misc/libphysfs/lzma/CPP/Windows/MemoryLock.h
author nemo
Tue, 17 Apr 2018 15:21:52 -0400
changeset 13329 e8801220c13f
parent 12213 bb5522e88ab2
permissions -rw-r--r--
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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bb5522e88ab2 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
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// Windows/MemoryLock.h
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bb5522e88ab2 bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
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#ifndef __WINDOWS_MEMORYLOCK_H
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#define __WINDOWS_MEMORYLOCK_H
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namespace NWindows {
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namespace NSecurity {
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bool EnableLockMemoryPrivilege(bool enable = true);
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}}
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#endif