hedgewars/HHHandlers.inc
author nemo
Sun, 28 Feb 2010 17:52:29 +0000
changeset 2889 eacccd2476ba
parent 2882 b9aceb3fe3d6
child 2908 bd1909984a09
permissions -rw-r--r--
tweak mine dud spinner
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure ChangeAmmo(Gear: PGear);
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var slot, i: Longword;
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begin
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slot:= Gear^.MsgParam;
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with PHedgehog(Gear^.Hedgehog)^ do
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	begin
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	Gear^.Message:= Gear^.Message and not gm_Slot;
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	if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0)
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		or (MultiShootAttacks > 0)
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		or ((Gear^.State and gstHHDriven) = 0) then exit;
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	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
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	if CurSlot = slot then
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		begin
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		i:= 0;
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		repeat
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		inc(CurAmmo);
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		if (CurAmmo > cMaxSlotAmmoIndex) then
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			begin
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			CurAmmo:= 0;
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			inc(i);
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			TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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			end;
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		until (Ammo^[slot, CurAmmo].Count > 0) and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, CurAmmo].AmmoType].SkipTurns)
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		end else
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		begin
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		i:= 0;
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		// check whether there is ammo in slot
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		while (i <= cMaxSlotAmmoIndex)
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		  and ((Ammo^[slot, i].Count = 0)
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		       or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns)) do inc(i);
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		if i <= cMaxSlotAmmoIndex then
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			begin
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			CurSlot:= slot;
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			CurAmmo:= i
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			end
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		end
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	end
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end;
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procedure HHSetWeapon(Gear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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begin
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weap:= TAmmoType(Gear^.MsgParam);
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if PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon is not activated yet
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Gear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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Gear^.Message:= Gear^.Message and not gm_Weapon;
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with PHedgehog(Gear^.Hedgehog)^ do
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	while (Ammo^[CurSlot, CurAmmo].AmmoType <> weap) and (t >= 0) do
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		begin
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		ChangeAmmo(Gear);
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		dec(t)
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		end;
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ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
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end;
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procedure HHSetTimer(Gear: PGear);
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begin
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Gear^.Message:= Gear^.Message and not gm_Timer;
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with PHedgehog(Gear^.Hedgehog)^ do
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	if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Timerable) <> 0 then
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		begin
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		Ammo^[CurSlot, CurAmmo].Timer:= 1000 * Gear^.MsgParam;
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		with CurrentTeam^ do
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			ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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		end;
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end;
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procedure Attack(Gear: PGear);
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var xx, yy: hwFloat;
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    tmpGear: PVisualGear;
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begin
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bShowFinger:= false;
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with Gear^,
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     PHedgehog(Gear^.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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        ((State and (gstAttacked or gstHHChooseTarget)) = 0) and
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        (((State and gstMoving) = 0) or
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            // Allow attacks while moving on ammo with AltAttack
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            ((CurAmmoGear <> nil) and ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0)) or
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            ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackInMove) <> 0)) and
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        ((TargetPoint.X <> NoPointX) or ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam^.AttackBar;
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                PlaySound(sndThrowPowerUp)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopSound(sndThrowPowerUp);
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           PlaySound(sndThrowRelease);
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           end;
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        xx:= SignAs(AngleSin(Angle), dX);
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        yy:= -AngleCos(Angle);
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        if ((Gear^.State and gstHHHJump) <> 0) then xx:= - xx;
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        if Ammo^[CurSlot, CurAmmo].AttackVoice <> sndNone then
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           PlaySound(Ammo^[CurSlot, CurAmmo].AttackVoice, CurrentTeam^.voicepack);
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             case Ammo^[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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                      amMolotov: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMolotov,      0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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                  amClusterBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
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   146
                      amBazooka: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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   147
                          amUFO: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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   148
                      amShotgun: begin
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                                 PlaySound(sndShotgunReload);
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                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   151
                                 end;
498
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                   amPickHammer: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
866
ac6f6c95c23f - Some more sounds
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   153
                         amSkip: ParseCommand('/skip', true);
351
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                         amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0);
2882
b9aceb3fe3d6 Dude mine probability spinner
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parents: 2856
diff changeset
   155
                         amMine: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
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d5b6e0ae5755 Desert Eagle and Shotgun shot animations
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   156
                       amDEagle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
2827
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   157
                  amSniperRifle: begin
