat^.h = 32)) then |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1152 |
tx := 1 |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1153 |
else |
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1154 |
tx := 32; |
4810 | 1155 |
Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
10443
42dadeb6e8ae
Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents:
10441
diff
changeset
|
1156 |
DrawTextureF(curhat, |
4388 | 1157 |
HatVisibility, |
1158 |
sx, |
|
1159 |
sy - 5, |
|
11882
bbd0cb0564c5
Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents:
11876
diff
changeset
|
1160 |
tx, |
15015
d9de740e194c
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents:
14976
diff
changeset
|
1161 |
hogLR, |
4388 | 1162 |
32, |
1163 |
32); |
|
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1164 |
untint |
4388 | 1165 |
end |
1166 |
end |
|
1167 |
end; |
|
12898 | 1168 |
|
4388 | 1169 |
if (Gear^.State and gstHHDriven) <> 0 then |
1170 |
begin |
|
12376
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
1171 |
if (CurAmmoGear = nil) then |
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
1172 |
begin |
15204
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1173 |
if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0) |
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1174 |
and (Gear^.Message and (gmLeft or gmRight) = 0) then |
12898 | 1175 |
begin |
12376
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
1176 |
amt:= CurrentHedgehog^.CurAmmoType; |
15204
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1177 |
case amt of |
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1178 |
amBaseballBat: DrawSpritePivotedF(sprHandBaseball, |
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1179 |
sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle); |
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1180 |
amMinigun: DrawSpritePivotedF(sprMinigun, |
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1181 |
sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle); |
12898 | 1182 |
end; |
12376
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
1183 |
end; |
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
1184 |
end |
c80c51f59a98
Make hogs keep their hat when holding the baseball bat
alfadur
parents:
12306
diff
changeset
|
1185 |
else |
4388 | 1186 |
begin |
12119 | 1187 |
aangle:= Gear^.Angle * 180 / cMaxAngle - 90; |
4388 | 1188 |
case CurAmmoGear^.Kind of |
1189 |
gtJetpack: begin |
|
1190 |
DrawSprite(sprJetpack, sx-32, sy-32, 0); |
|
1191 |
if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then |
|
1192 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1193 |
if (CurAmmoGear^.MsgParam and gmUp) <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1194 |
DrawSprite(sprJetpack, sx-32, sy-28, 1); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1195 |
if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1196 |
DrawSprite(sprJetpack, sx-28, sy-28, 2); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1197 |
if (CurAmmoGear^.MsgParam and gmRight) <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1198 |
DrawSprite(sprJetpack, sx-36, sy-28, 3) |
4388 | 1199 |
end; |
1200 |
end; |
|
12898 | 1201 |
gtShover: DrawSpritePivotedF(sprHandBaseball, |
1202 |
sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle); |
|
1203 |
gtMinigun: DrawSpritePivotedF(sprMinigun, |
|
1204 |
sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle); |
|
4388 | 1205 |
end; |
1206 |
end |
|
1207 |
end; |
|
1208 |
||
1209 |
with HH^ do |
|
1210 |
begin |
|
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6328
diff
changeset
|
1211 |
if ((Gear^.State and (not gstWinner)) = 0) |
4388 | 1212 |
or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0)) |
1213 |
or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then |
|
1214 |
begin |
|
1215 |
t:= sy - cHHRadius - 9; |
|
1216 |
if (cTagsMask and htTransparent) <> 0 then |
|
1217 |
Tint($FF, $FF, $FF, $80); |
|
1218 |
if ((cTagsMask and htHealth) <> 0) then |
|
1219 |
begin |
|
1220 |
dec(t, HealthTagTex^.h + 2); |
|
6999 | 1221 |
DrawTextureCentered(ox, t, HealthTagTex) |
4388 | 1222 |
end; |
1223 |
if (cTagsMask and htName) <> 0 then |
|
1224 |
begin |
|
1225 |
dec(t, NameTagTex^.h + 2); |
|
6999 | 1226 |
DrawTextureCentered(ox, t, NameTagTex) |
4388 | 1227 |
end; |
1228 |
if (cTagsMask and htTeamName) <> 0 then |
|
1229 |
begin |
|
1230 |
dec(t, Team^.NameTagTex^.h + 2); |
|
6999 | 1231 |
DrawTextureCentered(ox, t, Team^.NameTagTex) |
4388 | 1232 |
end; |
1233 |
if (cTagsMask and htTransparent) <> 0 then |
|
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1234 |
untint |
4388 | 1235 |
end; |
1236 |
if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog |
|
1237 |
begin |
|
4394 | 1238 |
if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then |
6999 | 1239 |
DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex); |
4394 | 1240 |
|
4388 | 1241 |
if (Gear^.State and gstDrowning) = 0 then |
14684
fb73852e6f4d
Don't render AI hog thinking bubble in cut scenes
Wuzzy <Wuzzy2@mail.ru>
parents:
14677
diff
changeset
|
1242 |
