hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 21 Feb 2018 03:08:19 +0100
changeset 13046 eb9f9608158b
parent 12898 8a40ce061d94
child 13096 d78e65c66573
permissions -rw-r--r--
Remove "Click to resume" from quit menu as visual clutter
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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	 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    //glEnable(GL_LINE_SMOOTH);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        DrawRopeLine:= 0;
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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    DrawRopeLine:= roplen;
6490
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   169
end;
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   170
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   171
procedure DrawRope(Gear: PGear);
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3388822b3914 some more fixing
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   172
var roplen, i: LongInt;
4388
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begin
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1be106f8095a aaaand where it was actually crashing
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   174
    if Gear^.Hedgehog^.Gear = nil then exit;
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231d3e3d3267 Allow rope tinting
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   175
    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
4388
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        DrawRopeLinesRQ(Gear)
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   177
    else
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   178
        begin
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   179
        roplen:= 0;
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   180
        if RopePoints.Count > 0 then
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   181
            begin
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   182
            i:= 0;
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   183
            while i < Pred(RopePoints.Count) do
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   184
                    begin
6508
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nemo
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   185
                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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   186
                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
4388
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   187
                    inc(i)
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   188
                    end;
6508
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nemo
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   189
            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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   190
                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
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   191
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
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   192
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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   193
            end
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lovelacer
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diff changeset
   194
        else
4388
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   195
            if Gear^.Elasticity.QWordValue > 0 then
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nemo
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   196
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
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   197
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
4388
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   198
        end;
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parents:
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   199
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   200
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   201
if RopePoints.Count > 0 then
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   202
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   203
else
4388
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   204
    if Gear^.Elasticity.QWordValue > 0 then
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486db9d26e4b rename a few Draw* routines
koda
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   205
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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   206
end;
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parents:
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   207
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parents:
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   208
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   209
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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   210
begin
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   211
with Gear^.Hedgehog^ do
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   212
    begin
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parents:
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   213
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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parents:
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   214
        exit;
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parents:
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   215
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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unc0rr
parents:
diff changeset
   216
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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diff changeset
   217
    end;
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parents:
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   218
end;
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parents:
diff changeset
   219
10866
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parents: 10848
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   220
procedure DrawHHOrder();
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   221
var HHGear: PGear;
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   222
    hh: PHedgehog;
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diff changeset
   223
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
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parents: 10848
diff changeset
   224
begin
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   225
t:= LocalTeam;
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sheepluva
parents: 10848
diff changeset
   226
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   227
if not CurrentTeam^.ExtDriven then
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parents: 10848
diff changeset
   228
    for i:= 0 to Pred(TeamsCount) do
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sheepluva
parents: 10848
diff changeset
   229
        if (TeamsArray[i] = CurrentTeam) then
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parents: 10848
diff changeset
   230
            t:= i;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   231
10867
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   232
if t < 0 then
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   233
    exit;
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   234
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   235
if TeamsArray[t] <> nil then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   236
    begin
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   237
    sprH:= SpritesData[sprBigDigit].Height;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   238
    sprW:= SpritesData[sprBigDigit].Width;
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   239
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   240
    i:= 0;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   241
    c:= 0;
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   242
        repeat
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   243
        hh:= @TeamsArray[t]^.Hedgehogs[i];
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   244
        inc(i);
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parents: 10848
diff changeset
   245
        if (hh <> nil) and (hh^.Gear <> nil) then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   246
            begin
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   247
            inc(c);
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parents: 10848
diff changeset
   248
            HHGear:= hh^.Gear;
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
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   249
            x:= hwRound(HHGear^.X) + WorldDx;
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   250
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
10992
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   251
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   252
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   253
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
995ecbdf72de hog number display: no blinking
sheepluva
parents: 10869
diff changeset
   254
            if SpeechHogNumber = c then
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10867
diff changeset
   255
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   256
            end;
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   257
        until (i > cMaxHHIndex);
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parents: 10848
diff changeset
   258
    end
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   259
c1f75780c56f make using hog speech a bit more comfortable
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diff changeset
   260
end;
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sheepluva
parents: 10848
diff changeset
   261
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   262
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unc0rr
parents:
diff changeset
   263
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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unc0rr
parents:
diff changeset
   264
var i, t: LongInt;
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unc0rr
parents:
diff changeset
   265
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   266
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   267
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
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unc0rr
parents:
diff changeset
   268
    defaultPos, HatVisible: boolean;
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unc0rr
parents:
diff changeset
   269
    HH: PHedgehog;
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unc0rr
parents:
diff changeset
   270
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   271
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
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diff changeset
   272
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   273
    curhat: PTexture;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   274
begin
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unc0rr
parents:
diff changeset
   275
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   276
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   277
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   278
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   279
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   280
    else curhat:= HH^.HatTex;
4388
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unc0rr
parents:
diff changeset
   281
    m:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   282
    if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   283
        m:= -1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   284
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   285
    sy:= oy - 3;
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unc0rr
parents:
diff changeset
   286
    sign:= hwSign(Gear^.dX);
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unc0rr
parents:
diff changeset
   287
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unc0rr
parents:
diff changeset
   288
    if (Gear^.State and gstHHDeath) <> 0 then
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unc0rr
parents:
diff changeset
   289
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   290
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   291
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   292
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   293
        untint;
4388
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unc0rr
parents:
diff changeset
   294
        exit
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unc0rr
parents:
diff changeset
   295
        end
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unc0rr
parents:
diff changeset
   296
    else if (Gear^.State and gstHHGone) <> 0 then
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unc0rr
parents:
diff changeset
   297
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   298
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   299
        exit
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parents:
diff changeset
   300
        end;
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parents:
diff changeset
   301
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unc0rr
parents:
diff changeset
   302
    defaultPos:= true;
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unc0rr
parents:
diff changeset
   303
    HatVisible:= false;
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unc0rr
parents:
diff changeset
   304
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   305
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   306
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   307
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   308
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   309
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   310
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   311
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   312
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   313
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   314
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   315
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   316
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   317
            end
8689
koda
parents: 8684
diff changeset
   318
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   319
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   320
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   321
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   322
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   323
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   324
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   325
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   326
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   327
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   328
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   329
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   330
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   331
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   332
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   333
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   334
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   335
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   336
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   337
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   338
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   343
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   345
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   347
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   349
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   350
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   352
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   354
