hedgewars/uMisc.pas
author unC0Rr
Mon, 13 Feb 2023 12:31:30 +0100
branchtransitional_engine
changeset 15952 da6b67f13c12
parent 15930 f39f0f614dbf
permissions -rw-r--r--
Refactor mapgen to allow for easy switching between generators
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uMisc;
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interface
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uses SDLh, uConsts, GLunit, uTypes;
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procedure initModule;
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procedure freeModule;
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function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
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function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
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function  GetTeamStatString(p: PTeam): shortstring;
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function  SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect;
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implementation
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uses uVariables, uUtils, uLandUtils
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     {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF};
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type PScreenshot = ^TScreenshot;
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     TScreenshot = record
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         buffer: PByte;
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         filename: shortstring;
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         width, height: LongInt;
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         size: QWord;
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         end;
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var conversionFormat : PSDL_PixelFormat;
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{$IFDEF PNG_SCREENSHOTS}
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// this funtion will be executed in separate thread
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function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
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var i: LongInt;
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    png_ptr: ^png_struct;
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    info_ptr: ^png_info;
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    f: File;
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    image: PScreenshot;
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begin
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image:= PScreenshot(screenshot);
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png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);
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if png_ptr = nil then
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begin
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    // AddFileLog('Error: Could not create png write struct.');
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    SaveScreenshot:= 0;
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    exit;
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end;
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info_ptr := png_create_info_struct(png_ptr);
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if info_ptr = nil then
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begin
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    png_destroy_write_struct(@png_ptr, nil);
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    // AddFileLog('Error: Could not create png info struct.');
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    SaveScreenshot:= 0;
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    exit;
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end;
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{$IOCHECKS OFF}
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Assign(f, image^.filename);
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Rewrite(f, 1);
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if IOResult = 0 then
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    begin
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    png_init_pascal_io(png_ptr,@f);
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    png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height,
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                 8, // bit depth
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                 PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
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                 PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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    png_write_info(png_ptr, info_ptr);
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    // glReadPixels and libpng number rows in different order
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    for i:= image^.height-1 downto 0 do
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        png_write_row(png_ptr, image^.buffer + i*4*image^.width);
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    png_write_end(png_ptr, info_ptr);
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    Close(f);
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    end;
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{$IOCHECKS ON}
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// free everything
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png_destroy_write_struct(@png_ptr, @info_ptr);
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FreeMem(image^.buffer, image^.size);
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Dispose(image);
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SaveScreenshot:= 0;
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end;
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{$ELSE} //PNG_SCREENSHOTS
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{$IFDEF WINDOWS}
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function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
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var
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    surface: PSDL_Surface;
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    image: PScreenshot;
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    rowBuffer: PByte;
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    row, stride: LongInt;
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begin
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    image:= PScreenshot(screenshot);
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    stride:= image^.width * 4;
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    rowBuffer:= PByte(GetMem(stride));
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    for row:= 0 to (image^.height div 2) - 1 do
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        begin
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        Move((image^.buffer + (image^.height - row - 1) * stride)^,
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             rowBuffer^,
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             stride);
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        Move((image^.buffer + row * stride)^,
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             (image^.buffer + (image^.height - row - 1) * stride)^,
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             stride);
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        Move(rowBuffer^,
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             (image^.buffer + row * stride)^,
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             stride);
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        end;
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    surface:= SDL_CreateRGBSurfaceFrom(
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        image^.buffer,
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        image^.width, image^.height, 32, stride,
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        $000000FF, $0000FF00, $00FF0000, $FF000000);
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    if surface <> nil then
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        begin
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        IMG_SavePNG(surface, Str2PChar(image^.filename));
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        SDL_FreeSurface(surface);
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        end;
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    FreeMem(rowBuffer, stride);
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    FreeMem(image^.buffer, image^.size);
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    Dispose(image);
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    SaveScreenshot:= 0;
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end;
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{$ELSE} //WINDOWS
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// this funtion will be executed in separate thread
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function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
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var f: file;
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    // Windows Bitmap Header
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    head: array[0..53] of Byte = (
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    $42, $4D,       // identifier ("BM")
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    0, 0, 0, 0,     // file size
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    0, 0, 0, 0,     // reserved
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    54, 0, 0, 0,    // starting offset
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    40, 0, 0, 0,    // header size
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    0, 0, 0, 0,     // width
