hedgewars/uStore.pas
author nemo
Sun, 24 May 2009 13:49:52 +0000
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uStore;
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interface
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uses sysutils, uConsts, uTeams, SDLh,
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{$IFDEF IPHONE}
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	gles11,
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{$ELSE}
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	GL,
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{$ENDIF}
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uFloat;
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{$INCLUDE options.inc}
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procedure StoreInit;
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procedure StoreLoad;
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procedure StoreRelease;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture);
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
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procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, Frames: LongInt);
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procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawCentered(X, Top: LongInt; Source: PTexture);
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procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawFillRect(r: TSDL_Rect);
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function  RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture;
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function  RenderSpeechBubbleTex(s: string; SpeechType: Longword; font: THWFont): PTexture;
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procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
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//procedure rotateSurface(Surface: PSDL_Surface);
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procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL
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procedure copyToXY(src, dest: PSDL_Surface; destX, destY: Integer);
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procedure RenderHealth(var Hedgehog: THedgehog);
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface;
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procedure SetupOpenGL;
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var PixelFormat: PSDL_PixelFormat = nil;
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 SDLPrimSurface: PSDL_Surface = nil;
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   PauseTexture,
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   ConfirmTexture: PTexture;
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implementation
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uses uMisc, uConsole, uLand, uLocale;
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var
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    HHTexture: PTexture;
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procedure StoreInit;
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begin
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end;
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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var r: TSDL_Rect;
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begin
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r:= rect^;
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if Clear then SDL_FillRect(Surface, @r, 0);
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BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
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FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
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r.y:= rect^.y + 1;
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r.h:= rect^.h - 2;
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SDL_FillRect(Surface, @r, BorderColor);
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r.x:= rect^.x + 1;
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r.w:= rect^.w - 2;
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r.y:= rect^.y;
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r.h:= rect^.h;
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SDL_FillRect(Surface, @r, BorderColor);
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r.x:= rect^.x + 2;
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r.y:= rect^.y + 1;
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r.w:= rect^.w - 4;
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r.h:= rect^.h - 2;
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SDL_FillRect(Surface, @r, FillColor);
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r.x:= rect^.x + 1;
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r.y:= rect^.y + 2;
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r.w:= rect^.w - 2;
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r.h:= rect^.h - 4;
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SDL_FillRect(Surface, @r, FillColor)
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end;
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: string): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    Result: TSDL_Rect;
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begin
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TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h);
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Result.x:= X;
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Result.y:= Y;
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Result.w:= w + FontBorder * 2 + 4;
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Result.h:= h + FontBorder * 2;
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DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface, true);
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr.value);
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Result.x:= X + FontBorder + 2;
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Result.y:= Y + FontBorder;
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SDLTry(tmpsurf <> nil, true);
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SDL_UpperBlit(tmpsurf, nil, Surface, @Result);
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SDL_FreeSurface(tmpsurf);
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Result.x:= X;
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Result.y:= Y;
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Result.w:= w + FontBorder * 2 + 4;
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Result.h:= h + FontBorder * 2;
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WriteInRoundRect:= Result
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end;
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procedure StoreLoad;
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var s: string;
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	procedure WriteNames(Font: THWFont);
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	var t: LongInt;
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		i: LongInt;
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		r, rr: TSDL_Rect;
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		drY: LongInt;
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		texsurf: PSDL_Surface;
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	begin
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	r.x:= 0;
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	r.y:= 0;
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	drY:= - 4;
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	for t:= 0 to Pred(TeamsCount) do
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		with TeamsArray[t]^ do
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		begin
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		NameTagTex:= RenderStringTex(TeamName, Clan^.Color, Font);
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		r.w:= cTeamHealthWidth + 5;
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		r.h:= NameTagTex^.h;
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		texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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		TryDo(texsurf <> nil, errmsgCreateSurface, true);
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		TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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		DrawRoundRect(@r, cWhiteColor, cColorNearBlack, texsurf, true);
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		rr:= r;
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		inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
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		DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false);
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		HealthTex:= Surface2Tex(texsurf);
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		SDL_FreeSurface(texsurf);
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		dec(drY, r.h + 2);
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		DrawHealthY:= drY;
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		for i:= 0 to 7 do
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			with Hedgehogs[i] do
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				if Gear <> nil then
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					begin
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					NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16);
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					if Hat <> 'NoHat' then
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						begin
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						texsurf:= LoadImage(Pathz[ptHats] + '/' + Hat, false, false, false);
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						if texsurf <> nil then
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							begin
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							HatTex:= Surface2Tex(texsurf);
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							SDL_FreeSurface(texsurf)
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							end
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						end
