author | unc0rr |
Mon, 09 Feb 2015 00:37:59 +0300 | |
branch | qmlfrontend |
changeset 10821 | efb861d1489e |
parent 10819 | 57e21f7621b0 |
child 10888 | a04e04aaf599 |
permissions | -rw-r--r-- |
4930 | 1 |
(* |
2 |
* Hedgewars, a free turn based strategy game |
|
9998 | 3 |
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
4930 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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8 |
* |
|
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
10108
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*) |
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|
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{$INCLUDE "options.inc"} |
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|
7048
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(* |
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* When engine is compiled as library this unit will export functions |
0a4c88935902
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23 |
* as C declarations for convenient library usage in your application |
0a4c88935902
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* and language of choice. |
0a4c88935902
the ios port runs again, although with a few things to sort out
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* |
0a4c88935902
the ios port runs again, although with a few things to sort out
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* See also: C declarations on Wikipedia |
0a4c88935902
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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*) |
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|
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the ios port runs again, although with a few things to sort out
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Library hwLibrary; |
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31 |
|
10414 | 32 |
uses hwengine |
33 |
, uTypes |
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34 |
, uConsts |
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35 |
, uVariables |
|
36 |
, uSound |
|
37 |
, uCommands |
|
38 |
, uUtils |
|
39 |
, uLocale |
|
40 |
{$IFDEF ANDROID}, jni{$ENDIF} |
|
10406 | 41 |
, uFLTypes |
10416 | 42 |
, uFLGameConfig |
43 |
, uFLIPC |
|
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, uPhysFSLayer |
10434
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Themes model, also add some files I forgot to add previously
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, uFLData |
10442 | 46 |
, uFLTeams |
10517 | 47 |
, uFLScripts |
10616 | 48 |
, uFLSchemes |
10416 | 49 |
; |
7048
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|
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{$INCLUDE "config.inc"} |
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|
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53 |
// retrieve protocol information |
10430 | 54 |
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; |
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55 |
begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
0a4c88935902
the ios port runs again, although with a few things to sort out
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58 |
end; |
0a4c88935902
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59 |
|
10430 | 60 |
function HW_versionString: PChar; cdecl; |
9309
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engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda
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61 |
begin |
7e8f91634f80
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda
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62 |
exit(cVersionString + '-r' + cRevisionString + ' (' + cHashString + ')'); |
7e8f91634f80
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda
parents:
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63 |
end; |
7e8f91634f80
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda
parents:
9080
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|
64 |
|
7048
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
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// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
10430 | 66 |
procedure HW_terminate(closeFrontend: boolean); cdecl; |
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67 |
begin |
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68 |
closeFrontend:= closeFrontend; // avoid hint |
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69 |
ParseCommand('forcequit', true); |
0a4c88935902
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70 |
end; |
0a4c88935902
the ios port runs again, although with a few things to sort out
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71 |
|
10430 | 72 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; |
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73 |
begin |
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HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
0a4c88935902
the ios port runs again, although with a few things to sort out
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parents:
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75 |
end; |
0a4c88935902
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76 |
|
10430 | 77 |
(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; |
7048
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78 |
begin |
0a4c88935902
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HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
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80 |
end; |
0a4c88935902
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81 |
|
10430 | 82 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; |
7048
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83 |
begin |
0a4c88935902
the ios port runs again, although with a few things to sort out
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84 |
HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
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85 |
end;*) |
0a4c88935902
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86 |
|
10430 | 87 |
function HW_getNumberOfWeapons: LongInt; cdecl; |
7048
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88 |
begin |
0a4c88935902
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89 |
HW_getNumberOfWeapons:= ord(high(TAmmoType)); |
0a4c88935902
the ios port runs again, although with a few things to sort out
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parents:
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|
90 |
end; |
0a4c88935902
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|
91 |
|
10430 | 92 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; |
7048
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93 |
begin |
0a4c88935902
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HW_getMaxNumberOfHogs:= cMaxHHIndex + 1; |
0a4c88935902
the ios port runs again, although with a few things to sort out
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parents:
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95 |
end; |
0a4c88935902
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|
96 |
|
10430 | 97 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; |
7048
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98 |
begin |
0a4c88935902
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99 |
HW_getMaxNumberOfTeams:= cMaxTeams; |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
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100 |
end; |
0a4c88935902
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|
101 |
|
10430 | 102 |
procedure HW_memoryWarningCallback; cdecl; |
7048
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103 |
begin |
0a4c88935902
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104 |
ReleaseSound(false); |
0a4c88935902
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|
105 |
end; |
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
5166
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|
106 |
|
10430 | 107 |
procedure flibInit(localPrefix, userPrefix: PChar); cdecl; |
10416 | 108 |
begin |
10424
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109 |
initIPC; |
4be6cd55f1cf