if ((Gear^.State and gstHHThinking) <> 0) and (not CinematicScript) then |
4388 | 1243 |
DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8) |
1244 |
end |
|
1245 |
end; |
|
1246 |
||
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6999
diff
changeset
|
1247 |
if HH^.Effects[hePoisoned] <> 0 then |
4388 | 1248 |
begin |
1249 |
Tint($00, $FF, $40, $80); |
|
10142 | 1250 |
DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360); |
4388 | 1251 |
end; |
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6999
diff
changeset
|
1252 |
if HH^.Effects[heResurrected] <> 0 then |
4388 | 1253 |
begin |
1254 |
Tint($f5, $db, $35, $20); |
|
1255 |
DrawSprite(sprVampiric, sx - 24, sy - 24, 0); |
|
1256 |
end; |
|
1257 |
||
9685
7d925e82e572
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents:
9667
diff
changeset
|
1258 |
if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then |
4388 | 1259 |
begin |
1260 |
Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750)))); |
|
1261 |
DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0); |
|
1262 |
end; |
|
8557 | 1263 |
|
8656
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
1264 |
if HH^.Effects[heFrozen] < 150000 then |
8557 | 1265 |
begin |
8656
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
1266 |
if HH^.Effects[heFrozen] < 150000 then |
8681
d0fc1dca739c
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents:
8656
diff
changeset
|
1267 |
Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800)); |
8656
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
1268 |
|
8684 | 1269 |
iceOffset:= min(32, HH^.Effects[heFrozen] div 8); |
8560 | 1270 |
r.x := 128; |
8684 | 1271 |
r.y := 96 - iceOffset; |
1272 |
r.w := 32; |
|
8689 | 1273 |
r.h := iceOffset; |
10324
5d90d8ca9657
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents:
10313
diff
changeset
|
1274 |
DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign); |
8684 | 1275 |
|
8557 | 1276 |
|
8656
a8282143a8df
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents:
8628
diff
changeset
|
1277 |
if HH^.Effects[heFrozen] < 150000 then |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1278 |
untint; |
8557 | 1279 |
end; |
1280 |
||
1281 |
||
4388 | 1282 |
if cVampiric and |
1283 |
(CurrentHedgehog^.Gear <> nil) and |
|
1284 |
(CurrentHedgehog^.Gear = Gear) then |
|
1285 |
begin |
|
1286 |
Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750)))); |
|
1287 |
DrawSprite(sprVampiric, sx - 24, sy - 24, 0); |
|
1288 |
end; |
|
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1289 |
untint |
4388 | 1290 |
end; |
1291 |
||
1292 |
||
1293 |
procedure RenderGear(Gear: PGear; x, y: LongInt); |
|
1294 |
var |
|
1295 |
HHGear: PGear; |
|
7093 | 1296 |
vg: PVisualGear; |
4388 | 1297 |
i: Longword; |
6788
88036f0e0a92
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents:
6700
diff
changeset
|
1298 |
aAngle: real; |
4388 | 1299 |
startX, endX, startY, endY: LongInt; |
1300 |
begin |
|
14593
34e810295d08
Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents:
14574
diff
changeset
|
1301 |
// airmine has its own sprite |
13404
8ce83caec236
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents:
13399
diff
changeset
|
1302 |
if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF); |
5612
2638dec1b323
This really should have been a TPoint for consistency
nemo
parents:
5561
diff
changeset
|
1303 |
if Gear^.Target.X <> NoPointX then |
5507
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5472
diff
changeset
|
1304 |
if Gear^.AmmoType = amBee then |
6999 | 1305 |
DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360) |
8689 | 1306 |
else if Gear^.AmmoType = amIceGun then |
7093 | 1307 |
DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360) |
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6999
diff
changeset
|
1308 |
else |
14416
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1309 |
begin |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1310 |
if CurrentHedgehog <> nil then |
14757
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
1311 |
begin |
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
1312 |
if (IsTooDarkToRead(CurrentHedgehog^.Team^.Clan^.Color)) then |
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
1313 |
DrawSpriteRotatedF(sprTargetPBackInv, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360) |
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
1314 |
else |
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
1315 |
DrawSpriteRotatedF(sprTargetPBack, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360); |
14416
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1316 |
Tint(CurrentHedgehog^.Team^.Clan^.Color shl 8 or $FF); |
14757
8563cc40fc1e
Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents:
14684
diff
changeset
|
1317 |
end; |
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
6999
diff
changeset
|
1318 |
DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360); |
14416
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1319 |
if CurrentHedgehog <> nil then |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1320 |
