project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/NetRoomState.java
author Wuzzy <almikes@aol.com>
Thu, 12 May 2016 16:20:17 +0200
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permissions -rw-r--r--
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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/*
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 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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package org.hedgewars.hedgeroid.netplay;
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import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.*;
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import static org.hedgewars.hedgeroid.util.ObjectUtils.equal;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Map;
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import java.util.TreeMap;
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import org.hedgewars.hedgeroid.BasicRoomState;
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import org.hedgewars.hedgeroid.Datastructures.GameConfig;
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import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
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import org.hedgewars.hedgeroid.Datastructures.Scheme;
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import org.hedgewars.hedgeroid.Datastructures.Team;
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import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
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import org.hedgewars.hedgeroid.Datastructures.TeamIngameAttributes;
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import org.hedgewars.hedgeroid.Datastructures.Weaponset;
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import org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType;
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/**
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 * This class manages the room state in a network game.
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 */
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class NetRoomState extends BasicRoomState {
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    final Map<String, TeamInGame> requestedTeams = new TreeMap<String, TeamInGame>();
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    private Netplay netplay;
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    public NetRoomState(Netplay netplay) {
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        this.netplay = netplay;
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        initRoomState(false);
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    }
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    public void changeWeaponset(Weaponset weaponset) {
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        if(getChiefStatus() && !equal(weaponset, getWeaponset())) {
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            sendToNet(MSG_SEND_WEAPONSET, weaponset);
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            setWeaponset(weaponset);
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        }
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    }
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    public void changeMapRecipe(MapRecipe mapRecipe) {
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        if(getChiefStatus() && !equal(mapRecipe, getMapRecipe())) {
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            sendToNet(MSG_SEND_MAP, mapRecipe);
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            setMapRecipe(mapRecipe);
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        }
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    }
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    public void changeMapNameAndGenerator(String mapName) {
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        if(getChiefStatus() && !equal(mapName, getMapRecipe().name)) {
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            int newGenerator = MapRecipe.generatorForMapname(mapName);
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            if(newGenerator != getMapRecipe().mapgen) {
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                sendToNet(MSG_SEND_MAP_GENERATOR, newGenerator, null);
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            }
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            sendToNet(MSG_SEND_MAP_NAME, mapName);
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            setMapRecipe(getMapRecipe().withName(mapName).withMapgen(newGenerator));
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        }
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    }
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    public void changeMapTemplate(int template) {
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        if(getChiefStatus() && template != getMapRecipe().templateFilter) {
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            sendToNet(MSG_SEND_MAP_TEMPLATE, template, null);
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            setMapRecipe(getMapRecipe().withTemplateFilter(template));
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        }
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    }
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    public void changeMazeSize(int mazeSize) {
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        if(getChiefStatus() && mazeSize != getMapRecipe().mazeSize) {
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            sendToNet(MSG_SEND_MAZE_SIZE, mazeSize, 0);
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            setMapRecipe(getMapRecipe().withMazeSize(mazeSize));
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        }
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    }
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    public void changeMapSeed(String seed) {
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        if(getChiefStatus() && !equal(seed, getMapRecipe().seed)) {
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            sendToNet(MSG_SEND_MAP_SEED, seed);
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            setMapRecipe(getMapRecipe().withSeed(seed));
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        }
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    }
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    public void changeMapTheme(String theme) {
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        if(getChiefStatus() && !equal(theme, getMapRecipe().theme)) {
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            sendToNet(MSG_SEND_MAP_THEME, theme);
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            setMapRecipe(getMapRecipe().withTheme(theme));
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        }
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    }
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    public void changeMapDrawdata(byte[] drawdata) {
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        if(getChiefStatus() && !Arrays.equals(drawdata, getMapRecipe().getDrawData())) {
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            sendToNet(MSG_SEND_MAP_DRAWDATA, drawdata);
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            setMapRecipe(getMapRecipe().withDrawData(drawdata));
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        }
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    }
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    public void changeGameStyle(String gameStyle) {
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        if(getChiefStatus() && !equal(gameStyle, getGameStyle())) {
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            sendToNet(MSG_SEND_GAMESTYLE, gameStyle);
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            setGameStyle(gameStyle);
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        }
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    }
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    public void changeScheme(Scheme scheme) {
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        if(getChiefStatus() && !equal(scheme, getScheme())) {
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            sendToNet(MSG_SEND_SCHEME, scheme);
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            setScheme(scheme);
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        }
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    }
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    void initRoomState(boolean chief) {
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        setTeams(Collections.<String, TeamInGame>emptyMap());
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        requestedTeams.clear();
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        setChief(chief);
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        setGameStyle(GameConfig.DEFAULT_STYLE);
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        setMapRecipe(MapRecipe.makeRandomMap(0, "seed", GameConfig.DEFAULT_THEME));
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        setScheme(netplay.defaultScheme);
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        setWeaponset(netplay.defaultWeaponset);
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        sendFullConfig();
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    }
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    void sendFullConfig() {
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        if(getChiefStatus()) {
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            sendToNet(MSG_SEND_GAMESTYLE, getGameStyle());
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            sendToNet(MSG_SEND_SCHEME, getScheme());
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            sendToNet(MSG_SEND_WEAPONSET, getWeaponset());
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            sendToNet(MSG_SEND_MAP, getMapRecipe());
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        }
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    }
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    private boolean sendToNet(ToNetMsgType what, Object obj) {
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        return netplay.sendToNet(what, 0, obj);
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    }
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    private boolean sendToNet(ToNetMsgType what, int arg1, Object obj) {
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        return netplay.sendToNet(what, arg1, obj);
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    }
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    public void requestAddTeam(Team team, int colorIndex) {
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        TeamIngameAttributes tia = new TeamIngameAttributes(netplay.getPlayerName(), colorIndex, TeamIngameAttributes.DEFAULT_HOG_COUNT, false);
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        TeamInGame newTeamInGame = new TeamInGame(team, tia);
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        requestedTeams.put(team.name, newTeamInGame);
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        sendToNet(MSG_SEND_ADD_TEAM, newTeamInGame);
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    }
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    public void requestRemoveTeam(String teamname) {
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        sendToNet(MSG_SEND_REMOVE_TEAM, teamname);
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    }
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    public void changeTeamColorIndex(String teamname, int colorIndex) {
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        if(getChiefStatus()) {
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            TeamInGame team = getTeams().get(teamname);
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            if(team.ingameAttribs.colorIndex != colorIndex) {
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                sendToNet(MSG_SEND_TEAM_COLOR_INDEX, colorIndex, teamname);
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                putTeam(team.withAttribs(team.ingameAttribs.withColorIndex(colorIndex)));
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            }
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        }
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    }
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    public void changeTeamHogCount(String teamname, int hogcount) {
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        if(getChiefStatus()) {
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            TeamInGame team = getTeams().get(teamname);
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            if(team.ingameAttribs.hogCount != hogcount) {
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                sendToNet(MSG_SEND_TEAM_HOG_COUNT, hogcount, teamname);
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                putTeam(team.withAttribs(team.ingameAttribs.withHogCount(hogcount)));
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            }
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        }
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    }
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}