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   355
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   357
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   359
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   361
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   362
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   363
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   364
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   365
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   366
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   369
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   370
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   371
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   372
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   373
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   374
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   375
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   376
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   378
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   382
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12211
diff changeset
   386
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   387
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   389
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   391
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   406
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   408
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
                hy:= ty;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
                while ((ty and LAND_HEIGHT_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   411
                    ((tx and LAND_WIDTH_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
                    (Land[ty, tx] = 0) do // TODO: check for constant variable instead
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                    tx:= round(lx);
8854
31133afaa025 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo
parents: 8733
diff changeset
   417
                    ty:= round(ly)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
                // reached edge of land. assume infinite beam. Extend it way out past camera
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
                if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
                    begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   422
                    tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   423
                    ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   424
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   425
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
                //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
                    DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   432
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   433
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
8689
koda
parents: 8684
diff changeset
   434
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   435
            setTintAdd(true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   436
            Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   437
            DrawTextureRotated(CrosshairTexture,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   438
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
9667
0b27737fc28f Don't change crosshair look when hedgehog does high jump
unc0rr
parents: 9666
diff changeset
   439
                    sign * m * (Gear^.Angle * 180.0) / cMaxAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   440
            untint;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   441
            setTintAdd(false);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   443
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   446
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   447
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   449
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   450
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   452
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   454
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   456
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   459
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   461
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   463
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   464
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   465
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   466
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   467
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   468
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   474
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   475
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   476
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   477
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   481
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   482
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   483
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   484
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   485
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   486
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   487
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   488
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   489
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   491
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   493
                                if curhat^.w > 64 then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   494
                                    begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   495
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   496
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   497
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   498
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   499
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   500
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   501
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   502
                    DrawAltWeapon(Gear, ox, oy);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   503
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   505
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   506
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   507
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   508
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   509
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   514
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   515
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   516
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   518
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   520
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   521
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   523
                                32);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   524
                            if curhat^.w > 64 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   525
                                begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   526
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   527
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   528
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   535
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   537
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   540
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   541
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   543
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   544
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   546
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   549
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   550
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   552
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   553
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   555
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   556
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   557
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   558
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   559
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   560
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   561
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   562
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   563
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   564
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   565
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   566
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   567
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   570
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   572
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   575
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   576
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   577
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   580
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   581
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   589
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   592
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   594
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   595
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   596
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   597
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   600
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   601
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   605
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   606
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   610
                                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   611
                        DrawSprite(sprCensored, ox - 32, oy - 20, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   612
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   615
                gtFlamethrower:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   616
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   617
                    DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   618
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   619
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   620
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   621
                gtLandGun:
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   622
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   623
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   624
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   625
                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   626
                gtIceGun:
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   627
                    begin DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   628
                    if CurAmmoGear^.Tex <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   629
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   630
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   631
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   632
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   633
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   634
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   635
                gtDEagleShot,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   636
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   637
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   638
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                    HatVisible:= true
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   641
                    end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   642
                gtShover, gtMinigun:
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   643
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   644
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   645
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   646
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   647
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   650
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   651
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   653
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   654
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   655
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   659
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   660
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   661
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   665
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   666
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   667
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   674
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   676
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   678
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   682
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   683
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   696
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   697
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   698
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   699
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   700
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   701
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   702
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   703
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   704
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   706
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   707
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   708
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   709
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   710
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   711
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   712
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   713
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   714
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   715
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   716
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   717
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   718
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   719
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   720
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   721
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   722
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   723
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   724
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   725
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   726
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   727
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   728
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   729
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   730
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   731
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   732
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
12193
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   733
                amDuck: DrawSpriteRotatedF(sprHandDuck, hx, hy, 0, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   734
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   735
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   736
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11174
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   737
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   738
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   739
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   740
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   741
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   742
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   743
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   744
