author | koda |
Fri, 29 Oct 2010 01:28:15 +0200 | |
changeset 4008 | d87619de120d |
parent 3996 | eb549fd864a5 |
child 4014 | e9baae83370b |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2599 | 19 |
{$INCLUDE "options.inc"} |
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unit uTeams; |
22 |
interface |
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uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound; |
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type |
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PHHAmmo = ^THHAmmo; |
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THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
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PHedgehog = ^THedgehog; |
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PTeam = ^TTeam; |
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PClan = ^TClan; |
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THedgehog = record |
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Name: string[MAXNAMELEN]; |
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Gear: PGear; |
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SpeechGear: PVisualGear; |
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NameTagTex, |
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HealthTagTex, |
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HatTex: PTexture; |
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Ammo: PHHAmmo; |
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CurAmmoType: TAmmoType; |
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AmmoStore: Longword; |
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Team: PTeam; |
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MultiShootAttacks: Longword; |
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visStepPos: LongWord; |
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BotLevel : Byte; // 0 - Human player |
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HatVisibility: GLfloat; |
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stats: TStatistics; |
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Hat: shortstring; |
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King: boolean; // Flag for a bunch of hedgehog attributes |
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Unplaced: boolean; // Flag for hog placing mode |
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Timer: Longword; |
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Effects: Array[THogEffect] of boolean; |
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end; |
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TTeam = record |
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Clan: PClan; |
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TeamName: string[MAXNAMELEN]; |
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ExtDriven: boolean; |
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Binds: TBinds; |
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Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
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CurrHedgehog: LongWord; |
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NameTagTex: PTexture; |
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CrosshairTex, |
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GraveTex, |
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HealthTex, |
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AIKillsTex, |
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FlagTex: PTexture; |
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Flag: shortstring; |
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GraveName: shortstring; |
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FortName: shortstring; |
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TeamHealth: LongInt; |
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TeamHealthBarWidth, |
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NewTeamHealthBarWidth: LongInt; |
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DrawHealthY: LongInt; |
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AttackBar: LongWord; |
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HedgehogsNumber: Longword; |
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hasGone: boolean; |
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voicepack: PVoicepack; |
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PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
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stats: TTeamStats; |
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end; |
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TClan = record |
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Color: Longword; |
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Teams: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsNumber: Longword; |
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CurrTeam: LongWord; |
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ClanHealth: LongInt; |
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ClanIndex: LongInt; |
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TurnNumber: LongWord; |
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end; |
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var CurrentTeam: PTeam; |
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PreviousTeam: PTeam; |
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CurrentHedgehog: PHedgehog; |
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TeamsArray: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsCount: Longword; |
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ClansArray: array[0..Pred(cMaxTeams)] of PClan; |
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ClansCount: Longword; |
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LocalClan: LongInt; // last non-bot, non-extdriven clan |
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LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index |
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CurMinAngle, CurMaxAngle: Longword; |
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procedure initModule; |
106 |
procedure freeModule; |
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function AddTeam(TeamColor: Longword): PTeam; |
