hedgewars/uLand.pas
author sheepluva
Fri, 15 Jan 2016 13:29:27 +0100
changeset 11513 d44d2ab7ce4a
parent 11507 bd9a2f1b0080
child 11532 bf86c6cb9341
permissions -rw-r--r--
fix comment; revert unintentional commit of some testing png
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uConsts, uTypes, uAILandMarks;
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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procedure GenPreview(out Preview: TPreview);
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procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture, SysUtils,
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     uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
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     uLandGenMaze, uPhysFSLayer, uScript, uLandGenPerlin,
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     uLandGenTemplateBased, uLandUtils;
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var digest: shortstring;
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    maskOnly: boolean;
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procedure PrettifyLandAlpha();
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begin
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    if (cReducedQuality and rqBlurryLand) <> 0 then
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2)
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    else
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT, LAND_WIDTH);
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end;
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procedure DrawBorderFromImage(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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    targetMask: Word;
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifTransparent);
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    // if mask only, all land gets filled with landtex and therefore needs borders
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    if maskOnly then
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        targetMask:= lfLandMask
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    else
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        targetMask:= lfBasic;
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    for x:= 0 to LAND_WIDTH - 1 do
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    begin
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        yd:= LAND_HEIGHT - 1;
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        repeat
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            while (yd > 0) and ((Land[yd, x] and targetMask) = 0) do dec(yd);
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            if (yd < 0) then
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                yd:= 0;
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            while (yd < LAND_HEIGHT) and ((Land[yd, x] and targetMask) <> 0) do
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                inc(yd);
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            dec(yd);
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            yu:= yd;
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            while (yu > 0  ) and ((Land[yu, x] and targetMask) <> 0) do dec(yu);
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            while (yu < yd ) and ((Land[yu, x] and targetMask) =  0) do inc(yu);
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            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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                begin
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                rr.x:= x;
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                rr.y:= yd - 15;
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                r.x:= x mod tmpsurf^.w;
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                r.y:= 16;
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                r.w:= 1;
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                r.h:= 16;
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                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
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                end;
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            if (yu > 0) then
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                begin
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                rr.x:= x;
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                rr.y:= yu;
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                r.x:= x mod tmpsurf^.w;
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                r.y:= 0;
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                r.w:= 1;
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                r.h:= Min(16, yd - yu + 1);
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                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
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                end;
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            yd:= yu - 1;
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        until yd < 0;
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    end;
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    SDL_FreeSurface(tmpsurf);
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end;
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procedure DrawShoppaBorder;
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var x, y, s, i: Longword;
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    c1, c2, c: Longword;
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begin
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    c1:= AMask;
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    c2:= AMask or RMask or GMask;
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    // vertical
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    s:= LAND_HEIGHT;
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    for x:= 0 to LAND_WIDTH - 1 do
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        for y:= 0 to LAND_HEIGHT - 1 do
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            if Land[y, x] = 0 then
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                if s < y then
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                    begin
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                    for i:= max(s, y - 8) to y - 1 do
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                        begin
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                        if ((x + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[i, x]:= c
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                        else
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                            LandPixels[i div 2, x div 2]:= c
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                        end;
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                    s:= LAND_HEIGHT
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                    end
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                else
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            else
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                begin
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                if s > y then s:= y;
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                if s + 8 > y then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end;
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    // horizontal
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    s:= LAND_WIDTH;
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            if Land[y, x] = 0 then
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                if s < x then
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                    begin
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                    for i:= max(s, x - 8) to x - 1 do
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                        begin
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                        if ((y + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[y, i]:= c
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                        else
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                            LandPixels[y div 2, i div 2]:= c
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                        end;
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                    s:= LAND_WIDTH
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                    end
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                else
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            else
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                begin
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                if s > x then s:= x;
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                if s + 8 > x then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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    y: LongInt; // stupid SDL 1.2 uses stupid SmallInt for y which limits us to 32767.  But is even worse if LandTex is large, can overflow on 32767 map.
