author | unc0rr |
Mon, 09 Feb 2015 00:37:59 +0300 | |
branch | qmlfrontend |
changeset 10821 | efb861d1489e |
parent 10737 | 408803ca951a |
child 10834 | 2e83f33dfe5b |
permissions | -rw-r--r-- |
942 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
9998 | 3 |
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
942 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
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* This program is distributed in the hope that it will be useful, |
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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|
16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
942 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
942 | 21 |
unit uChat; |
22 |
||
23 |
interface |
|
24 |
||
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
6379 | 27 |
procedure ReloadLines; |
8738 | 28 |
procedure CleanupInput; |
942 | 29 |
procedure AddChatString(s: shortstring); |
30 |
procedure DrawChat; |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
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31 |
procedure KeyPressChat(Key, Sym: Longword); |
9669 | 32 |
procedure SendHogSpeech(s: shortstring); |
942 | 33 |
|
34 |
implementation |
|
10737 | 35 |
uses SDLh, uInputHandler, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO, uScript, uRenderUtils; |
942 | 36 |
|
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37 |
const MaxStrIndex = 27; |
942 | 38 |
|
946 | 39 |
type TChatLine = record |
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40 |
Tex: PTexture; |
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41 |
Time: Longword; |
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42 |
Width: LongInt; |
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43 |
s: shortstring; |
10303 | 44 |
Color: TSDL_Color; |
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45 |
end; |
9954 | 46 |
TChatCmd = (ccQuit, ccPause, ccFinish, ccShowHistory, ccFullScreen); |
942 | 47 |
|
946 | 48 |
var Strs: array[0 .. MaxStrIndex] of TChatLine; |
3539 | 49 |
MStrs: array[0 .. MaxStrIndex] of shortstring; |
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use a local storage for chat history which prevents mix ups in netgame and simplifies code
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50 |
LocalStrs: array[0 .. MaxStrIndex] of shortstring; |
3539 | 51 |
missedCount: LongWord; |
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52 |
lastStr: LongWord; |
9145 | 53 |
localLastStr: LongInt; |
54 |
history: LongInt; |
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visibleCount: LongWord; |
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56 |
InputStr: TChatLine; |
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InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char |
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58 |
ChatReady: boolean; |
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showAll: boolean; |
10312 | 60 |
liveLua: boolean; |
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ChatHidden: boolean; |
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|
8152 | 63 |
const |
64 |
colors: array[#0..#6] of TSDL_Color = ( |
|
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65 |
(r:$FF; g:$FF; b:$FF; a:$FF), // unused, feel free to take it for anything |
5baf10a52f43
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66 |
(r:$FF; g:$FF; b:$FF; a:$FF), // chat message [White] |
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(r:$FF; g:$00; b:$FF; a:$FF), // action message [Purple] |
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68 |
(r:$90; g:$FF; b:$90; a:$FF), // join/leave message [Lime] |
5baf10a52f43
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69 |
(r:$FF; g:$FF; b:$A0; a:$FF), // team message [Light Yellow] |
5baf10a52f43
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koda
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70 |
(r:$FF; g:$00; b:$00; a:$FF), // error messages [Red] |
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
koda
parents:
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|
71 |
(r:$00; g:$FF; b:$FF; a:$FF) // input line [Light Blue] |
8152 | 72 |
); |
73 |
ChatCommandz: array [TChatCmd] of record |
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ChatCmd: string[31]; |
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ProcedureCallChatCmd: string[31]; |
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end = ( |
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(ChatCmd: '/quit'; ProcedureCallChatCmd: 'halt'), |
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(ChatCmd: '/pause'; ProcedureCallChatCmd: 'pause'), |
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(ChatCmd: '/finish'; ProcedureCallChatCmd: 'finish'), |
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9569 | 80 |
(ChatCmd: '/history'; ProcedureCallChatCmd: 'history'), |
8152 | 81 |
(ChatCmd: '/fullscreen'; ProcedureCallChatCmd: 'fullscr') |
82 |
); |