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					end;
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		end;
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	end;
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	procedure MakeCrossHairs;
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	var t: LongInt;
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		tmpsurf, texsurf: PSDL_Surface;
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		Color, i: Longword;
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	begin
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	s:= Pathz[ptGraphics] + '/' + cCHFileName;
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	tmpsurf:= LoadImage(s, true, true, false);
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	for t:= 0 to Pred(TeamsCount) do
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		with TeamsArray[t]^ do
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		begin
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		texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask);
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		TryDo(texsurf <> nil, errmsgCreateSurface, true);
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		Color:= Clan^.Color;
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		Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF);
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		SDL_FillRect(texsurf, nil, Color);
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		SDL_UpperBlit(tmpsurf, nil, texsurf, nil);
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		TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true);
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		if SDL_MustLock(texsurf) then
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			SDLTry(SDL_LockSurface(texsurf) >= 0, true);
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		// make black pixel be alpha-transparent
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		for i:= 0 to texsurf^.w * texsurf^.h - 1 do
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			if PLongwordArray(texsurf^.pixels)^[i] = $FF000000 then PLongwordArray(texsurf^.pixels)^[i]:= 0;
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		if SDL_MustLock(texsurf) then
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			SDL_UnlockSurface(texsurf);
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		CrosshairTex:= Surface2Tex(texsurf);
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		SDL_FreeSurface(texsurf)
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		end;
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	SDL_FreeSurface(tmpsurf)
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	end;
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	procedure InitHealth;
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	var i, t: LongInt;
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	begin
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	for t:= 0 to Pred(TeamsCount) do
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		if TeamsArray[t] <> nil then
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			with TeamsArray[t]^ do
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				begin
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				for i:= 0 to cMaxHHIndex do
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					if Hedgehogs[i].Gear <> nil then
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						RenderHealth(Hedgehogs[i]);
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				end
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	end;
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	procedure LoadGraves;
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	var t: LongInt;
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		texsurf: PSDL_Surface;
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	begin
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	for t:= 0 to Pred(TeamsCount) do
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	if TeamsArray[t] <> nil then
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		with TeamsArray[t]^ do
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			begin
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			if GraveName = '' then GraveName:= 'Simple';
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			texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, false, true, true);
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			GraveTex:= Surface2Tex(texsurf);
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			SDL_FreeSurface(texsurf)
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			end
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	end;
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var ii: TSprite;
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    fi: THWFont;
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    ai: TAmmoType;
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    tmpsurf: PSDL_Surface;
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    i: LongInt;
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begin
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for fi:= Low(THWFont) to High(THWFont) do
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	with Fontz[fi] do
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		begin
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		s:= Pathz[ptFonts] + '/' + Name;
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		WriteToConsole(msgLoading + s + '... ');
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		Handle:= TTF_OpenFont(Str2PChar(s), Height);
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		SDLTry(Handle <> nil, true);
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		TTF_SetFontStyle(Handle, style);
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		WriteLnToConsole(msgOK)
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		end;
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AddProgress;
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   268
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WriteNames(fnt16);
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MakeCrossHairs;
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LoadGraves;
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AddProgress;
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for ii:= Low(TSprite) to High(TSprite) do
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	with SpritesData[ii] do
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        if (not cReducedQuality) or 
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           ((ii <> sprSky) and (ii <> sprHorizont) and (ii <> sprFlake)) then
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			begin
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			if AltPath = ptNone then
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				tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, true, true)
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			else begin
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				tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, false, true);
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				if tmpsurf = nil then
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					tmpsurf:= LoadImage(Pathz[AltPath] + '/' + FileName, true, true, true)
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				end;
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			if Width = 0 then Width:= tmpsurf^.w;
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			if Height = 0 then Height:= tmpsurf^.h;
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			Texture:= Surface2Tex(tmpsurf);
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			if saveSurf then Surface:= tmpsurf else SDL_FreeSurface(tmpsurf)
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			end;
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   291
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AddProgress;
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   293
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tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, true, true, true);
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HHTexture:= Surface2Tex(tmpsurf);
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SDL_FreeSurface(tmpsurf);
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InitHealth;
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PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig);
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ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], $FFFF00, fntBig);
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for ai:= Low(TAmmoType) to High(TAmmoType) do
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	with Ammoz[ai] do
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		begin
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		tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(trAmmo[NameId]), $FFFFFF);
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		NameTex:= Surface2Tex(tmpsurf);
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		SDL_FreeSurface(tmpsurf)
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		end;
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for i:= Low(CountTexz) to High(CountTexz) do
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	begin
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	tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), $FFFFFF);
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	CountTexz[i]:= Surface2Tex(tmpsurf);
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	SDL_FreeSurface(tmpsurf)
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	end;
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{$IFDEF DUMP}
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SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1);
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SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1);
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{$ENDIF}
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end;
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procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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var rr: TSDL_Rect;