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    y:= 0;
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    while y < LAND_HEIGHT do
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        begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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            begin
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            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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            end;
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        inc(y, tmpsurf^.h);
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        r.y:= y
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        end;
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    SDL_FreeSurface(tmpsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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23
16322d14f068 - Land generator uses templates to generate
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procedure GenDrawnMap;
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begin
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26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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    ResizeLand(4096, 2048);
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    uLandPainted.Draw;
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    MaxHedgehogs:= 48;
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    hasGirders:= true;
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    playHeight:= 2048;
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    playWidth:= 4096;
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    leftX:= ((LAND_WIDTH - playWidth) div 2);
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    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
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    topY:= LAND_HEIGHT - playHeight;
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end;
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371
731ad6d27bd1 integer -> LongInt
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function SelectTemplate: LongInt;
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var l: LongInt;
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begin
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    if (cReducedQuality and rqLowRes) <> 0 then
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        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
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    else
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    begin
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        if cTemplateFilter = 0 then
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            begin
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            l:= getRandom(GroupedTemplatesCount);
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            repeat
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                inc(cTemplateFilter);
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                dec(l, TemplateCounts[cTemplateFilter]);
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            until l < 0;
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            end else getRandom(1);
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   240
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        case cTemplateFilter of
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        0: OutError('Ask unC0Rr about what you did wrong', true);
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        1: SelectTemplate:= SmallTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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        2: SelectTemplate:= MediumTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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        3: SelectTemplate:= LargeTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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        4: SelectTemplate:= CavernTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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        5: SelectTemplate:= WackyTemplates[getrandom(TemplateCounts[cTemplateFilter])];
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da2aa8355d91 allow lua to specify template by number
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// For lua only!
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
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   249
        6: begin
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5f03595335e6 fromdos + fix end of turn velocity
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           SelectTemplate:= min(LuaTemplateNumber,High(EdgeTemplates));
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f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
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           GetRandom(2) // burn 1
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           end
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   253
        end
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b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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   254
    end;
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   255
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
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   257
end;
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   258
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e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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procedure LandSurface2LandPixels(Surface: PSDL_Surface);
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var x, y: LongInt;
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    p: PLongwordArray;
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e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
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begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
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if SDL_MustLock(Surface) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
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   266
    if SDLCheck(SDL_LockSurface(Surface) >= 0, 'SDL_LockSurface', true) then exit;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
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   267
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e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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p:= Surface^.pixels;
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55a1edd97911 Fix nemo's large land patch
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for y:= 0 to LAND_HEIGHT - 1 do
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    begin
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    for x:= 0 to LAND_WIDTH - 1 do
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a8aa06bae895 tiy new overlay graphics
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    if Land[y, x] <> 0 then
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341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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        if (cReducedQuality and rqBlurryLand) = 0 then
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023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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            LandPixels[y, x]:= p^[x]// or AMask
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341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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        else
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023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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            LandPixels[y div 2, x div 2]:= p^[x];// or AMask;
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    p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
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   279
    end;
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e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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if SDL_MustLock(Surface) then
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    SDL_UnlockSurface(Surface);
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   283
end;
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1ab5f18f4df8 prg's maze generator
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   285
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procedure GenLandSurface;
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   287
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
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    x,y: Longword;
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a37392548124 Some fixes by nemo
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begin
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    AddProgress();
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   291
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023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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   292
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, AMask);
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   293
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    TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
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   295
    ColorizeLand(tmpsurf);
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   296
    if gameFlags and gfShoppaBorder = 0 then DrawBorderFromImage(tmpsurf);
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   297
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   298
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   299
    LandSurface2LandPixels(tmpsurf);
5227
nemo
parents: 5225
diff changeset
   300
    SDL_FreeSurface(tmpsurf);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   301
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   302
