project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m
author koda
Wed, 05 Oct 2011 01:06:58 +0200
changeset 6084 e692c0348e74
parent 6078 8c0cc07731e5
child 6209 074ab6ebcb3e
permissions -rw-r--r--
make the missions/trainings start
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     1
/*
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4946
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     4
 *
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     8
 *
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    13
 *
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    17
 *
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    18
 * File created on 03/10/2010.
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    19
 */
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    20
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    21
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    22
#import "AmmoMenuViewController.h"
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    23
#import <QuartzCore/QuartzCore.h>
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
    24
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    25
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
    26
#define BTNS_PER_ROW         9
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
    27
#define DEFAULT_DESCRIPTION  IS_IPAD() ? \
4356
d1d26f8963a3 update some files for new graphics and new ios4.2
koda
parents: 4082
diff changeset
    28
                             NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nYou can move this window anywhere on the screen.",@"") : \
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
    29
                             NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nTap anywhere to dismiss.",@"")
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
    30
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    31
@implementation AmmoMenuViewController
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    32
@synthesize imagesArray, buttonsArray, nameLabel, extraLabel, captionLabel, isVisible;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    33
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    34
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    35
    return rotationManager(interfaceOrientation);
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    36
}
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    37
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    38
#pragma mark -
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    39
#pragma mark view handling
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    40
-(void) viewDidLoad {    
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    41
    self.view.frame = CGRectMake(0, 0, 480, 320);
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    42
    self.view.backgroundColor = [UIColor blackColor];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    43
    self.view.layer.borderColor = [[UIColor whiteColor] CGColor];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    44
    self.view.layer.borderWidth = 1.3f;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    45
    [self.view.layer setCornerRadius:10];
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
    46
    [self.view.layer setMasksToBounds:YES];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
    47
    self.view.autoresizingMask = UIViewAutoresizingNone;
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
    48
    placingPoint = CGPointMake(-1, -1);
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
    49
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    50
    self.isVisible = NO;
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
    51
    delay = (uint8_t *)calloc(HW_getNumberOfWeapons(), sizeof(uint8_t));
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    52
    HW_getAmmoDelays(delay);
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    53
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
    54
    shouldUpdateImage = (BOOL *)calloc(HW_getNumberOfWeapons(), sizeof(BOOL));
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
    55
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    56
    [super viewDidLoad];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    57
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    58
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    59
-(void) viewWillAppear:(BOOL)animated {
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    60
    [self updateAmmoVisuals];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    61
    [super viewWillAppear:animated];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    62
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    63
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    64
-(void) appearInView:(UIView *)container {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    65
    [self viewWillAppear:YES];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    66
    [container addSubview:self.view];
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
    67
5195
1bfa81f0bc21 fix rotation and ammomenu on ios
koda
parents: 4976
diff changeset
    68
    if (placingPoint.x == -1 || placingPoint.y == -1)
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
    69
        placingPoint = container.center;
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    70
    self.view.center = placingPoint;
5195
1bfa81f0bc21 fix rotation and ammomenu on ios
koda
parents: 4976
diff changeset
    71
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    72
    self.isVisible = YES;
4853
afe24c4491ef sheepluva suggested that game should pause when in weapon screen (iphone only)
koda
parents: 4362
diff changeset
    73
    if (IS_IPAD() == NO)
afe24c4491ef sheepluva suggested that game should pause when in weapon screen (iphone only)
koda
parents: 4362
diff changeset
    74
        HW_pause();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    75
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    76
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    77
-(void) disappear {
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    78
    if (self.isVisible)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    79
        [self.view removeFromSuperview];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    80
    self.isVisible = NO;
5662
99083392cd4f FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda
parents: 5208
diff changeset
    81
    placingPoint = self.view.center;
4853
afe24c4491ef sheepluva suggested that game should pause when in weapon screen (iphone only)
koda
parents: 4362
diff changeset
    82
    if (IS_IPAD() == NO)
afe24c4491ef sheepluva suggested that game should pause when in weapon screen (iphone only)
koda
parents: 4362
diff changeset
    83
        HW_pauseToggle();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    84
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
    85
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    86
#pragma mark -
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
    87
#pragma mark drawing
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
    88
-(void) loadLabels {
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    89
    int x = 12;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    90