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|
110 |
uPhysFSLayer.initModule(localPrefix, userPrefix); |
4be6cd55f1cf
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111 |
end; |
4be6cd55f1cf
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|
112 |
|
10430 | 113 |
procedure flibFree; cdecl; |
10424
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- Get rid of engine's PathPrefix and UserPathPrefix
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114 |
begin |
4be6cd55f1cf
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115 |
uPhysFSLayer.freemodule; |
4be6cd55f1cf
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116 |
freeIPC; |
10416 | 117 |
end; |
118 |
||
6027 | 119 |
{$IFDEF ANDROID} |
5452
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|
120 |
function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl; |
3edc3e3b8cdc
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Xeli
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121 |
begin |
6033
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koda
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122 |
env:= env; // avoid hint |
6bcc36225162
fix compiling for android, strip out all delphi code, objfpc ftw
koda
parents:
6027
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123 |
obj:= obj; // avoid hint |
6bcc36225162
fix compiling for android, strip out all delphi code, objfpc ftw
koda
parents:
6027
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|
124 |
JNI_HW_versionInfoNet:= cNetProtoVersion; |
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
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|
125 |
end; |
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
5166
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|
126 |
|
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
5166
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|
127 |
function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl; |
6033
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koda
parents:
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128 |
var envderef : JNIEnv; |
5452
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Xeli
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129 |
begin |
6033
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fix compiling for android, strip out all delphi code, objfpc ftw
koda
parents:
6027
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|
130 |
obj:= obj; // avoid hint |
6bcc36225162
fix compiling for android, strip out all delphi code, objfpc ftw
koda
parents:
6027
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|
131 |
envderef:= @env; |
6bcc36225162
fix compiling for android, strip out all delphi code, objfpc ftw
koda
parents:
6027
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|
132 |
JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString)); |
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
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|
133 |
end; |
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
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|
134 |
|
7508
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Hedgeroid: Frantic scrabbling toward the deadline
Medo <smaxein@googlemail.com>
parents:
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|
135 |
procedure JNI_HW_GenLandPreview(env: PJNIEnv; c: JClass; port: JInt); cdecl; |
7500
6253cae96f21
engine: Added JNI-compatible function to start map generation
Medo <smaxein@googlemail.com>
parents:
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diff
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|
136 |
begin |
10017 | 137 |
GenLandPreview(port); |
7508
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Hedgeroid: Frantic scrabbling toward the deadline
Medo <smaxein@googlemail.com>
parents:
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|
138 |
end; |
763d3961400b
Hedgeroid: Frantic scrabbling toward the deadline
Medo <smaxein@googlemail.com>
parents:
7500
diff
changeset
|
139 |
|
6025
cac1d5601d7c
reviewed the build system and parts of the previous merge, performed some code cleanup
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parents:
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|
140 |
exports |
10017 | 141 |
JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto', |
142 |
JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion', |
|
7500
6253cae96f21
engine: Added JNI-compatible function to start map generation
Medo <smaxein@googlemail.com>
parents:
7083
diff
changeset
|
143 |
JNI_HW_GenLandPreview name Java_Prefix + 'HWGenLandPreview', |
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
5166
diff
changeset
|
144 |
HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons', |
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
5166
diff
changeset
|
145 |
HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs', |
6035
bdd0528ee8a6
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
Xeli
parents:
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diff
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|
146 |
HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams', |
7083 | 147 |
Game; |
7048
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the ios port runs again, although with a few things to sort out
koda
parents:
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|
148 |
{$ELSE} |
0a4c88935902
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|
149 |
exports |
10426 | 150 |
runQuickGame, |
10448 | 151 |
runLocalGame, |
10426 | 152 |
getPreview, |
10428
7c25297720f1
More refactoring: move PoC preview getting code into flib
unc0rr
parents:
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diff
changeset
|
153 |
registerGUIMessagesCallback, |
10416 | 154 |
flibInit, |
10424
4be6cd55f1cf
- Get rid of engine's PathPrefix and UserPathPrefix
unc0rr
parents:
10416
diff
changeset
|
155 |
flibFree, |
10450 | 156 |
resetGameConfig, |
10430 | 157 |
setSeed, |
158 |
getSeed, |
|
10456 | 159 |
setTheme, |
10612 | 160 |
setScript, |
10819
57e21f7621b0
Send selected scheme config on engine initialization (WIP)
unc0rr
parents:
10616
diff
changeset
|
161 |
setScheme, |
10434
1614b13ad35e
Themes model, also add some files I forgot to add previously
unc0rr
parents:
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diff
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|
162 |
getThemesList, |
1614b13ad35e
Themes model, also add some files I forgot to add previously
unc0rr
parents:
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diff
changeset
|
163 |
freeThemesList, |
10436 | 164 |
getThemeIcon, |
10517 | 165 |
getScriptsList, |
10616 | 166 |
getSchemesList, |
10442 | 167 |
getTeamsList, |
10444
47a6231f1fc1
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
unc0rr
parents:
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diff
changeset
|
168 |
tryAddTeam, |
47a6231f1fc1
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
unc0rr
parents:
10442
diff
changeset
|
169 |
tryRemoveTeam, |
10452
03519fd9f98d
Show team color in teams list widget, also allow to change it on mouse click
unc0rr
parents:
10450
diff
changeset
|
170 |
changeTeamColor, |
10612 | 171 |
|
10448 | 172 |
// dunno what these are |
173 |
RunEngine, |
|
7048
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
174 |
LoadLocaleWrapper, |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
175 |
HW_versionInfo, |
9309
7e8f91634f80
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
koda
parents:
9080
diff
changeset
|
176 |
HW_versionString, |
7048
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
177 |
HW_terminate, |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
178 |
HW_getNumberOfWeapons, |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
179 |
HW_getMaxNumberOfHogs, |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
180 |
HW_getMaxNumberOfTeams, |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
181 |
HW_getWeaponNameByIndex, |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6700
diff
changeset
|
182 |
HW_memoryWarningCallback; |
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
5166
diff
changeset
|
183 |
{$ENDIF} |
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
parents:
5166
diff
changeset
|
184 |
|
4187 | 185 |
begin |
2698 | 186 |
end. |