author | Medo <smaxein@googlemail.com> |
Sun, 12 Aug 2012 22:37:57 +0200 | |
changeset 7482 | d70a5b0d1190 |
parent 7267 | 710f3ced8934 |
child 7687 | c73fd8cfa7c0 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*/ |
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18 |
||
19 |
#include <QString> |
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20 |
#include <QByteArray> |
|
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21 |
#include <QUuid> |
5201 | 22 |
#include <QColor> |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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23 |
#include <QStringListModel> |
7258 | 24 |
#include <QTextStream> |
184 | 25 |
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26 |
#include "game.h" |
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27 |
#include "hwconsts.h" |
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28 |
#include "gameuiconfig.h" |
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29 |
#include "gamecfgwidget.h" |
|
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Run game message added, team and config info provided for net game
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30 |
#include "teamselect.h" |
239 | 31 |
#include "proto.h" |
7258 | 32 |
#include "ThemeModel.h" |
706 | 33 |
|
3760 | 34 |
QString training, campaign; // TODO: Cleaner solution? |
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openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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35 |
|
681 | 36 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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37 |
TCPBase(true), |
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38 |
ammostr(ammo), |
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39 |
m_pTeamSelWidget(pTeamSelWidget) |
184 | 40 |
{ |
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41 |
this->config = config; |
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42 |
this->gamecfg = gamecfg; |
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netSuspend = false; |
184 | 44 |
} |
45 |
||
419
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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|
184 | 51 |
void HWGame::onClientDisconnect() |
52 |
{ |
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53 |
switch (gameType) |
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{ |
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case gtSave: |
56 |
if (gameState == gsInterrupted || gameState == gsHalted) |
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emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) |
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59 |
emit HaveRecord(true, demo); |
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break; |
61 |
case gtDemo: |
|
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Don't refuse to create save file when a game loaded from save interrupts
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break; |
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63 |
case gtNet: |
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emit HaveRecord(true, demo); |
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break; |
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default: |
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implemented actions for closing/enging program (needs testing over the net)
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if (gameState == gsInterrupted || gameState == gsHalted) emit HaveRecord(false, demo); |
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else if (gameState == gsFinished) emit HaveRecord(true, demo); |
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} |
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70 |
SetGameState(gsStopped); |
184 | 71 |
} |
72 |
||
253 | 73 |
void HWGame::commonConfig() |
184 | 74 |
{ |
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75 |
QByteArray buf; |
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76 |
QString gt; |
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switch (gameType) |
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{ |
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case gtDemo: |
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gt = "TD"; |
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81 |
break; |
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82 |
case gtNet: |
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gt = "TN"; |
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84 |
break; |
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default: |
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gt = "TL"; |
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} |
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88 |
HWProto::addStringToBuffer(buf, gt); |
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89 |
|
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9585435e20f7
Pass hardcoded drawn map from frontend into engine \o/
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90 |
buf += gamecfg->getFullConfig(); |
341 | 91 |
|
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if (m_pTeamSelWidget) |
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93 |
{ |
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foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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95 |
{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
97 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
|
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
|
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
|
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Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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101 |
HWProto::addStringListToBuffer(buf, |
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102 |
team.teamGameConfig(gamecfg->getInitHealth())); |
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103 |
; |
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104 |
} |
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105 |
} |
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106 |
RawSendIPC(buf); |
253 | 107 |
} |
108 |
||
109 |
void HWGame::SendConfig() |
|
110 |
{ |
|
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111 |
commonConfig(); |
184 | 112 |
} |
113 |
||
114 |
void HWGame::SendQuickConfig() |
|
115 |
{ |
|
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116 |
QByteArray teamscfg; |
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messing with the theme model a bit (gets now auto-updated after DLC download too)
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117 |
ThemeModel * themeModel = DataManager::instance().themeModel(); |
239 | 118 |
|
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119 |
HWProto::addStringToBuffer(teamscfg, "TL"); |
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120 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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121 |
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
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122 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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123 |
|
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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124 |
HWTeam team1; |
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125 |
team1.setDifficulty(0); |
7130 | 126 |
team1.setColor(0); |
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|
127 |
team1.setNumHedgehogs(4); |
6024 | 128 |
HWNamegen::teamRandomNames(team1,true); |
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129 |
HWProto::addStringListToBuffer(teamscfg, |
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130 |
team1.teamGameConfig(100)); |
1907 | 131 |
|
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132 |
HWTeam team2; |
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|
133 |
team2.setDifficulty(4); |
7130 | 134 |
team2.setColor(1); |
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135 |
team2.setNumHedgehogs(4); |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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|
136 |
do |
6024 | 137 |
HWNamegen::teamRandomNames(team2,true); |
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138 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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139 |
HWProto::addStringListToBuffer(teamscfg, |
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140 |
team2.teamGameConfig(100)); |
607 | 141 |
|
3346 | 142 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
143 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
144 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
145 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
146 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
147 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
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148 |
RawSendIPC(teamscfg); |
341 | 149 |
} |
150 |
||
588 | 151 |
void HWGame::SendTrainingConfig() |
152 |
{ |
|
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153 |
QByteArray traincfg; |
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|
154 |
HWProto::addStringToBuffer(traincfg, "TL"); |
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Provide training/campaign with a random seed to ignore/use.