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7513452b1d51 Now game looks almost like it did before switching to OpenGL
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    _l, _r, _t, _b: real;
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    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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begin
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8da05b316d81 Enable back fps counter
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if SourceTexture^.h = 0 then exit;
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rr.x:= X;
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rr.y:= Y;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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rr.w:= r^.w;
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rr.h:= r^.h;
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edf26e9554ac Now show sprites too
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fdacad5d0acc Don't use GLU
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_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
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   336
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
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_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
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_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
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edf26e9554ac Now show sprites too
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   339
edf26e9554ac Now show sprites too
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glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
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   342
VertexBuffer[0].X:= X;
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   343
VertexBuffer[0].Y:= Y;
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   344
VertexBuffer[1].X:= rr.w + X;
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   345
VertexBuffer[1].Y:= Y;
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   346
VertexBuffer[2].X:= rr.w + X;
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   347
VertexBuffer[2].Y:= rr.h + Y;
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   348
VertexBuffer[3].X:= X;
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   349
VertexBuffer[3].Y:= rr.h + Y;
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edf26e9554ac Now show sprites too
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   350
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TextureBuffer[0].X:= _l;
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   352
TextureBuffer[0].Y:= _t;
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   353
TextureBuffer[1].X:= _r;
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   354
TextureBuffer[1].Y:= _t;
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   355
TextureBuffer[2].X:= _r;
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   356
TextureBuffer[2].Y:= _b;
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   357
TextureBuffer[3].X:= _l;
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   358
TextureBuffer[3].Y:= _b;
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edf26e9554ac Now show sprites too
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   359
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9c3d0e3df6bb patch by koda:
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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edf26e9554ac Now show sprites too
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   362
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9c3d0e3df6bb patch by koda:
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   363
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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   364
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
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   365
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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   366
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   367
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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   368
glDisableClientState(GL_VERTEX_ARRAY)
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5ecf042f6113 More sprites are visible
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end;
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   370
5ecf042f6113 More sprites are visible
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
5ecf042f6113 More sprites are visible
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   372
begin
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20348675b015 - Fix warnings in frontend
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   373
glPushMatrix;
20348675b015 - Fix warnings in frontend
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   374
glTranslatef(X, Y, 0);
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   375
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5ecf042f6113 More sprites are visible
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glBindTexture(GL_TEXTURE_2D, Texture^.id);
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   377
1904
20348675b015 - Fix warnings in frontend
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   378
glEnableClientState(GL_VERTEX_ARRAY);
20348675b015 - Fix warnings in frontend
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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5ecf042f6113 More sprites are visible
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   380
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c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
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   381
glVertexPointer(2, GL_FLOAT, 0, @Texture^.vb);
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
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   382
glTexCoordPointer(2, GL_FLOAT, 0, @Texture^.tb);
c3d31fb59f0e Save much CPU time by initializing vertex arrays in texture creation function
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   383
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
1904
20348675b015 - Fix warnings in frontend
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   384
20348675b015 - Fix warnings in frontend
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   385
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
20348675b015 - Fix warnings in frontend
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   386
glDisableClientState(GL_VERTEX_ARRAY);
20348675b015 - Fix warnings in frontend
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   387
20348675b015 - Fix warnings in frontend
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   388
glPopMatrix
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bcbd7adb4e4b - set svn:eol-style to native
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   389
end;
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   390
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1f545d9a10ca Hat 'wearing' animation
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   391
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, Frames: LongInt);
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4aca5f7b2504 Hats now fully implemented for local game
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   392
var ft, fb: GLfloat;
4aca5f7b2504 Hats now fully implemented for local game
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	hw: LongInt;
1916
9c3d0e3df6bb patch by koda:
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   394
    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
1242
4aca5f7b2504 Hats now fully implemented for local game
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   395
begin
4aca5f7b2504 Hats now fully implemented for local game
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   396
glPushMatrix;
4aca5f7b2504 Hats now fully implemented for local game
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   397
glTranslatef(X, Y, 0);
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1f545d9a10ca Hat 'wearing' animation
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   398
glScalef(Scale, Scale, 1.0);
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4aca5f7b2504 Hats now fully implemented for local game
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   399
4aca5f7b2504 Hats now fully implemented for local game
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   400
if Dir < 0 then
4aca5f7b2504 Hats now fully implemented for local game
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   401
	hw:= - 16
4aca5f7b2504 Hats now fully implemented for local game
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   402
else
4aca5f7b2504 Hats now fully implemented for local game
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   403
	hw:= 16;
4aca5f7b2504 Hats now fully implemented for local game
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   404
1896
fdacad5d0acc Don't use GLU
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   405
ft:= Frame / Frames * Texture^.ry;
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   406
fb:= (Frame + 1) / Frames * Texture^.ry;
1242
4aca5f7b2504 Hats now fully implemented for local game
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   407
4aca5f7b2504 Hats now fully implemented for local game
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   408
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4aca5f7b2504 Hats now fully implemented for local game
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   409
1916
9c3d0e3df6bb patch by koda:
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   410
VertexBuffer[0].X:= -hw;
9c3d0e3df6bb patch by koda:
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   411
VertexBuffer[0].Y:= -16;
9c3d0e3df6bb patch by koda:
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   412
VertexBuffer[1].X:= hw;
9c3d0e3df6bb patch by koda:
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   413
VertexBuffer[1].Y:= -16;
9c3d0e3df6bb patch by koda:
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   414