    if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   303
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   304
    for x:= leftX+2 to rightX-2 do
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   305
        for y:= topY+2 to LAND_HEIGHT-3 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   306
            if (Land[y, x] = 0) and
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   307
               (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   308
               ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   309
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   310
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   311
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   312
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y, x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   313
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   314
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   315
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y, x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   316
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   317
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   318
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   319
                        LandPixels[y, x]:= LandPixels[y-1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   320
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   321
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   322
                        LandPixels[y, x]:= LandPixels[y+1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   323
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   324
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   325
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   326
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   327
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   328
            end
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   329
            else if (Land[y, x] = 0) and
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   330
                    (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   331
                    ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   332
                    ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   333
                    ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   334
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   335
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   336
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   337
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic))) then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   338
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   339
                begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   340
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   341
                if (cReducedQuality and rqBlurryLand) = 0 then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   342
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   343
                    begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   344
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   345
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y,x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   346
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   347
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   348
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y,x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   349
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   350
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   351
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   352
                        LandPixels[y, x]:= LandPixels[y+1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   353
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   354
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   355
                        LandPixels[y, x]:= LandPixels[y-1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   356
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   357
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   358
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   359
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   360
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   361
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   362
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   363
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   364
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   365
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   366
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   367
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   368
begin
7922
2fc02902c7cb fix for forts mode *sob*
nemo
parents: 7640
diff changeset
   369
ResizeLand(4096,2048);
2866
450ca0afcd58 Set 32 hog limit for fort maps
nemo
parents: 2747
diff changeset
   370
MaxHedgehogs:= 32;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   371
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   372
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
   373
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   374
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   375
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   376
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   377
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   378
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   379
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   380
tmpsurf:= LoadDataImage(ptForts, ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   381
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   382
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   383
11006
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   384
// not critical because if no R we can fallback to mirrored L
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   385
tmpsurf:= LoadDataImage(ptForts, ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifTransparent or ifIgnoreCaps);
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   386
// fallback
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   387
if tmpsurf = nil then
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   388
    begin
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   389
    tmpsurf:= LoadDataImage(ptForts, ClansArray[1]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   390
    BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf, 0, true);
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   391
    end
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   392
else
cb06b7985261 don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva
parents: 10717
diff changeset
   393
    BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   394
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   395
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   396
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   397
procedure LoadMapConfig;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   398
var f: PFSFile;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   399
    s: shortstring;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   400
begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   401
s:= cPathz[ptMapCurrent] + '/map.cfg';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   402
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   403
WriteLnToConsole('Fetching map HH limit');
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   404
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   405
f:= pfsOpenRead(s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   406
if f <> nil then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   407
    begin
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   408
    pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   409
    if not pfsEof(f) then
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   410
        begin
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   411
        pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   412
        val(s, MaxHedgehogs)
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   413
        end;
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   414
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   415
    pfsClose(f)
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   416
    end;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   417
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   418
if (MaxHedgehogs = 0) then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   419
    MaxHedgehogs:= 18;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   420
end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   421
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
   422
// Loads Land[] from an image, allowing overriding standard collision
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   423
procedure LoadMask;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   424
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   425
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   426
    x, y, cpX, cpY: Longword;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   427
    mapName: shortstring;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   428
begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   429
tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   430
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   431
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   432
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   433
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   434
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   435
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   436
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   437
if (tmpsurf <> nil) and (tmpsurf^.format^.BytesPerPixel = 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   438
    begin
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   439
    if LAND_WIDTH = 0 then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   440
        begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   441
        LoadMapConfig;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   442
        ResizeLand(tmpsurf^.w, tmpsurf^.h);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   443
        playHeight:= tmpsurf^.h;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   444
        playWidth:= tmpsurf^.w;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   445
        leftX:= (LAND_WIDTH - playWidth) div 2;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   446
        rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   447
        topY:= LAND_HEIGHT - playHeight;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   448
        end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   449
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   450
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   451
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   452
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   453
    if SDL_MustLock(tmpsurf) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   454
        SDLCheck(SDL_LockSurface(tmpsurf) >= 0, 'SDL_LockSurface', true);
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   455
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   456
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   457
    begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   458
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   459
        for y:= 0 to Pred(tmpsurf^.h) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   460
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   461
            for x:= 0 to Pred(tmpsurf^.w) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   462
                SetLand(Land[cpY + y, cpX + x], p^[x]);
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   463
            p:= PLongwordArray(@(p^[tmpsurf^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   464
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   465
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   466
        if SDL_MustLock(tmpsurf) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   467
            SDL_UnlockSurface(tmpsurf);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   468
        if not disableLandBack then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   469
            begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   470
            // freed in freeModule() below
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   471
            LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   472
            if (LandBackSurface <> nil) and GrayScale then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   473
                Surface2GrayScale(LandBackSurface)
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   474
            end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   475
    end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   476
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   477
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   478
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   479
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   480
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   481
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   482
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   483
var tmpsurf: PSDL_Surface;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   484
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   485
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   486
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   487
AddProgress;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   488
tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifTransparent or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
   489
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   490
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   491
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   492
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   493
    end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   494
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   495
TryDo((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (QWord(tmpsurf^.w) * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   496
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   497
ResizeLand(tmpsurf^.w, tmpsurf^.h);
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   498
LoadMapConfig;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   499
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   500
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   501
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   502
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   503
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   504
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   505
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   506
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   507
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   508
BlitImageAndGenerateCollisionInfo(
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   509
    (LAND_WIDTH - tmpsurf^.w) div 2,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   510
    LAND_HEIGHT - tmpsurf^.h,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   511
    tmpsurf^.w,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   512
    tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   513
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   514
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   515
LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   516
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   517
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   518
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
5832
f730c8a9777b Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo
parents: 5775
diff changeset
   519
var x, w, c: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   520
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   521
for w:= 0 to 23 do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   522
    for x:= leftX to rightX do
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   523
        begin
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   524
        Land[Longword(cWaterLine) - 1 - w, x]:= lfIndestructible;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   525
        if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   526
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   527
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   528
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   529
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   530
        if (cReducedQuality and rqBlurryLand) = 0 then
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   531
            LandPixels[Longword(cWaterLine) - 1 - w, x]:= c
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   532
        else
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5832
diff changeset
   533
            LandPixels[(Longword(cWaterLine) - 1 - w) div 2, x div 2]:= c
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   534
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   535
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   536
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   537
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   538
var x, y, w, c: Longword;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   539
    map, mask: shortstring;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   540
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   541
    hasBorder:= false;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   542
    maskOnly:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   543
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   544
    LoadThemeConfig;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   545
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4562
diff changeset
   546
    // is this not needed any more? lets hope setlength sets also 0s
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   547
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   548
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   549
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   550
    if (GameFlags and gfForts) = 0 then
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   551
        if cPathz[ptMapCurrent] <> '' then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   552
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   553
            map:= cPathz[ptMapCurrent] + '/map.png';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   554
            mask:= cPathz[ptMapCurrent] + '/mask.png';
8182
7834c2519070 fix mask only
nemo
parents: 8060
diff changeset
   555
            if (not(pfsExists(map)) and pfsExists(mask)) then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   556
                begin
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   557
                maskOnly:= true;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   558
                LoadMask;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   559
                GenLandSurface
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   560
                end
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   561
            else LoadMap;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   562
            end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   563
        else
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   564
            begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   565
            WriteLnToConsole('Generating land...');
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   566
            case cMapGen of
10421
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   567
                mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   568
                mgMaze  : begin ResizeLand(4096,2048); GenMaze; end;
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   569
                mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
87e47843018e use constants for mapgen, expose those to lua