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|
155 |
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 156 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 157 |
|
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|
158 |
RawSendIPC(traincfg); |
588 | 159 |
} |
160 |
||
3760 | 161 |
void HWGame::SendCampaignConfig() |
162 |
{ |
|
163 |
QByteArray campaigncfg; |
|
164 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
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|
165 |
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 166 |
|
167 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
168 |
||
169 |
RawSendIPC(campaigncfg); |
|
170 |
} |
|
171 |
||
341 | 172 |
void HWGame::SendNetConfig() |
173 |
{ |
|
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|
174 |
commonConfig(); |
184 | 175 |
} |
176 |
||
177 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
178 |
{ |
|
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179 |
switch(msg.at(1)) |
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180 |
{ |
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181 |
case '?': |
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182 |
{ |
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183 |
SendIPC("!"); |
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|
184 |
break; |
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185 |
} |
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186 |
case 'C': |
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187 |
{ |
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188 |
switch (gameType) |
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189 |
{ |
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190 |
case gtLocal: |
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191 |
{ |
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192 |
SendConfig(); |
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193 |
break; |
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194 |
} |
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195 |
case gtQLocal: |
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196 |
{ |
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197 |
SendQuickConfig(); |
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198 |
break; |
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199 |
} |
5865 | 200 |
case gtSave: |
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201 |
case gtDemo: |
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202 |
break; |
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203 |
case gtNet: |
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204 |
{ |
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205 |
SendNetConfig(); |
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206 |
break; |
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207 |
} |
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208 |
case gtTraining: |
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209 |
{ |
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210 |
SendTrainingConfig(); |
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211 |
break; |
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|
212 |
} |
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213 |
case gtCampaign: |
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214 |
{ |
3760 | 215 |
SendCampaignConfig(); |
216 |
break; |
|
217 |
} |
|
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218 |
} |
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219 |
break; |
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220 |
} |
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221 |
case 'E': |
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222 |
{ |
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223 |
int size = msg.size(); |
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224 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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225 |
return; |
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226 |
} |
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227 |
case 'i': |
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228 |
{ |
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229 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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230 |
break; |
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231 |
} |
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232 |
case 'Q': |
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233 |
{ |
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234 |
SetGameState(gsInterrupted); |
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|
235 |
break; |
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236 |
} |
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|
237 |
case 'q': |
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238 |
{ |
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239 |
SetGameState(gsFinished); |
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|
240 |
break; |
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|
241 |
} |
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|
242 |
case 'H': |
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243 |
{ |
4746
3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
koda
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|
244 |
SetGameState(gsHalted); |
3ae448aebe7e
implemented actions for closing/enging program (needs testing over the net)
koda
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|
245 |
break; |
3ae448aebe7e
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koda
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|
246 |
} |
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|
247 |
case 's': |
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248 |
{ |
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249 |
int size = msg.size(); |
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250 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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251 |
emit SendChat(msgbody); |
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|
252 |
QByteArray buf; |
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253 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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|
254 |
demo.append(buf); |
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|
255 |
break; |
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|
256 |
} |
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|
257 |
case 'b': |
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|
258 |
{ |
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|
259 |
int size = msg.size(); |
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|
260 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
261 |
emit SendTeamMessage(msgbody); |
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|
262 |
break; |
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|
263 |
} |
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|
264 |
default: |
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|
265 |
{ |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo
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4428
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|
266 |
if (gameType == gtNet && !netSuspend) |
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267 |
{ |
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268 |