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2396 | 83 |
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10303 | 84 |
|
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const Padding = 2; |
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86 |
ClHeight = 2 * Padding + 16; // font height |
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87 |
||
88 |
procedure RenderChatLineTex(var cl: TChatLine; var str: shortstring); |
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var strSurface, |
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resSurface: PSDL_Surface; |
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91 |
dstrect : TSDL_Rect; // destination rectangle for blitting |
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font : THWFont; |
|
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const |
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shadowint = $80 shl AShift; |
|
95 |
begin |
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96 |
||
97 |
font:= CheckCJKFont(ansistring(str), fnt16); |
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98 |
||
99 |
// get render size of text |
|
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TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @cl.Width, nil); |
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101 |
||
102 |
// calculate and save size |
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cl.Width := cl.Width + 2 * Padding; |
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104 |
||
105 |
// create surface to draw on |
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106 |
resSurface:= SDL_CreateRGBSurface( |
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0, toPowerOf2(cl.Width), toPowerOf2(ClHeight), |
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32, RMask, GMask, BMask, AMask); |
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109 |
||
110 |
// define area we want to draw in |
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dstrect.x:= 0; |
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112 |
dstrect.y:= 0; |
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113 |
dstrect.w:= cl.Width; |
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dstrect.h:= ClHeight; |
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115 |
||
116 |
// draw background |
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117 |
SDL_FillRect(resSurface, @dstrect, shadowint); |
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118 |
||
119 |
// create and blit text |
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10370 | 120 |
strSurface:= TTF_RenderUTF8_Blended(Fontz[font].Handle, Str2PChar(str), cl.color); |
10737 | 121 |
//SDL_UpperBlit(strSurface, nil, resSurface, @dstrect); |
122 |
if strSurface <> nil then copyTOXY(strSurface, resSurface, Padding, Padding); |
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10303 | 123 |
SDL_FreeSurface(strSurface); |
124 |
||
125 |
cl.Tex:= Surface2Tex(resSurface, false); |
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126 |
||
127 |
SDL_FreeSurface(resSurface) |
|
128 |
end; |
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129 |
||
130 |
const ClDisplayDuration = 12500; |
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131 |
||
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132 |
procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean); |
10303 | 133 |
var color : TSDL_Color; |
942 | 134 |
begin |
4925 | 135 |
if cl.Tex <> nil then |
10634
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Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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136 |
FreeAndNilTexture(cl.Tex); |
2396 | 137 |
|
138 |
if isInput then |
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6379 | 139 |
begin |
10303 | 140 |
cl.s:= str; |
5392 | 141 |
color:= colors[#6]; |
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142 |
str:= UserNick + '> ' + str + '_' |
6379 | 143 |
end |
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powerpc and gameserver compilation disabled temporarily
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144 |
else |
6379 | 145 |
begin |
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146 |
color:= colors[str[1]]; |
10303 | 147 |
delete(str, 1, 1); |
148 |
cl.s:= str; |
|
6379 | 149 |
end; |
2396 | 150 |
|
10303 | 151 |
cl.color:= color; |
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152 |
|
10303 | 153 |
// set texture, note: variables cl.s and str will be different here if isInput |
154 |
RenderChatLineTex(cl, str); |
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1118 | 155 |
|
10303 | 156 |
cl.Time:= RealTicks + ClDisplayDuration; |
946 | 157 |
end; |
158 |
||
6379 | 159 |
// For uStore texture recreation |
160 |
procedure ReloadLines; |
|
6381 | 161 |
var i, t: LongWord; |
6379 | 162 |
begin |
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163 |
if InputStr.s <> '' then |
6155187bf599
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164 |