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   158
                                 PlaySound(sndSniperReload);
45817d8386c7 Engine:
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   159
                                 CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
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   160
                                 end;
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0e1208e92dfe Smaxx patch with tuning by me:
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   161
                     amDynamite: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
979
edb8f208c1d9 Fix firepunch direction when attacking from high jump
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   162
                    amFirePunch: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtFirePunch, 0, xx, _0, 0);
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   163
                         amWhip: begin
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   164
                                 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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   165
                                 PlaySound(sndWhipCrack)
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   166
                                 end;
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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diff changeset
   167
                  amBaseballBat: begin
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6800f8aa0184 Huge Smaxx patch with some fixes by me:
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   168
								 CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 10, hwRound(Y), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
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   169
								 PlaySound(sndBaseballBat)
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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   170
								 end;
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   171
                    amParachute: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtParachute, 0, _0, _0, 0);
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   172
                    amAirAttack: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 0, _0, _0, 0);
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   173
                   amMineStrike: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 1, _0, _0, 0);
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   174
                    amBlowTorch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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   175
                       amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, Ammo^[CurSlot, CurAmmo].Pos, _0, _0, 0);
520
e83dfb7ffead Teleportation tool
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   176
                     amTeleport: CurAmmoGear:= AddGear(0, 0, gtTeleport, 0, _0, _0, 0);
534
92fb2b0d5117 - Fix some bugs
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   177
                       amSwitch: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtSwitcher, 0, _0, _0, 0);
2262
0dc94341bf42 sound for mortar
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   178
                       amMortar: begin
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   179
				playSound(sndMortar);
2262
0dc94341bf42 sound for mortar
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   180
				FollowGear:= AddGear(hwRound(X), hwRound(Y), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
0dc94341bf42 sound for mortar
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   181
				 end;
1712
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   182
                      amRCPlane: begin
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   183
                                 CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
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   184
                                 CurAmmoGear^.SoundChannel:= LoopSound(sndRCPlane, nil)
1712
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   185
                                 end;
984
dd5f16f69926 Kamikaze weapon
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   186
                       amKamikaze: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
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0e1208e92dfe Smaxx patch with tuning by me:
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   187
                         amCake: CurAmmoGear:= AddGear(hwRound(X) + hwSign(dX) * 3, hwRound(Y), gtCake, 0, xx, _0, 0);
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a02a5345b91e Seduction animation
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   188
                    amSeduction: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius * 2), hwRound(Y + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0);
1261
903058d382c7 Add watermelon weapon (without proper sprites yet)
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diff changeset
   189
                   amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
2302
0f122917d799 Better support for scripting by gears
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   190
                  amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
1507
d18c67b7ad4c Quick and dirty napalm implementation
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   191
                       amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
1573
cf88e0ace609 Drill rocket
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   192
                        amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
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   193
                      amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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   194
                    amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0);
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2a989e5abda6 4 utilities by nemo
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   195
                      amLowGravity: cGravity:= cMaxWindSpeed / 2;
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   196
                      amExtraDamage: cDamageModifier:= _1_5;
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   197
                      amInvulnerable: Invulnerable:= true;
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   198
                      amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000;
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6e05013899b2 laser beam by nemo reworked a bit by me
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   199
                      amLaserSight: cLaserSighting:= true;
2017
7845c77c8d31 nemo's great patch:
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   200
                      amVampiric: cVampiric:= true;
32
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   201
                  end;
829
1209eb768acf Use 'first blood' sound
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   202
1209eb768acf Use 'first blood' sound
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   203
        uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType);
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   204
2017
7845c77c8d31 nemo's great patch:
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   205
        if not (SpeechText = '') then
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   206
            begin
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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diff changeset
   207
            tmpGear:= AddVisualGear(0, 0, vgtSpeechBubble);
2115
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diff changeset
   208
            if tmpGear <> nil then
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   209
               begin
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   210
               tmpGear^.Text:= SpeechText;
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   211
               tmpGear^.Hedgehog:= Gear^.Hedgehog;
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   212
               tmpGear^.FrameTicks:= SpeechType;
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   213
               end;
2017
7845c77c8d31 nemo's great patch:
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   214
            SpeechText:= ''
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   215
            end;
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diff changeset
   216
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   217
        Power:= 0;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
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   218
        if (CurAmmoGear <> nil)
3f61bd3b08fd Initial support for attacking from rope
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diff changeset
   219
           and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
32
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diff changeset
   220
           begin
930
3f61bd3b08fd Initial support for attacking from rope
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diff changeset
   221
           CurAmmoGear^.Ammo:= @(Ammo^[CurSlot, CurAmmo]);
82
2f4f3236cccc - New fort
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   222
           Message:= Message or gm_Attack;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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   223
           CurAmmoGear^.Message:= Message
82
2f4f3236cccc - New fort