untint; |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1321 |
end; |
5507
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5472
diff
changeset
|
1322 |
|
4388 | 1323 |
case Gear^.Kind of |
6999 | 1324 |
gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle); |
1325 |
gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle); |
|
1326 |
gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle); |
|
8689 | 1327 |
|
5871
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5787
diff
changeset
|
1328 |
gtMolotov: if (Gear^.State and gstDrowning) = 0 then |
6999 | 1329 |
DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX)) |
5871
09daa06191d7
Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents:
5787
diff
changeset
|
1330 |
else DrawSprite(sprMolotov, x, y, 8); |
4388 | 1331 |
|
1332 |
gtRCPlane: begin |
|
6788
88036f0e0a92
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents:
6700
diff
changeset
|
1333 |
aangle:= Gear^.Angle * 360 / 4096; |
88036f0e0a92
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents:
6700
diff
changeset
|
1334 |
if Gear^.Tag < 0 then aangle:= 360-aangle; |
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
10001
diff
changeset
|
1335 |
Tint(Gear^.Tint); |
6999 | 1336 |
DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1337 |
untint; |
6999 | 1338 |
DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90) |
4388 | 1339 |
end; |
6999 | 1340 |
gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle); |
4388 | 1341 |
|
13282
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1342 |
gtPortal: begin |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1343 |
if ((Gear^.Tag and 1) = 0) // still moving? |
7272
71df899c4163
Second part of the change. Make collision check use the new mask bit.
nemo
parents:
7168
diff
changeset
|
1344 |
or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked? |
71df899c4163
Second part of the change. Make collision check use the new mask bit.
nemo
parents:
7168
diff
changeset
|
1345 |
or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving? |
13282
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1346 |
DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle) |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1347 |
else |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1348 |
DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle); |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1349 |
|
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1350 |
// Portal ball trace effects |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1351 |
if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1352 |
begin |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1353 |
vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1); |
13328
2489c36c61b7
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents:
13282
diff
changeset
|
1354 |
if vg <> nil then |
2489c36c61b7
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents:
13282
diff
changeset
|
1355 |
if Gear^.Tag = 0 then |
2489c36c61b7
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents:
13282
diff
changeset
|
1356 |
vg^.Tint:= $fab02ab0 |
2489c36c61b7
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents:
13282
diff
changeset
|
1357 |
else if Gear^.Tag = 2 then |
2489c36c61b7
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents:
13282
diff
changeset
|
1358 |
vg^.Tint:= $364df7b0; |
13282
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1359 |
end; |
b13071610c07
Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents:
13233
diff
changeset
|
1360 |
end; |
4388 | 1361 |
|
15059 | 1362 |
gtDrill: begin |
1363 |
if (Gear^.Pos = 1) then |
|
1364 |
i:= (RealTicks shr 5 + Gear^.uid) mod 4 |
|
4388 | 1365 |
else |
15059 | 1366 |
i:= Gear^.uid mod 4; |
1367 |
if (Gear^.State and gsttmpFlag) <> 0 then |
|
1368 |
DrawTextureRotatedF(SpritesData[sprAirDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX)) |
|
1369 |
else |
|
1370 |
DrawTextureRotatedF(SpritesData[sprDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
1371 |
end; |
|
4388 | 1372 |
gtHedgehog: DrawHH(Gear, x, y); |
1373 |
||
6999 | 1374 |
gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
4388 | 1375 |
|
1376 |
gtGrave: begin |
|
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1377 |
DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32); |
4388 | 1378 |
if Gear^.Health > 0 then |
1379 |
begin |
|
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1380 |
Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health))))); |
4388 | 1381 |
DrawSprite(sprVampiric, x - 24, y - 24, 0); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1382 |
untint |
4388 | 1383 |
end |
1384 |
end; |
|
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1385 |
gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
4388 | 1386 |
gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0); |
1387 |
gtRope: DrawRope(Gear); |
|
8689 | 1388 |
|
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1389 |
gtMine: begin |
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1390 |
if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