SetLine(InputStr, InputStr.s, true); |
6381 | 165 |
for i:= 0 to MaxStrIndex do |
166 |
if Strs[i].s <> '' then |
|
167 |
begin |
|
168 |
t:= Strs[i].Time; |
|
169 |
SetLine(Strs[i], Strs[i].s, false); |
|
170 |
Strs[i].Time:= t |
|
171 |
end; |
|
6379 | 172 |
end; |
173 |
||
946 | 174 |
procedure AddChatString(s: shortstring); |
175 |
begin |
|
3539 | 176 |
if not ChatReady then |
177 |
begin |
|
178 |
if MissedCount < MaxStrIndex - 1 then |
|
179 |
MStrs[MissedCount]:= s |
|
180 |
else if MissedCount < MaxStrIndex then |
|
181 |
MStrs[MissedCount]:= #5 + '[...]'; |
|
182 |
inc(MissedCount); |
|
183 |
exit |
|
184 |
end; |
|
185 |
||
946 | 186 |
lastStr:= (lastStr + 1) mod (MaxStrIndex + 1); |
187 |
||
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188 |
SetLine(Strs[lastStr], s, false); |
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189 |
|
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190 |
inc(visibleCount) |
942 | 191 |
end; |
192 |
||
193 |
procedure DrawChat; |
|
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194 |
var i, t, left, top, cnt: LongInt; |
942 | 195 |
begin |
3539 | 196 |
ChatReady:= true; // maybe move to somewhere else? |
1431 | 197 |
|
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198 |
if ChatHidden and (not showAll) then |
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199 |
visibleCount:= 0; |
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200 |
|
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|
201 |
// draw chat lines with some distance from screen border |
10303 | 202 |
left:= 4 - cScreenWidth div 2; |
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203 |
top := 10 + visibleCount * ClHeight; // we start with input line (if any) |
1431 | 204 |
|
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205 |
// draw chat input line first and under all other lines |
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206 |
if (GameState = gsChat) and (InputStr.Tex <> nil) then |
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207 |
DrawTexture(left, top, InputStr.Tex); |
1431 | 208 |
|
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209 |
if ((not ChatHidden) or showAll) and (UIDisplay <> uiNone) then |
10375 | 210 |
begin |
211 |
if MissedCount <> 0 then // there are chat strings we missed, so print them now |
|
212 |
begin |
|
213 |
for i:= 0 to MissedCount - 1 do |
|
214 |
AddChatString(MStrs[i]); |
|
215 |
MissedCount:= 0; |
|
216 |
end; |
|
217 |
i:= lastStr; |
|
10303 | 218 |
|
10375 | 219 |
cnt:= 0; // count of lines displayed |
220 |
t := 1; // # of current line processed |
|
2376 | 221 |
|
10375 | 222 |
// draw lines in reverse order |
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223 |
while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t <= MaxStrIndex + 1) and showAll)) |
10375 | 224 |
and (Strs[i].Tex <> nil) do |
225 |
begin |
|
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226 |
top:= top - ClHeight; |
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227 |
// draw chatline only if not offscreen |
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|
228 |
if top > 0 then |
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changeset
|
229 |
DrawTexture(left, top, Strs[i].Tex); |
8745 | 230 |
|
10375 | 231 |
if i = 0 then |
232 |
i:= MaxStrIndex |
|
233 |
else |
|
234 |
dec(i); |
|
235 |
||
236 |
inc(cnt); |
|
237 |
inc(t) |
|
238 |
end; |
|
239 |
||
240 |
visibleCount:= cnt; |
|
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|
241 |
end; |
942 | 242 |
end; |
243 |
||
4467 | 244 |
procedure SendHogSpeech(s: shortstring); |
245 |
begin |
|
246 |
SendIPC('h' + s); |
|
247 |
ParseCommand('/hogsay '+s, true) |
|
248 |
end; |
|
249 |
||
10392 | 250 |
procedure SendConsoleCommand(s: shortstring); |
251 |
begin |
|
252 |
Delete(s, 1, 1); |
|
253 |
SendIPC('~' + s) |
|
254 |
end; |
|
255 |
||
1033 | 256 |
procedure AcceptChatString(s: shortstring); |
1035 | 257 |
var i: TWave; |
8152 | 258 |
j: TChatCmd; |
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Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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|
259 |
c, t: LongInt; |
4467 | 260 |
x: byte; |
1033 | 261 |
begin |
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changeset
|
262 |
if s <> LocalStrs[localLastStr] then |
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|
263 |
begin |
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|
264 |
// put in input history |
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changeset
|
265 |
localLastStr:= (localLastStr + 1) mod MaxStrIndex; |
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sheepluva
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diff
changeset
|
266 |
LocalStrs[localLastStr]:= s; |
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changeset
|
267 |
end; |
58fa783e0cfd
fixes to chat input history: remember all inputs, don not remember duplicates
sheepluva
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diff