VertexBuffer[2].X:= hw;
9c3d0e3df6bb patch by koda:
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   415
VertexBuffer[2].Y:= 16;
9c3d0e3df6bb patch by koda:
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   416
VertexBuffer[3].X:= -hw;
9c3d0e3df6bb patch by koda:
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   417
VertexBuffer[3].Y:= 16;
1242
4aca5f7b2504 Hats now fully implemented for local game
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   418
1916
9c3d0e3df6bb patch by koda:
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   419
TextureBuffer[0].X:= 0;
9c3d0e3df6bb patch by koda:
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   420
TextureBuffer[0].Y:= ft;
9c3d0e3df6bb patch by koda:
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   421
TextureBuffer[1].X:= Texture^.rx;
9c3d0e3df6bb patch by koda:
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   422
TextureBuffer[1].Y:= ft;
9c3d0e3df6bb patch by koda:
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   423
TextureBuffer[2].X:= Texture^.rx;
9c3d0e3df6bb patch by koda:
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diff changeset
   424
TextureBuffer[2].Y:= fb;
9c3d0e3df6bb patch by koda:
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   425
TextureBuffer[3].X:= 0;
9c3d0e3df6bb patch by koda:
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diff changeset
   426
TextureBuffer[3].Y:= fb;
1242
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
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diff changeset
   427
1916
9c3d0e3df6bb patch by koda:
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diff changeset
   428
glEnableClientState(GL_VERTEX_ARRAY);
9c3d0e3df6bb patch by koda:
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diff changeset
   429
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1242
4aca5f7b2504 Hats now fully implemented for local game
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diff changeset
   430
1916
9c3d0e3df6bb patch by koda:
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diff changeset
   431
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
9c3d0e3df6bb patch by koda:
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   432
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
9c3d0e3df6bb patch by koda:
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diff changeset
   433
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
9c3d0e3df6bb patch by koda:
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diff changeset
   434
9c3d0e3df6bb patch by koda:
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   435
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
9c3d0e3df6bb patch by koda:
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diff changeset
   436
glDisableClientState(GL_VERTEX_ARRAY);
9c3d0e3df6bb patch by koda:
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parents: 1912
diff changeset
   437
1242
4aca5f7b2504 Hats now fully implemented for local game
unc0rr
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diff changeset
   438
4aca5f7b2504 Hats now fully implemented for local game
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diff changeset
   439
glPopMatrix
4aca5f7b2504 Hats now fully implemented for local game
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   440
end;
4aca5f7b2504 Hats now fully implemented for local game
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diff changeset
   441
822
2ae8fd8ef804 Use 'rope gun' sprite
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   442
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
775
23c253aae336 - Some optimizations
unc0rr
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diff changeset
   443
begin
777
86177328b094 Solve problem with crosshairs
unc0rr
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   444
DrawRotatedTex(SpritesData[Sprite].Texture,
822
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
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   445
		SpritesData[Sprite].Width,
2ae8fd8ef804 Use 'rope gun' sprite
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   446
		SpritesData[Sprite].Height,
2ae8fd8ef804 Use 'rope gun' sprite
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   447
		X, Y, Dir, Angle)
777
86177328b094 Solve problem with crosshairs
unc0rr
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diff changeset
   448
end;
86177328b094 Solve problem with crosshairs
unc0rr
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diff changeset
   449
853
0b4a23795530 Teleport animation
unc0rr
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diff changeset
   450
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
806
d397c502a5dd Finish flakes implementation
unc0rr
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diff changeset
   451
begin
d397c502a5dd Finish flakes implementation
unc0rr
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diff changeset
   452
glPushMatrix;
809
b33c2def1576 Fix hedgehogs switching hang
unc0rr
parents: 806
diff changeset
   453
glTranslatef(X, Y, 0);
806
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   454
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   455
if Dir < 0 then
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   456
   glRotatef(Angle, 0, 0, -1)
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   457
else
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   458
   glRotatef(Angle, 0, 0,  1);
853
0b4a23795530 Teleport animation
unc0rr
parents: 844
diff changeset
   459
if Dir < 0 then glScalef(-1.0, 1.0, 1.0);
0b4a23795530 Teleport animation
unc0rr
parents: 844
diff changeset
   460
0b4a23795530 Teleport animation
unc0rr
parents: 844
diff changeset
   461
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
806
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   462
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   463
glPopMatrix
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   464
end;
d397c502a5dd Finish flakes implementation
unc0rr
parents: 785
diff changeset
   465
822
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   466
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   467
var VertexBuffer: array [0..3] of TVertex2f;
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   468
begin
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   469
glPushMatrix;
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   470
glTranslatef(X, Y, 0);
822
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   471
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   472
if Dir < 0 then
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   473
   begin
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   474
   hw:= - hw;
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   475
   glRotatef(Angle, 0, 0, -1);
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   476
   end else
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   477
   glRotatef(Angle, 0, 0,  1);
2ae8fd8ef804 Use 'rope gun' sprite
unc0rr
parents: 821
diff changeset
   478
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   479
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   480
glBindTexture(GL_TEXTURE_2D, Tex^.id);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   481
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   482
VertexBuffer[0].X:= -hw;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   483
VertexBuffer[0].Y:= -hh;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   484
VertexBuffer[1].X:= hw;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   485
VertexBuffer[1].Y:= -hh;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   486
VertexBuffer[2].X:= hw;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   487
VertexBuffer[2].Y:= hh;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   488
VertexBuffer[3].X:= -hw;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   489
VertexBuffer[3].Y:= hh;
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   490
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   491
glEnableClientState(GL_VERTEX_ARRAY);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   492
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   493
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   494
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   495
glTexCoordPointer(2, GL_FLOAT, 0, @Tex^.tb);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   496
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   497
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   498
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   499
glDisableClientState(GL_VERTEX_ARRAY);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   500
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   501
glPopMatrix
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   502
end;
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   503
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   504
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   505
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   506
r.y:= r.y + Height * Position;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   507
r.h:= Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   508
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   509
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   510
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   511
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   512
var r: TSDL_Rect;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   513
begin
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   514
r.x:= 0;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   515
r.w:= SpritesData[Sprite].Width;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   516
r.y:= Frame * SpritesData[Sprite].Height;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   517
r.h:= SpritesData[Sprite].Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   518
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   519
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   520
1939
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   521
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   522
var r: TSDL_Rect;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   523
begin
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   524