6999 | 1391 |
DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle) |
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1392 |
else if Gear^.Health <> 0 then |
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1393 |
DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle) |
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1394 |
else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1395 |
end; |
13404
8ce83caec236
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents:
13399
diff
changeset
|
1396 |
gtAirMine: |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1397 |
// render air mine based on its state: |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1398 |
// frozen |
15204
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1399 |
if (Gear^.State and gstFrozen <> 0) then |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1400 |
// frozen air mine sprite |
14362
d5317635f368
fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents:
14307
diff
changeset
|
1401 |
DrawSprite(sprFrozenAirMine, x-16, y-16, 0) |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1402 |
// stunned (after being shot) |
15204
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1403 |
else if (Gear^.Tag <> 0) then |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1404 |
// sparks animation |
14221 | 1405 |
DrawSprite(sprAirMine, x-16, y-16, 16 + ((RealTicks div 50 + Gear^.Uid) mod 16)) |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1406 |
// inactive / initialization phase (shortly after launched by hog) |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1407 |
else if (Gear^.State and gstTmpFlag = 0) then |
10807
66cde98f8cbe
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents:
10800
diff
changeset
|
1408 |
begin |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1409 |
// dark air mine, signal lamp off |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1410 |
Tint(150,150,150,255); |
10807
66cde98f8cbe
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents:
10800
diff
changeset
|
1411 |
DrawSprite(sprAirMine, x-16, y-16, 15); |
66cde98f8cbe
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents:
10800
diff
changeset
|
1412 |
untint |
66cde98f8cbe
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents:
10800
diff
changeset
|
1413 |
end |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1414 |
// actively chasing a hog |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1415 |
else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1416 |
// signal lamp rapidly flashes |
13405
4c813650fe17
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents:
13404
diff
changeset
|
1417 |
DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16) |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1418 |
// seeking for hogs |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1419 |
else if Gear^.State and gstChooseTarget <> 0 then |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1420 |
// signal lamp on |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1421 |
DrawSprite(sprAirMine, x-16, y-16, 3) |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1422 |
// active, but not seeking for hogs |
10807
66cde98f8cbe
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents:
10800
diff
changeset
|
1423 |
else |
15223
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1424 |
// signal lamp off |
9b8010f0d12f
More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru>
parents:
15222
diff
changeset
|
1425 |
DrawSprite(sprAirMine, x-16, y-16, 15); |
8689 | 1426 |
|
4388 | 1427 |
gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
6999 | 1428 |
DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1429 |
else if Gear^.Health <> 0 then |
6999 | 1430 |
DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle) |
1431 |
else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
|
7730
2013733f9ca9
A bit more on the knife. Also add missing files to CMakeLists
nemo
parents:
7721
diff
changeset
|
1432 |
gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle); |
8689 | 1433 |
|
7168
8defaabce92e
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents:
7165
diff
changeset
|
1434 |
gtCase: begin |
7276 | 1435 |
if Gear^.Timer > 1000 then |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5197
diff
changeset
|
1436 |
begin |
7276 | 1437 |
if ((Gear^.Pos and posCaseAmmo) <> 0) then |
1438 |
begin |
|
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1439 |
if Gear^.State and gstFrozen <> 0 then |
9044
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1440 |
DrawSprite(sprCase, x - 24, y - 28, 0) |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1441 |
else |
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1442 |
begin |
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1443 |
i:= (RealTicks shr 6) mod 64; |
9044
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1444 |
if i > 18 then i:= 0; |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1445 |
DrawSprite(sprCase, x - 24, y - 24, i) |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1446 |
end |
7276 | 1447 |
end |
