author | sheepluva |
Thu, 29 Sep 2011 15:57:09 +0200 | |
changeset 6063 | d4539514088a |
parent 6060 | fdfc01419815 |
child 6223 | cc3eb9b7230f |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QFile> |
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#include <QTextStream> |
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471 | 21 |
#include <QStringList> |
22 |
#include <QLineEdit> |
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A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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#include <QCryptographicHash> |
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#include <QSettings> |
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#include "team.h" |
27 |
#include "hwform.h" |
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#include "hats.h" |
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HWTeam::HWTeam(const QString & teamname) : |
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m_difficulty(0), |
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m_numHedgehogs(4), |
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m_isNetTeam(false) |
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{ |
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m_name = teamname; |
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OldTeamName = m_name; |
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for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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m_hedgehogs[i].Name = (QLineEdit::tr("hedgehog %1").arg(i+1)); |
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m_hedgehogs[i].Hat = "NoHat"; |
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} |
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m_grave = "Statue"; |
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m_fort = "Plane"; |
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m_voicepack = "Default"; |
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m_flag = "hedgewars"; |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
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m_binds[i].action = cbinds[i].action; |
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m_binds[i].strbind = cbinds[i].strbind; |
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} |
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m_rounds = 0; |
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m_wins = 0; |
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m_campaignProgress = 0; |
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} |
55 |
||
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HWTeam::HWTeam(const QStringList& strLst) : |
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m_numHedgehogs(4), |
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m_isNetTeam(true) |
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{ |
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// net teams are configured from QStringList |
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if(strLst.size() != 23) throw HWTeamConstructException(); |
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m_name = strLst[0]; |
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m_grave = strLst[1]; |
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m_fort = strLst[2]; |
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m_voicepack = strLst[3]; |
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m_flag = strLst[4]; |
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m_owner = strLst[5]; |
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m_difficulty = strLst[6].toUInt(); |
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for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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m_hedgehogs[i].Name=strLst[i * 2 + 7]; |
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m_hedgehogs[i].Hat=strLst[i * 2 + 8]; |
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Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
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// Somehow claymore managed an empty hat. Until we figure out how, this should avoid a repeat |
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Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
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// Checking net teams is probably pointless, but can't hurt. |
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if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat"; |
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} |
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m_rounds = 0; |
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m_wins = 0; |
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m_campaignProgress = 0; |
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} |
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HWTeam::HWTeam() : |
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m_difficulty(0), |
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m_numHedgehogs(4), |
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m_isNetTeam(false) |
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{ |
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m_name = QString("Team"); |
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for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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{ |
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m_hedgehogs[i].Name.sprintf("hedgehog %d", i); |
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m_hedgehogs[i].Hat = "NoHat"; |
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} |
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|
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m_grave = QString("Simple"); // default |
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m_fort = QString("Island"); // default |
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m_voicepack = "Default"; |
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m_flag = "hedgewars"; |
1907 | 98 |
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for(int i = 0; i < BINDS_NUMBER; i++) |
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{ |
6024 | 101 |
m_binds[i].action = cbinds[i].action; |
102 |
m_binds[i].strbind = cbinds[i].strbind; |
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} |
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m_rounds = 0; |
daffc14a518a
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105 |
m_wins = 0; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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106 |
m_campaignProgress = 0; |
184 | 107 |
} |
108 |
||
109 |
||
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110 |
bool HWTeam::loadFromFile() |
184 | 111 |
{ |
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112 |
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0); |
3333 | 113 |
teamfile.setIniCodec("UTF-8"); |
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114 |
m_name = teamfile.value("Team/Name", m_name).toString(); |
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115 |
m_grave = teamfile.value("Team/Grave", "Statue").toString(); |
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116 |
m_fort = teamfile.value("Team/Fort", "Plane").toString(); |
daffc14a518a
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117 |
m_voicepack = teamfile.value("Team/Voicepack", "Default").toString(); |
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118 |
m_flag = teamfile.value("Team/Flag", "hedgewars").toString(); |