changeset
|
268 |
|
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
269 |
t:= LocalTeam; |
4467 | 270 |
x:= 0; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
271 |
if (s[1] = '"') and (s[Length(s)] = '"') |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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changeset
|
272 |
then x:= 1 |
8745 | 273 |
|
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff
changeset
|
274 |
else if (s[1] = '''') and (s[Length(s)] = '''') then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
275 |
x:= 2 |
8745 | 276 |
|
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
277 |
else if (s[1] = '-') and (s[Length(s)] = '-') then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
278 |
x:= 3; |
8745 | 279 |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7722
diff
changeset
|
280 |
if (not CurrentTeam^.ExtDriven) and (x <> 0) then |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
281 |
for c:= 0 to Pred(TeamsCount) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
282 |
if (TeamsArray[c] = CurrentTeam) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
283 |
t:= c; |
4467 | 284 |
|
285 |
if x <> 0 then |
|
2017 | 286 |
begin |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
287 |
if t = -1 then |
2111 | 288 |
ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) |
289 |
else |
|
4467 | 290 |
SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); |
2017 | 291 |
exit |
292 |
end; |
|
4467 | 293 |
|
9669 | 294 |
if (s[1] = '/') then |
2017 | 295 |
begin |
9676 | 296 |
// These 3 are same as above, only are to make the hedgehog say it on next attack |
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
297 |
if (copy(s, 2, 4) = 'hsa ') then |
9669 | 298 |
begin |
299 |
if CurrentTeam^.ExtDriven then |
|
300 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
301 |
else |
|
302 |
SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); |
|
303 |
exit |
|
304 |
end; |
|
305 |
||
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
306 |
if (copy(s, 2, 4) = 'hta ') then |
9669 | 307 |
begin |
308 |
if CurrentTeam^.ExtDriven then |
|
309 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
310 |
else |
|
311 |
SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); |
|
312 |
exit |
|
313 |
end; |
|
314 |
||
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
315 |
if (copy(s, 2, 4) = 'hya ') then |
9669 | 316 |
begin |
317 |
if CurrentTeam^.ExtDriven then |
|
318 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
319 |
else |
|
320 |
SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); |
|
321 |
exit |
|
322 |
end; |
|
2111 | 323 |
|
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
324 |
if (copy(s, 2, 5) = 'team ') and (length(s) > 6) then |
9669 | 325 |
begin |
326 |
ParseCommand(s, true); |
|
327 |
exit |
|
328 |
end; |
|
329 |
||
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
330 |
if (copy(s, 2, 3) = 'me ') then |
9669 | 331 |
begin |
9680 | 332 |
ParseCommand('/say ' + s, true); |
333 |
exit |
|
334 |
end; |
|
2376 | 335 |
|
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
336 |
if (copy(s, 2, 10) = 'togglechat') then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
337 |
begin |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
338 |
ChatHidden:= (not ChatHidden); |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
339 |
if ChatHidden then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
340 |
showAll:= false; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
341 |
exit |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
342 |
end; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
343 |
|
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
344 |
// debugging commands |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
345 |
if (copy(s, 2, 7) = 'debugvl') then |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
346 |
begin |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
347 |
cViewLimitsDebug:= (not cViewLimitsDebug); |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
348 |
UpdateViewLimits(); |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
349 |
exit |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
350 |
end; |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
351 |
|
10312 | 352 |
if (copy(s, 2, 3) = 'lua') then |
353 |
begin |
|
354 |
AddFileLog('/lua issued'); |
|
355 |
if gameType <> gmtNet then |
|
356 |
begin |
|
357 |
liveLua:= (not liveLua); |
|
358 |
if liveLua then |
|
359 |
begin |
|
360 |
AddFileLog('[Lua] chat input string parsing enabled'); |
|
361 |
AddChatString(#3 + 'Lua parsing: ON'); |
|
362 |
end |
|
363 |
else |
|
364 |
begin |
|
365 |
AddFileLog('[Lua] chat input string parsing disabled'); |
|
366 |
AddChatString(#3 + 'Lua parsing: OFF'); |
|
367 |
end; |
|
368 |
end; |
|
369 |
exit |
|
370 |
end; |
|
371 |
||
372 |
// hedghog animations/taunts and engine commands |
|
9680 | 373 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
374 |
begin |