1448 |
else if ((Gear^.Pos and posCaseHealth) <> 0) then |
|
1449 |
begin |
|
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1450 |
if Gear^.State and gstFrozen <> 0 then |
9044
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1451 |
DrawSprite(sprFAid, x - 24, y - 28, 0) |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1452 |
else |
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1453 |
begin |
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1454 |
i:= ((RealTicks shr 6) + 38) mod 64; |
9044
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1455 |
if i > 13 then i:= 0; |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1456 |
DrawSprite(sprFAid, x - 24, y - 24, i) |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1457 |
end |
7276 | 1458 |
end |
1459 |
else if ((Gear^.Pos and posCaseUtility) <> 0) then |
|
1460 |
begin |
|
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1461 |
if Gear^.State and gstFrozen <> 0 then |
9044
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1462 |
DrawSprite(sprUtility, x - 24, y - 28, 0) |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1463 |
else |
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1464 |
begin |
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1465 |
i:= (RealTicks shr 6) mod 70; |
9044
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1466 |
if i > 23 then i:= 0; |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1467 |
i:= i mod 12; |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1468 |
DrawSprite(sprUtility, x - 24, y - 24, i) |
8a829987d514
as long as a generic placeholder tint is in place. can't just exit
nemo
parents:
9041
diff
changeset
|
1469 |
end |
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1470 |
end |
7276 | 1471 |
end; |
7337
c224cd2d32f3
Allow script to set number of ammo in a crate. untested.
nemo
parents:
7276
diff
changeset
|
1472 |
if Gear^.Timer < 1833 then |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5197
diff
changeset
|
1473 |
begin |
10562 | 1474 |
DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0, |
7721 | 1475 |
x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270); |
7276 | 1476 |
end |
7168
8defaabce92e
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents:
7165
diff
changeset
|
1477 |
end; |
4388 | 1478 |
gtExplosives: begin |
1479 |
if ((Gear^.State and gstDrowning) <> 0) then |
|
1480 |
DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0) |
|
1481 |
else if Gear^.State and gstAnimation = 0 then |
|
1482 |
begin |
|
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1483 |
i:= (RealTicks shr 6 + Gear^.uid*3) mod 64; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1484 |
if i > 18 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1485 |
i:= 0; |
4388 | 1486 |
DrawSprite(sprExplosives, x - 24, y - 24, i) |
1487 |
end |
|
1488 |
else if Gear^.State and gsttmpFlag = 0 then |
|
6999 | 1489 |
DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle) |
4388 | 1490 |
else |
9041
aefe46d64dd9
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents:
8854
diff
changeset
|
1491 |
DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle) |
4388 | 1492 |
end; |
11529
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1493 |
gtDynamite: begin |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1494 |
DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1); |
12211
00bcaa0e0ef6
Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents:
12210
diff
changeset
|
1495 |
if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then |
11529
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1496 |
begin |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1497 |
vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot); |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1498 |
if vg <> nil then |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1499 |
with vg^ do |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1500 |
begin |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1501 |
Tint:= $FFCC00FF; |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1502 |
Angle:= random(360); |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1503 |
dx:= 0.0005 * (random(200)); |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1504 |
dy:= 0.0005 * (random(200)); |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1505 |
if random(2) = 0 then |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1506 |
dx := -dx; |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1507 |
if random(2) = 0 then |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1508 |
dy := -dy; |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1509 |
FrameTicks:= 100+random(300); |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1510 |
Scale:= 0.1+1/(random(3)+3); |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1511 |
State:= ord(sprStar) |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1512 |
end |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1513 |
end; |
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1514 |
|
58b4e357bcbf
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents:
