project_files/frontlib/model/weapon.c
author koda
Thu, 06 Dec 2012 00:44:27 +0100
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child 10017 de822cd3df3a
permissions -rw-r--r--
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "weapon.h"
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#include "../util/inihelper.h"
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#include "../util/logging.h"
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#include "../util/util.h"
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#include "../util/list.h"
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) {
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	if(lineLen>WEAPONS_COUNT) {
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		lineLen = WEAPONS_COUNT;
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	}
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	char min = '0';
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	char max = no9 ? '8' : '9';
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	for(int i=0; i<lineLen; i++) {
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		if(line[i] >= min && line[i] <= max) {
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			field[i] = line[i];
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		} else {
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			flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i);
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			field[i] = '0';
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		}
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	}
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	for(int i=lineLen; i<WEAPONS_COUNT; i++) {
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		field[i] = '0';
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	}
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	field[WEAPONS_COUNT] = 0;
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}
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flib_weaponset *flib_weaponset_create(const char *name) {
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	flib_weaponset *result = NULL;
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	if(!log_badargs_if(name==NULL)) {
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		flib_weaponset *newSet = flib_calloc(1, sizeof(flib_weaponset));
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		if(newSet) {
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			newSet->name = flib_strdupnull(name);
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			if(newSet->name) {
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				setField(newSet->loadout, "", 0, false);
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				setField(newSet->crateprob, "", 0, false);
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				setField(newSet->crateammo, "", 0, false);
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				setField(newSet->delay, "", 0, false);
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				result = newSet;
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				newSet = NULL;
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			}
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		}
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		flib_weaponset_destroy(newSet);
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	}
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	return result;
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}
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void flib_weaponset_destroy(flib_weaponset *cfg) {
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	if(cfg) {
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		free(cfg->name);
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		free(cfg);
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	}
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}
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flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) {
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	if(!weaponset) {
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		return NULL;
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	}
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	flib_weaponset *result = flib_weaponset_create(weaponset->name);
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	if(result) {
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		memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1);
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		memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1);
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		memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1);
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		memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1);
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	}
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	return result;
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}
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void flib_weaponsetlist_destroy(flib_weaponsetlist *list) {
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	if(list) {
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		for(int i=0; i<list->weaponsetCount; i++) {
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			flib_weaponset_destroy(list->weaponsets[i]);
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		}
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		free(list->weaponsets);
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		free(list);
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	}
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}
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flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) {
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	flib_weaponset *result = NULL;
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	if(!log_badargs_if2(name==NULL, ammostring==NULL)) {
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		result = flib_weaponset_create(name);
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		if(result) {
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			int fieldlen = strlen(ammostring)/4;
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			setField(result->loadout, ammostring, fieldlen, false);
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			setField(result->crateprob, ammostring + fieldlen, fieldlen, true);
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			setField(result->delay, ammostring + 2*fieldlen, fieldlen, true);
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			setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true);
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		}
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	}
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	return result;
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}
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static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) {
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	int result = -1;
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	char *keyname = flib_ini_get_keyname(ini, index);
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	char *decodedKeyname = flib_urldecode(keyname);
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	char *ammostring = NULL;
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	if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) {
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		flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring);
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		if(set) {
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			result = flib_weaponsetlist_insert(list, set, list->weaponsetCount);
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			if(result) {
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				flib_weaponset_destroy(set);
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			}
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		}
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	}
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	free(ammostring);
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	free(decodedKeyname);
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	free(keyname);
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	return result;
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}
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static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) {
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	bool error = false;
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	int weaponsets = flib_ini_get_keycount(ini);
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	for(int i=0; i<weaponsets && !error; i++) {
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		error |= fillWeaponsetFromIni(list, ini, i);
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	}
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	return error;
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}
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flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) {
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	flib_weaponsetlist *result = NULL;
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	if(!log_badargs_if(filename==NULL)) {
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		flib_ini *ini = flib_ini_load(filename);
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		if(!ini) {
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			flib_log_e("Missing file %s.", filename);
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		} else if(flib_ini_enter_section(ini, "General")) {
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			flib_log_e("Missing section \"General\" in file %s.", filename);
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		} else {
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			flib_weaponsetlist *tmpList = flib_weaponsetlist_create();
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			if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) {
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				result = tmpList;
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				tmpList = NULL;
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			}
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			flib_weaponsetlist_destroy(tmpList);
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		}
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		flib_ini_destroy(ini);
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	}
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	return result;
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}
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static bool needsEscape(char c) {
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	return !((c>='0' && c<='9') || (c>='a' && c <='z'));
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}
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static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) {
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	int result = -1;
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	char weaponstring[WEAPONS_COUNT*4+1];
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	strcpy(weaponstring, set->loadout);
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	strcat(weaponstring, set->crateprob);
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	strcat(weaponstring, set->delay);
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	strcat(weaponstring, set->crateammo);
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	char *escapedname = flib_urlencode_pred(set->name, needsEscape);
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	if(escapedname) {
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		result = flib_ini_set_str(ini, escapedname, weaponstring);
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	}
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	free(escapedname);
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	return result;
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}
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int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) {
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	int result = -1;
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	if(!log_badargs_if2(filename==NULL, list==NULL)) {
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		flib_ini *ini = flib_ini_create(NULL);
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		if(ini && !flib_ini_create_section(ini, "General")) {
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			bool error = false;
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			for(int i=0; i<list->weaponsetCount && !error; i++) {
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				error |= writeWeaponsetToIni(ini, list->weaponsets[i]);
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			}
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			if(!error) {
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				result = flib_ini_save(ini, filename);
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			}
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		}
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		flib_ini_destroy(ini);
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	}
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	return result;
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}
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flib_weaponsetlist *flib_weaponsetlist_create() {
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	return flib_calloc(1, sizeof(flib_weaponsetlist));
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}
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GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*)
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GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*)
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   216
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int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) {
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	if(!log_badargs_if2(list==NULL, set==NULL)
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			&& !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) {
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		return 0;
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	}
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	return -1;
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}
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int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) {
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	if(!log_badargs_if(list==NULL)) {
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		flib_weaponset *elem = list->weaponsets[pos];
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		if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) {
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			flib_weaponset_destroy(elem);
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			return 0;
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		}
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	}
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	return -1;
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   234
}