|
9669 | 375 |
for i:= Low(TWave) to High(TWave) do |
376 |
if (s = Wavez[i].cmd) then |
|
377 |
begin |
|
378 |
ParseCommand('/taunt ' + char(i), true); |
|
379 |
exit |
|
380 |
end; |
|
10588
6189bb1c903d
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva
parents:
10514
diff
changeset
|
381 |
end; |
8152 | 382 |
|
10588
6189bb1c903d
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva
parents:
10514
diff
changeset
|
383 |
for j:= Low(TChatCmd) to High(TChatCmd) do |
6189bb1c903d
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva
parents:
10514
diff
changeset
|
384 |
if (s = ChatCommandz[j].ChatCmd) then |
6189bb1c903d
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva
parents:
10514
diff
changeset
|
385 |
begin |
6189bb1c903d
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva
parents:
10514
diff
changeset
|
386 |
ParseCommand(ChatCommandz[j].ProcedureCallChatCmd, true); |
6189bb1c903d
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva
parents:
10514
diff
changeset
|
387 |
exit |
6189bb1c903d
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
sheepluva
parents:
10514
diff
changeset
|
388 |
end; |
10392 | 389 |
|
390 |
if (gameType = gmtNet) then |
|
391 |
SendConsoleCommand(s) |
|
10308 | 392 |
end |
10312 | 393 |
else |
394 |
begin |
|
395 |
if liveLua then |
|
396 |
LuaParseString(s) |
|
9676 | 397 |
else |
398 |
ParseCommand('/say ' + s, true); |
|
10312 | 399 |
end; |
1033 | 400 |
end; |
401 |
||
8738 | 402 |
procedure CleanupInput; |
403 |
begin |
|
404 |
FreezeEnterKey; |
|
405 |
history:= 0; |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
406 |
{$IFNDEF SDL2} |
8738 | 407 |
SDL_EnableKeyRepeat(0,0); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
408 |
{$ENDIF} |
8738 | 409 |
GameState:= gsGame; |
410 |
ResetKbd; |
|
411 |
end; |
|
412 |
||
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
413 |
procedure KeyPressChat(Key, Sym: Longword); |
6893 | 414 |
const firstByteMark: array[0..3] of byte = (0, $C0, $E0, $F0); |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
415 |
var i, btw, index: integer; |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
416 |
utf8: shortstring; |
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
417 |
action: boolean; |
946 | 418 |
begin |
8745 | 419 |
action:= true; |
8743 | 420 |
case Sym of |
421 |
SDLK_BACKSPACE: |
|
422 |
begin |
|
423 |
if Length(InputStr.s) > 0 then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
424 |
begin |
8743 | 425 |
InputStr.s[0]:= InputStrL[byte(InputStr.s[0])]; |
426 |
SetLine(InputStr, InputStr.s, true) |
|
427 |
end |
|
428 |
end; |
|
8745 | 429 |
SDLK_ESCAPE: |
8743 | 430 |
begin |
8745 | 431 |
if Length(InputStr.s) > 0 then |
8743 | 432 |
SetLine(InputStr, '', true) |
433 |
else CleanupInput |
|
434 |
end; |
|
9319
492a0ad67e33
allow to send chat messages with numpad enter key too (regression?)
koda
parents:
9317
diff
changeset
|
435 |
SDLK_RETURN, SDLK_KP_ENTER: |
8743 | 436 |
begin |
437 |
if Length(InputStr.s) > 0 then |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
438 |
begin |
8743 | 439 |
AcceptChatString(InputStr.s); |
440 |
SetLine(InputStr, '', false) |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
441 |
end; |
8743 | 442 |
CleanupInput |
443 |
end; |
|
444 |
SDLK_UP, SDLK_DOWN: |
|
445 |
begin |
|
446 |
if (Sym = SDLK_UP) and (history < localLastStr) then inc(history); |
|
447 |
if (Sym = SDLK_DOWN) and (history > 0) then dec(history); |
|
448 |
index:= localLastStr - history + 1; |
|
449 |
if (index > localLastStr) then |
|
450 |
SetLine(InputStr, '', true) |
|
451 |
else SetLine(InputStr, LocalStrs[index], true) |
|
8745 | 452 |
end; |
453 |
SDLK_RIGHT, SDLK_LEFT, SDLK_DELETE, |
|
454 |
SDLK_HOME, SDLK_END, |
|
455 |
SDLK_PAGEUP, SDLK_PAGEDOWN: |
|
456 |
begin |
|
457 |
// ignore me!!! |
|
458 |
end; |
|
459 |
else |
|
460 |
action:= false; |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
461 |
end; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
462 |
if not action and (Key <> 0) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
463 |
begin |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
464 |
if (Key < $80) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
465 |
btw:= 1 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
466 |
else if (Key < $800) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
467 |
btw:= 2 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
468 |
else if (Key < $10000) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
469 |
btw:= 3 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
470 |
else |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
471 |
btw:= 4; |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
472 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
473 |
utf8:= ''; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
474 |
|
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
475 |
for i:= btw downto 2 do |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
476 |
begin |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