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procedure SwitchHedgehog; |
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procedure AfterSwitchHedgehog; |
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procedure InitTeams; |
111 |
function TeamSize(p: PTeam): Longword; |
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procedure RecountTeamHealth(team: PTeam); |
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procedure RestoreTeamsFromSave; |
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function CheckForWin: boolean; |
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procedure TeamGone(s: shortstring); |
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procedure TeamGoneEffect(var Team: TTeam); |
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function GetTeamStatString(p: PTeam): shortstring; |
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|
119 |
implementation |
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uses uMisc, uWorld, uLocale, uAmmos, uChat, uMobile; |
371 | 121 |
const MaxTeamHealth: LongInt = 0; |
4 | 122 |
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function CheckForWin: boolean; |
576 | 124 |
var AliveClan: PClan; |
306 | 125 |
s: shortstring; |
1011 | 126 |
t, AliveCount, i, j: LongInt; |
83 | 127 |
begin |
548 | 128 |
AliveCount:= 0; |
549 | 129 |
for t:= 0 to Pred(ClansCount) do |
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if ClansArray[t]^.ClanHealth > 0 then |
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begin |
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inc(AliveCount); |
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AliveClan:= ClansArray[t] |
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end; |
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if (AliveCount > 1) |
137 |
or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false); |
|
351 | 138 |
CheckForWin:= true; |
83 | 139 |
|
140 |
TurnTimeLeft:= 0; |
|
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ReadyTimeLeft:= 0; |
548 | 142 |
if AliveCount = 0 then |
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begin // draw |
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AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, trmsg[sidDraw]); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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end else // win |
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with AliveClan^ do |
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begin |
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if TeamsNumber = 1 then |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName) // team wins |
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else |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins |
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for j:= 0 to Pred(TeamsNumber) do |
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with Teams[j]^ do |
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for i:= 0 to cMaxHHIndex do |
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with Hedgehogs[i] do |
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if (Gear <> nil) then |
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Gear^.State:= gstWinner; |
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AddCaption(s, cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, s); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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165 |
end; |
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SendStats |
83 | 167 |
end; |
168 |
||
4 | 169 |
procedure SwitchHedgehog; |
551 | 170 |
var c: LongWord; |
552 | 171 |
PrevHH, PrevTeam: LongWord; |
4 | 172 |
begin |
173 |
TargetPoint.X:= NoPointX; |
|
89 | 174 |
TryDo(CurrentTeam <> nil, 'nil Team', true); |
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with CurrentHedgehog^ do |
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176 |
if (PreviousTeam <> nil) and PlacingHogs and Unplaced then |
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begin |
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178 |
Unplaced:= false; |
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if Gear <> nil then |
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|
180 |
begin |
2763
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Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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|
181 |
DeleteCI(Gear); |
2762
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|
182 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
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|
183 |
if Gear <> nil then AddGearCI(Gear) |
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|
184 |
end |
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|
185 |
end; |
2762
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|
186 |
|
1678 | 187 |
PreviousTeam:= CurrentTeam; |
547 | 188 |
|
944 | 189 |
with CurrentHedgehog^ do |
2762
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|
190 |
begin |
2948
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|
191 |
if Gear <> nil then |
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|
192 |
begin |
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|
193 |
MultiShootAttacks:= 0; |
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|
194 |
Gear^.Message:= 0; |
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|
195 |
Gear^.Z:= cHHZ; |
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|
196 |
RemoveGearFromList(Gear); |
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|
197 |
InsertGearToList(Gear) |
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|
198 |
end |
2762
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|
199 |
end; |
4 | 200 |
|
550 | 201 |
c:= CurrentTeam^.Clan^.ClanIndex; |
4 | 202 |
repeat |
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|
203 |
inc(c); |
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|
204 |
if c = ClansCount then |
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|
205 |
begin |
2762
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|
206 |
if not PlacingHogs then inc(TotalRounds); |
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|
207 |
c:= 0 |
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|
208 |
end; |
1058