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119 |
m_difficulty = teamfile.value("Team/Difficulty", 0).toInt(); |
daffc14a518a
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120 |
m_rounds = teamfile.value("Team/Rounds", 0).toInt(); |
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121 |
m_wins = teamfile.value("Team/Wins", 0).toInt(); |
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122 |
m_campaignProgress = teamfile.value("Team/CampaignProgress", 0).toInt(); |
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123 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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124 |
{ |
3333 | 125 |
QString hh = QString("Hedgehog%1/").arg(i); |
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126 |
m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i+1)).toString(); |
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127 |
m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString(); |
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128 |
m_hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt(); |
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129 |
m_hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt(); |
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130 |
m_hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt(); |
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131 |
m_hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt(); |
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132 |
} |
3333 | 133 |
for(int i = 0; i < BINDS_NUMBER; i++) |
6024 | 134 |
m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), cbinds[i].strbind).toString(); |
3344 | 135 |
for(int i = 0; i < MAX_ACHIEVEMENTS; i++) |
136 |
if(achievements[i][0][0]) |
|
137 |
AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt(); |
|
138 |
else |
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139 |
break; |
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140 |
return true; |
184 | 141 |
} |
142 |
||
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143 |
bool HWTeam::fileExists() |
3381 | 144 |
{ |
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145 |
QFile f(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt"); |
3381 | 146 |
return f.exists(); |
147 |
} |
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148 |
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149 |
bool HWTeam::deleteFile() |
3159 | 150 |
{ |
151 |
if(m_isNetTeam) |
|
152 |
return false; |
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153 |
QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt"); |
3159 | 154 |
cfgfile.remove(); |
155 |
return true; |
|
156 |
} |
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157 |
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158 |
bool HWTeam::saveToFile() |
184 | 159 |
{ |
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160 |
if (OldTeamName != m_name) |
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161 |
{ |
3758 | 162 |
QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + OldTeamName + ".hwt"); |
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|
163 |
cfgfile.remove(); |
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164 |
OldTeamName = m_name; |
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165 |
} |
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|
166 |
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0); |
3333 | 167 |
teamfile.setIniCodec("UTF-8"); |
6015
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|
168 |
teamfile.setValue("Team/Name", m_name); |
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|
169 |
teamfile.setValue("Team/Grave", m_grave); |
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170 |
teamfile.setValue("Team/Fort", m_fort); |
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|
171 |
teamfile.setValue("Team/Voicepack", m_voicepack); |
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172 |
teamfile.setValue("Team/Flag", m_flag); |
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|
173 |
teamfile.setValue("Team/Difficulty", m_difficulty); |
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|
174 |
teamfile.setValue("Team/Rounds", m_rounds); |
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|
175 |
teamfile.setValue("Team/Wins", m_wins); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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176 |
teamfile.setValue("Team/CampaignProgress", m_campaignProgress); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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177 |
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++) |
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178 |
{ |
3333 | 179 |
QString hh = QString("Hedgehog%1/").arg(i); |
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180 |
teamfile.setValue(hh + "Name", m_hedgehogs[i].Name); |
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181 |
teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat); |
daffc14a518a
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|
182 |
teamfile.setValue(hh + "Rounds", m_hedgehogs[i].Rounds); |
daffc14a518a
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|
183 |
teamfile.setValue(hh + "Kills", m_hedgehogs[i].Kills); |
daffc14a518a
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|
184 |
teamfile.setValue(hh + "Deaths", m_hedgehogs[i].Deaths); |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
185 |
teamfile.setValue(hh + "Suicides", m_hedgehogs[i].Suicides); |
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186 |
} |
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187 |
for(int i = 0; i < BINDS_NUMBER; i++) |
6024 | 188 |
teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind); |
3344 | 189 |
for(int i = 0; i < MAX_ACHIEVEMENTS; i++) |
190 |
if(achievements[i][0][0]) |
|
191 |
teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]); |
|
192 |
else |
|
193 |
break; |
|
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194 |
return true; |
184 | 195 |
} |
196 |
||
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|
197 |
QStringList HWTeam::teamGameConfig(quint32 InitHealth) const |
184 | 198 |
{ |
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199 |
QStringList sl; |
2874
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A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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200 |
if (m_isNetTeam) |
3c7c2bf1ba38
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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201 |
{ |
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|
202 |
sl.push_back(QString("eaddteam %3 %1 %2").arg(m_color.rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toLatin1(), QCryptographicHash::Md5).toHex()))); |
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203 |
sl.push_back("erdriven"); |
2874
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A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo
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|
204 |
} |
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205 |
else sl.push_back(QString("eaddteam %3 %1 %2").arg(m_color.rgb() & 0xffffff).arg(m_name).arg(playerHash)); |
606
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Add ammostores in frontend, should help further ammostores implemetation
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diff
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|
206 |
|
6015
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|
207 |
sl.push_back(QString("egrave " + m_grave)); |
