author | koda |
Sun, 17 Apr 2011 22:38:24 +0200 | |
changeset 5155 | f2165724605c |
parent 5154 | 851f36579ed4 |
child 5156 | 641abe679bf0 |
permissions | -rw-r--r-- |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
1 |
/* |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
3 |
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
4 |
* |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
5 |
* This program is free software; you can redistribute it and/or modify |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
6 |
* it under the terms of the GNU General Public License as published by |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
7 |
* the Free Software Foundation; version 2 of the License |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
8 |
* |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
9 |
* This program is distributed in the hope that it will be useful, |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
12 |
* GNU General Public License for more details. |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
13 |
* |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
14 |
* You should have received a copy of the GNU General Public License |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
15 |
* along with this program; if not, write to the Free Software |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
17 |
* |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
18 |
* File created on 18/04/2011. |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
19 |
*/ |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
20 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
21 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
22 |
#import "GameInterfaceBridge.h" |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
23 |
#import "PascalImports.h" |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
24 |
#import "EngineProtocolNetwork.h" |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
25 |
#import "OverlayViewController.h" |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
26 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
27 |
@implementation GameInterfaceBridge |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
28 |
@synthesize parentController, systemSettings, savePath, overlayController, ipcPort, gameType, engineProtocol; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
29 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
30 |
-(id) initWithController:(id) viewController { |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
31 |
if (self = [super init]) { |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
32 |
self.ipcPort = randomPort(); |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
33 |
self.gameType = gtNone; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
34 |
self.savePath = nil; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
35 |
|
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
36 |
self.parentController = (UIViewController *)viewController; |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
37 |
self.engineProtocol = [[EngineProtocolNetwork alloc] initOnPort:self.ipcPort]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
38 |
self.engineProtocol.delegate = self; |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
39 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
40 |
self.systemSettings = [NSDictionary dictionaryWithContentsOfFile:SETTINGS_FILE()]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
41 |
self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
42 |
} |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
43 |
return self; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
44 |
} |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
45 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
46 |
-(void) dealloc { |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
47 |
releaseAndNil(parentController); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
48 |
releaseAndNil(engineProtocol); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
49 |
releaseAndNil(systemSettings); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
50 |
releaseAndNil(savePath); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
51 |
releaseAndNil(overlayController); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
52 |
[super dealloc]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
53 |
} |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
54 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
55 |
#pragma mark - |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
56 |
// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
57 |
-(void) displayOverlayLater:(id) object { |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
58 |
NSDictionary *dict = (NSDictionary *)object; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
59 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
60 |
[self.overlayController setUseClassicMenu:[[dict objectForKey:@"menu"] boolValue]]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
61 |
[self.overlayController setInitialOrientation:[[dict objectForKey:@"orientation"] intValue]]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
62 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
63 |
UIWindow *gameWindow = (IS_DUALHEAD() ? [HedgewarsAppDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
64 |
[gameWindow addSubview:self.overlayController.view]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
65 |
} |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
66 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
67 |
// main routine for calling the actual game engine |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
68 |
-(void) startGameEngine { |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
69 |
const char *gameArgs[10]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
70 |
NSInteger width, height, orientation; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
71 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
72 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
73 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
74 |
if (IS_DUALHEAD()) { |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
75 |
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
76 |
width = (int) screenBounds.size.width; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
77 |
height = (int) screenBounds.size.height; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
78 |
orientation = 0; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
79 |
} else { |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
80 |
CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
81 |
width = (int) screenBounds.size.height; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
82 |
height = (int) screenBounds.size.width; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
83 |
orientation = (self.parentController.interfaceOrientation == UIDeviceOrientationLandscapeLeft) ? -90 : 90; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
84 |
} |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
85 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
86 |
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
87 |
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
88 |
NSString *rotation = [[NSString alloc] initWithFormat:@"%d", orientation]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
89 |
BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
90 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
91 |
NSString *modelId = modelType(); |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
92 |
NSInteger tmpQuality; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
93 |
if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
94 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
95 |
else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
96 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
97 |
else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
98 |
tmpQuality = 0x00000002; // rqBlurryLand |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