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diff changeset
   224
           end else begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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diff changeset
   225
           if not CurrentTeam^.ExtDriven and
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   226
             ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
1849
2a989e5abda6 4 utilities by nemo
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diff changeset
   227
           AfterAttack;
82
2f4f3236cccc - New fort
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diff changeset
   228
           end
1849
2a989e5abda6 4 utilities by nemo
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   229
        end else Message:= Message and not gm_Attack;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   230
     end
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   231
end;
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diff changeset
   232
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   233
procedure AfterAttack;
2502
f67c603c23b5 - Fix build
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diff changeset
   234
var s: shortstring;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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   235
begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
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diff changeset
   236
with CurrentHedgehog^.Gear^,
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a02a5345b91e Seduction animation
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   237
		CurrentHedgehog^ do
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   238
	begin
1849
2a989e5abda6 4 utilities by nemo
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   239
	State:= State and not gstAttacking;
1883
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   240
	if ((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_Utility) = 0 then
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   241
		begin
2608
cebfea02f8b5 - Formatting changes
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   242
		Inc(MultiShootAttacks);
2502
f67c603c23b5 - Fix build
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diff changeset
   243
		
2608
cebfea02f8b5 - Formatting changes
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   244
		if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= MultiShootAttacks) then
2502
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   245
			begin
2608
cebfea02f8b5 - Formatting changes
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   246
			s:= inttostr(Ammo^[CurSlot, CurAmmo].NumPerTurn + 1 - MultiShootAttacks);
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
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diff changeset
   247
			AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
2502
f67c603c23b5 - Fix build
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   248
			end;
2608
cebfea02f8b5 - Formatting changes
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diff changeset
   249
		
cebfea02f8b5 - Formatting changes
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   250
		if (Ammo^[CurSlot, CurAmmo].NumPerTurn >= MultiShootAttacks) or
cebfea02f8b5 - Formatting changes
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diff changeset
   251
			((GameFlags and gfMultiWeapon) <> 0) then
2502
f67c603c23b5 - Fix build
unc0rr
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   252
			begin
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   253
			isInMultiShoot:= true
f67c603c23b5 - Fix build
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   254
			end
1883
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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parents: 1865
diff changeset
   255
		else
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   256
			begin
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   257
			TurnTimeLeft:= Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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   258
			State:= State or gstAttacked;
7c7476f56114 - Clear gm_Slot flag even if you can't switch ammo:
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   259
			OnUsedAmmo(CurrentHedgehog^);
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   260
			end;
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diff changeset
   261
		end
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   262
	else
2608
cebfea02f8b5 - Formatting changes
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diff changeset
   263
		begin
cebfea02f8b5 - Formatting changes
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parents: 2603
diff changeset
   264
		OnUsedAmmo(CurrentHedgehog^);
cebfea02f8b5 - Formatting changes
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   265
		ApplyAmmoChanges(CurrentHedgehog^);
cebfea02f8b5 - Formatting changes
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   266
		end;
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a02a5345b91e Seduction animation
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   267
	AttackBar:= 0;
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   268
	end
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
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diff changeset
   269
end;
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diff changeset
   270
42
72ffe21f027c - Fixed console behavior
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   271
////////////////////////////////////////////////////////////////////////////////
863
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   272
procedure doStepHedgehogDead(Gear: PGear);
868
4884bce5e5eb Hedgehog death animation
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   273
const frametime = 200;
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   274
      timertime = frametime * 6;
863
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   275
begin
2769
82bfcc006afb Some handling of interaction between king mode and place hogs mode.
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parents: 2762
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   276
if PHedgehog(Gear^.Hedgehog)^.Unplaced then exit;
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dfa3aa51ecb5 Merge some more sounds
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   277
if Gear^.Timer > 1 then
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   278
	begin
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   279
	AllInactive:= false;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   280
	dec(Gear^.Timer);
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   281
	if (Gear^.Timer mod frametime) = 0 then inc(Gear^.Pos)
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   282
	end else
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   283
if Gear^.Timer = 1 then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   284
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   285
	Gear^.State:= Gear^.State or gstNoDamage;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   286
	doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, EXPLAutoSound);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   287
	AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   288
	DeleteGear(Gear);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   289
	SetAllToActive
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   290
	end else // Gear^.Timer = 0
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   291
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   292
	AllInactive:= false;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   293
	Gear^.Z:= cCurrHHZ;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   294
	RemoveGearFromList(Gear);
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   295
	InsertGearToList(Gear);
2745
11fce231f24a Engine:
smxx
parents: 2660
diff changeset
   296
	PlaySound(sndByeBye, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   297
	Gear^.Pos:= 0;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   298
	Gear^.Timer:= timertime
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   299
	end
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   300
end;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   301
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   302
////////////////////////////////////////////////////////////////////////////////
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   303
procedure PickUp(HH, Gear: PGear);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   304
var s: shortstring;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   305
    a: TAmmoType;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   306
	i: Integer;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   307
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   308
Gear^.Message:= gm_Destroy;
2745
11fce231f24a Engine:
smxx
parents: 2660
diff changeset
   309
PlaySound(sndShotgunReload);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   310
case Gear^.Pos of
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   311
       posCaseUtility,
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   312
       posCaseAmmo: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   313
                    a:= TAmmoType(Gear^.State);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 549
diff changeset
   314
                    AddAmmo(PHedgehog(HH^.Hedgehog)^, a);
2853
953a6d71396f Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
nemo
parents: 2827
diff changeset
   315
// Possibly needs to check shared clan ammo game flag once added.