daffc14a518a
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|
208 |
sl.push_back(QString("efort " + m_fort)); |
daffc14a518a
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|
209 |
sl.push_back(QString("evoicepack " + m_voicepack)); |
daffc14a518a
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|
210 |
sl.push_back(QString("eflag " + m_flag)); |
341 | 211 |
|
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|
212 |
if (!m_isNetTeam) |
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|
213 |
for(int i = 0; i < BINDS_NUMBER; i++) |
6024 | 214 |
if(!m_binds[i].strbind.isEmpty()) |
215 |
sl.push_back(QString("ebind " + m_binds[i].strbind + " " + m_binds[i].action)); |
|
341 | 216 |
|
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|
217 |
for (int t = 0; t < m_numHedgehogs; t++) |
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218 |
{ |
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219 |
sl.push_back(QString("eaddhh %1 %2 %3") |
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|
220 |
.arg(QString::number(m_difficulty), |
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|
221 |
QString::number(InitHealth), |
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|
222 |
m_hedgehogs[t].Name)); |
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|
223 |
sl.push_back(QString("ehat %1") |
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|
224 |
.arg(m_hedgehogs[t].Hat)); |
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|
225 |
} |
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|
226 |
return sl; |
184 | 227 |
} |
228 |
||
352 | 229 |
bool HWTeam::isNetTeam() const |
230 |
{ |
|
1325 | 231 |
return m_isNetTeam; |
352 | 232 |
} |
233 |
||
234 |
||
184 | 235 |
bool HWTeam::operator==(const HWTeam& t1) const { |
6015
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|
236 |
return m_name==t1.m_name; |
184 | 237 |
} |
238 |
||
239 |
bool HWTeam::operator<(const HWTeam& t1) const { |
|
6015
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|
240 |
return m_name<t1.m_name; // if names are equal - test if it is net team |
184 | 241 |
} |
1840 | 242 |
|
243 |
||
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changeset
|
244 |
//// Methods for member inspection+modification //// |
daffc14a518a
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|
245 |
|
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changeset
|
246 |
|
daffc14a518a
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|
247 |
// name |
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changeset
|
248 |
QString HWTeam::name() const { return m_name; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
249 |
void HWTeam::setName(const QString & name) { m_name = name; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
250 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
251 |
// single hedgehog |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
252 |
const HWHog & HWTeam::hedgehog(unsigned int idx) const { return m_hedgehogs[idx]; } |
6024 | 253 |
void HWTeam::setHedgehog(unsigned int idx, HWHog hh) { m_hedgehogs[idx] = hh; } |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
254 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
255 |
// owner |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
256 |
QString HWTeam::owner() const { return m_owner; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
257 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
258 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
259 |
|
daffc14a518a
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changeset
|
260 |
// difficulty |
daffc14a518a
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changeset
|
261 |
unsigned int HWTeam::difficulty() const { return m_difficulty; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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diff
changeset
|
262 |
void HWTeam::setDifficulty(unsigned int level) { m_difficulty = level; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
263 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
264 |
// color |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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diff
changeset
|
265 |
QColor HWTeam::color() const { return m_color; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
266 |
void HWTeam::setColor(const QColor & color) { m_color = color; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
267 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
268 |
|
6024 | 269 |
// binds |
270 |
QString HWTeam::keyBind(unsigned int idx) const { return m_binds[idx].strbind; } |
|
271 |
void HWTeam::bindKey(unsigned int idx, const QString & key) { m_binds[idx].strbind = key; } |
|
6015
daffc14a518a
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|
272 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
273 |
// flag |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
274 |
void HWTeam::setFlag(const QString & flag) { m_flag = flag; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
275 |
QString HWTeam::flag() const { return m_flag; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
276 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
277 |
// fort |
daffc14a518a
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changeset
|
278 |
void HWTeam::setFort(const QString & fort) { m_fort = fort; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
279 |
QString HWTeam::fort() const { return m_fort; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
280 |
|
daffc14a518a
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changeset
|
281 |
// grave |
daffc14a518a
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changeset
|
282 |
void HWTeam::setGrave(const QString & grave) { m_grave = grave; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
283 |
QString HWTeam::grave() const { return m_grave; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
284 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
285 |
// voicepack - getter/setter |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset
|
286 |
void HWTeam::setVoicepack(const QString & voicepack) { m_voicepack = voicepack; } |
daffc14a518a
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changeset
|
287 |
QString HWTeam::voicepack() const { return m_voicepack; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
288 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
289 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
290 |
// campaignProgress - getter |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
291 |
unsigned int HWTeam::campaignProgress() const { return m_campaignProgress; }; |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
292 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
293 |
// amount of hedgehogs |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
294 |
unsigned char HWTeam::numHedgehogs() const { return m_numHedgehogs; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
295 |
void HWTeam::setNumHedgehogs(unsigned char num) { m_numHedgehogs = num; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
296 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
297 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
298 |
|
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
299 |
// rounds+wins - incrementors |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
300 |
void HWTeam::incRounds() { m_rounds++; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
301 |
void HWTeam::incWins() { m_wins++; } |
daffc14a518a
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents:
5907
diff
changeset
|
302 |