emit SendNet(msg); |
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|
269 |
} |
7152
f49254ddfc67
Removed dead/deprecated code and comments
Medo <smaxein@googlemail.com>
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|
270 |
demo.append(msg); |
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271 |
} |
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272 |
} |
184 | 273 |
} |
274 |
||
275 |
void HWGame::FromNet(const QByteArray & msg) |
|
276 |
{ |
|
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|
277 |
RawSendIPC(msg); |
184 | 278 |
} |
279 |
||
1356 | 280 |
void HWGame::FromNetChat(const QString & msg) |
281 |
{ |
|
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|
282 |
QByteArray buf; |
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|
283 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
284 |
RawSendIPC(buf); |
1356 | 285 |
} |
286 |
||
184 | 287 |
void HWGame::onClientRead() |
288 |
{ |
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|
289 |
quint8 msglen; |
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290 |
quint32 bufsize; |
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|
291 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
292 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
293 |
{ |
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|
294 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
295 |
readbuffer.remove(0, msglen + 1); |
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|
296 |
ParseMessage(msg); |
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|
297 |
} |
184 | 298 |
} |
299 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
nemo
parents:
5201
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changeset
|
300 |
QStringList HWGame::getArguments() |
184 | 301 |
{ |
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|
302 |
QStringList arguments; |
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|
303 |
QRect resolution = config->vid_Resolution(); |
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|
304 |
arguments << cfgdir->absolutePath(); |
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|
305 |
arguments << QString::number(resolution.width()); |
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|
306 |
arguments << QString::number(resolution.height()); |
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|
307 |
arguments << QString::number(config->bitDepth()); // bpp |
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|
308 |
arguments << QString("%1").arg(ipc_port); |
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|
309 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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|
310 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 311 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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312 |
arguments << QString::number(config->volume()); // sound volume |
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313 |
arguments << QString::number(config->timerInterval()); |
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|
314 |
arguments << datadir->absolutePath(); |
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|
315 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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316 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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|
317 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
64e059b6f9c5
applied from experimental3D, use a slider to set up quality
koda
parents:
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changeset
|
318 |
arguments << QString::number(config->translateQuality()); |
3696 | 319 |
arguments << QString::number(config->stereoMode()); |
3709 | 320 |
arguments << tr("en.txt"); |
321 |
||
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|
322 |
return arguments; |
184 | 323 |
} |
324 |
||
5865 | 325 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
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{ |
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gameType = isSave ? gtSave : gtDemo; |
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QFile demofile(demofilename); |
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if (!demofile.open(QIODevice::ReadOnly)) |
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{ |
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emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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return ; |
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} |
184 | 334 |
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// read demo |
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toSendBuf = demofile.readAll(); |
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// run engine |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
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} |
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void HWGame::StartNet() |
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{ |
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gameType = gtNet; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
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} |
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void HWGame::StartLocal() |
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{ |
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gameType = gtLocal; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 358 |
} |
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void HWGame::StartQuick() |
|
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{ |
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gameType = gtQLocal; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
184 | 366 |
} |
533 | 367 |
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void HWGame::StartTraining(const QString & file) |
587 | 369 |
{ |
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gameType = gtTraining; |
3919 | 371 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 372 |
demo.clear(); |
373 |
Start(); |
|
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SetGameState(gsStarted); |
|
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} |
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void HWGame::StartCampaign(const QString & file) |
|
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{ |
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gameType = gtCampaign; |
|
3919 | 380 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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demo.clear(); |
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Start(); |
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SetGameState(gsStarted); |
587 | 384 |
} |
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533 | 386 |
void HWGame::SetGameState(GameState state) |
387 |
{ |
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gameState = state; |
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emit GameStateChanged(state); |
533 | 390 |
} |
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void HWGame::abort() |
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{ |
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394 |
QByteArray buf; |
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HWProto::addStringToBuffer(buf, QString("efinish")); |
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RawSendIPC(buf); |
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} |