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   745
                             //untint;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   746
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   747
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   749
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
                    end;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   752
                amRubber,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   754
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   755
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   756
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   757
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   758
                            begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   759
                            if hwRound(Gear^.X) < LongInt(leftX) + 256 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   760
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   761
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   762
                                                oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   763
                                                LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   764
                                                LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   765
                                                cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   766
                                                LongInt(leftX)+WorldDx);
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   767
                            if hwRound(Gear^.X) > LongInt(rightX) - 256 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   768
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   769
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   770
                                                oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   771
                                                LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   772
                                                LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   773
                                                cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   774
                                                LongInt(leftX)+WorldDx)
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   775
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   776
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   777
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   778
                                        oy-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   779
                                        LongInt(topY)+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   780
                                        LongInt(rightX)+WorldDx,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   781
                                        cWaterLine+WorldDy,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   782
                                        LongInt(leftX)+WorldDx)
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   783
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   784
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   785
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   786
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   787
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   789
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   790
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   791
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   792
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   795
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
                amAirAttack,
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   798
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   800
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   801
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
                            0);
12681
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   806
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12376
diff changeset
   807
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   811
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   812
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   813
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   814
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   816
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   817
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   819
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   821
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   822
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   824
                            0);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
   825
                amBaseballBat, amMinigun:
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   826
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   827
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   828
                    DrawHedgehog(sx, sy,
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   829
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   830
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   831
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
   832
                            0);
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
   833
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   834
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   835
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   838
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   843
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   844
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   845
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   849
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   850
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   851
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   854
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   857
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
        begin
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   860
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   861
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   863
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   864
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   865
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   866
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   867
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   868
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   869
                    Gear^.DirAngle);
11506
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   870
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   871
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   872
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   873
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   874
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   875
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   876
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   877
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   878
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   879
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   880
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   881
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   882
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   883
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   884
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   885
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   886
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   887
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   888
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   889
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   890
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
   891
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   892
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   897
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   905
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
   908
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   909
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   916
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   917
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   919
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   920
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   921
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   922
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   923
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   924
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   925
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   926
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   927
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   928
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   929
                begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   930
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   931
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   932
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   933
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   934
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   935
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   936
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   937
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   938
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   939
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   940
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   941
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   942
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   943
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   944
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   945
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   946
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   947
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   948
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   949
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   950
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   951
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   952
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   953
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   954
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   955
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   956
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   957
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   958
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   959
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   960
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   961
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   962
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   963
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   964
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   965
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   966
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   967
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   968
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   969
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   972
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   974
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
                        32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   976
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   977
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   978
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   979
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   980
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   981
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   982
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   983
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   984
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   985
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   986
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   987
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   988
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
   989
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
   990
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   991
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   992
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   993
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   994
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   995
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   996
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   997
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   998
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   999
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1000
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1001
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1002
                    32);
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1003
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1004
                    begin
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1005
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1006
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1007
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1008
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1009
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1010
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1011
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1012
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1013
                        sy - 5,
11882
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11876
diff changeset
  1014
                        tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1015
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1016
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1017
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1018
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1019
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1020
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1021
        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1022
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1023
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1024
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1025
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1026
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1027
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1028
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
            end; *)
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1032
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1033
            begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1034
                if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1035
                and (Gear^.Message and (gmLeft or gmRight) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1036
                begin
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1037
                amt:= CurrentHedgehog^.CurAmmoType;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1038
                    case amt of
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1039
                        amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1040
                            sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1041
                        amMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1042
                            sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1043
                    end;
12376
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1044
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1045
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12306
diff changeset
  1046
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1047
            begin
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11882