953a6d71396f Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
nemo
parents: 2827
diff changeset
   316
// On the other hand, no obvious reason that clan members shouldn't know what ammo another clan member picked up
953a6d71396f Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
nemo
parents: 2827
diff changeset
   317
                    if (not (PHedgehog(HH^.Hedgehog)^.Team^.ExtDriven 
1072
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   318
                      or (PHedgehog(HH^.Hedgehog)^.BotLevel > 0)))
2854
7aac108149d9 Corrected test
nemo
parents: 2853
diff changeset
   319
                    or (PHedgehog(HH^.Hedgehog)^.Team^.Clan^.ClanIndex = LocalClan)
1072
6bc4389344c7 Show picked up ammo in demo playing mode
unc0rr
parents: 1066
diff changeset
   320
                    or (GameType = gmtDemo)  then
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   321
                       begin
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   322
                       s:= trammo[Ammoz[a].NameId] + '(+' + IntToStr(Ammoz[a].NumberInCase) + ')';
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   323
                       AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   324
                       end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   325
                    end;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   326
     posCaseHealth: begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   327
                    inc(HH^.Health, Gear^.Health);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   328
                    str(Gear^.Health, s);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 285
diff changeset
   329
                    s:= '+' + s;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 545
diff changeset
   330
                    AddCaption(s, PHedgehog(HH^.Hedgehog)^.Team^.Clan^.Color, capgrpAmmoinfo);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   331
                    RenderHealth(PHedgehog(HH^.Hedgehog)^);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   332
                    RecountTeamHealth(PHedgehog(HH^.Hedgehog)^.Team);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   333
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   334
					i:= 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   335
					while i < Gear^.Health do
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   336
						begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   337
						AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtHealth);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   338
						inc(i, 5);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   339
						end;
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   340
                    end;
435
25820c10c849 Better AI behavior
unc0rr
parents: 434
diff changeset
   341
     end
42
72ffe21f027c - Fixed console behavior
unc0rr
parents: 39
diff changeset
   342
end;
32
78bff13b11c0 With this patch the game doesn't crash when gaming by net
unc0rr
parents: 16
diff changeset
   343
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
const StepTicks: LongWord = 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   345
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   346
procedure HedgehogStep(Gear: PGear);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 369
diff changeset
   347
var PrevdX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   348
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   349
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   350
   begin
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   351
   if isCursorVisible then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   352
      with PHedgehog(Gear^.Hedgehog)^ do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   353
        with Ammo^[CurSlot, CurAmmo] do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   354
          begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   355
          if (Gear^.Message and gm_Left  ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   356
             Pos:= (Pos + Ammoz[AmmoType].PosCount - 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   357
          else
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   358
          if (Gear^.Message and gm_Right ) <> 0 then
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   359
             Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   360
          else exit;
423
5f4559ce7062 Better construction tool
unc0rr
parents: 409
diff changeset
   361
          StepTicks:= 200;
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   362
          exit
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 394
diff changeset
   363
          end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   364
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   365
	if ((Gear^.Message and gm_Animate) <> 0) then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   366
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   367
		Gear^.Message:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   368
		Gear^.State:= Gear^.State or gstAnimation;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   369
		Gear^.Tag:= Gear^.MsgParam;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   370
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   371
		Gear^.Pos:= 0
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   372
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   373
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   374
   if ((Gear^.Message and gm_LJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   375
      begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   376
      Gear^.Message:= Gear^.Message and not gm_LJump;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   377
      DeleteCI(Gear);
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   378
      if not TestCollisionYwithGear(Gear, -1) then
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   379
         if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _2 else
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   380
         if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then Gear^.Y:= Gear^.Y - _1;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   381
      if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   382
         or   TestCollisionYwithGear(Gear, -1)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   383
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   384
         Gear^.dY:= -_0_15;
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   385
         if not cArtillery then Gear^.dX:= SignAs(_0_15, Gear^.dX);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   386
         Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
2745
11fce231f24a Engine:
smxx
parents: 2660
diff changeset
   387
         PlaySound(sndJump1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   388
         exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   389
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   390
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   391
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   392
   if ((Gear^.Message and gm_HJump ) <> 0) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   393
      begin
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   394
      DeleteCI(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   395
      Gear^.Message:= Gear^.Message and not gm_HJump;
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   396
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   397
      Gear^.dY:= -_0_2;
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   398
      SetLittle(Gear^.dX);
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   399
      Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
2745
11fce231f24a Engine:
smxx
parents: 2660
diff changeset
   400
      PlaySound(sndJump3, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   401
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   402
      end;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   403
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   404
   PrevdX:= hwSign(Gear^.dX);
2603
abed6070a669 revert previous commit to remove a wip patch
koda
parents: 2602
diff changeset
   405
