gameServer/HWProtoCore.hs
author unc0rr
Wed, 29 Feb 2012 23:44:49 +0400
changeset 6753 e95b1f62d0de
parent 5996 2c72fe81dd37
child 7766 98edc0724a28
permissions -rw-r--r--
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoCore where
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import Control.Monad.Reader
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import Data.Maybe
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import qualified Data.ByteString.Char8 as B
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--------------------------------------
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import CoreTypes
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import Actions
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import HWProtoNEState
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import HWProtoLobbyState
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import HWProtoInRoomState
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import HandlerUtils
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import RoomsAndClients
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import Utils
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handleCmd, handleCmd_loggedin :: CmdHandler
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handleCmd ["PING"] = answerClient ["PONG"]
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handleCmd ("QUIT" : xs) = return [ByeClient msg]
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    where
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        msg = if not $ null xs then head xs else "bye"
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handleCmd ["PONG"] = do
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    cl <- thisClient
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    if pingsQueue cl == 0 then
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        return [ProtocolError "Protocol violation"]
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        else
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        return [ModifyClient (\c -> c{pingsQueue = pingsQueue c - 1})]
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handleCmd cmd = do
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    (ci, irnc) <- ask
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    if logonPassed (irnc `client` ci) then
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        handleCmd_loggedin cmd
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        else
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        handleCmd_NotEntered cmd
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handleCmd_loggedin ["INFO", asknick] = do
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    (_, rnc) <- ask
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    maybeClientId <- clientByNick asknick
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    isAdminAsking <- liftM isAdministrator thisClient
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    let noSuchClient = isNothing maybeClientId
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    let clientId = fromJust maybeClientId
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    let cl = rnc `client` fromJust maybeClientId
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    let roomId = clientRoom rnc clientId
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    let clRoom = room rnc roomId
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    let roomMasterSign = if isMaster cl then "@" else ""
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    let adminSign = if isAdministrator cl then "@" else ""
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    let roomInfo = if roomId /= lobbyId then B.concat [roomMasterSign, "room ", name clRoom] else adminSign `B.append` "lobby"
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    let roomStatus = if isJust $ gameInfo clRoom then
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            if teamsInGame cl > 0 then "(playing)" else "(spectating)"
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            else
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            ""
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    let hostStr = if isAdminAsking then host cl else cutHost $ host cl
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    if noSuchClient then
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        return []
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        else
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        answerClient [
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            "INFO",
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            nick cl,
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            B.concat ["[", hostStr, "]"],
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            protoNumber2ver $ clientProto cl,
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            B.concat ["[", roomInfo, "]", roomStatus]
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            ]
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handleCmd_loggedin cmd = do
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    (ci, rnc) <- ask
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    if clientRoom rnc ci == lobbyId then
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        handleCmd_lobby cmd
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        else
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        handleCmd_inRoom cmd