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changeset
|
209 |
|
2948
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|
210 |
with ClansArray[c]^ do |
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|
211 |
begin |
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|
212 |
PrevTeam:= CurrTeam; |
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|
213 |
repeat |
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|
214 |
CurrTeam:= Succ(CurrTeam) mod TeamsNumber; |
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|
215 |
CurrentTeam:= Teams[CurrTeam]; |
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|
216 |
with CurrentTeam^ do |
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|
217 |
begin |
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|
218 |
PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn) |
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|
219 |
repeat |
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|
220 |
CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; |
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|
221 |
until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) |
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|
222 |
end |
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|
223 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam); |
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|
224 |
end |
2040 | 225 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil); |
83 | 226 |
|
3928
2560731c860d
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diff
changeset
|
227 |
CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]); |
1058
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|
228 |
end; |
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changeset
|
229 |
|
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diff
changeset
|
230 |
procedure AfterSwitchHedgehog; |
c53c5c4e7b48
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changeset
|
231 |
var g: PGear; |
2762
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|
232 |
i, t: LongInt; |
3960
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Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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changeset
|
233 |
CurWeapon: PAmmo; |
ada50f8d4186
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diff
changeset
|
234 |
|
1058
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- Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents:
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diff
changeset
|
235 |
begin |
2762
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parents:
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diff
changeset
|
236 |
if PlacingHogs then |
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Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
237 |
begin |
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parents:
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diff
changeset
|
238 |
PlacingHogs:= false; |
2fbc8d35eb52
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nemo
parents:
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diff
changeset
|
239 |
for t:= 0 to Pred(TeamsCount) do |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
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parents:
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diff
changeset
|
240 |
for i:= 0 to cMaxHHIndex do |
3697 | 241 |
if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then |
2762
2fbc8d35eb52
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changeset
|
242 |
PlacingHogs:= true; |
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parents:
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diff
changeset
|
243 |
|
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|
244 |
if not PlacingHogs then // Reset various things I mucked with |
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parents:
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diff
changeset
|
245 |
begin |
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parents:
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diff
changeset
|
246 |
for i:= 0 to ClansCount do |
2fbc8d35eb52
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parents:
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changeset
|
247 |
if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; |
2fbc8d35eb52
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parents:
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changeset
|
248 |
ResetWeapons |
2fbc8d35eb52
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diff
changeset
|
249 |
end |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
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parents:
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diff
changeset
|
250 |
end; |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
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parents:
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diff
changeset
|
251 |
|
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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parents:
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diff
changeset
|
252 |
inc(CurrentTeam^.Clan^.TurnNumber); |
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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diff
changeset
|
253 |
|
3960
ada50f8d4186
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents:
3935
diff
changeset
|
254 |
CurWeapon:= GetAmmoEntry(CurrentHedgehog^); |
ada50f8d4186
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents:
3935
diff
changeset
|
255 |
if CurWeapon^.Count = 0 then CurrentHedgehog^.CurAmmoType:= amNothing; |
2431
23242609c44b
Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents:
2376
diff
changeset
|
256 |
|
602 | 257 |
with CurrentHedgehog^ do |
2948
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changeset
|
258 |
begin |
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|
259 |
with Gear^ do |
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changeset
|
260 |
begin |
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|
261 |
Z:= cCurrHHZ; |
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|
262 |
State:= gstHHDriven; |
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|
263 |
Active:= true |
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diff
