gameServer/hedgewars-server.hs
author unc0rr
Wed, 29 Feb 2012 23:44:49 +0400
changeset 6753 e95b1f62d0de
parent 5209 f7a610e2ef5f
child 10051 cc6f62d7aea2
permissions -rw-r--r--
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
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{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}
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module Main where
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import Network.Socket
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import Network.BSD
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import Control.Concurrent.Chan
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import qualified Control.Exception as E
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import System.Log.Logger
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-----------------------------------
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import Opts
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import CoreTypes
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import ServerCore
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#if defined(OFFICIAL_SERVER)
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import ConfigFile
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#endif
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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setupLoggers :: IO ()
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setupLoggers = do
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    updateGlobalLogger "Clients" (setLevel NOTICE)
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    updateGlobalLogger "Core" (setLevel NOTICE)
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server :: ServerInfo -> IO ()
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server si = do
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    proto <- getProtocolNumber "tcp"
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    E.bracket
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        (socket AF_INET Stream proto)
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        sClose
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        (\sock -> do
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            setSocketOption sock ReuseAddr 1
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            bindSocket sock (SockAddrInet (listenPort si) iNADDR_ANY)
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            listen sock maxListenQueue
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            startServer si{serverSocket = Just sock}
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        )
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handleRestart :: ShutdownException -> IO ()
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handleRestart ShutdownException = do
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    noticeM "Core" "Shutting down"
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    return ()
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main :: IO ()
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    _ <- installHandler sigPIPE Ignore Nothing
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    _ <- installHandler sigCHLD Ignore Nothing
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#endif
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    setupLoggers
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    dbQueriesChan <- newChan
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    coreChan' <- newChan
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    serverInfo' <- getOpts $ newServerInfo coreChan' dbQueriesChan Nothing Nothing
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#if defined(OFFICIAL_SERVER)
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    si <- readServerConfig serverInfo'
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#else
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    let si = serverInfo'
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#endif
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    (server si) `E.catch` handleRestart