   if (Gear^.Message and gm_Left  )<>0 then Gear^.dX:= -cLittle else
abed6070a669 revert previous commit to remove a wip patch
koda
parents: 2602
diff changeset
   406
   if (Gear^.Message and gm_Right )<>0 then Gear^.dX:=  cLittle else exit;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   407
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 73
diff changeset
   408
   StepTicks:= cHHStepTicks;
610
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   409
   if PrevdX <> hwSign(Gear^.dX) then
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   410
      begin
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   411
      FollowGear:= Gear;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   412
      exit
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   413
      end;
9b5a6200f667 - Training format change
unc0rr
parents: 602
diff changeset
   414
   DeleteCI(Gear); // must be after exit!! (see previous line)
838
1faae19f2116 Remove tailing spaces in some places
unc0rr
parents: 836
diff changeset
   415
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   416
   PHedgehog(Gear^.Hedgehog)^.visStepPos:= (PHedgehog(Gear^.Hedgehog)^.visStepPos + 1) and 7;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   417
   if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   419
      if not (TestCollisionXwithXYShift(Gear, _0, -6, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   420
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   421
      if not (TestCollisionXwithXYShift(Gear, _0, -5, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   422
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   423
      if not (TestCollisionXwithXYShift(Gear, _0, -4, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   424
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   425
      if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   426
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   427
      if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   428
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   429
      if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX))
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   430
         or TestCollisionYwithGear(Gear, -1)) then Gear^.Y:= Gear^.Y - _1;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   431
      end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1519
diff changeset
   432
2585
0899ce8ad77f Smaxx: only allow change direction when shift key is pressed
unc0rr
parents: 2502
diff changeset
   433
   if (not cArtillery) and ((Gear^.Message and gm_Precise) = 0) and (not TestCollisionXwithGear(Gear, hwSign(Gear^.dX))) then
0899ce8ad77f Smaxx: only allow change direction when shift key is pressed
unc0rr
parents: 2502
diff changeset
   434
      Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
0899ce8ad77f Smaxx: only allow change direction when shift key is pressed
unc0rr
parents: 2502
diff changeset
   435
62
c3eda0c68cd6 No more hedgehogs hung in air
unc0rr
parents: 56
diff changeset
   436
   SetAllHHToActive;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 32
diff changeset
   437
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   438
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   440
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   441
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   443
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   444
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   446
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   447
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   448
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   449
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   450
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   451
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   452
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   453
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   454
   begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   455
   Gear^.Y:= Gear^.Y + _1;
68
cbb93eb90304 Collision-related stuff
unc0rr
parents: 62
diff changeset
   456
   if not TestCollisionYwithGear(Gear, 1) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
      begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   458
      Gear^.Y:= Gear^.Y - _6;
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 435
diff changeset
   459
      Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   460
      Gear^.State:= Gear^.State or gstMoving;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   461
      exit
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   462
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   463
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   464
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   465
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   467
   end
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   468
   end;
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   469
   AddGearCI(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   470
   end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   471
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   472
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   473
procedure HedgehogChAngle(Gear: PGear);
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   474
var da: LongWord;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   475
begin
958
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   476
with PHedgehog(Gear^.Hedgehog)^ do
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   477
	if (Ammo^[CurSlot, CurAmmo].AmmoType = amRope)
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   478
	and ((Gear^.State and (gstMoving or gstHHJumping)) = gstMoving) then da:= 2 else da:= 1;
92bb9fa046f9 Aim at high speed when performing rope swinging
unc0rr
parents: 952
diff changeset
   479
1639
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   480
if (((Gear^.Message and gm_Precise) = 0) or ((GameTicks mod 5) = 1)) then
2660
04c03640a7b0 Fix a rare bug when crosshair stucks in up position
unc0rr
parents: 2647
diff changeset
   481
	if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Angle >= CurMinAngle + da) then dec(Gear^.Angle, da)
1639
89b536a3cf3c Implement precise aiming when pressing left shift
unc0rr
parents: 1629
diff changeset
   482
	else
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1682
diff changeset
   483
	if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Angle + da <= CurMaxAngle) then inc(Gear^.Angle, da)
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   484
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
   485
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   486
procedure doStepHedgehog(Gear: PGear); forward;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   487
////////////////////////////////////////////////////////////////////////////////
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   488
procedure doStepHedgehogMoving(Gear: PGear);
545
f527450337c1 Fix some warnings
unc0rr
parents: 543
diff changeset
   489
var isFalling: boolean;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   490
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2745
diff changeset
   491
if PHedgehog(Gear^.Hedgehog)^.Unplaced then
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2745
diff changeset
   492
   begin
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2745
diff changeset
   493
   Gear^.dY:= _0;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2745
diff changeset
   494
   Gear^.dX:= _0;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2745
diff changeset
   495
   Gear^.State:= Gear^.State and not gstMoving;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2745
diff changeset
   496
   exit
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2745
diff changeset
   497
   end;
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   498
isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   499
if isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   500
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   501
   if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then Gear^.dY:= _0;
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   502
   Gear^.State:= Gear^.State or gstMoving;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   503
