author | Wuzzy <Wuzzy2@mail.ru> |
Tue, 28 May 2019 01:28:59 +0200 | |
changeset 15090 | e16f906224fd |
parent 14545 | b5618fa33a49 |
permissions | -rw-r--r-- |
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BRW now allows weapon scheme customization
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1 |
--[[ |
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2 |
Balanced Random Weapon |
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3 |
|
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4 |
Every turn, each hog gets 1-3 random weapons. Weapons are reset every turn. |
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5 |
|
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6 |
= CUSTOMIZATION = |
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7 |
The weapon chances are chosen with the weapons scheme. |
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parents:
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8 |
|
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9 |
The "ammo count" tab is used to set the probability level that you get |
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10 |
equipped with the ammo at the start of a turn: |
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BRW now allows weapon scheme customization
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parents:
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11 |
|
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12 |
* infinity = always get this weapon |
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13 |
* 3-8 bullets = high probability (more bullets don't make it more likely) |
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14 |
* 2 bullets = medium probability |
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parents:
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15 |
* 1 bullet = low probability |
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16 |
* 0 bullets = never |
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17 |
|
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18 |
For utilities, the low and medium probabilities are the same. |
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BRW now allows weapon scheme customization
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parents:
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19 |
|
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20 |
The "probabilities" tab is, as usual, for crate probabilities. |
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21 |
The "ammo in crate" and "delay" tabs also work as expected. |
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22 |
]] |
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|
8043 | 24 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
25 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
|
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local weapons = {} |
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local weapons_values = {} |
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local weapons_count = 0 |
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local utilities = {} |
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local utilities_values = {} |
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local utilities_count = 0 |
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|
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local gotten_air_weapons = {} |
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|
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local isUtility, isAirWeapon |
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38 |
function randomAmmo() |
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39 |
--[[ |
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40 |
= WEAPON SELECTION ALGORITHM = |
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41 |
Each turn, a team gets 3 "points". Each ammo that has been activated |
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42 |
has a "cost" of 1-3 which is derived from the ammo probability specified |
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43 |
from the ammo menu (see getCost). |
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44 |
Utilities are forced to have a cost of 1-2. |
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|
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46 |
Steps: |
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47 |
1. Add a random weapon to ammo and subtract cost |
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48 |
2. If there's still points left: |
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49 |
a. Forget any item in mind |
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50 |
b. Choose a random weapon and keep it in mind (but don't add it to the ammo yet) |
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c. Choose a random utility and keep it in mind (but don't add it to the ammo yet) |
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d. Forget any items which are either too expensive or have already been taken by this hedgehog |
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53 |
e. Randomly add one of the items which are still in mind to the hedgehog's ammo and substract cost |
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54 |
f. Return to step 2 |
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55 |
|
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If 0 points are left, the algorithm terminates. |
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57 |
]] |
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58 |
local picked_items = {} |
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59 |
|
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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local n = 3 --"points" to be allocated on weapons |
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|
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62 |
--pick random weapon and subtract cost |
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63 |
if weapons_count > 0 then |
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64 |
local r = GetRandom(weapons_count) + 1 |
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65 |
table.insert(picked_items, weapons[r]) |
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66 |
n = n - weapons_values[r] |
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67 |
elseif utilities_count > 0 then |
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68 |
local r = GetRandom(utilities_count) + 1 |
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69 |
table.insert(picked_items, utilities[r]) |
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n = n - utilities_values[r] |
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71 |
else |
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72 |
return picked_items |
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73 |
end |
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74 |
|
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75 |
--choose any weapons or utilities to use up remaining n |
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76 |
|
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77 |
while n > 0 do |
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78 |
local items = {} |
2fb6555011d3
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Henek
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79 |
local items_values = {} |
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Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
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80 |
local items_count = 0 |
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81 |
|
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82 |
for i, w in pairs(weapons_values) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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83 |
local used = false |
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84 |
if w <= n then |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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85 |
--check that this weapon hasn't been given already |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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86 |
for j, k in pairs(picked_items) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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87 |
if weapons[i] == k then |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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88 |
used = true |
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89 |
end |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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90 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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91 |
if not used then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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92 |
table.insert(items_values, w) |
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93 |
table.insert(items, weapons[i]) |
13719
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
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94 |
items_count = items_count + 1 |
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95 |
end |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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96 |
end |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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97 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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98 |
|
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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99 |
for i, w in pairs(utilities_values) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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100 |