changeset
|
264 |
end; |
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changeset
|
265 |
RemoveGearFromList(Gear); |
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changeset
|
266 |
InsertGearToList(Gear); |
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|
267 |
FollowGear:= Gear |
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|
268 |
end; |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents:
927
diff
changeset
|
269 |
|
4 | 270 |
ResetKbd; |
351 | 271 |
|
3355
dc9e61e67484
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents:
3165
diff
changeset
|
272 |
cWindSpeed:= rndSign(GetRandom * 2 * cMaxWindSpeed); |
3996 | 273 |
// cWindSpeedf:= cWindSpeed.QWordValue / _1.QWordValue throws Internal error 200502052 on fpc 2.5.1 |
274 |
// see http://mantis.freepascal.org/view.php?id=17714 |
|
275 |
cWindSpeedf:= SignAs(cWindSpeed,cWindSpeed).QWordValue / SignAs(_1,_1).QWordValue; |
|
3994
486da687d76a
fix/tweak let clouds reflect wind speed and direction again + stronger
sheepluva
parents:
3966
diff
changeset
|
276 |
if cWindSpeed.isNegative then |
486da687d76a
fix/tweak let clouds reflect wind speed and direction again + stronger
sheepluva
parents:
3966
diff
changeset
|
277 |
CWindSpeedf := -cWindSpeedf; |
498 | 278 |
g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1); |
351 | 279 |
g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed); |
4 | 280 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
602 | 281 |
ApplyAmmoChanges(CurrentHedgehog^); |
800 | 282 |
|
1650
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents:
1495
diff
changeset
|
283 |
if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds); |
a65681cc27c2
Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents:
1495
diff
changeset
|
284 |
|
176 | 285 |
bShowFinger:= true; |
800 | 286 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
287 |
if PlacingHogs then |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
288 |
begin |
3024 | 289 |
if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 15000 |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2758
diff
changeset
|
290 |
else TurnTimeLeft:= 0 |
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
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diff
changeset
|
291 |
end |
3774 | 292 |
else TurnTimeLeft:= cHedgehogTurnTime; |
293 |
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then |
|
294 |
begin |
|
3798 | 295 |
if CurrentTeam^.ExtDriven then |
296 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack) |
|
297 |
else |
|
298 |
PlaySound(sndYesSir, CurrentTeam^.voicepack); |
|
3890
e4b7b30232fd
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo
parents:
3836
diff
changeset
|
299 |
if PlacingHogs or (cHedgehogTurnTime < 1000000) then ReadyTimeLeft:= cReadyDelay; |
3799 | 300 |
AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState) |
3774 | 301 |
end |
302 |
else |
|
3798 | 303 |
begin |
304 |
if TurnTimeLeft > 0 then |
|
305 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack); |
|
306 |
ReadyTimeLeft:= 0 |
|
3952
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3935
diff
changeset
|
307 |
end; |
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3935
diff
changeset
|
308 |
|
d6412423da45
moved some utilities to a separate column with round buttons
koda
parents:
3935
diff
changeset
|
309 |
perfExt_NewTurnBeginning(); |
4 | 310 |
end; |
311 |
||
549 | 312 |
function AddTeam(TeamColor: Longword): PTeam; |
2695 | 313 |
var team: PTeam; |
549 | 314 |
c: LongInt; |
4 | 315 |
begin |
1170 | 316 |
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true); |
2695 | 317 |
New(team); |
318 |
TryDo(team <> nil, 'AddTeam: team = nil', true); |
|
319 |
FillChar(team^, sizeof(TTeam), 0); |
|
320 |
team^.AttackBar:= 2; |
|
2806 | 321 |
team^.CurrHedgehog:= 0; |
2747 | 322 |
team^.Flag:= 'hedgewars'; |
547 | 323 |
|
2695 | 324 |
TeamsArray[TeamsCount]:= team; |
547 | 325 |
inc(TeamsCount); |
326 |
||
549 | 327 |
c:= Pred(ClansCount); |
328 |
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c); |
|
329 |
if c < 0 then |
|
330 |
begin |
|
2695 | 331 |
new(team^.Clan); |
332 |
FillChar(team^.Clan^, sizeof(TClan), 0); |
|
333 |
ClansArray[ClansCount]:= team^.Clan; |
|
549 | 334 |
inc(ClansCount); |
2695 | 335 |
with team^.Clan^ do |
549 | 336 |
begin |
550 | 337 |
ClanIndex:= Pred(ClansCount); |
3379 | 338 |
Color:= TeamColor; |
549 | 339 |
end |
340 |
end else |
|
341 |
begin |
|
2695 | 342 |
team^.Clan:= ClansArray[c]; |
549 | 343 |
end; |
344 |
||
2695 | 345 |
with team^.Clan^ do |
549 | 346 |
begin |
2695 | 347 |
Teams[TeamsNumber]:= team; |
549 | 348 |
inc(TeamsNumber) |
349 |
end; |
|
350 |
||
2695 | 351 |
CurrentTeam:= team; |
352 |
AddTeam:= team; |
|
4 | 353 |
end; |
354 |
||
47 | 355 |
procedure RecountAllTeamsHealth; |
547 | 356 |
var t: LongInt; |
2376 | 357 |
begin |
547 | 358 |
for t:= 0 to Pred(TeamsCount) do |
359 |
RecountTeamHealth(TeamsArray[t]) |
|
47 | 360 |
end; |
361 |
||
362 |
procedure InitTeams; |
|
547 | 363 |
var i, t: LongInt; |
2784 | 364 |
th, h: LongInt; |
47 | 365 |
begin |
2726 | 366 |
|
547 | 367 |
for t:= 0 to Pred(TeamsCount) do |
368 |
with TeamsArray[t]^ do |
|
47 | 369 |
begin |
2124 | 370 |
if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
371 |
begin |
2856
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
372 |
LocalClan:= Clan^.ClanIndex; |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
373 |
LocalAmmo:= Hedgehogs[0].AmmoStore |
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
374 |
end; |
47 | 375 |
th:= 0; |
2784 | 376 |
for i:= 0 to cMaxHHIndex do |
377 |
if Hedgehogs[i].Gear <> nil then |
|
378 |
inc(th, Hedgehogs[i].Gear^.Health); |
|
379 |
if th > MaxTeamHealth then MaxTeamHealth:= th; |
|
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380 |
// Some initial King buffs |
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381 |
if (GameFlags and gfKing) <> 0 then |
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382 |
begin |
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383 |
Hedgehogs[0].King:= true; |
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384 |
Hedgehogs[0].Hat:= 'crown'; |
3112 | 385 |
Hedgehogs[0].Effects[hePoisoned] := false; |
2784 | 386 |
h:= Hedgehogs[0].Gear^.Health; |
387 |
Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375); |
|
2785 | 388 |