r.x:= 0;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   525
r.y:= 0;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   526
r.w:= SpritesData[Sprite].Width;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   527
r.h:= SpritesData[Sprite].Height;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   528
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   529
if (X < LeftX) then
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   530
    r.x:= LeftX - X;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   531
if (Y < TopY) then
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   532
    r.y:= TopY - Y;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   533
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   534
if (Y + SpritesData[Sprite].Height > BottomY) then
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   535
    r.h:= BottomY - Y + 1;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   536
if (X + SpritesData[Sprite].Width > RightX) then
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   537
    r.w:= RightX - X + 1;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   538
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   539
dec(r.h, r.y);
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   540
dec(r.w, r.x);
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   541
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   542
DrawFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   543
end;
4b8e4cd9e7c0 Patch by nemo:
unc0rr
parents: 1916
diff changeset
   544
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   545
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
43
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   546
var r: TSDL_Rect;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   547
begin
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   548
r.x:= FrameX * SpritesData[Sprite].Width;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   549
r.w:= SpritesData[Sprite].Width;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   550
r.y:= FrameY * SpritesData[Sprite].Height;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   551
r.h:= SpritesData[Sprite].Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   552
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture)
43
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   553
end;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   554
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   555
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture);
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   556
var r: TSDL_Rect;
198
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   557
begin
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   558
r.x:= 0;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   559
r.w:= Source^.w;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   560
r.y:= Frame * Height;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   561
r.h:= Height;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   562
DrawFromRect(X, Y, @r, Source)
198
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   563
end;
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   564
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   565
procedure DrawCentered(X, Top: LongInt; Source: PTexture);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   566
begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   567
DrawTexture(X - Source^.w div 2, Top, Source)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   568
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   569
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1854
diff changeset
   570
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   571
const VertexBuffer: array [0..3] of TVertex2f = (
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   572
		(x: -16; y: -16),
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   573
		(x:  16; y: -16),
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   574
		(x:  16; y:  16),
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   575
		(x: -16; y:  16));
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   576
var l, r, t, b: real;
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   577
    TextureBuffer: array [0..3] of TVertex2f;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   578
begin
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   579
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   580
t:= Pos * 32 / HHTexture^.h;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   581
b:= (Pos + 1) * 32 / HHTexture^.h;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   582
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   583
if Dir = -1 then
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   584
   begin
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   585
   l:= (Step + 1) * 32 / HHTexture^.w;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   586
   r:= Step * 32 / HHTexture^.w
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   587
   end else
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   588
   begin
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   589
   l:= Step * 32 / HHTexture^.w;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   590
   r:= (Step + 1) * 32 / HHTexture^.w
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   591
   end;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   592
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   593
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   594
glPushMatrix();
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   595
glTranslatef(X, Y, 0);
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   596
glRotatef(Angle, 0, 0, 1);
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   597
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   598
glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   599
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   600
TextureBuffer[0].X:= l;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   601
TextureBuffer[0].Y:= t;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   602
TextureBuffer[1].X:= r;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   603
TextureBuffer[1].Y:= t;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   604
TextureBuffer[2].X:= r;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   605
TextureBuffer[2].Y:= b;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   606
TextureBuffer[3].X:= l;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   607
TextureBuffer[3].Y:= b;
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   608
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   609
glEnableClientState(GL_VERTEX_ARRAY);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   610
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   611
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   612
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   613
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   614
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   615
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   616
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   617
glDisableClientState(GL_VERTEX_ARRAY);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   618
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1806
diff changeset
   619
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1806
diff changeset
   620
glColor4f(1,1,1,1);
821
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   621
e6c0408b54ed Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents: 809
diff changeset
   622
glPopMatrix
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   623
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   624
1431
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   625
procedure DrawFillRect(r: TSDL_Rect);
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   626
var VertexBuffer: array [0..3] of TVertex2f;
1431
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   627
begin
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   628
glDisable(GL_TEXTURE_2D);
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   629
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   630
glColor4ub(0, 0, 0, 127);
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   631
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   632
VertexBuffer[0].X:= r.x;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   633
VertexBuffer[0].Y:= r.y;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   634
VertexBuffer[1].X:= r.x + r.w;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   635
VertexBuffer[1].Y:= r.y;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   636
VertexBuffer[2].X:= r.x + r.w;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   637
VertexBuffer[2].Y:= r.y + r.h;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   638
VertexBuffer[3].X:= r.x;
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   639
VertexBuffer[3].Y:= r.y + r.h;
1431
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   640
1916
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   641
glEnableClientState(GL_VERTEX_ARRAY);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   642
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   643
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
9c3d0e3df6bb patch by koda:
unc0rr
parents: 1912
diff changeset
   644
glDisableClientState(GL_VERTEX_ARRAY);
1431
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   645
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   646
glColor4f(1, 1, 1, 1);
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   647
glEnable(GL_TEXTURE_2D)
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   648
end;
21ca09524f9c Draw dark background under chat text
unc0rr
parents: 1294
diff changeset
   649
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   650
procedure StoreRelease;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   651
var ii: TSprite;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   652
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   653
for ii:= Low(TSprite) to High(TSprite) do
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   654
    begin
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 756
diff changeset
   655