diff changeset
  1048
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1049
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1050
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1051
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1052
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1053
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1054
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1055
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1056
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1057
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1058
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1059
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1060
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1061
                        if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1062
                            DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
                        DrawAltWeapon(Gear, sx, sy)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1064
                        end;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1065
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1066
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1067
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12849
diff changeset
  1068
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1069
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1070
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1071
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1072
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1073
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1074
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1075
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1076
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1077
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1078
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1079
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1080
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1081
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1082
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1085
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1090
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1092
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1093
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1094
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1095
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1096
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1097
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1098
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1099
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1100
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1101
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1102
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1103
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1104
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1105
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1106
                begin
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1107
                ty := oy - 32;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1108
                // move finger higher up if tags are above hog
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1109
                if (cTagsMask and htTeamName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1110
                    ty := ty - Team^.NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1111
                if (cTagsMask and htName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1112
                    ty := ty - NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1113
                if (cTagsMask and htHealth) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1114
                    ty := ty - HealthTagTex^.h - 2;
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1115
                tx := ox;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1116
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1117
                // don't go offscreen
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1118
                //tx := round(max(((-cScreenWidth + 16) / cScaleFactor) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / cScaleFactor) - SpritesData[sprFinger].Width div 2, tx)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1119
                //ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / cScaleFactor) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (cScaleFactor)) - SpritesData[sprFinger].Width div 2 - 96, ty)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1120
                t:= 32;//trunc((SpritesData[sprFinger].Width + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1121
                tx := min(max(tx, ViewLeftX + t), ViewRightX  - t);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1122
                t:= 32;//trunc((SpritesData[sprFinger].Height + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1123
                ty := min(ty, ViewBottomY - 96);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1124
                // don't overlap with HH or HH tags
10313
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1125
                if ty < ViewTopY + t then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1126
                    begin
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1127
                    if abs(tx - ox) < abs(ty - oy)  then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1128
                        ty:= max(ViewTopY + t, oy + t)
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1129
                    else
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1130
                        ty:= max(ViewTopY + t, ty);
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1131
                    end;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1132
10082
2f7b7992258f unbreak build. didn't test changes
nemo
parents: 10080
diff changeset
  1133
                dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1134
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1135
                DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1136
                end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1138
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1140
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1141
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1142
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1144
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1145
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1146
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1147
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1148
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1149
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1150
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1151
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1152
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1153
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1154
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1155
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1156
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1157
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1158
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1159
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1160
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1161
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1162
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1163
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1164
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1165
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1166
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1167
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1168
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1169
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1170
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1171
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1172
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1173
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1174
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1175
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1176
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1177
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1178
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1179
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1180
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1181
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1182
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1183
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1184
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1185
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1186
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1187
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1188
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1189
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1190
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1191
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1192
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1193
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1194
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1195
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1196
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1197
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1198
begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1199
    if Gear^.State and gstFrozen <> 0 then Tint($A0, $A0, $FF, $FF);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1200
    //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1201
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1202
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1203
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1204
    else if Gear^.AmmoType = amIceGun then
koda
parents: 8684
diff changeset
  1205
        //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1206
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1207
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1208
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1209
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1210
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1211
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1212
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1213
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1214
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1215
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1216
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1217
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1218
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1219
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1220
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1221
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1222
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1223
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1224
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1225
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1226
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1227
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1228
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1229
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1230
       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1231
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1232
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1233
                      DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1234
                 else DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1235
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1236
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1237
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1238
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1239
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1240
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1241
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1242
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1243
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1244
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1245
           gtGrave: begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1246
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1247
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1248
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1249
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1250
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1251
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1252
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1253
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1254
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1255
                    end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1256
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1257
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1258
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1259
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1260
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1261
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1262
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1263
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1264
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1265
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1266
                    end;
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1267
         gtAirMine: if Gear^.State and gstTmpFlag = 0 then                // mine is inactive
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1268
                        begin
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1269
                        Tint(150,150,150,255);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1270
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1271
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1272
                        end
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1273
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
10800
3c71e5158519 more tweakery
nemo
parents: 10794
diff changeset
  1274
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25) mod 16)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10807
diff changeset
  1275
                    else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1276
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125) mod 16)
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1277
                    else
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1278
                         DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
8689
koda
parents: 8684
diff changeset
  1279
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1280
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1281
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1282
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1283
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1284
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1285
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1286
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1287
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1288
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1289
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1290
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1291
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1292
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1293
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1294
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1295
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1296
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1297
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1298
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1299
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1300
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1301
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1302