   Gear^.dY:= Gear^.dY + cGravity
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   504
   end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   505
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   506
   if ((hwAbs(Gear^.dX) + hwAbs(Gear^.dY)) < _0_55)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   507
      and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   508
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   509
   if not Gear^.dY.isNegative then
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   510
      begin
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   511
      CheckHHDamage(Gear);
790
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   512
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   513
      if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) and
790
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   514
         (Gear^.dX.QWordValue < _0_02.QWordValue) then Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
a6f442173822 Make high jump behaviour like in worms (back somersault)
unc0rr
parents: 783
diff changeset
   515
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   516
      Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
540
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   517
      Gear^.dY:= _0;
b06c5aace2fa - Many fixes related to hh switcher
unc0rr
parents: 538
diff changeset
   518
      end else Gear^.dY:= Gear^.dY + cGravity;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   519
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   520
   if ((Gear^.State and gstMoving) <> 0) then Gear^.dX:= Gear^.dX * Gear^.Friction
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   521
   end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   522
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   523
if (Gear^.State <> 0) then DeleteCI(Gear);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 614
diff changeset
   524
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   525
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   526
   if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   527
      if not isFalling then
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   528
         if hwAbs(Gear^.dX) > _0_01 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   529
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_96; Gear^.Y:= Gear^.Y - _1 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   530
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_93; Gear^.Y:= Gear^.Y - _2 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   531
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_9 ; Gear^.Y:= Gear^.Y - _3 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   532
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_87; Gear^.Y:= Gear^.Y - _4 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   533
            if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then begin Gear^.X:= Gear^.X + Gear^.dX; Gear^.dX:= Gear^.dX * _0_84; Gear^.Y:= Gear^.Y - _5 end else
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   534
            if hwAbs(Gear^.dX) > _0_02 then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   535
                                   else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   536
                                        Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   537
                                        SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   538
                                        end
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   539
            else begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   540
                 Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   541
                 SetLittle(Gear^.dX)
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   542
                 end
1518
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   543
         else if (hwAbs(Gear^.dX) > cLittle)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   544
                and ((Gear^.State and gstHHJumping) = 0)
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   545
                then Gear^.dX:= -Gear^.Elasticity * Gear^.dX
4e5796fe3aac Fix jump landing after turn end
unc0rr
parents: 1507
diff changeset
   546
                else SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   547
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   548
if (not isFalling) and
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   549
   (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   550
   begin
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1861
diff changeset
   551
   Gear^.State:= Gear^.State and not gstWinner;
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   552
   Gear^.State:= Gear^.State and not gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   553
   SetLittle(Gear^.dX);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   554
   Gear^.dY:= _0
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   555
   end else Gear^.State:= Gear^.State or gstMoving;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   556
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   557
if (Gear^.State and gstMoving) <> 0 then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   558
   begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   559
   Gear^.State:= Gear^.State and not gstAnimation;
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 1964
diff changeset
   560
// ARTILLERY but not being moved by explosions
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   561
   Gear^.X:= Gear^.X + Gear^.dX;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   562
   Gear^.Y:= Gear^.Y + Gear^.dY;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   563
   if (not Gear^.dY.isNegative) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   564
      (not TestCollisionYKick(Gear, 1)) and
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   565
       TestCollisionYwithXYShift(Gear, 0, 1, 1) then
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   566
      begin
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   567
      CheckHHDamage(Gear);
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   568
      Gear^.dY:= _0;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   569
      Gear^.Y:= Gear^.Y + _1
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   570
      end;
1658
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   571
   CheckGearDrowning(Gear);
208a3258afdf Fix a bug with visible cursor when hedgehog is dead
unc0rr
parents: 1645
diff changeset
   572
   if (Gear^.State and gstDrowning) <> 0 then isCursorVisible:= false
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   573
   end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   574
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   575
if (hwAbs(Gear^.dY) > _0) and (Gear^.FlightTime > 0) then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   576
    begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   577
    inc(Gear^.FlightTime, 1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   578
	if Gear^.FlightTime = 2000 then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   579
		begin
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
   580
		AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
2745
11fce231f24a Engine:
smxx
parents: 2660
diff changeset
   581
		PlaySound(sndHomerun)
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   582
		end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   583
	end
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   584
else
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   585
    begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   586
    Gear^.FlightTime:= 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   587
	end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   588
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   589
end;
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   590
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   591
procedure doStepHedgehogDriven(Gear: PGear);
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   592
var t: PGear;
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   593
	wasJumping: boolean;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   594