    FreeTexture(SpritesData[ii].Texture);
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   656
    if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface)
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   657
    end;
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   658
1806
3c4f0886c123 More reorganization
unc0rr
parents: 1805
diff changeset
   659
FreeTexture(HHTexture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   660
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   661
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   662
function  RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture;
432
b0f693024b50 Delphi mode off
unc0rr
parents: 393
diff changeset
   663
var w, h: LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   664
    Result: PSDL_Surface;
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   665
begin
1989
129e8c4fe554 - Fix training
unc0rr
parents: 1939
diff changeset
   666
if length(s) = 0 then s:= ' ';
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   667
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   668
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   669
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2,
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   670
         32, RMask, GMask, BMask, AMask);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   671
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 105
diff changeset
   672
TryDo(Result <> nil, 'RenderString: fail to create surface', true);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   673
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   674
WriteInRoundRect(Result, 0, 0, Color, font, s);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   675
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   676
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   677
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   678
RenderStringTex:= Surface2Tex(Result);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   679
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   680
SDL_FreeSurface(Result)
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   681
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   682
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   683
function RenderSpeechBubbleTex(s: string; SpeechType: Longword; font: THWFont): PTexture;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   684
var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   685
    Result, tmpsurf, rotatedEdge: PSDL_Surface;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   686
    rect: TSDL_Rect;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   687
    chars: TSysCharSet = [#9,' ','.',';',':','?','!',','];
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   688
    substr: shortstring;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   689
    edge, corner, tail: TSPrite;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   690
begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   691
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   692
case SpeechType of
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   693
    1: begin; 
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   694
       edge:= sprSpeechEdge; 
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   695
       corner:= sprSpeechCorner;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   696
       tail:= sprSpeechTail;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   697
       end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   698
    2: begin; 
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   699
       edge:= sprThoughtEdge;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   700
       corner:= sprThoughtCorner; 
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   701
       tail:= sprThoughtTail;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   702
       end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   703
    3: begin; 
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   704
       edge:= sprShoutEdge;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   705
       corner:= sprShoutCorner;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   706
       tail:= sprShoutTail;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   707
       end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   708
    end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   709
edgeHeight:= SpritesData[edge].Height;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   710
edgeWidth:= SpritesData[edge].Width;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   711
cornerWidth:= SpritesData[corner].Width;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   712
cornerHeight:= SpritesData[corner].Height;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   713
// This one screws up WrapText
2022
9bbf8af42ace nemo's tweaks to bubbles
unc0rr
parents: 2019
diff changeset
   714
//s:= 'This is the song that never ends.  ''cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they''ll just go on singing it forever just because... This is the song that never ends...';
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   715
// This one doesn't
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   716
//s:= 'This is the song that never ends.  cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they will go on singing it forever just because... This is the song that never ends... ';
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   717
2022
9bbf8af42ace nemo's tweaks to bubbles
unc0rr
parents: 2019
diff changeset
   718
numLines:= 0;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   719
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   720
if length(s) = 0 then s:= '...';
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   721
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   722
j:= 0;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   723
if (length(s) > 20) then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   724
    begin
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   725
    w:= 0;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   726
    i:= round(Sqrt(length(s)) * 2);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   727
    s:= WrapText(s, #1, chars, i);
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   728
    pos:= 1; prevpos:= 0; line:= 0;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   729
// Find the longest line for the purposes of centring the text.  Font dependant.
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   730
    while pos <= length(s) do
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   731
        begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   732
        if (s[pos] = #1) or (pos = length(s)) then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   733
            begin
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   734
            inc(numlines);
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   735
            if s[pos] <> #1 then inc(pos);
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   736
            while s[prevpos+1] = ' ' do inc(prevpos);
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   737
            substr:= copy(s, prevpos+1, pos-prevpos-1);
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   738
            i:= 0; j:= 0;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   739
            TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(substr), i, j);
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   740
            if i > w then w:= i;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   741
            prevpos:= pos;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   742
            end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   743
        inc(pos);
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   744
        end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   745
    end
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   746
else numLines := 1;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   747
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   748
textWidth:=((w-(cornerWidth-edgeWidth)*2) div edgeWidth)*edgeWidth+edgeWidth;
2022
9bbf8af42ace nemo's tweaks to bubbles
unc0rr
parents: 2019
diff changeset
   749
textHeight:=(((numlines * h + 2)-((cornerHeight-edgeWidth)*2)) div edgeWidth)*edgeWidth;
2019
b3f1eda8865f Oops, remove debug stuff
unc0rr
parents: 2017
diff changeset
   750
2022
9bbf8af42ace nemo's tweaks to bubbles
unc0rr
parents: 2019
diff changeset
   751
textHeight:=max(textHeight,edgeWidth);
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   752
//textWidth:=max(textWidth,SpritesData[tail].Width);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   753
rect.x:= 0;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   754
rect.y:= 0;
2022
9bbf8af42ace nemo's tweaks to bubbles
unc0rr
parents: 2019
diff changeset
   755
rect.w:= textWidth + (cornerWidth * 2);
9bbf8af42ace nemo's tweaks to bubbles
unc0rr
parents: 2019
diff changeset
   756
rect.h:= textHeight + cornerHeight*2 - edgeHeight + SpritesData[tail].Height;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   757
//s:= inttostr(w) + ' ' + inttostr(numlines) + ' ' + inttostr(rect.x) + ' '+inttostr(rect.y) + ' ' + inttostr(rect.w) + ' ' + inttostr(rect.h);
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   758
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   759
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32, RMask, GMask, BMask, AMask);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   760
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   761
TryDo(Result <> nil, 'RenderString: fail to create surface', true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   762
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   763
//////////////////////////////// CORNERS ///////////////////////////////
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   764
copyToXY(SpritesData[corner].Surface, Result, 0, 0); /////////////////// NW
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   765
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   766
flipSurface(SpritesData[corner].Surface, true); // store all 4 versions in memory to avoid repeated flips?