11506
diff
changeset
|
1515 |
end; |
6999 | 1516 |
gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle); |
4388 | 1517 |
gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0); |
6324 | 1518 |
gtFlame: if Gear^.Tag and 1 = 0 then |
12849
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1519 |
DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16) |
40c410cd6402
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents:
12764
diff
changeset
|
1520 |
else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16); |
4388 | 1521 |
gtParachute: begin |
1522 |
DrawSprite(sprParachute, x - 24, y - 48, 0); |
|
1523 |
end; |
|
6308 | 1524 |
gtAirAttack: begin |
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
10001
diff
changeset
|
1525 |
Tint(Gear^.Tint); |
6999 | 1526 |
DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1527 |
untint; |
6999 | 1528 |
DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0); |
15258
5c91c5191085
Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents:
15224
diff
changeset
|
1529 |
if WorldEdge <> weSea then |
5c91c5191085
Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents:
15224
diff
changeset
|
1530 |
DrawSpriteRotatedF(sprAirplane, x, y, 2, Gear^.Tag, 0) |
5c91c5191085
Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents:
15224
diff
changeset
|
1531 |
else |
5c91c5191085
Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents:
15224
diff
changeset
|
1532 |
DrawSpriteRotatedF(sprAirplane, x, y, 3, Gear^.Tag, 0); |
6308 | 1533 |
end; |
6999 | 1534 |
gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
4388 | 1535 |
gtTeleport: begin |
1536 |
HHGear:= Gear^.Hedgehog^.Gear; |
|
10683 | 1537 |
if HHGear <> nil then |
1538 |
begin |
|
1539 |
if ((Gear^.State and gstAnimation) <> 0) then |
|
1540 |
DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0); |
|
1541 |
DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0) |
|
1542 |
end |
|
4388 | 1543 |
end; |
14416
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1544 |
gtSwitcher: begin |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1545 |
setTintAdd(true); |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1546 |
Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF); |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1547 |
DrawSprite(sprSwitch, x - 16, y - 56, (RealTicks shr 6) mod 12); |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1548 |
untint; |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1549 |
setTintAdd(false); |
f39d34d78028
Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents:
14362
diff
changeset
|
1550 |
end; |
4388 | 1551 |
gtTarget: begin |
1552 |
Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000)); |
|
1553 |
DrawSprite(sprTarget, x - 16, y - 16, 0); |
|
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1554 |
untint; |
4388 | 1555 |
end; |
6999 | 1556 |
gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
4388 | 1557 |
gtCake: if Gear^.Pos = 6 then |
6999 | 1558 |
DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90) |
4388 | 1559 |
else |
6999 | 1560 |
DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1561 |
gtSeduction: if Gear^.Pos >= 14 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1562 |
DrawSprite(sprSeduction, x - 16, y - 16, 0); |
8689 | 1563 |
|
6999 | 1564 |
gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle); |
1565 |
gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle); |
|
1566 |
gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle); |
|
4388 | 1567 |
gtBirdy: begin |
1568 |
if Gear^.State and gstAnimation = gstAnimation then |
|
1569 |
begin |
|
1570 |
if Gear^.State and gstTmpFlag = 0 then // Appearing |
|
1571 |
begin |
|
1572 |
endX:= x - WorldDx; |
|
1573 |
endY:= y - WorldDy; |
|
1574 |
if Gear^.Tag < 0 then |
|
7829
c1dc7839d7b9
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents:
7730
diff
changeset
|
1575 |
startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048) |
4388 | 1576 |
else |
7829
c1dc7839d7b9
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents:
7730
diff
changeset
|
1577 |
startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048); |
8414
c1ac0b64315e
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents:
8370
diff
changeset
|
1578 |
startY:= endY - 1024; |
c1ac0b64315e
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents:
8370
diff
changeset
|
1579 |
DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75); |
4388 | 1580 |
end |
1581 |
else // Disappearing |
|
1582 |
begin |
|
1583 |
startX:= x - WorldDx; |
|
1584 |
startY:= y - WorldDy; |
|
1585 |
if Gear^.Tag > 0 then |
|
7829
c1dc7839d7b9
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents:
7730
diff
changeset
|
1586 |
endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048) |
4388 | 1587 |
else |
7829
c1dc7839d7b9
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents:
7730
diff
changeset
|
1588 |
endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048); |
8414
c1ac0b64315e
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents:
8370
diff
changeset
|
1589 |
endY:= startY + 1024; |
