rust/hedgewars-server/src/server/client.rs
author alfadur <mail@none>
Thu, 07 Feb 2019 14:49:51 +0300
changeset 14713 e5415faa117b
parent 14478 98ef2913ec73
child 14714 6a2e13e36b7f
permissions -rw-r--r--
add data structure for extending slabs
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use super::coretypes::ClientId;
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use bitflags::*;
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bitflags! {
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    pub struct ClientFlags: u8 {
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        const IS_ADMIN = 0b0000_0001;
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        const IS_MASTER = 0b0000_0010;
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        const IS_READY = 0b0000_0100;
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        const IS_IN_GAME = 0b0000_1000;
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        const IS_JOINED_MID_GAME = 0b0001_0000;
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        const IS_CHECKER = 0b0010_0000;
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        const NONE = 0b0000_0000;
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        const DEFAULT = Self::NONE.bits;
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    }
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}
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pub struct HWClient {
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    pub id: ClientId,
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    pub room_id: Option<usize>,
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    pub nick: String,
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    pub web_password: String,
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    pub server_salt: String,
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    pub protocol_number: u16,
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    pub flags: ClientFlags,
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    pub teams_in_game: u8,
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    pub team_indices: Vec<u8>,
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    pub clan: Option<u8>,
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}
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impl HWClient {
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    pub fn new(id: ClientId, salt: String) -> HWClient {
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        HWClient {
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            id,
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            room_id: None,
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            nick: String::new(),
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            web_password: String::new(),
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            server_salt: salt,
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            protocol_number: 0,
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            flags: ClientFlags::DEFAULT,
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            teams_in_game: 0,
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            team_indices: Vec::new(),
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            clan: None,
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        }
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    }
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    fn contains(&self, mask: ClientFlags) -> bool {
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        self.flags.contains(mask)
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    }
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    fn set(&mut self, mask: ClientFlags, value: bool) {
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        self.flags.set(mask, value);
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    }
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    pub fn is_admin(&self) -> bool {
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        self.contains(ClientFlags::IS_ADMIN)
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    }
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    pub fn is_master(&self) -> bool {
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        self.contains(ClientFlags::IS_MASTER)
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    }
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    pub fn is_ready(&self) -> bool {
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        self.contains(ClientFlags::IS_READY)
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    }
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    pub fn is_in_game(&self) -> bool {
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        self.contains(ClientFlags::IS_IN_GAME)
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    }
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    pub fn is_joined_mid_game(&self) -> bool {
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        self.contains(ClientFlags::IS_JOINED_MID_GAME)
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    }
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    pub fn is_checker(&self) -> bool {
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        self.contains(ClientFlags::IS_CHECKER)
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    }
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    pub fn set_is_admin(&mut self, value: bool) {
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        self.set(ClientFlags::IS_ADMIN, value)
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    }
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    pub fn set_is_master(&mut self, value: bool) {
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        self.set(ClientFlags::IS_MASTER, value)
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    }
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    pub fn set_is_ready(&mut self, value: bool) {
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        self.set(ClientFlags::IS_READY, value)
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    }
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    pub fn set_is_in_game(&mut self, value: bool) {
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        self.set(ClientFlags::IS_IN_GAME, value)
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    }
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    pub fn set_is_joined_mid_game(&mut self, value: bool) {
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        self.set(ClientFlags::IS_JOINED_MID_GAME, value)
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    }
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    pub fn set_is_checker(&mut self, value: bool) {
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        self.set(ClientFlags::IS_CHECKER, value)
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    }
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}