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   767
x:= 0;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   768
y:= textHeight + cornerHeight -1;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   769
copyToXY(SpritesData[corner].Surface, Result, x, y); /////////////////// SW
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   770
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   771
flipSurface(SpritesData[corner].Surface, false);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   772
x:= rect.w-cornerWidth-1;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   773
y:= textHeight + cornerHeight -1;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   774
copyToXY(SpritesData[corner].Surface, Result, x, y); /////////////////// SE
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   775
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   776
flipSurface(SpritesData[corner].Surface, true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   777
x:= rect.w-cornerWidth-1;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   778
y:= 0;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   779
copyToXY(SpritesData[corner].Surface, Result, x, y); /////////////////// NE
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   780
flipSurface(SpritesData[corner].Surface, false); // restore original position
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   781
//////////////////////////////// END CORNERS ///////////////////////////////
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   782
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   783
//////////////////////////////// EDGES //////////////////////////////////////
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   784
x:= cornerWidth;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   785
y:= 0;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   786
while x < rect.w-cornerWidth-1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   787
    begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   788
    copyToXY(SpritesData[edge].Surface, Result, x, y); ///////////////// top edge
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   789
    inc(x,edgeWidth);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   790
    end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   791
flipSurface(SpritesData[edge].Surface, true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   792
x:= cornerWidth;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   793
y:= textHeight + cornerHeight*2 - edgeHeight-1;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   794
while x < rect.w-cornerWidth-1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   795
    begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   796
    copyToXY(SpritesData[edge].Surface, Result, x, y); ///////////////// bottom edge
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   797
    inc(x,edgeWidth);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   798
    end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   799
flipSurface(SpritesData[edge].Surface, true); // restore original position
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   800
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   801
rotatedEdge:= SDL_CreateRGBSurface(SDL_SWSURFACE, edgeHeight, edgeWidth, 32, RMask, GMask, BMask, AMask);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   802
x:= rect.w - edgeHeight - 1;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   803
y:= cornerHeight;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   804
//// initially was going to rotate in place, but the SDL spec claims width/height are read only
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   805
copyRotatedSurface(SpritesData[edge].Surface,rotatedEdge);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   806
while y < textHeight + cornerHeight do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   807
    begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   808
    copyToXY(rotatedEdge, Result, x, y);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   809
    inc(y,edgeWidth);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   810
    end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   811
flipSurface(rotatedEdge, false); // restore original position
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   812
x:= 0;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   813
y:= cornerHeight;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   814
while y < textHeight + cornerHeight do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   815
    begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   816
    copyToXY(rotatedEdge, Result, x, y);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   817
    inc(y,edgeWidth);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   818
    end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   819
//////////////////////////////// END EDGES //////////////////////////////////////
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   820
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   821
x:= cornerWidth;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   822
y:= textHeight + cornerHeight * 2 - edgeHeight - 1;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   823
copyToXY(SpritesData[tail].Surface, Result, x, y);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   824
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   825
rect.x:= edgeHeight;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   826
rect.y:= edgeHeight;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   827
rect.w:= rect.w - edgeHeight * 2;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   828
rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   829
i:= rect.w;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   830
j:= rect.h;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   831
SDL_FillRect(Result, @rect, cWhiteColor);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   832
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   833
pos:= 1; prevpos:= 0; line:= 0;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   834
while pos <= length(s) do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   835
    begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   836
    if (s[pos] = #1) or (pos = length(s)) then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   837
        begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   838
        if s[pos] <> #1 then inc(pos);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   839
        while s[prevpos+1] = ' 'do inc(prevpos);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   840
        substr:= copy(s, prevpos+1, pos-prevpos-1);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   841
        if Length(substr) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   842
           begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   843
           tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(substr), cColorNearBlack);
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   844
           rect.x:= edgeHeight + 1 + ((i - w) div 2);
2022
9bbf8af42ace nemo's tweaks to bubbles
unc0rr
parents: 2019
diff changeset
   845
           // trying to more evenly position the text, vertically
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2022
diff changeset
   846
           rect.y:= edgeHeight + ((j-(numLines*h)) div 2) + line * h;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   847
           SDLTry(tmpsurf <> nil, true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   848
           SDL_UpperBlit(tmpsurf, nil, Result, @rect);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   849
           SDL_FreeSurface(tmpsurf);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   850
           inc(line);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   851
           prevpos:= pos;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   852
           end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   853
        end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   854
    inc(pos);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   855
    end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   856
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   857
//TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   858
RenderSpeechBubbleTex:= Surface2Tex(Result);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   859
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   860
SDL_FreeSurface(rotatedEdge);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   861
SDL_FreeSurface(Result)
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   862
end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   863
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   864
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   865
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   866
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   867
str(Hedgehog.Gear^.Health, s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   868
if Hedgehog.HealthTagTex <> nil then FreeTexture(Hedgehog.HealthTagTex);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   869
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   870
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   871
518
d48d8c0a546d - Fix bug with desert damaging current hedgehog
unc0rr
parents: 510
diff changeset
   872
function  LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   873
var tmpsurf: PSDL_Surface;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   874
    //Result: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   875
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   876
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   877
WriteToConsole(msgLoading + filename + '... ');
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   878
s:= filename + '.' + cBitsStr + '.png';
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   879
tmpsurf:= IMG_Load(Str2PChar(s));
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   880
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   881
if tmpsurf = nil then
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   882
   begin
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   883
   s:= filename + '.png';
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   884
   tmpsurf:= IMG_Load(Str2PChar(s));
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   885
   end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   886
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   887