begin
558
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   595
if not isInMultiShoot then
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   596
   AllInactive:= false
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   597
else
b2b840eeb10a Fix bug when hedgehog moves not right after it is kicked
unc0rr
parents: 553
diff changeset
   598
   Gear^.Message:= 0;
505
fcba7d7aea0d Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr
parents: 498
diff changeset
   599
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   600
if (TurnTimeLeft = 0) or (Gear^.Damage > 0) then
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   601
	begin
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   602
	TurnTimeLeft:= 0;
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   603
	isCursorVisible:= false;
1749
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   604
	Gear^.State:= Gear^.State and not (gstHHDriven or gstAnimation or gstAttacking);
7170f626e9d6 Fix crash when attackbar wasn't deleted, but hedgehog gear was
unc0rr
parents: 1712
diff changeset
   605
	AttackBar:= 0;
1645
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   606
	if Gear^.Damage > 0 then
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   607
		Gear^.State:= Gear^.State and not (gstHHJumping or gstHHHJump);
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   608
	exit
f010d68adbb7 Fix two cursor bugs
unc0rr
parents: 1639
diff changeset
   609
	end;
1035
6f5842bc481b Hopefully done taunts implementation
unc0rr
parents: 1034
diff changeset
   610
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   611
if (Gear^.State and gstAnimation) <> 0 then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   612
	begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   613
	Gear^.Message:= 0;
2745
11fce231f24a Engine:
smxx
parents: 2660
diff changeset
   614
	if (Gear^.Pos = Wavez[TWave(Gear^.Tag)].VoiceDelay) and (Gear^.Timer = 0) then PlaySound(Wavez[TWave(Gear^.Tag)].Voice, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   615
	inc(Gear^.Timer);
2056
ed8c83f1e4b0 Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
nemo
parents: 2045
diff changeset
   616
	if Gear^.Timer = Wavez[TWave(Gear^.Tag)].Interval then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   617
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   618
		Gear^.Timer:= 0;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   619
		inc(Gear^.Pos);
1034
05f003ad3caa Further work on taunts
unc0rr
parents: 1033
diff changeset
   620
		if Gear^.Pos = Wavez[TWave(Gear^.Tag)].FramesCount then
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   621
			Gear^.State:= Gear^.State and not gstAnimation
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   622
		end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   623
	exit
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   624
	end;
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   625
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   626
if ((Gear^.State and gstMoving) <> 0)
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   627
    or (StepTicks = cHHStepTicks)
2221
koda
parents: 2202
diff changeset
   628
	or (CurAmmoGear <> nil) then // we are moving
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   629
	begin
839
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   630
	with PHedgehog(Gear^.Hedgehog)^ do
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   631
		if (CurAmmoGear = nil)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   632
		and (Gear^.dY > _0_39)
1493f697d1bb Fix broken logic for the new parachute feature
unc0rr
parents: 838
diff changeset
   633
		and (Ammo^[CurSlot, CurAmmo].AmmoType = amParachute) then Gear^.Message:= Gear^.Message or gm_Attack;
836
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   634
	// check for case with ammo
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   635
	t:= CheckGearNear(Gear, gtCase, 36, 36);
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   636
	if t <> nil then
150c7c87e66c - Small formatting changes
unc0rr
parents: 835
diff changeset
   637
		PickUp(Gear, t)
855
8842c71d16bf - Fix too long delay between shotgun and deagle shots
unc0rr
parents: 854
diff changeset
   638
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   639
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   640
if (CurAmmoGear = nil) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   641
	if (((Gear^.Message and gm_Attack) <> 0)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   642
		or ((Gear^.State and gstAttacking) <> 0)) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   643
		Attack(Gear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   644
	else
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   645
else with PHedgehog(Gear^.Hedgehog)^ do
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   646
	 if ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0)
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   647
		and ((Gear^.Message and gm_LJump) <> 0)
931
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   648
		and (((Ammo^[CurSlot, CurAmmo].Propz) and ammoprop_AltUse) <> 0) then
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   649
		begin
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   650
		Gear^.Message:= Gear^.Message and not gm_LJump;
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   651
		Attack(Gear)
ab4d98858a40 Fix some bugs with dropping from parachute
unc0rr
parents: 930
diff changeset
   652
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   653
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   654
if (CurAmmoGear = nil)
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   655
	or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) <> 0) then
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   656
	begin
1710
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   657
	if ((Gear^.Message and gm_Slot) <> 0) then
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   658
		begin
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   659
		ChangeAmmo(Gear);
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   660
		ApplyAmmoChanges(PHedgehog(Gear^.Hedgehog)^)
cecb3cc93251 Fix angle restriction applying to rc plane when choosing via ammomenu
unc0rr
parents: 1689
diff changeset
   661
		end;
930
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   662
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   663
	if ((Gear^.Message and gm_Weapon) <> 0) then HHSetWeapon(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   664
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   665
	if ((Gear^.Message and gm_Timer) <> 0) then HHSetTimer(Gear);
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   666
	end;
3f61bd3b08fd Initial support for attacking from rope
unc0rr
parents: 928
diff changeset
   667
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   668
if CurAmmoGear <> nil then
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   669
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   670
   CurAmmoGear^.Message:= Gear^.Message;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   671
   exit
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   672
   end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   673
952
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   674
if not isInMultiShoot then
9dd48265e0b9 Allow aiming while moving
unc0rr
parents: 941
diff changeset
   675
   HedgehogChAngle(Gear);
926
d231e007452a Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr
parents: 925
diff changeset
   676
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   677
if (Gear^.State and gstMoving) <> 0 then
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   678
	begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   679
	wasJumping:= ((Gear^.State and gstHHJumping) <> 0);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2302
diff changeset
   680
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   681
	if ((Gear^.Message and gm_HJump) <> 0) and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   682
		wasJumping and
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   683
		((Gear^.State and gstHHHJump) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   684