    int y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*44 + 18;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    91
    UILabel *name = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 200, 20)];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    92
    name.backgroundColor = [UIColor clearColor];
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
    93
    name.textColor = [UIColor darkYellowColor];
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    94
    name.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    95
    self.nameLabel = name;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    96
    [self.view addSubview:self.nameLabel];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    97
    [name release];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    98
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
    99
    UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(x+200, y, 220, 20)];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   100
    caption.backgroundColor = [UIColor clearColor];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   101
    caption.textColor = [UIColor whiteColor];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   102
    caption.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize]];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   103
    caption.adjustsFontSizeToFitWidth = YES;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   104
    caption.minimumFontSize = 8;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   105
    self.captionLabel = caption;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   106
    [self.view addSubview:self.captionLabel];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   107
    [caption release];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   108
5195
1bfa81f0bc21 fix rotation and ammomenu on ios
koda
parents: 4976
diff changeset
   109
    UILabel *description = [[UILabel alloc] initWithFrame:CGRectMake(x+2, self.view.frame.size.height-50, 415, 53)];
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   110
    description.backgroundColor = [UIColor clearColor];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   111
    description.textColor = [UIColor whiteColor];
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
   112
    description.text = DEFAULT_DESCRIPTION;
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   113
    description.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   114
    description.adjustsFontSizeToFitWidth = YES;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   115
    description.minimumFontSize = 8;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   116
    description.numberOfLines = 0;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   117
    self.extraLabel = description;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   118
    [self.view addSubview:self.extraLabel];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   119
    [description release];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   120
}
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   121
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   122
-(void) loadAmmoStuff:(id) object {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   123
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   124
    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   125
    UIImage *ammoStoreImage = [[UIImage alloc] initWithContentsOfFile:str];
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   126
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   127
    NSMutableArray *imgs = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   128
    NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   129
    int i, j, e;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   130
    for (i = 0, j = 0, e = 0; i < HW_getNumberOfWeapons(); i++) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   131
        int x, y;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   132
        float w, radius;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   133
        
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   134
        // move utilities aside and make 'em rounded
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   135
        if (HW_isWeaponAnEffect(i)) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   136
            x = 432;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   137
            y = 20 + 48*e++;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   138
            w = 1.5;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   139
            radius = 22;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   140
        } else {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   141
            x = 10+(j%BTNS_PER_ROW)*44;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   142
            y = 10+(j/BTNS_PER_ROW)*44;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   143
            if (j / BTNS_PER_ROW % 2 != 0)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   144
                x += 20;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   145
            w = 1;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   146
            radius = 6;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   147
            j++;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   148
        }
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   149
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   150
        UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   151
        button.frame = CGRectMake(x, y, 40, 40);
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   152
        button.tag = i;
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
   153
        button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   154
        button.layer.borderWidth = w;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   155
        [button.layer setCornerRadius:radius];
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   156
        [button.layer setMasksToBounds:YES];
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   157
        [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchDown];
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   158
        [button addTarget:self action:@selector(buttonReleased:) forControlEvents:UIControlEventTouchUpInside];
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
   159
        [button addTarget:self action:@selector(buttonCancelled:) forControlEvents:UIControlEventTouchUpOutside|UIControlEventTouchCancel];
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
   160
        [button setTitleColor:[UIColor lightYellowColor] forState:UIControlStateNormal];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   161
        button.titleLabel.backgroundColor = [UIColor blackColor];
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   162
        button.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont smallSystemFontSize]];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   163
        [button.titleLabel.layer setCornerRadius:3];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   164
        [button.titleLabel.layer setMasksToBounds:YES];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   165