477 |
utf8:= char((Key or $80) and $BF) + utf8; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
478 |
Key:= Key shr 6 |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
479 |
end; |
2376 | 480 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
481 |
utf8:= char(Key or firstByteMark[Pred(btw)]) + utf8; |
946 | 482 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
483 |
if byte(InputStr.s[0]) + btw > 240 then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
484 |
exit; |
2376 | 485 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
486 |
InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0]; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
487 |
SetLine(InputStr, InputStr.s + utf8, true) |
8735 | 488 |
end |
946 | 489 |
end; |
490 |
||
4404 | 491 |
procedure chChatMessage(var s: shortstring); |
492 |
begin |
|
493 |
AddChatString(s) |
|
494 |
end; |
|
495 |
||
4402 | 496 |
procedure chSay(var s: shortstring); |
497 |
begin |
|
498 |
SendIPC('s' + s); |
|
499 |
||
500 |
if copy(s, 1, 4) = '/me ' then |
|
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6381
diff
changeset
|
501 |
s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) |
4402 | 502 |
else |
503 |
s:= #1 + UserNick + ': ' + s; |
|
504 |
||
505 |
AddChatString(s) |
|
506 |
end; |
|
507 |
||
508 |
procedure chTeamSay(var s: shortstring); |
|
509 |
begin |
|
510 |
SendIPC('b' + s); |
|
511 |
||
512 |
s:= #4 + '[Team] ' + UserNick + ': ' + s; |
|
513 |
||
514 |
AddChatString(s) |
|
515 |
end; |
|
516 |
||
517 |
procedure chHistory(var s: shortstring); |
|
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
518 |
var i: LongInt; |
4402 | 519 |
begin |
520 |
s:= s; // avoid compiler hint |
|
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
521 |
showAll:= not showAll; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
522 |
// immediatly recount |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
523 |
visibleCount:= 0; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
524 |
if showAll or (not ChatHidden) then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
525 |
for i:= 0 to MaxStrIndex do |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
526 |
begin |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
527 |
if (Strs[i].Tex <> nil) and (showAll or (Strs[i].Time > RealTicks)) then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
528 |
inc(visibleCount); |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
529 |
end; |
4402 | 530 |
end; |
531 |
||
532 |
procedure chChat(var s: shortstring); |
|
533 |
begin |
|
534 |
s:= s; // avoid compiler hint |
|
535 |
GameState:= gsChat; |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
536 |
{$IFNDEF SDL2} |
5099
ce1a761d3c1e
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda
parents:
4976
diff
changeset
|
537 |
SDL_EnableKeyRepeat(200,45); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
538 |
{$ENDIF} |
4402 | 539 |
if length(s) = 0 then |
5100 | 540 |
SetLine(InputStr, '', true) |
4402 | 541 |
else |
8739 | 542 |
SetLine(InputStr, '/team ', true) |
4402 | 543 |
end; |
544 |
||
3038 | 545 |
procedure initModule; |
4925 | 546 |
var i: ShortInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
547 |
begin |
6898 | 548 |
RegisterVariable('chatmsg', @chChatMessage, true); |
549 |
RegisterVariable('say', @chSay, true); |
|
550 |
RegisterVariable('team', @chTeamSay, true); |
|
551 |
RegisterVariable('history', @chHistory, true ); |
|
552 |
RegisterVariable('chat', @chChat, true ); |
|
4402 | 553 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
554 |
lastStr:= 0; |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
555 |
localLastStr:= 0; |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
556 |
history:= 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
557 |
visibleCount:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
558 |
showAll:= false; |
3539 | 559 |
ChatReady:= false; |
560 |
missedCount:= 0; |
|
10312 | 561 |
liveLua:= false; |
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
562 |
ChatHidden:= false; |
4925 | 563 |
|
564 |
inputStr.Tex := nil; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
565 |
for i:= 0 to MaxStrIndex do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
566 |
Strs[i].Tex := nil; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
567 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
568 |
|
3038 | 569 |
procedure freeModule; |
4901 | 570 |
var i: ShortInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
571 |
begin |
10634
35d059bd0932
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents:
10588
diff
changeset
|
572 |
FreeAndNilTexture(InputStr.Tex); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
573 |
for i:= 0 to MaxStrIndex do |
10634
35d059bd0932
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents:
10588
diff
changeset
|
574 |
FreeAndNilTexture(Strs[i].Tex); |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
575 |
end; |
946 | 576 |
|
942 | 577 |
end. |