		if (not (hwAbs(Gear^.dX) > cLittle)) and (Gear^.dY < -_0_02) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   685
			begin
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   686
			Gear^.State:= Gear^.State or gstHHHJump;
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   687
			Gear^.dY:= -_0_25;
2137
4bb9ff2069ec Okay, now a real fix
unc0rr
parents: 2136
diff changeset
   688
			if not cArtillery then Gear^.dX:= -SignAs(_0_02, Gear^.dX);
2745
11fce231f24a Engine:
smxx
parents: 2660
diff changeset
   689
			PlaySound(sndJump2, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   690
			end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2302
diff changeset
   691
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   692
	Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   693
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
   694
	if (not cArtillery) and wasJumping and
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   695
		TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then SetLittle(Gear^.dX);
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   696
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   697
	doStepHedgehogMoving(Gear);
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 540
diff changeset
   698
1519
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   699
	if ((Gear^.State and (gstMoving or gstDrowning)) = 0) then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   700
		begin
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   701
		AddGearCI(Gear);
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   702
		if wasJumping then
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   703
			StepTicks:= 410
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   704
		else
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   705
			StepTicks:= 95
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   706
		end;
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   707
	exit
7b6adbe5266a More delay after jump, less delay after small fall for hedgehog
unc0rr
parents: 1518
diff changeset
   708
	end;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   709
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   710
	if not isInMultiShoot then
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   711
		begin
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   712
		if StepTicks > 0 then dec(StepTicks);
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   713
		if (StepTicks = 0) then HedgehogStep(Gear)
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   714
		end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   715
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
   716
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   717
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   718
procedure doStepHedgehogFree(Gear: PGear);
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   719
var prevState: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   720
begin
511
2b5b9e00419d - Further work on new collisions implementation
unc0rr
parents: 505
diff changeset
   721
prevState:= Gear^.State;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   722
538
74219eadab5e - Various small fixes
unc0rr
parents: 534
diff changeset
   723
doStepHedgehogMoving(Gear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   724
1002
14ecd5fd4fab Implement drowning hedgehog sprite
unc0rr
parents: 984
diff changeset
   725
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   726
	begin
1012
36b5cc8264e8 Damaged hedgehog animation
unc0rr
parents: 1002
diff changeset
   727
	if Gear^.Damage > 0 then CalcRotationDirAngle(Gear);
865
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   728
	AllInactive:= false;
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   729
	exit
a4a5ec6c61d4 - Fix introduced bug with hh physics
unc0rr
parents: 864
diff changeset
   730
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   731
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   732
if (Gear^.Health = 0) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   733
	begin
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   734
	if PrvInactive then
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   735
		begin
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   736
		Gear^.Timer:= 0;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   737
		Gear^.State:= Gear^.State or gstHHDeath;
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   738
		Gear^.doStep:= @doStepHedgehogDead;
1347
1102e19780b9 - Set focus to dead hedgehog
unc0rr
parents: 1286
diff changeset
   739
		FollowGear:= Gear;
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 866
diff changeset
   740
		PrvInactive:= false;
2140
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   741
		AllInactive:= false;
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   742
75e5c4fcae2a Death messages thanks to Smaxx
nemo
parents: 2137
diff changeset
   743
		// Death message
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
   744
		AddCaption(Format(GetEventString(eidDied), PHedgehog(Gear^.Hedgehog)^.Name), cWhiteColor, capgrpMessage);
864
024369e09a53 Use some more sounds
unc0rr
parents: 863
diff changeset
   745
		end;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   746
	exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   747
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   748
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   749
if ((Gear^.State and gstWait) = 0) and
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   750
	(prevState <> Gear^.State) then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   751
	begin
1033
622c5de38d72 Start implementing waves
unc0rr
parents: 1012
diff changeset
   752
	Gear^.State:= gstWait;
863
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   753
	Gear^.Timer:= 150
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   754
	end else
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   755
	begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   756
	if Gear^.Timer = 0 then
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   757
		begin
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   758
		Gear^.State:= 0;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   759
		Gear^.Active:= false;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   760
		AddGearCI(Gear);
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   761
		exit
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   762
		end else dec(Gear^.Timer)
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   763
	end;
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   764
dfa3aa51ecb5 Merge some more sounds
unc0rr
parents: 855
diff changeset
   765
AllInactive:= false
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   766
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   767
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   768
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   769
procedure doStepHedgehog(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   770
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 304
diff changeset
   771
if (Gear^.Message and gm_Destroy) <> 0 then
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   772
	begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   773
	DeleteGear(Gear);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   774
	exit
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   775
	end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1347
diff changeset
   776
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   777
if (Gear^.State and gstHHDriven) = 0 then
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   778
	doStepHedgehogFree(Gear)
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   779
else
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   780
	begin
2041
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   781
	with PHedgehog(Gear^.Hedgehog)^ do
9e0b5a6bcecf - Fix previous commit
unc0rr
parents: 2040
diff changeset
   782
		if Team^.hasGone then TeamGoneEffect(Team^);
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2024
diff changeset
   783
	doStepHedgehogDriven(Gear)
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2142
diff changeset
   784
	end;
2585
0899ce8ad77f Smaxx: only allow change direction when shift key is pressed
unc0rr
parents: 2502
diff changeset
   785
end;