author | nemo |
Tue, 21 Aug 2012 19:40:02 -0400 | |
changeset 7567 | da2aa8355d91 |
parent 6832 | fae8fd118da9 |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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#import "WeaponSettingsViewController.h" |
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#import "SingleWeaponViewController.h" |
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@implementation WeaponSettingsViewController |
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@synthesize listOfWeapons; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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-(void) viewDidLoad { |
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[super viewDidLoad]; |
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3916
e7d665a4ef42
implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda
parents:
3829
diff
changeset
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UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"") |
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style:UIBarButtonItemStyleBordered |
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target:self |
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action:@selector(toggleEdit:)]; |
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self.navigationItem.rightBarButtonItem = editButton; |
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[editButton release]; |
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6074
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
5208
diff
changeset
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self.navigationItem.title = @"List of weapons"; |
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} |
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-(void) viewWillAppear:(BOOL) animated { |
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[super viewWillAppear:animated]; |
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NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
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NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES]; |
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self.listOfWeapons = array; |
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[array release]; |
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[self.tableView reloadData]; |
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} |
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// modifies the navigation bar to add the "Add" and "Done" buttons |
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-(void) toggleEdit:(id) sender { |
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BOOL isEditing = self.tableView.editing; |
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[self.tableView setEditing:!isEditing animated:YES]; |
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if (isEditing) { |
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[self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")]; |
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[self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered]; |
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self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem; |
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} else { |
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[self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")]; |
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[self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone]; |
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UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel") |
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style:UIBarButtonItemStyleBordered |
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target:self |
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action:@selector(addWeapon:)]; |
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self.navigationItem.leftBarButtonItem = addButton; |
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[addButton release]; |
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} |
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} |
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-(void) addWeapon:(id) sender { |
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NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]]; |
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[CreationChamber createWeaponNamed:[fileName stringByDeletingPathExtension]]; |
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[self.listOfWeapons addObject:fileName]; |
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// order the array alphabetically, so schemes will keep their position |
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[self.listOfWeapons sortUsingSelector:@selector(compare:)]; |
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[self.tableView reloadData]; |
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NSInteger index = [self.listOfWeapons indexOfObject:fileName]; |
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[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionMiddle animated:YES]; |
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[fileName release]; |
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} |
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#pragma mark - |
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#pragma mark Table view data source |
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-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { |
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return 1; |
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} |
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-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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return [self.listOfWeapons count]; |
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} |
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) { |
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
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} |
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NSUInteger row = [indexPath row]; |
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NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
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cell.textLabel.text = rowString; |
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cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; |
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return cell; |
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} |
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// delete the row and the file |
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-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { |
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NSUInteger row = [indexPath row]; |
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NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; |
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[[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL]; |
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[schemeFile release]; |
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[self.listOfWeapons removeObjectAtIndex:row]; |
6074
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
5208
diff
changeset
|
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[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; |
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} |
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#pragma mark - |
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#pragma mark Table view delegate |
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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if (childController == nil) { |
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childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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} |
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NSInteger row = [indexPath row]; |
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NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row]; |
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// this must be set so childController can load the correct plist |
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childController.weaponName = [selectedWeaponFile stringByDeletingPathExtension]; |
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[childController.tableView setContentOffset:CGPointMake(0,0) animated:NO]; |
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[self.navigationController pushViewController:childController animated:YES]; |
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6074
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
5208
diff
changeset
|
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[tableView deselectRowAtIndexPath:indexPath animated:YES]; |
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} |
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#pragma mark - |
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#pragma mark Memory management |
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-(void)didReceiveMemoryWarning { |
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[super didReceiveMemoryWarning]; |
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if (childController.view.superview == nil ) |
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childController = nil; |
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} |
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-(void) viewDidUnload { |
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self.listOfWeapons = nil; |
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childController = nil; |
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3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3659
diff
changeset
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MSG_DIDUNLOAD(); |
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[super viewDidUnload]; |
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} |
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-(void) dealloc { |
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releaseAndNil(listOfWeapons); |
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releaseAndNil(childController); |
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[super dealloc]; |
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} |
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@end |
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