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//
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// overlayViewController.m
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// HedgewarsMobile
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//
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// Created by Vittorio on 16/03/10.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "overlayViewController.h"
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#import "PascalImports.h"
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@implementation overlayViewController
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-(void) didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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// Release any retained subviews of the main view.
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// e.g. self.myOutlet = nil;
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}
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-(void) dealloc {
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[super dealloc];
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}
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// dim the overlay when there's no more input for a certain amount of time
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-(IBAction) buttonReleased:(id) sender {
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HW_allKeysUp();
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[NSTimer scheduledTimerWithTimeInterval:2.8 target:self selector:@selector(dimOverlay) userInfo:nil repeats:NO];
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}
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-(void) dimOverlay {
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[UIView beginAnimations:@"overlay dim" context:NULL];
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[UIView setAnimationDuration:0.6];
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self.view.alpha = 0.2;
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[UIView commitAnimations];
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}
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-(void) activateOverlay {
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self.view.alpha = 1;
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}
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// issue certain action based on the tag of the button
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-(IBAction) buttonPressed:(id) sender {
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[self activateOverlay];
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UIButton *theButton = (UIButton*)sender;
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switch (theButton.tag) {
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case 0:
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HW_walkLeft();
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break;
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case 1:
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HW_walkRight();
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break;
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case 2:
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HW_aimUp();
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break;
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case 3:
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HW_aimDown();
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break;
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case 4:
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HW_shoot();
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break;
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case 5:
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HW_pause();
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break;
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case 6:
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HW_chat();
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break;
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default:
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break;
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}
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}
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@end
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