        button.titleLabel.layer.borderColor = [[UIColor whiteColor] CGColor];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   166
        button.titleLabel.layer.borderWidth = 1;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   167
        [self.view addSubview:button];
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   168
        [array addObject:button];
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   169
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
   170
        int size = 32 * [[UIScreen mainScreen] scale];
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
   171
        int x_src = ((i*size)/(int)(ammoStoreImage.size.height * [[UIScreen mainScreen] scale]))*size;
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
   172
        int y_src = (i*size)%(int)(ammoStoreImage.size.height * [[UIScreen mainScreen] scale]);
5976
306cedbeb213 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda
parents: 5662
diff changeset
   173
        UIImage *img = [ammoStoreImage cutAt:CGRectMake(x_src, y_src, size, size)];
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   174
        [imgs addObject:img];
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   175
    }
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   176
    [self performSelectorOnMainThread:@selector(setButtonsArray:) withObject:array waitUntilDone:NO];
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   177
    [array release];
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   178
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   179
    [self performSelectorOnMainThread:@selector(setImagesArray:) withObject:imgs waitUntilDone:NO];
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   180
    [imgs release];
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   181
    [ammoStoreImage release];
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   182
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
   183
    [self performSelectorOnMainThread:@selector(loadLabels) withObject:nil waitUntilDone:NO];
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
   184
    
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   185
    [self performSelectorOnMainThread:@selector(updateAmmoVisuals) withObject:nil waitUntilDone:YES];
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   186
    UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)object;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   187
    [spinner stopAnimating];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   188
    [pool drain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   189
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   190
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   191
-(void) updateAmmoVisuals {
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   192
    if (self.buttonsArray == nil || self.imagesArray == nil) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   193
        UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   194
        spinner.hidesWhenStopped = YES;
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   195
        spinner.center = self.view.center;
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   196
        [spinner startAnimating];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   197
        [self.view addSubview:spinner];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   198
        [NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   199
        [spinner release];
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   200
        return;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   201
    }
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   202
    
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   203
    int *loadout = (int *)calloc(HW_getNumberOfWeapons(), sizeof(int));
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   204
    int res = HW_getAmmoCounts(loadout);
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   205
    int turns = HW_getTurnsForCurrentTeam();
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   206
    
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   207
    if (res == 0) {
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   208
        self.view.userInteractionEnabled = YES;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   209
        
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   210
        for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   211
            UIButton *button = [self.buttonsArray objectAtIndex:i];
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   212
            if (loadout[i] > 0) {
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   213
                if (delay[i]-turns >= 0) {
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   214
                    button.layer.borderColor = [[UIColor lightGrayColor] CGColor];
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   215
                    [button setTitle:[NSString stringWithFormat:@" %d ",delay[i]-turns+1] forState:UIControlStateNormal];
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
   216
                    if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == NO) {
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   217
                        UIImage *img = [self.imagesArray objectAtIndex:i];
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   218
                        [button setBackgroundImage:[img convertToGrayScale] forState:UIControlStateNormal];
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
   219
                        shouldUpdateImage[i] = YES;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   220
                    }
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   221
                } else {
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 6000
diff changeset
   222
                    button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   223
                    [button setTitle:nil forState:UIControlStateNormal];
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
   224
                    if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == YES) {
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   225
                        UIImage *img = [self.imagesArray objectAtIndex:i];
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   226
                        [button setBackgroundImage:img forState:UIControlStateNormal];
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
   227
                        shouldUpdateImage[i] = NO;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   228
                    }
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   229
                }
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   230
                button.enabled = YES;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   231
            } else {
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   232
                if (button.enabled == YES)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   233
                    [button setBackgroundImage:nil forState:UIControlStateNormal];
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   234
                button.layer.borderColor = [[UIColor darkGrayColor] CGColor];
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   235
                button.enabled = NO;