if Hedgehogs[0].Gear^.Health > h then |
389 |
begin |
|
390 |
dec(th, h); |
|
391 |
inc(th, Hedgehogs[0].Gear^.Health); |
|
392 |
if th > MaxTeamHealth then MaxTeamHealth:= th |
|
393 |
end |
|
394 |
else Hedgehogs[0].Gear^.Health:= h |
|
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395 |
end; |
4 | 396 |
end; |
2726 | 397 |
|
47 | 398 |
RecountAllTeamsHealth |
4 | 399 |
end; |
400 |
||
401 |
function TeamSize(p: PTeam): Longword; |
|
2695 | 402 |
var i, value: Longword; |
4 | 403 |
begin |
2695 | 404 |
value:= 0; |
4 | 405 |
for i:= 0 to cMaxHHIndex do |
2695 | 406 |
if p^.Hedgehogs[i].Gear <> nil then inc(value); |
407 |
TeamSize:= value; |
|
4 | 408 |
end; |
409 |
||
549 | 410 |
procedure RecountClanHealth(clan: PClan); |
411 |
var i: LongInt; |
|
412 |
begin |
|
413 |
with clan^ do |
|
414 |
begin |
|
415 |
ClanHealth:= 0; |
|
416 |
for i:= 0 to Pred(TeamsNumber) do |
|
417 |
inc(ClanHealth, Teams[i]^.TeamHealth) |
|
418 |
end |
|
419 |
end; |
|
420 |
||
47 | 421 |
procedure RecountTeamHealth(team: PTeam); |
371 | 422 |
var i: LongInt; |
47 | 423 |
begin |
424 |
with team^ do |
|
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425 |
begin |
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426 |
NewTeamHealthBarWidth:= 0; |
2376 | 427 |
|
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428 |
if not hasGone then |
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|
429 |
for i:= 0 to cMaxHHIndex do |
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|
430 |
if Hedgehogs[i].Gear <> nil then |
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|
431 |
inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health); |
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|
432 |
|
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433 |
TeamHealth:= NewTeamHealthBarWidth; |
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|
434 |
if NewTeamHealthBarWidth > MaxTeamHealth then |
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|
435 |
begin |
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436 |
MaxTeamHealth:= NewTeamHealthBarWidth; |
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|
437 |
RecountAllTeamsHealth; |
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|
438 |
end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
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|
439 |
end; |
549 | 440 |
|
441 |
RecountClanHealth(team^.Clan); |
|
442 |
||
2005 | 443 |
AddVisualGear(0, 0, vgtTeamHealthSorter) |
47 | 444 |
end; |
445 |
||
72 | 446 |
procedure RestoreTeamsFromSave; |
547 | 447 |
var t: LongInt; |
72 | 448 |
begin |
547 | 449 |
for t:= 0 to Pred(TeamsCount) do |
450 |
TeamsArray[t]^.ExtDriven:= false |
|
72 | 451 |
end; |
452 |
||
1351
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|
453 |
procedure TeamGone(s: shortstring); |
2040 | 454 |
var t: LongInt; |
1351
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|
455 |
begin |
1362 | 456 |
t:= 0; |
1356 | 457 |
while (t < cMaxTeams) |
2948
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|
458 |
and (TeamsArray[t] <> nil) |
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|
459 |
and (TeamsArray[t]^.TeamName <> s) do inc(t); |
1356 | 460 |
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit; |
1351
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Add partial implementation of handling disconnects while playing via network
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changeset
|
461 |
|
1356 | 462 |
with TeamsArray[t]^ do |
2948
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changeset
|
463 |
begin |
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|
464 |
AddChatString('** '+ TeamName + ' is gone'); |
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|
465 |
hasGone:= true |
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|
466 |
end; |
2376 | 467 |
|
1363 | 468 |
RecountTeamHealth(TeamsArray[t]) |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
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changeset
|
469 |
end; |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
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changeset
|
470 |
|
2040 | 471 |
procedure TeamGoneEffect(var Team: TTeam); |
472 |
var i: LongInt; |
|
473 |
begin |
|
474 |
with Team do |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
475 |
for i:= 0 to cMaxHHIndex do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
476 |
with Hedgehogs[i] do |
3f21a9dc93d0
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unc0rr
parents:
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changeset
|
477 |
if Gear <> nil then |
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
478 |
begin |
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
479 |
Gear^.Invulnerable:= false; |
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
480 |
Gear^.Damage:= Gear^.Health |
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
481 |
end |
2040 | 482 |
end; |
483 |
||
3379 | 484 |
function GetTeamStatString(p: PTeam): shortstring; |
485 |
var s: ansistring; |
|
486 |
begin |
|
487 |
s:= p^.TeamName + ':' + inttostr(p^.TeamHealth) + ':'; |
|
488 |
GetTeamStatString:= s; |
|
489 |
end; |
|
490 |
||
3038 | 491 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
492 |
begin |
2948
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
493 |
CurrentTeam:= nil; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
494 |
PreviousTeam:= nil; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
495 |
CurrentHedgehog:= nil; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
496 |
TeamsCount:= 0; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
497 |
ClansCount:= 0; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
498 |
LocalClan:= -1; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
499 |
LocalAmmo:= -1; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
500 |
end; |
4 | 501 |
|
3038 | 502 |
procedure freeModule; |
3051 | 503 |
var i: LongWord; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
504 |
begin |
3051 | 505 |
if TeamsCount > 0 then |
506 |
begin |
|
507 |
for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]); |
|
508 |
for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]); |
|
509 |
end; |
|
510 |
TeamsCount:= 0; |
|
511 |
ClansCount:= 0 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
512 |
end; |
4 | 513 |
|
514 |
end. |