99 |
else // = everything else |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
100 |
tmpQuality = 0; // full quality |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
101 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
102 |
// disable tooltips on iPhone |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
103 |
if (IS_IPAD() == NO) |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
104 |
tmpQuality = tmpQuality | 0x00000400; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
105 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
106 |
// prevents using an empty nickname |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
107 |
NSString *username = [self.systemSettings objectForKey:@"username"]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
108 |
if ([username length] == 0) |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
109 |
username = [NSString stringWithFormat:@"MobileUser-%@",ipcString]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
110 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
111 |
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
112 |
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
113 |
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
114 |
gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String]; //quality |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
115 |
gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
116 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
117 |
gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
118 |
gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
119 |
gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
120 |
gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
121 |
gameArgs[10] = (self.gameType == gtSave) ? [self.savePath UTF8String] : NULL; //recordFileName |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
122 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
123 |
[verticalSize release]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
124 |
[horizontalSize release]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
125 |
[rotation release]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
126 |
[localeString release]; |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
127 |
[ipcString release]; |
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
128 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
129 |
// this is the pascal fuction that starts the game, wrapped around isInGame |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
130 |
[HedgewarsAppDelegate sharedAppDelegate].isInGame = YES; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
131 |
Game(gameArgs); |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
132 |
[HedgewarsAppDelegate sharedAppDelegate].isInGame = NO; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
133 |
} |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
134 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
135 |
// prepares the controllers for hosting a game |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
136 |
-(void) prepareEngineLaunch { |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
137 |
self.parentController.view.opaque = YES; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
138 |
self.parentController.view.backgroundColor = [UIColor blackColor]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
139 |
self.parentController.view.alpha = 0; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
140 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
141 |
[UIView beginAnimations:@"fade out to black" context:NULL]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
142 |
[UIView setAnimationDuration:1]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
143 |
self.parentController.view.alpha = 1; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
144 |
[UIView commitAnimations]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
145 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
146 |
NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys: |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
147 |
[NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation", |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
148 |
[self.systemSettings objectForKey:@"menu"],@"menu", |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
149 |
nil]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
150 |
[self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:1]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
151 |
[overlayOptions release]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
152 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
153 |
[self startGameEngine]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
154 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
155 |
[UIView beginAnimations:@"fade in" context:NULL]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
156 |
[UIView setAnimationDuration:1]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
157 |
self.parentController.view.alpha = 0; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
158 |
[UIView commitAnimations]; |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
159 |
} |
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
160 |
|
5155
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
161 |
// set up variables for a local game |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
162 |
-(void) startLocalGame:(NSDictionary *)withDictionary { |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
163 |
self.gameType = gtLocal; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
164 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
165 |
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
166 |
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
167 |
NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
168 |
self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
169 |
[outputFormatter release]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
170 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
171 |
[self.engineProtocol spawnThread:self.savePath withOptions:withDictionary]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
172 |
[self prepareEngineLaunch]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
173 |
} |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
174 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
175 |
// set up variables for a save game |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
176 |
-(void) startSaveGame:(NSString *)atPath { |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
177 |
self.gameType = gtSave; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
178 |
self.savePath = atPath; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
179 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
180 |
[self.engineProtocol spawnThread:self.savePath]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
181 |
[self prepareEngineLaunch]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
182 |
} |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
183 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
184 |
-(void) gameHasEndedWithStats:(NSArray *)stats { |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
185 |
DLog(@"%@",stats); |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
186 |
|
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
187 |
[self.overlayController removeOverlay]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
188 |
// can remove the file if the replay has ended |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
189 |
if (self.gameType == gtSave) |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
190 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:NULL]; |
f2165724605c
more refactoring, less warnings, less stuff kept around
koda
parents:
5154
diff
changeset
|
191 |
} |
5154
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
192 |
|
851f36579ed4
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda
parents:
diff
changeset
|
193 |
@end |