hedgewars/uGearsList.pas
author unc0rr
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permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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const
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    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
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(*          gtFlame *)   amNothing
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(*       gtHedgehog *) , amNothing
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(*           gtMine *) , amMine
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(*           gtCase *) , amNothing
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(*     gtExplosives *) , amNothing
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(*        gtGrenade *) , amGrenade
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(*          gtShell *) , amBazooka
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(*          gtGrave *) , amNothing
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(*            gtBee *) , amBee
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(*    gtShotgunShot *) , amShotgun
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(*     gtPickHammer *) , amPickHammer
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(*           gtRope *) , amRope
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(*     gtDEagleShot *) , amDEagle
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(*       gtDynamite *) , amDynamite
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(*    gtClusterBomb *) , amClusterBomb
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(*        gtCluster *) , amClusterBomb
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(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
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(*      gtFirePunch *) , amFirePunch
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(*    gtATStartGame *) , amNothing
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(*   gtATFinishGame *) , amNothing
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(*      gtParachute *) , amParachute
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(*      gtAirAttack *) , amAirAttack
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(*        gtAirBomb *) , amAirAttack
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(*      gtBlowTorch *) , amBlowTorch
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(*         gtGirder *) , amGirder
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(*       gtTeleport *) , amTeleport
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(*       gtSwitcher *) , amSwitch
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(*         gtTarget *) , amNothing
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(*         gtMortar *) , amMortar
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(*           gtWhip *) , amWhip
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(*       gtKamikaze *) , amKamikaze
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(*           gtCake *) , amCake
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(*      gtSeduction *) , amSeduction
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(*     gtWatermelon *) , amWatermelon
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(*     gtMelonPiece *) , amWatermelon
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(*    gtHellishBomb *) , amHellishBomb
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(*        gtWaterUp *) , amNothing
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(*          gtDrill *) , amDrill
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(*        gtBallGun *) , amBallgun
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(*           gtBall *) , amBallgun
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(*        gtRCPlane *) , amRCPlane
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(*gtSniperRifleShot *) , amSniperRifle
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(*        gtJetpack *) , amJetpack
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(*        gtMolotov *) , amMolotov
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(*          gtBirdy *) , amBirdy
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(*            gtEgg *) , amBirdy
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(*         gtPortal *) , amPortalGun
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(*          gtPiano *) , amPiano
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(*        gtGasBomb *) , amGasBomb
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(*    gtSineGunShot *) , amSineGun
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(*   gtFlamethrower *) , amFlamethrower
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(*          gtSMine *) , amSMine
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(*    gtPoisonCloud *) , amNothing
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(*         gtHammer *) , amHammer
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(*      gtHammerHit *) , amHammer
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(*    gtResurrector *) , amResurrector
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(*    gtPoisonCloud *) , amNothing
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(*       gtSnowball *) , amSnowball
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(*          gtFlake *) , amNothing
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//(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
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(*        gtLandGun *) , amLandGun
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(*         gtTardis *) , amTardis
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(*         gtIceGun *) , amIceGun
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(*        gtAddAmmo *) , amNothing
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(*  gtGenericFaller *) , amNothing
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(*          gtKnife *) , amKnife
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    );
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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const
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    cUsualZ = 500;
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    cOnHHZ = 2000;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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TryDo((curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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d0d38cd0d27c - Check for harmful gear deletions
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d0d38cd0d27c - Check for harmful gear deletions
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   156
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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   160
inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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   162
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   163
New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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   173
gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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   175
gear^.Timer:= Timer;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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71df899c4163 Second part of the change. Make collision check use the new mask bit.
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   183
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if CurrentHedgehog <> nil then
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    begin
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    gear^.Hedgehog:= CurrentHedgehog;
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   187
    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
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   188
        gear^.CollisionMask:= lfNotCurrentMask
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
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   189
    end;
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71df899c4163 Second part of the change. Make collision check use the new mask bit.