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    0, 0, 0, 0,     // height
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    1, 0,           // color planes
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    32, 0,          // bit depth
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    0, 0, 0, 0,     // compression method (uncompressed)
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    0, 0, 0, 0,     // image size
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    96, 0, 0, 0,    // horizontal resolution
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    96, 0, 0, 0,    // vertical resolution
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    0, 0, 0, 0,     // number of colors (all)
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    0, 0, 0, 0      // number of important colors
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    );
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    image: PScreenshot;
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    size: QWord;
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    writeResult:LongInt;
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begin
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image:= PScreenshot(screenshot);
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size:= image^.Width*image^.Height*4;
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head[$02]:= (size + 54) and $ff;
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head[$03]:= ((size + 54) shr 8) and $ff;
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head[$04]:= ((size + 54) shr 16) and $ff;
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head[$05]:= ((size + 54) shr 24) and $ff;
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head[$12]:= image^.Width and $ff;
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head[$13]:= (image^.Width shr 8) and $ff;
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head[$14]:= (image^.Width shr 16) and $ff;
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head[$15]:= (image^.Width shr 24) and $ff;
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head[$16]:= image^.Height and $ff;
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head[$17]:= (image^.Height shr 8) and $ff;
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head[$18]:= (image^.Height shr 16) and $ff;
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head[$19]:= (image^.Height shr 24) and $ff;
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head[$22]:= size and $ff;
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head[$23]:= (size shr 8) and $ff;
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head[$24]:= (size shr 16) and $ff;
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head[$25]:= (size shr 24) and $ff;
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{$IOCHECKS OFF}
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Assign(f, image^.filename);
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Rewrite(f, 1);
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if IOResult = 0 then
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    begin
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    writeResult:= 0; // suppress fpc hint
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    BlockWrite(f, head, sizeof(head), writeResult);
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    BlockWrite(f, image^.buffer^, size, writeResult);
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    Close(f);
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    end
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else
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    begin
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    //AddFileLog('Error: Could not write to ' + filename);
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    end;
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{$IOCHECKS ON}
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// free everything
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FreeMem(image^.buffer, image^.size);
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Dispose(image);
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SaveScreenshot:= 0;
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end;
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{$ENDIF} // WINDOWS
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{$ENDIF} // PNG_SCREENSHOTS
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{$IFDEF USE_VIDEO_RECORDING}
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// make image k times smaller (useful for saving thumbnails)
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procedure ReduceImage(img: PByteArray; width, height, k: LongInt);
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var i, j, i0, j0, w, h, r, g, b: LongInt;
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begin
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    w:= width  div k;
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    h:= height div k;
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    // rescale inplace
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    if k <> 1 then
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    begin
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        for i:= 0 to h-1 do
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            for j:= 0 to w-1 do
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            begin
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                r:= 0;
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                g:= 0;
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                b:= 0;
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                for i0:= 0 to k-1 do
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                    for j0:= 0 to k-1 do
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                    begin
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                        inc(r, img^[4*(width*(i*k+i0) + j*k + j0)+0]);
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                        inc(g, img^[4*(width*(i*k+i0) + j*k + j0)+1]);
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                        inc(b, img^[4*(width*(i*k+i0) + j*k + j0)+2]);
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                    end;
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                img^[4*(w*i + j)+0]:= r div (k*k);
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                img^[4*(w*i + j)+1]:= g div (k*k);
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                img^[4*(w*i + j)+2]:= b div (k*k);
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                img^[4*(w*i + j)+3]:= 255;
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            end;
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    end;
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   246
end;
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   247
{$ENDIF}
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// captures and saves the screen. returns true on success.
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// saved image will be k times smaller than original (useful for saving thumbnails).
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function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
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var p: Pointer;
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    size: QWord;
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    image: PScreenshot;
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    format: GLenum;
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    ext: string[4];
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    x,y: LongWord;
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begin
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{$IFDEF PNG_SCREENSHOTS}
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format:= GL_RGBA;
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ext:= '.png';
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{$ELSE}
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   263
{$IFDEF WINDOWS}
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format:= GL_RGBA;
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ext:= '.png';
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{$ELSE}
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format:= GL_BGRA;
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ext:= '.bmp';
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{$ENDIF}
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{$ENDIF}
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if dump > 0 then
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     size:= LAND_WIDTH*LAND_HEIGHT*4
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else size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;
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p:= GetMem(size); // will be freed in SaveScreenshot()
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// memory could not be allocated
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if p = nil then
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   279
begin
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    AddFileLog('Error: Could not allocate memory for screenshot.');
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    MakeScreenshot:= false;
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    exit;
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   283
end;
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// read pixels from land array
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if dump > 0 then
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   287
    begin
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    for y:= 0 to LAND_HEIGHT-1 do
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        for x:= 0 to LAND_WIDTH-1 do
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            if dump = 2 then
