hedgewars/uPlayers.pas
author unc0rr
Thu, 17 Aug 2006 13:54:18 +0000
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permissions -rw-r--r--
- Many small fixes in engine - Better widget placement and translation update in frontend
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *)
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unit uPlayers;
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interface
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uses windows, WinSock;
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type PPlayer = ^TPlayer;
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     PTeam = ^TTeam;
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     TTeam = record
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             hhs: array[0..7] of TPoint;
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             hhCount: LongWord;
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             end;
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     TPlayer = record
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               socket: TSocket;
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               NextPlayer, PrevPlayer: PPlayer;
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               Name: string[31];
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               inbuf: string;
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               isme: boolean;
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               CurrTeam: LongWord;
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               TeamCount: LongWord;
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               Teams: array[0..3] of TTeam
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               end;
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function AddPlayer(sock: TSocket): PPlayer;
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procedure DeletePlayer(Player: PPlayer);
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function FindPlayerbySock(sock: TSocket): PPlayer;
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procedure SendAll(s: shortstring);
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procedure SendAllButOne(Player: PPlayer; s: shortstring);
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procedure SelectFirstCFGTeam;
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procedure SelectNextCFGTeam;
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function GetTeamCount: Longword;
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procedure ConfCurrTeam(s: shortstring);
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procedure SendConfig(player: PPlayer);
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var CurrCFGPlayer: PPlayer;
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implementation
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uses uServerMisc, uNet, SysUtils;
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var PlayersList: PPlayer = nil;
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function AddPlayer(sock: TSocket): PPlayer;
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begin
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New(Result);
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TryDo(Result <> nil, 'Error adding player!');
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FillChar(Result^, sizeof(TPlayer), 0);
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Result.socket:= sock;
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Result.TeamCount:= 2;
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if PlayersList = nil then begin PlayersList:= Result; result.isme:= true end
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                     else begin
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                     PlayersList.PrevPlayer:= Result;
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                     Result.NextPlayer:= PlayersList;
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                     PlayersList:= Result
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                     end
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end;
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procedure DeletePlayer(Player: PPlayer);
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begin
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if Player = nil then OutError('Trying remove nil player!', false);
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if Player.NextPlayer <> nil then Player.NextPlayer.PrevPlayer:= Player.PrevPlayer;
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if Player.PrevPlayer <> nil then Player.PrevPlayer.NextPlayer:= Player.NextPlayer
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                        else begin
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                        PlayersList:= Player^.NextPlayer;
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                        if PlayersList <> nil then PlayersList.PrevPlayer:= nil
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                        end;
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Dispose(Player)
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end;
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function FindPlayerbySock(sock: TSocket): PPlayer;
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begin
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Result:= PlayersList;
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while (Result<>nil)and(Result.socket<>sock) do
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      Result:= Result.NextPlayer
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end;
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procedure SendAll(s: shortstring);
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var p: PPlayer;
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begin
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p:= PlayersList;
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while p <> nil do
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      begin
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      SendSock(p.socket, s);
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      p:= p.NextPlayer
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      end;
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end;
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procedure SendAllButOne(Player: PPlayer; s: shortstring);
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var p: PPlayer;
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begin
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p:= Player.NextPlayer;
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while p <> nil do
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      begin
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      SendSock(p.socket, s);
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      p:= p.NextPlayer
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      end;
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p:= PlayersList;
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while p <> Player do
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      begin
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      SendSock(p.socket, s);
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      p:= p.NextPlayer
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      end;
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end;
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function GetTeamCount: Longword;
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var p: PPlayer;
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begin
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p:= PlayersList;
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Result:= 0;
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while p <> nil do
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      begin
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      inc(Result, p.TeamCount);
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      p:= p.NextPlayer
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      end;
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end;
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procedure SelectFirstCFGTeam;
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begin
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CurrCFGPlayer:= PlayersList
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end;
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procedure SelectNextCFGTeam;
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begin
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if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true);
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if Succ(CurrCFGPlayer.CurrTeam) < CurrCFGPlayer.TeamCount then inc(CurrCFGPlayer.CurrTeam)
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                                                          else CurrCFGPlayer:= CurrCFGPlayer.NextPlayer
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end;
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procedure ConfCurrTeam(s: shortstring);
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begin
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if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true);
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case s[1] of
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     'h': with CurrCFGPlayer.Teams[CurrCFGPlayer.CurrTeam] do
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               begin
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               hhs[hhCount].X:= PLongWord(@s[2])^;
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               hhs[hhCount].Y:= PLongWord(@s[6])^;
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               inc(hhCount);
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               end;
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     end;
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end;
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procedure SendConfig(player: PPlayer);
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var p: PPlayer;
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    i, t: integer;
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begin
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p:= PlayersList;
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while p <> nil do
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      begin
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      for t:= 0 to Pred(player.TeamCount) do
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          begin
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          SendSock(player.socket, 'eaddteam');
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          if p = player then SendSock(player.socket, '@')
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                        else SendSock(player.socket, 'erdriven');
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          for i:= 0 to Pred(player.Teams[t].hhCount) do
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              SendSock(player.socket, Format('eadd hh%d %d %d %d',[i, p.Teams[t].hhs[i].X, p.Teams[t].hhs[i].Y, 0]));
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          Sendsock(player.socket, Format('ecolor %d',[random($A0A0A0)+$5F5F5F]))
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          end;
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      p:= p.NextPlayer
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      end
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end;
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end.