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
   236
                shouldUpdateImage[i] = NO;
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   237
            }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   238
        }
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   239
    } else {
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   240
        self.view.userInteractionEnabled = NO;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   241
    }
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   242
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   243
    free(loadout);
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   244
    loadout = NULL;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   245
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   246
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   247
#pragma mark -
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   248
#pragma mark user interaction
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   249
-(void) buttonPressed:(id) sender {
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   250
    UIButton *theButton = (UIButton *)sender;
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   251
    if (self.nameLabel == nil || self.extraLabel == nil)
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
   252
        [self loadLabels];
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   253
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   254
    self.nameLabel.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(theButton.tag)];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   255
    // description contains a lot of unnecessary stuff, we clean it by removing .|, !| and ?|
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   256
    NSString *description = [NSString stringWithUTF8String:HW_getWeaponDescriptionByIndex(theButton.tag)];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   257
    NSArray *elements = [description componentsSeparatedByString:@".|"];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   258
    NSArray *purgedElements = [[elements objectAtIndex:0] componentsSeparatedByString:@"!|"];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   259
    NSArray *morePurgedElements = [[purgedElements objectAtIndex:0] componentsSeparatedByString:@"?|"];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   260
    self.extraLabel.text = [[[morePurgedElements objectAtIndex:0] stringByReplacingOccurrencesOfString:@"|" withString:@" "] stringByAppendingString:@"."];
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   261
    if (theButton.currentTitle != nil)
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   262
        self.captionLabel.text = NSLocalizedString(@"This weapon is locked",@"");
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   263
    else
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   264
        self.captionLabel.text = [NSString stringWithUTF8String:HW_getWeaponCaptionByIndex(theButton.tag)];
4945
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   265
    
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   266
    self.nameLabel.backgroundColor = [UIColor blackColor];
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   267
    self.captionLabel.backgroundColor = [UIColor blackColor];
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   268
    self.extraLabel.backgroundColor = [UIColor blackColor];
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   269
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   270
    int y, x = 8;
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   271
    // display labels on top for lower buttons
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   272
    if (theButton.tag > 41)
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   273
        y = 5;
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   274
    else
5195
1bfa81f0bc21 fix rotation and ammomenu on ios
koda
parents: 4976
diff changeset
   275
        y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*40;
4945
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   276
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   277
    self.nameLabel.frame = CGRectMake(x, y, 200, 20);
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   278
    self.captionLabel.frame = CGRectMake(x+200, y, 220, 20);
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   279
    self.extraLabel.frame = CGRectMake(x+2, y+20, 415, 53);
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   280
}
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   281
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
   282
-(void) buttonCancelled:(id) sender {
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   283
    self.nameLabel.text = nil;
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
   284
    self.extraLabel.text = nil;
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   285
    self.captionLabel.text = nil;
4945
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   286
    self.extraLabel.backgroundColor = [UIColor clearColor];
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   287
    self.captionLabel.backgroundColor = [UIColor clearColor];
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   288
    self.nameLabel.backgroundColor = [UIColor clearColor];
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   289
}
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   290
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   291
-(void) buttonReleased:(id) sender {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   292
    UIButton *theButton = (UIButton *)sender;
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   293
    if (self.nameLabel == nil || self.extraLabel == nil)
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3984
diff changeset
   294
        [self loadLabels];
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   295
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   296
    if (theButton.currentTitle == nil) {
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   297
        HW_setWeapon(theButton.tag);
6000
dbcebcd3d79f ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents: 5976
diff changeset
   298
        [AudioManagerController playClickSound];
3984
d92509c2f255 some more memory opt
koda
parents: 3981
diff changeset
   299
        if (IS_DUALHEAD() == NO)
d92509c2f255 some more memory opt
koda
parents: 3981
diff changeset
   300
            [self disappear];
3976
abaf741a4e21 less warning, no rotation glitch, more comments
koda
parents: 3952
diff changeset
   301
    }
4945
541d35d1f2e8 in the cocoa ammomenu show descriptions properly for lower weapons
koda
parents: 4853
diff changeset
   302
    [self buttonCancelled:sender];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   303
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   304
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   305
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   306
    NSSet *allTouches = [event allTouches];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   307
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
   308
    if (IS_IPAD() && [touches count] == 1) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   309
        self.view.layer.borderWidth = 3.5;
4946