sheepluva
parents: 10391
diff changeset
   570
                mgDrawn : GenDrawnMap;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   571
            else
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   572
                OutError('Unknown mapgen', true);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   573
            end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   574
            GenLandSurface
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   575
            end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   576
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   577
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   578
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   579
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   580
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   581
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   582
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   583
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   584
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   585
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   586
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   587
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   588
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   589
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   590
                inc(c);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8266
diff changeset
   591
                if c > LongWord((LAND_WIDTH div 2)) then // avoid accidental triggering
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   592
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   593
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   594
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   595
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   596
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   597
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   598
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   599
    begin
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   600
    if WorldEdge = weNone then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   601
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   602
        for y:= 0 to LAND_HEIGHT - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   603
            for x:= 0 to LAND_WIDTH - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   604
                if (y < topY) or (x < leftX) or (x > rightX) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   605
                    Land[y, x]:= lfIndestructible;
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   606
        end
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   607
    else if topY > 0 then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   608
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   609
        for y:= 0 to LongInt(topY) - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   610
            for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   611
                Land[y, x]:= lfIndestructible;
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   612
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   613
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   614
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   615
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   616
        begin
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   617
        if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   618
            for y:= topY to LAND_HEIGHT - 1 do
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   619
                    begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   620
                    Land[y, leftX + w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   621
                    Land[y, rightX - w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   622
                    if (y + w) mod 32 < 16 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   623
                        c:= AMask
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   624
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   625
                        c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   626
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   627
                    if (cReducedQuality and rqBlurryLand) = 0 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   628
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   629
                        LandPixels[y, leftX + w]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   630
                        LandPixels[y, rightX - w]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   631
                        end
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   632
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   633
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   634
                        LandPixels[y div 2, (leftX + w) div 2]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   635
                        LandPixels[y div 2, (rightX - w) div 2]:= c;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   636
                        end;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   637
                    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   638
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   639
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   640
            begin
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   641
            Land[topY + w, x]:= lfIndestructible;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   642
            if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   643
                c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   644
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   645
                c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   646
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   647
            if (cReducedQuality and rqBlurryLand) = 0 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   648
                LandPixels[topY + w, x]:= c
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   649
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   650
                LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   651
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   652
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   653
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   654
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   655
if (GameFlags and gfBottomBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   656
    DrawBottomBorder;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   657
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   658
if (GameFlags and gfDisableGirders) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   659
    hasGirders:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   660
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   661
if (GameFlags and gfForts = 0) and (maskOnly or (cPathz[ptMapCurrent] = '')) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   662
    AddObjects
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   663
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   664
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   665
    AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   666
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   667
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   668
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   669
if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   670
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   671
    if (cReducedQuality and rqBlurryLand) = 0 then
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   672
        for x:= leftX to rightX do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   673
            for y:= topY to LAND_HEIGHT-1 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   674
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   675
                w:= LandPixels[y,x];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   676
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   677
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   678
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   679
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   680
                    w:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   681
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y,x] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   682
                LandPixels[y,x]:= w or (LandPixels[y, x] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   683
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   684
    else
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   685
        for x:= leftX div 2 to rightX div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   686
            for y:= topY div 2 to LAND_HEIGHT-1 div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   687
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   688
                w:= LandPixels[y div 2,x div 2];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   689
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   690
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   691
                LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   692
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   693
    end;
10016
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   694
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   695
PrettifyLandAlpha();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   696
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   697
// adjust world edges for borderless maps
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   698
if (WorldEdge <> weNone) and (not hasBorder) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   699
    InitWorldEdges();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   700
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   701
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   702
7079
939f53515489 Learn hask^Wpascal, dudes!