if tmpsurf = nil then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   888
   if critical then OutError(msgFailed, true)
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   889
      else begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   890
      WriteLnToConsole(msgFailed);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   891
      exit(nil)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   892
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   893
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   894
if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   895
//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf)
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   896
//            else Result:= SDL_DisplayFormat(tmpsurf);
620
451cabd49241 Add theme and map by omen (with fixes by me)
unc0rr
parents: 567
diff changeset
   897
{$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF}
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   898
WriteLnToConsole(msgOK);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   899
LoadImage:= tmpsurf//Result
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   900
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   901
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   902
procedure SetupOpenGL;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   903
begin
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   904
glLoadIdentity;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   905
glViewport(0, 0, cScreenWidth, cScreenHeight);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   906
glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   907
glTranslatef(-cScreenWidth / 2, -cScreenHeight / 2, 0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   908
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   909
glMatrixMode(GL_MODELVIEW)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   910
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   911
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   912
////////////////////////////////////////////////////////////////////////////////
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   913
var ProgrTex: PTexture = nil;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 518
diff changeset
   914
    Step: integer = 0;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   915
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   916
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   917
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   918
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   919
begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   920
if Step = 0 then
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   921
   begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   922
   WriteToConsole(msgLoading + 'progress sprite: ');
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   923
   texsurf:= LoadImage(Pathz[ptGraphics] + '/Progress', false, true, true);
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   924
   ProgrTex:= Surface2Tex(texsurf);
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   925
   SDL_FreeSurface(texsurf)
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   926
   end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   927
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   928
glClear(GL_COLOR_BUFFER_BIT);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   929
glEnable(GL_TEXTURE_2D);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   930
r.x:= 0;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   931
r.w:= ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   932
r.h:= ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   933
r.y:= (Step mod (ProgrTex^.h div ProgrTex^.w)) * ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   934
DrawFromRect((cScreenWidth - ProgrTex^.w) div 2,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 840
diff changeset
   935
             (cScreenHeight - ProgrTex^.w) div 2, @r, ProgrTex);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   936
glDisable(GL_TEXTURE_2D);
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   937
SDL_GL_SwapBuffers();
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   938
inc(Step);
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   939
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   940
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   941
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   942
begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   943
WriteLnToConsole('Freeing progress surface... ');
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   944
FreeTexture(ProgrTex)
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   945
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   946
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   947
procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   948
var y, x, i, j: LongInt;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   949
    tmpPixel: Longword;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   950
    pixels: PLongWordArray;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   951
begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   952
TryDo(Surface^.format^.BytesPerPixel = 4, 'flipSurface failed, expecting 32 bit surface', true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   953
pixels:= Surface^.pixels;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   954
if Vertical then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   955
   for y := 0 to (Surface^.h div 2) - 1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   956
       for x := 0 to Surface^.w - 1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   957
           begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   958
           i:= y * Surface^.w + x;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   959
           j:= (Surface^.h - y - 1) * Surface^.w + x;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   960
           tmpPixel:= pixels^[i];
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   961
           pixels^[i]:= pixels^[j];
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   962
           pixels^[j]:= tmpPixel;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   963
           end
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   964
else
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   965
   for x := 0 to (Surface^.w div 2) - 1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   966
       for y := 0 to Surface^.h -1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   967
           begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   968
           i:= y*Surface^.w + x;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   969
           j:= y*Surface^.w + (Surface^.w - x - 1);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   970
           tmpPixel:= pixels^[i];
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   971
           pixels^[i]:= pixels^[j];
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   972
           pixels^[j]:= tmpPixel;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   973
           end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   974
end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   975
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   976
procedure copyToXY(src, dest: PSDL_Surface; destX, destY: Integer);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   977
var srcX, srcY, i, j, maxDest: LongInt;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   978
    srcPixels, destPixels: PLongWordArray;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   979
begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   980
maxDest:= (dest^.pitch div 4) * dest^.h;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   981
srcPixels:= src^.pixels;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   982
destPixels:= dest^.pixels;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   983
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   984
for srcX:= 0 to src^.w - 1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   985
   for srcY:= 0 to src^.h - 1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   986
      begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   987
      i:= (destY + srcY) * (dest^.pitch div 4) + destX + srcX;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   988
      j:= srcY * (src^.pitch div 4) + srcX;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   989
      // basic skip of transparent pixels - cleverness would be to do true alpha
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   990
      if (i < maxDest) and ($FF000000 and srcPixels^[j] <> 0) then destPixels^[i]:= srcPixels^[j];
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   991
      end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   992
end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   993
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   994
procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL, apparently
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   995
var y, x, i, j: LongInt;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   996
    srcPixels, destPixels: PLongWordArray;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   997
begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   998
TryDo(src^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
   999
TryDo(dest^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1000
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1001
srcPixels:= src^.pixels;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1002
destPixels:= dest^.pixels;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1003
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1004
j:= 0;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1005
for x := 0 to src^.w - 1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1006
    for y := 0 to src^.h - 1 do
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1007
        begin
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1008
        i:= (src^.h - 1 - y) * (src^.pitch div 4) + x;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1009
        destPixels^[j]:= srcPixels^[i];
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1010
        inc(j)
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1011
        end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1012
end;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1989
diff changeset
  1013
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1014
end.