c1ac0b64315e
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents:
8370
diff
changeset
|
1590 |
DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75); |
4388 | 1591 |
end; |
1592 |
end |
|
1593 |
else |
|
5528
c539e5c81870
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents:
5526
diff
changeset
|
1594 |
begin |
c539e5c81870
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents:
5526
diff
changeset
|
1595 |
if Gear^.Health < 250 then |
c539e5c81870
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents:
5526
diff
changeset
|
1596 |
DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75) |
c539e5c81870
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents:
5526
diff
changeset
|
1597 |
else |
c539e5c81870
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents:
5526
diff
changeset
|
1598 |
DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75); |
c539e5c81870
slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents:
5526
diff
changeset
|
1599 |
end; |
4388 | 1600 |
end; |
6999 | 1601 |
gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle); |
4388 | 1602 |
gtPiano: begin |
1603 |
if (Gear^.State and gstDrowning) = 0 then |
|
1604 |
begin |
|
1605 |
Tint($FF, $FF, $FF, $10); |
|
1606 |
for i:= 8 downto 1 do |
|
6322
b310f0bc8dde
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents:
6318
diff
changeset
|
1607 |
DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1608 |
untint |
4388 | 1609 |
end; |
6322
b310f0bc8dde
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents:
6318
diff
changeset
|
1610 |
DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128); |
4388 | 1611 |
end; |
1612 |
gtPoisonCloud: begin |
|
1613 |
if Gear^.Timer < 1020 then |
|
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
10001
diff
changeset
|
1614 |
Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8) |
4388 | 1615 |
else if Gear^.Timer > 3980 then |
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
10001
diff
changeset
|
1616 |
Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8) |
4388 | 1617 |
else |
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
10001
diff
changeset
|
1618 |
Tint(Gear^.Tint); |
10142 | 1619 |
DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1620 |
untint |
4388 | 1621 |
end; |
1622 |
gtResurrector: begin |
|
6999 | 1623 |
DrawSpriteRotated(sprCross, x, y, 0, 0); |
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
10001
diff
changeset
|
1624 |
Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); |
4388 | 1625 |
DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1626 |
untint; |
4388 | 1627 |
end; |
6999 | 1628 |
gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
5519 | 1629 |
gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0 then |
5024 | 1630 |
begin |
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
10001
diff
changeset
|
1631 |
Tint(Gear^.Tint); |
5025
ac1691d35cf2
Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents:
5024
diff
changeset
|
1632 |
// Needs a nicer white texture to tint |
6999 | 1633 |
DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1634 |
untint; |
5024 | 1635 |
end |
5787 | 1636 |
else //if not isInLag then |
5024 | 1637 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1638 |
if isInLag and (Gear^.FlightTime < 256) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1639 |
inc(Gear^.FlightTime, 8) |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7978
diff
changeset
|
1640 |
else if (not isInLag) and (Gear^.FlightTime > 0) then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1641 |
dec(Gear^.FlightTime, 8); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1642 |
if Gear^.FlightTime > 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1643 |
Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime)); |
4617 | 1644 |
if vobVelocity = 0 then |
5024 | 1645 |
DrawSprite(sprFlake, x, y, Gear^.Timer) |
1646 |
else |
|
6999 | 1647 |
DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1648 |
if Gear^.FlightTime > 0 then |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1649 |
untint; |
5024 | 1650 |
end; |
5706 | 1651 |
gtTardis: if Gear^.Pos <> 4 then |
1652 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1653 |
if Gear^.Pos = 2 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1654 |
Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF) |
8689 | 1655 |
else |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1656 |
Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000))))); |
11021 | 1657 |
DrawSprite(sprTardis, x-25, y-64,0); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1658 |
if Gear^.Pos = 2 then |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1659 |
untint |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1660 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1661 |
Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000))))); |
11021 | 1662 |
DrawSprite(sprTardis, x-25, y-64,1); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6508
diff
changeset
|
1663 |
if Gear^.Pos <> 2 then |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1664 |
untint |
5706 | 1665 |