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   190
7364
ee87ad50e18d Draw bombs behind plane
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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   194
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case Kind of
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   197
     gtGrenade,
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   198
     gtClusterBomb,
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   199
     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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   201
                gear^.nImpactSounds:= 1;
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   202
                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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   210
                end;
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   211
  gtWatermelon: begin
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   212
                gear^.ImpactSound:= sndMelonImpact;
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   213
                gear^.nImpactSounds:= 1;
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   214
                gear^.AdvBounce:= 1;
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   215
                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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   219
                gear^.RenderTimer:= true;
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   220
                if gear^.Timer = 0 then
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   221
                    gear^.Timer:= 3000
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   222
                end;
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   223
  gtMelonPiece: begin
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   224
                gear^.Density:= _2;
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   225
                end;
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   226
    gtHedgehog: begin
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   227
                gear^.AdvBounce:= 1;
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   228
                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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   230
                gear^.Friction:= _0_999;
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   231
                gear^.Angle:= cMaxAngle div 2;
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   232
                gear^.Density:= _3;
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   233
                gear^.Z:= cHHZ;
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   234
                if (GameFlags and gfAISurvival) <> 0 then
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   235
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
nemo
parents: 7069
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   236
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
6581
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   237
                end;
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   238
       gtShell: begin
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   239
                gear^.Radius:= 4;
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                gear^.Density:= _1;
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   241
                end;
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   242
       gtSnowball: begin
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   243
                gear^.ImpactSound:= sndMudballImpact;
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   244
                gear^.nImpactSounds:= 1;
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   245
                gear^.Radius:= 4;
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   246
                gear^.Elasticity:= _1;
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   247
                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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   249
                end;
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   250
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   251
     gtFlake: begin
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   252
                with Gear^ do
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   253
                    begin
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   254
                    Pos:= 0;
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   255
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
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   256
                    DirAngle:= random(360);
6581
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   257
                    if State and gstTmpFlag = 0 then
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   258
                        begin
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   259
                        dx.isNegative:= GetRandom(2) = 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7649
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   260
                        dx.QWordValue:= $40DA * GetRandom(10000) * 8;
6581
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   261
                        dy.isNegative:= false;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7649
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   262
                        dy.QWordValue:= $3AD3 * GetRandom(7000) * 8;
6581
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   263
                        if GetRandom(2) = 0 then
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   264
                            dx := -dx
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   265
                        end;
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   266
                    State:= State or gstInvisible;
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   267
                    Health:= random(vobFrameTicks);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
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   268
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7647
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   269
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8;
6581
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   270
                    end
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   271
                end;
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   272
       gtGrave: begin
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   273
                gear^.ImpactSound:= sndGraveImpact;
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   274
                gear^.nImpactSounds:= 1;
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   275
                gear^.Radius:= 10;
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                gear^.Elasticity:= _0_6;
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   277
                end;
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   278
         gtBee: begin
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   279
                gear^.Radius:= 5;
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e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
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   280
                if gear^.Timer = 0 then gear^.Timer:= 500;
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   281
                gear^.RenderTimer:= true;
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   282
                gear^.Elasticity:= _0_9;
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   283
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
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   284
                gear^.State:= Gear^.State or gstSubmersible
6581
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   285
                end;
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   286
   gtSeduction: begin
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   287
                gear^.Radius:= 250;
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   288
                end;
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   289
 gtShotgunShot: begin
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e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
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   290
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
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   291
                gear^.Radius:= 2
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   292
                end;
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   293
  gtPickHammer: begin
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   294
                gear^.Radius:= 10;
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   295
                if gear^.Timer = 0 then gear^.Timer:= 4000
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   296
                end;
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   297
   gtHammerHit: begin
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   298
                gear^.Radius:= 8;
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nemo
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   299
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
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   300
                end;
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   301
        gtRope: begin
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   302
                gear^.Radius:= 3;
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   303
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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   304
                RopePoints.Count:= 0;
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   305
                end;
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   306
        gtMine: begin
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   307
                gear^.ImpactSound:= sndMineImpact;
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   308
                gear^.nImpactSounds:= 1;
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   309
                gear^.Health:= 10;
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   310
                gear^.State:= gear^.State or gstMoving;
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   311
                gear^.Radius:= 2;
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   312
                gear^.Elasticity:= _0_55;
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   313
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   314
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   315
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   316
                    begin
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nemo
parents: 9080
diff changeset
   317
                    if cMinesTime < 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   318
                        gear^.Timer:= getrandom(51)*100
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nemo
parents: 9080
diff changeset
   319
                    else
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nemo
parents: 9080
diff changeset
   320
                        gear^.Timer:= cMinesTime
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   321
                    end
6581
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   322
                end;
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diff changeset
   323
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   324
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   329
                gear^.Density:= _1_6;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   330
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   332
       gtKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   333
                gear^.Density:= _4;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8161
diff changeset
   334
                gear^.Radius:= 7
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   335
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
        gtCase: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   340
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   341
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
  gtExplosives: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
    gtDynamite: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   366
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
     gtCluster: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
      gtShover: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   381
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   382
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
   gtFirePunch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                end;
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
diff changeset
   389
   gtAirAttack: gear^.Z:= cHHZ+2;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
     gtAirBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   396
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
      gtTardis: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
      gtMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Z:= cOnHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                    gear^.Angle:= 3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   443
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
       gtDrill: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Tag := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   459
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   465
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   468
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
                gear^.Health:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                gear^.Radius:= 8
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   474
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   475
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   515
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   521
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   526
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
  gtNapalmBomb: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   537
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   541
{
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   552
}
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   553
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   554
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   555
                gear^.Radius:= 8;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   556
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   557
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   558
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   559
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   560
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   561
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   562
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   563
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   588
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   589
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   590
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   604
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   605
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   610
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   650
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   651
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   652
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   653
            with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   661
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   663
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   664
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
end.