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1303
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1304
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1305
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1306
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1307
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1308
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1309
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1310
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1311
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1312
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1313
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1314
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1315
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1316
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1317
                                begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1318
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1319
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1320
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1321
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1322
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1323
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1324
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1325
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1326
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1327
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1328
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1329
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1330
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1331
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1332
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1333
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1334
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1335
                        begin
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1336
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1337
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1338
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1339
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1340
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1341
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1342
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1343
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1344
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1345
                    end;
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1346
        gtDynamite: begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1347
                    DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12211
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
  1348
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11529
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1349
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1350
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1351
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1352
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1353
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1354
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1355
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1356
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1357
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1358
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1359
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1360
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1361
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1362
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1363
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1364
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1365
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1366
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1367
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11506
diff changeset
  1368
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1369
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1370
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1371
           gtFlame: if Gear^.Tag and 1 = 0 then
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1372
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1373
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1374
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1375
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1376
                    DrawAltWeapon(Gear, x + 1, y - 3)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1377
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1378
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1379
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1380
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1381
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1382
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1383
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1384
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1385
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1386
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1387
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1388
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1389
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1390
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1391
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1392
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1393
                    end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1394
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (RealTicks shr 6) mod 12);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1395
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1396
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1397
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1398
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1399
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1400
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1401
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1402
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1403
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1404
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1405
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1406
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1407
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1408
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1409
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1410
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1411
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1412
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1413
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1414
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1415
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1416
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1417
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1418
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1419
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1420
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1421
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1422
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1423
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1424
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1425
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1426
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1427
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1428
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1429
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1430
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1431
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1432
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1433
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1434
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1435
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1436
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1437
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1438
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1439
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1440
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1441
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1442
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1443
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1444
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1445
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1446
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1447
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1448
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1449
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1450
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1451
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1452
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1453
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1454
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1455
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1456
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1457
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1458
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1459
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1460
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1461
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1462
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1463
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1464
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1465
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1466
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1467
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1468
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1469
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1470
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1471
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1472
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1473
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1474
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1475
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1476
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1477
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1478
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1479
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1480
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1481
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1482
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1483
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1484
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1485
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1486
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1487
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1488
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1489
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1490
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1491
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1492
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1493
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1494
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1495
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1496
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1497
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1498
                        end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  1499
       //gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1500
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1501
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1502
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1503
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1504
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1505
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1506
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1507
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1508
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1509
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1510
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1511
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1512
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1513
                            untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1514
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1515
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1516
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1517
                        untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1518
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1519
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1520
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1521
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1522
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1523
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1524
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1525
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1526
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1527
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1528
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1529
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1530
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1531
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1532
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1533
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1534
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1535
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1536
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1537
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1538
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1539
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1540
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1541
                                    begin
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1542
                                    DrawLine(Gear^.Target.X, Gear^.Target.Y, hwRound(HHGear^.X), hwRound(HHGear^.Y), 4.0, i, i, $FF, $40);
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1543
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1544
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1545
                                    begin
8689
koda
parents: 8684
diff changeset
  1546
                                    DrawLine(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1547
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1548
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1549
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1550
                      end;
12849
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1551
            gtDuck: DrawSpriteRotatedF(sprDuck, x, y, 1, Gear^.Tag, 
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1552
                    // replace with something based on dx/dy?
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12764
diff changeset
  1553
                    Gear^.DirAngle + 10-round(20 * abs(1 - (RealTicks mod round(0.1/max(0.00005,cWindSpeedf))) / round(0.05/max(0.00005,cWindSpeedf))) ));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1554
            gtGenericFaller: DrawCircle(x, y, 3, 3, $FF, $00, $00, $FF);  // debug
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1555
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1556
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1557
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1558
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1559
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1560
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1561
if Gear^.RenderTimer and (Gear^.Tex <> nil) then
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1562
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1563
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12193
diff changeset
  1564
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1565
end.