local used = false |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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101 |
if w <= n then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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102 |
--check that this weapon hasn't been given already |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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103 |
for j, k in pairs(picked_items) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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104 |
if utilities[i] == k then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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105 |
used = true |
2fb6555011d3
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106 |
end |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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107 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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108 |
if not used then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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109 |
table.insert(items_values, w) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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110 |
table.insert(items, utilities[i]) |
13719
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
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111 |
items_count = items_count + 1 |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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112 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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113 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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114 |
end |
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we don't need trailing whitespaces... I guess :P
sheepluva
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115 |
|
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Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
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116 |
if items_count > 0 then |
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
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117 |
local r = GetRandom(items_count) + 1 |
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
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118 |
table.insert(picked_items, items[r]) |
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
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119 |
n = n - items_values[r] |
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
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120 |
else |
ed22eb551a75
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parents:
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121 |
break |
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
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parents:
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122 |
end |
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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123 |
end |
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we don't need trailing whitespaces... I guess :P
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|
124 |
|
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
125 |
return picked_items |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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|
126 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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changeset
|
127 |
|
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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changeset
|
128 |
function assignAmmo(hog) |
2fb6555011d3
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|
129 |
local name = GetHogTeamName(hog) |
2fb6555011d3
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|
130 |
local processed = getTeamValue(name, "processed") |
2fb6555011d3
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|
131 |
if processed == nil or not processed then |
2fb6555011d3
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|
132 |
local ammo = getTeamValue(name, "ammo") |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
133 |
if ammo == nil then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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parents:
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changeset
|
134 |
ammo = randomAmmo() |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
135 |
setTeamValue(name, "ammo", ammo) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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diff
changeset
|
136 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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diff
changeset
|
137 |
for i, w in pairs(ammo) do |
13720
7284233d9132
Fix BRW adding ammoInCrate times ammo on start of turn instead of 1
Wuzzy <Wuzzy2@mail.ru>
parents:
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changeset
|
138 |
AddAmmo(hog, w, 1) |
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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changeset
|
139 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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changeset
|
140 |
setTeamValue(name, "processed", true) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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parents:
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changeset
|
141 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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changeset
|
142 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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changeset
|
143 |
|
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|
144 |
function reset(hog) |
2fb6555011d3
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|
145 |
setTeamValue(GetHogTeamName(hog), "processed", false) |
2fb6555011d3
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|
146 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
147 |
|
5127 | 148 |
function onGameInit() |
13722
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Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
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|
149 |
DisableGameFlags(gfPerHogAmmo, gfSharedAmmo) |
10036 | 150 |
EnableGameFlags(gfResetWeps) |
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|
151 |
Goals = loc("Each turn you get 1-3 random weapons") |
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|
152 |
|
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|
153 |
isUtility = { |
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|
154 |
[amTeleport] = true, |
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changeset
|
155 |
[amGirder] = true, |
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|
156 |
[amSwitch] = true, |
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changeset
|
157 |
[amLowGravity] = true, |
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parents:
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changeset
|
158 |
[amResurrector] = true, |
6d57f5f61c09
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parents:
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changeset
|
159 |
[amRope] = true, |
6d57f5f61c09
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parents:
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changeset
|
160 |
[amParachute] = true, |
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changeset
|
161 |
[amJetpack] = true, |
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changeset
|
162 |
[amPortalGun] = true, |
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parents:
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changeset
|
163 |
[amRubber] = true, |
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changeset
|
164 |
[amTardis] = true, |
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parents:
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changeset
|
165 |
[amLandGun] = true, |
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parents:
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changeset
|
166 |
[amExtraTime] = true, |
6d57f5f61c09
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parents:
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changeset
|
167 |
[amVampiric] = true, |
6d57f5f61c09
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parents:
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changeset
|
168 |
[amLaserSight] = true, |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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changeset
|
169 |
[amExtraDamage] = true, |
6d57f5f61c09
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parents:
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changeset
|
170 |
[amInvulnerable] = true, |
6d57f5f61c09
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parents:
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changeset
|
171 |
|
6d57f5f61c09
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parents:
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changeset
|
172 |
-- unusual classification |
6d57f5f61c09
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parents:
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diff
changeset
|
173 |
[amSnowball] = true, |
6d57f5f61c09
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parents:
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changeset
|
174 |
} |
6d57f5f61c09
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parents:
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diff
changeset
|
175 |
|
6d57f5f61c09
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parents:
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changeset
|
176 |
isAirWeapon = { |
6d57f5f61c09
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parents:
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changeset
|
177 |
[amAirAttack] = true, |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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changeset
|
178 |
[amMineStrike] = true, |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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changeset
|
179 |
[amNapalm] = true, |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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changeset
|
180 |
[amDrillStrike] = true, |
6d57f5f61c09
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parents:
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changeset
|
181 |
[amPiano] = true, |
6d57f5f61c09
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parents:
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changeset
|
182 |
} |
6d57f5f61c09
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parents:
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changeset
|
183 |
|
6d57f5f61c09
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parents:
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diff
changeset
|
184 |
end |
6d57f5f61c09
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parents:
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diff
changeset
|
185 |
|
6d57f5f61c09
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parents:
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diff
changeset
|
186 |
local function getCost(ammoType, ammoCount) |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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changeset
|
187 |
if ammoCount == 0 or ammoCount == 9 then |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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changeset
|
188 |
return 0 |
6d57f5f61c09
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parents:
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diff
changeset
|
189 |
else |
6d57f5f61c09
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Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
190 |
local max |
6d57f5f61c09
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parents:
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diff
changeset
|
191 |
if isUtility[ammoType] then |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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diff
changeset
|
192 |
-- Force-limit cost of utilities to 2 because utilities with |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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diff
changeset
|
193 |
-- a cost of 3 could never be "paid" |
6d57f5f61c09
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parents:
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diff
changeset
|
194 |
max = 2 |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
195 |
else |
6d57f5f61c09
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Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
196 |
max = 3 |
6d57f5f61c09
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parents:
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diff
changeset
|
197 |
end |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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diff
changeset
|
198 |
return math.max(1, math.min(max, 4 - ammoCount)) |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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changeset
|
199 |
end |
5127 | 200 |
end |
201 |
||
202 |
function onGameStart() |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
203 |
trackTeams() |
13721
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
204 |
-- Add air weapons |
5127 | 205 |
if MapHasBorder() == false then |
13718
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
206 |
for a = 0, AmmoTypeMax do |
13721
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
207 |
if isAirWeapon[a] then |
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
208 |
local gotten = gotten_air_weapons[a] |
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
209 |
local ammoCount, prob, delay, ammoInCrate = gotten[1], gotten[2], gotten[3], gotten[4] |
13718
6d57f5f61c09
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parents:
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diff
changeset
|
210 |
local cost = getCost(a, ammoCount) |
13721
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
211 |
if cost > 0 then |
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
212 |
table.insert(weapons, a) |
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
213 |
table.insert(weapons_values, cost) |
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
214 |
weapons_count = weapons_count + 1 |
13718
6d57f5f61c09
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parents:
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diff
changeset
|
215 |
end |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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diff
changeset
|
216 |
end |
5127 | 217 |
end |
218 |
end |
|
219 |
end |
|
220 |
||
221 |
function onAmmoStoreInit() |
|
222 |
SetAmmo(amSkip, 9, 0, 0, 0) |
|
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sheepluva
parents:
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|
223 |
|
13718
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BRW now allows weapon scheme customization
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parents:
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diff
changeset
|
224 |
for a=0, AmmoTypeMax do |
6d57f5f61c09
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parents:
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diff
changeset
|
225 |
if a ~= amNothing and a ~= amSkip then |
6d57f5f61c09
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parents:
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diff
changeset
|
226 |
local ammoCount, prob, delay, ammoInCrate = GetAmmo(a) |
6d57f5f61c09
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parents:
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diff
changeset
|
227 |
if (not isAirWeapon[a]) then |
13721
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
228 |
local cost = getCost(a, ammoCount) |
13718
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
229 |
if cost > 0 then |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
230 |
if isUtility[a] then |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
231 |
table.insert(utilities, a) |
13721
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
232 |
table.insert(utilities_values, cost) |
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
233 |
utilities_count = utilities_count + 1 |
13718
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
234 |
else |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
235 |
table.insert(weapons, a) |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
236 |
table.insert(weapons_values, cost) |
13719
ed22eb551a75
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru>
parents:
13718
diff
changeset
|
237 |
weapons_count = weapons_count + 1 |
13718
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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diff
changeset
|
238 |
end |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
239 |
end |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
240 |
else |
13721
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
241 |
-- air weapons are handled in onGameStart |
7edaeca8f816
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru>
parents:
13720
diff
changeset
|
242 |
gotten_air_weapons[a] = { ammoCount, prob, delay, ammoInCrate } |
13718
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
243 |
end |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
244 |
local realAmmoCount |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
245 |
if ammoCount ~= 9 then |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
246 |
realAmmoCount = 0 |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
247 |
else |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
248 |
realAmmoCount = 1 |
6d57f5f61c09
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Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
249 |
end |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
250 |
SetAmmo(a, realAmmoCount, prob, delay, ammoInCrate) |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
251 |
end |
5127 | 252 |
end |
253 |
end |
|
254 |
||
255 |
function onNewTurn() |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
256 |
runOnGears(assignAmmo) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
257 |
runOnGears(reset) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
258 |
setTeamValue(GetHogTeamName(CurrentHedgehog), "ammo", nil) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
259 |
end |
5127 | 260 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
261 |
function onGearAdd(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
262 |
if GetGearType(gear) == gtHedgehog then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
263 |
trackGear(gear) |
5127 | 264 |
end |
265 |
end |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
266 |
|
14545
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
267 |
function onHogHide(gear) |
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
268 |
trackHiding(gear) |
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
269 |
end |
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
270 |
|
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
271 |
function onHogRestore(gear) |
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
272 |
trackRestoring(gear) |
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
273 |
end |
b5618fa33a49
BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru>
parents:
13722
diff
changeset
|
274 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
275 |
function onGearDelete(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
276 |
trackDeletion(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
277 |
end |