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   310
        currentPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   311
    }
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
   312
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3989
diff changeset
   313
    if (IS_IPAD() == NO)
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3989
diff changeset
   314
        [self disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   315
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   316
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   317
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
   318
    self.view.layer.borderWidth = 1.3;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   319
}
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   320
4946
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   321
// better window dragging implementation by
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   322
// http://iphonedevelopertips.com/graphics/drag-an-image-within-the-bounds-of-superview.html
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   323
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
   324
    if (IS_IPAD() && [touches count] == 1) {
4946
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   325
        // Get active location upon move
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   326
        CGPoint activePoint = [[touches anyObject] locationInView:self.view];
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   327
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   328
        // Determine new point based on where the touch is now located
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   329
        CGPoint newPoint = CGPointMake(self.view.center.x + (activePoint.x - currentPoint.x),
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   330
                                       self.view.center.y + (activePoint.y - currentPoint.y));
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   331
4946
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   332
        // Make sure we stay within the bounds of the parent view
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   333
        float midPointX = CGRectGetMidX(self.view.bounds);
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   334
        if (newPoint.x > self.view.superview.bounds.size.width  - midPointX)
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   335
            newPoint.x = self.view.superview.bounds.size.width - midPointX;
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   336
        else if (newPoint.x < midPointX)
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   337
            newPoint.x = midPointX;
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   338
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   339
        float midPointY = CGRectGetMidY(self.view.bounds);
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   340
        if (newPoint.y > self.view.superview.bounds.size.height  - midPointY)
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   341
            newPoint.y = self.view.superview.bounds.size.height - midPointY;
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   342
        else if (newPoint.y < midPointY)
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   343
            newPoint.y = midPointY;
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   344
076767e86f2b better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda
parents: 4945
diff changeset
   345
        self.view.center = newPoint;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   346
    }
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   347
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   348
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   349
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
4032
4aeab704d006 can move the new ammo menu freely
koda
parents: 3996
diff changeset
   350
    [self touchesEnded:touches withEvent:event];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   351
}
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   352
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   353
#pragma mark -
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   354
#pragma mark memory
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   355
-(void) didReceiveMemoryWarning {
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   356
    self.imagesArray = nil;
4082
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4034
diff changeset
   357
    if (self.isVisible == NO)
bfe14b38dad1 better support for wimpier i-devices
koda
parents: 4034
diff changeset
   358
        self.buttonsArray = nil;
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   359
    self.nameLabel = nil;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   360
    self.extraLabel = nil;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   361
    self.captionLabel = nil;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   362
    MSG_MEMCLEAN();
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   363
    [super didReceiveMemoryWarning];
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   364
}
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   365
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   366
-(void) viewDidUnload {
3977
9df7b4812da9 optimizations to new ammomenu and overlay
koda
parents: 3976
diff changeset
   367
    self.imagesArray = nil;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   368
    self.buttonsArray = nil;
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   369
    self.nameLabel = nil;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   370
    self.extraLabel = nil;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3978
diff changeset
   371
    self.captionLabel = nil;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   372
    free(delay);
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   373
    delay = NULL;
3978
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
   374
    free(shouldUpdateImage);
9660600e43cb fix some glitches
koda
parents: 3977
diff changeset
   375
    shouldUpdateImage = NULL;
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   376
    MSG_DIDUNLOAD();
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   377
    [super viewDidUnload];
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   378
}
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   379
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   380
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5195
diff changeset
   381
    releaseAndNil(nameLabel);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5195
diff changeset
   382
    releaseAndNil(extraLabel);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5195
diff changeset
   383
    releaseAndNil(captionLabel);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5195
diff changeset
   384
    releaseAndNil(imagesArray);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5195
diff changeset
   385
    releaseAndNil(buttonsArray);
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   386
    [super dealloc];
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   387
}
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents:
diff changeset
   388
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3924
diff changeset
   389
@end