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                PLongWordArray(p)^[y*LAND_WIDTH+x]:= LandPixelGet(LAND_HEIGHT-1-y, x)
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   292
            else
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   293
                begin
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                if LandGet(LAND_HEIGHT-1-y, x) and lfIndestructible = lfIndestructible then
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                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or RMask)
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   296
                else if LandGet(LAND_HEIGHT-1-y, x) and lfIce = lfIce then
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                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or BMask)
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   298
                else if LandGet(LAND_HEIGHT-1-y, x) and lfBouncy = lfBouncy then
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   299
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or GMask)
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   300
                else if LandGet(LAND_HEIGHT-1-y, x) and lfObject = lfObject then
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                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= $FFFFFFFF
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   302
                else if LandGet(LAND_HEIGHT-1-y, x) and lfBasic = lfBasic then
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   303
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= AMask
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   304
                else
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   305
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= 0
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   306
                end
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   307
    end
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   308
else
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// read pixels from the front buffer
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    begin
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    glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);
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{$IFDEF USE_VIDEO_RECORDING}
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    ReduceImage(p, cScreenWidth, cScreenHeight, k)
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   314
{$ENDIF}
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   315
    end;
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   316
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// allocate and fill structure that will be passed to new thread
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   318
New(image); // will be disposed in SaveScreenshot()
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   319
if dump = 2 then
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   320
     image^.filename:= shortstring(UserPathPrefix) + filename + '_landpixels' + ext
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   321
else if dump = 1 then
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   322
     image^.filename:= shortstring(UserPathPrefix) + filename + '_land' + ext
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else image^.filename:= shortstring(UserPathPrefix) + filename + ext;
10633
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nemo
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2f062fac5791 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo
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if dump <> 0 then
2f062fac5791 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo
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    begin
2f062fac5791 Add that "make screenshots of Land/LandPixels" thing for map creators
nemo
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    image^.width:= LAND_WIDTH;
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nemo
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    image^.height:= LAND_HEIGHT
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nemo
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    end
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nemo
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else
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nemo
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    begin
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nemo
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    image^.width:= cScreenWidth div k;
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nemo
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    image^.height:= cScreenHeight div k
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nemo
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   334
    end;
6881
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Stepan777
parents: 6857
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   335
image^.size:= size;
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Stepan777
parents: 6857
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image^.buffer:= p;
1080
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   337
11367
a91c4c4fd85c add pchar casts to make pas2c happy
sheepluva
parents: 11362
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SDL_CreateThread(@SaveScreenshot, PChar('snapshot'), image);
6881
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Stepan777
parents: 6857
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MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate
1080
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unc0rr
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   340
end;
8735046fc698 Repair screenshots capture on 'C' key press
unc0rr
parents: 1066
diff changeset
   341
5004
2efa6a414518 update some sdl-1.3 bindings (working up to rev 5296)
koda
parents: 4976
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   342
// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
2619
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koda
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   343
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
5004
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koda
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var convertedSurf: PSDL_Surface;
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begin
6990
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koda
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    doSurfaceConversion:= tmpsurf;
5004
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koda
parents: 4976
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   347
    if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
2efa6a414518 update some sdl-1.3 bindings (working up to rev 5296)
koda
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       (tmpsurf^.format^.bitsperpixel = 24) then
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
   349
    begin
5046
fc6639d56799 this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
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        convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
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   351
        SDL_FreeSurface(tmpsurf);
6990
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koda
parents: 6952
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   352
        doSurfaceConversion:= convertedSurf;
7049
35d762458d66 minor changes for warnings and a variables scope
koda
parents: 7043
diff changeset
   353
    end;
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   354
end;
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2607
diff changeset
   355
15929
128ace913837 Introduce hwengine-future library, use Land allocated in it
unC0Rr
parents: 15356
diff changeset
   356
function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6267
diff changeset
   357
begin
6857
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unc0rr
parents: 6843
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   358
    SDL_RectMake.x:= x;
b34288c8fafa Make function more pascal-ish
unc0rr
parents: 6843
diff changeset
   359
    SDL_RectMake.y:= y;
b34288c8fafa Make function more pascal-ish
unc0rr
parents: 6843
diff changeset
   360
    SDL_RectMake.w:= width;
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unc0rr
parents: 6843
diff changeset
   361
    SDL_RectMake.h:= height;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6267
diff changeset
   362
end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   363
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4377
diff changeset
   364
function GetTeamStatString(p: PTeam): shortstring;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
   365
var s: shortstring;
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   366
begin
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4377
diff changeset
   367
    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4377
diff changeset
   368
    GetTeamStatString:= s;
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2666
diff changeset
   369
end;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2622
diff changeset
   370
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   371
procedure initModule;
9311
5baf10a52f43 engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
koda
parents: 9080
diff changeset
   372
const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   373
begin
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5050
diff changeset
   374
    conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   375
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   376
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   377
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   378
begin
5046
fc6639d56799 this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
parents: 5004
diff changeset
   379
    SDL_FreeFormat(conversionFormat);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   380
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 2
diff changeset
   381
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 2
diff changeset
   382
end.