unc0rr
parents: 7063
diff changeset
   703
procedure GenPreview(out Preview: TPreview);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   704
var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   705
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   706
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   707
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   708
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   709
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   710
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   711
        mgDrawn: GenDrawnMap;
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   712
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   713
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   714
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   715
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   716
    // strict scaling needed here since preview assumes a rectangle
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   717
    rh:= max(LAND_HEIGHT,2048);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   718
    rw:= max(LAND_WIDTH,4096);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   719
    ox:= 0;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   720
    if rw < rh*2 then
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   721
        begin
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   722
        rw:= rh*2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   723
        end;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   724
    if rh < rw div 2 then rh:= rw * 2;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   725
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   726
    ox:= (rw-LAND_WIDTH) div 2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   727
    oy:= rh-LAND_HEIGHT;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   728
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   729
    lh:= rh div 128;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   730
    lw:= rw div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   731
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   732
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   733
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   734
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   735
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   736
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   737
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   738
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   739
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   740
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   741
                        if ((yy-oy) and LAND_HEIGHT_MASK = 0) and ((xx-ox) and LAND_WIDTH_MASK = 0)
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   742
                           and (Land[yy-oy, xx-ox] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   743
                            inc(t);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   744
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   745
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   746
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   747
        end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   748
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   749
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   750
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   751
procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   752
var rh, rw, ox, oy, x, y, xx, yy, t, lh, lw: LongInt;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   753
begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   754
    WriteLnToConsole('Generating preview...');
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   755
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   756
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   757
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   758
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   759
        mgDrawn: GenDrawnMap;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   760
    else
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   761
        OutError('Unknown mapgen', true);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   762
    end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   763
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   764
    // strict scaling needed here since preview assumes a rectangle
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   765
    rh:= max(LAND_HEIGHT, 2048);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   766
    rw:= max(LAND_WIDTH, 4096);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   767
    ox:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   768
    if rw < rh*2 then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   769
        begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   770
        rw:= rh*2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   771
        end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   772
    if rh < rw div 2 then rh:= rw * 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   773
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   774
    ox:= (rw-LAND_WIDTH) div 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   775
    oy:= rh-LAND_HEIGHT;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   776
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   777
    lh:= rh div 128;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   778
    lw:= rw div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   779
    for y:= 0 to 127 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   780
        for x:= 0 to 255 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   781
            begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   782
            t:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   783
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   784
            for yy:= y * lh - oy to y * lh + lh - 1 - oy do
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   785
                for xx:= x * lw - ox to x * lw + lw - 1 - ox do
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   786
                    if (yy and LAND_HEIGHT_MASK = 0) and (xx and LAND_WIDTH_MASK = 0)
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   787
                        and (Land[yy, xx] <> 0) then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   788
                        inc(t);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   789
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   790
            Preview[y, x]:= t * 255 div (lh * lw);
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   791
            end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   792
end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   793
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   794
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   795
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   796
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   797
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   798
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   799
    else
6025
cac1d5601d7c reviewed the build system and parts of the previous merge, performed some code cleanup
koda
parents: 6023
diff changeset
   800
        TryDo(s = digest, 'Different maps generated, sorry', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   801
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   802
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   803
procedure chSendLandDigest(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   804
var adler, i: LongInt;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   805
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   806
    adler:= 1;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   807
    for i:= 0 to LAND_HEIGHT-1 do
6927
ee000959d645 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo
parents: 6898
diff changeset
   808
        adler:= Adler32Update(adler, @Land[i,0], LAND_WIDTH);
6254
e90fb60cb46d Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo
parents: 6096
diff changeset
   809
    s:= 'M' + IntToStr(adler) + cScriptName;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   810
10022
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   811
    ScriptSetString('LandDigest', s);
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   812
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   813
    chLandCheck(s);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   814
    SendIPCRaw(@s[0], Length(s) + 1)
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   815
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   816
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   817
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   818
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   819
    RegisterVariable('landcheck', @chLandCheck, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   820
    RegisterVariable('sendlanddigest', @chSendLandDigest, false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   821
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   822
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
   823
    digest:= '';
11019
67ef02300508 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva
parents: 11006
diff changeset
   824
    maskOnly:= false;
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   825
    LAND_WIDTH:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   826
    LAND_HEIGHT:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   827
(*
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   828
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   829
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   830
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   831
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   832
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   833
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   834
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
   835
*)
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   836
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   837
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   838
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   839
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   840
    SetLength(Land, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   841
    SetLength(LandPixels, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
   842
    SetLength(LandDirty, 0, 0);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   843
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   844
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   845
end.