end; |
7093 | 1666 |
gtIceGun: begin |
1667 |
HHGear := Gear^.Hedgehog^.Gear; |
|
1668 |
if HHGear <> nil then |
|
1669 |
begin |
|
7721 | 1670 |
i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y)); |
1671 |
if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used |
|
7093 | 1672 |
begin |
1673 |
vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1); |
|
1674 |
if vg <> nil then |
|
1675 |
begin |
|
7721 | 1676 |
i:= random(100) + 155; |
1677 |
vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55); |
|
7093 | 1678 |
vg^.Angle:= random(360); |
7721 | 1679 |
vg^.dx:= 0.001 * random(80); |
1680 |
vg^.dy:= 0.001 * random(80) |
|
7093 | 1681 |
end |
1682 |
end; |
|
1683 |
if RealTicks mod 2 = 0 then |
|
1684 |
begin |
|
1685 |
i:= random(100)+100; |
|
1686 |
if Gear^.Target.X <> NoPointX then |
|
8628 | 1687 |
begin |
13572
a71e6856ffab
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents:
13405
diff
changeset
|
1688 |
DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40); |
8628 | 1689 |
end |
1690 |
else |
|
1691 |
begin |
|
13572
a71e6856ffab
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents:
13405
diff
changeset
|
1692 |
DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40); |
8628 | 1693 |
end; |
7093 | 1694 |
end |
1695 |
end |
|
7389
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7339
diff
changeset
|
1696 |
end; |
13872
f01798038c2e
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents:
13861
diff
changeset
|
1697 |
gtCreeper: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then |
15204
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1698 |
DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0) |
7ae8ec7a9a8e
consistent indentation with rest of unit. was just to help me read this block
nemo
parents:
15167
diff
changeset
|
1699 |
else DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0); |
13605
422d6062620a
hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents:
13573
diff
changeset
|
1700 |
|
13214
9c81e34f1933
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents:
13213
diff
changeset
|
1701 |
gtGenericFaller: begin |
9c81e34f1933
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents:
13213
diff
changeset
|
1702 |
// DEBUG: draw gtGenericFaller |
9c81e34f1933
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents:
13213
diff
changeset
|
1703 |
if Gear^.Tag <> 0 then |
9c81e34f1933
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents:
13213
diff
changeset
|
1704 |
DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF) |
9c81e34f1933
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents:
13213
diff
changeset
|
1705 |
else |
9c81e34f1933
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents:
13213
diff
changeset
|
1706 |
DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F); |
9c81e34f1933
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents:
13213
diff
changeset
|
1707 |
end; |
4388 | 1708 |
end; |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9655
diff
changeset
|
1709 |
if Gear^.State and gstFrozen <> 0 then untint |
4388 | 1710 |
end; |
1711 |
||
12210
442bab755bb4
Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents:
12193
diff
changeset
|
1712 |
procedure RenderGearTimer(Gear: PGear; x, y: LongInt); |
442bab755bb4
Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents:
12193
diff
changeset
|
1713 |
begin |
14771
ab7bf5036314
Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents:
14770
diff
changeset
|
1714 |
if Gear^.RenderTimer and (Gear^.Tex <> nil) and (isShowGearInfo or (not (Gear^.Kind in [gtMine, gtSMine, gtAirMine]))) then |
12210
442bab755bb4
Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents:
12193
diff
changeset
|
1715 |
DrawTextureCentered(x + 8, y + 8, Gear^.Tex); |
442bab755bb4
Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents:
12193
diff
changeset
|
1716 |
end; |
442bab755bb4
Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents:
12193
diff
changeset
|
1717 |
|
14770
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1718 |
procedure RenderGearHealth(Gear: PGear; x, y: LongInt); |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1719 |
begin |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1720 |
if isShowGearInfo and (Gear^.RenderHealth) and (Gear^.Tex <> nil) then |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1721 |
begin |
14976
088c1d319612
if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents:
14970
diff
changeset
|
1722 |
if (Gear^.Kind = gtCase) and ((Gear^.Pos and posCaseHealth) <> 0) then |
14770
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1723 |
DrawTextureCentered(x, y - 38, Gear^.Tex); |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1724 |
if (Gear^.Kind = gtExplosives) then |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1725 |
DrawTextureCentered(x, y - 38, Gear^.Tex); |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1726 |
end; |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1727 |
end; |
533ac9774279
Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents:
14757
diff
changeset
|
1728 |
|
4388 | 1729 |
end. |