hedgewars/uLand.pas
author Wuzzy <almikes@aol.com>
Wed, 27 Sep 2017 05:55:40 +0200
changeset 12551 f57af5c34ff4
parent 12104 f61bd25b9f70
child 12592 00b539e6115d
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uConsts, uTypes, uAILandMarks;
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procedure initModule;
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procedure freeModule;
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procedure DrawBottomBorder;
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procedure GenMap;
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procedure GenPreview(out Preview: TPreview);
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procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, uIO, uLandTexture,
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     uVariables, uUtils, uCommands, adler32, uDebug, uLandPainted, uTextures,
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     uLandGenMaze, uPhysFSLayer, uScript, uLandGenPerlin,
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     uLandGenTemplateBased, uLandUtils, uRenderUtils;
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var digest: shortstring;
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    maskOnly: boolean;
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procedure PrettifyLandAlpha();
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begin
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    if (cReducedQuality and rqBlurryLand) <> 0 then
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2)
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    else
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        PrettifyAlpha2D(LandPixels, LAND_HEIGHT, LAND_WIDTH);
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end;
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procedure DrawBorderFromImage(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    //r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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    targetMask: Word;
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'Border', ifCritical or ifIgnoreCaps or ifTransparent);
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    // if mask only, all land gets filled with landtex and therefore needs borders
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    if maskOnly then
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        targetMask:= lfLandMask
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    else
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        targetMask:= lfBasic;
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    for x:= 0 to LAND_WIDTH - 1 do
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    begin
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        yd:= LAND_HEIGHT - 1;
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        repeat
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            while (yd > 0) and ((Land[yd, x] and targetMask) = 0) do dec(yd);
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            if (yd < 0) then
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                yd:= 0;
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            while (yd < LAND_HEIGHT) and ((Land[yd, x] and targetMask) <> 0) do
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                inc(yd);
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            dec(yd);
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            yu:= yd;
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            while (yu > 0  ) and ((Land[yu, x] and targetMask) <> 0) do dec(yu);
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            while (yu < yd ) and ((Land[yu, x] and targetMask) =  0) do inc(yu);
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            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 16, 1, 16, x, yd - 15);
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            if (yu > 0) then
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                copyToXYFromRect(tmpsurf, Surface, x mod tmpsurf^.w, 0, 1, Min(16, yd - yu + 1), x, yu);
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            yd:= yu - 1;
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        until yd < 0;
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    end;
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    SDL_FreeSurface(tmpsurf);
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end;
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procedure DrawShoppaBorder;
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var x, y, s, i: Longword;
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    c1, c2, c: Longword;
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begin
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    c1:= AMask;
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    c2:= AMask or RMask or GMask;
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    // vertical
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    s:= LAND_HEIGHT;
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    for x:= 0 to LAND_WIDTH - 1 do
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        for y:= 0 to LAND_HEIGHT - 1 do
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            if Land[y, x] = 0 then
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                if s < y then
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                    begin
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                    for i:= max(s, y - 8) to y - 1 do
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                        begin
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                        if ((x + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[i, x]:= c
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                        else
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                            LandPixels[i div 2, x div 2]:= c
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                        end;
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                    s:= LAND_HEIGHT
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                    end
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                else
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            else
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                begin
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                if s > y then s:= y;
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                if s + 8 > y then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end;
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    // horizontal
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    s:= LAND_WIDTH;
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            if Land[y, x] = 0 then
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                if s < x then
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                    begin
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                    for i:= max(s, x - 8) to x - 1 do
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                        begin
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                        if ((y + i) and 16) = 0 then c:= c1 else c:= c2;
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                        if (cReducedQuality and rqBlurryLand) = 0 then
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                            LandPixels[y, i]:= c
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                        else
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                            LandPixels[y div 2, i div 2]:= c
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                        end;
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                    s:= LAND_WIDTH
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                    end
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                else
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            else
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                begin
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                if s > x then s:= x;
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                if s + 8 > x then
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                    begin
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                    if ((x + y) and 16) = 0 then c:= c1 else c:= c2;
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                    if (cReducedQuality and rqBlurryLand) = 0 then
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                        LandPixels[y, x]:= c
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                    else
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                        LandPixels[y div 2, x div 2]:= c
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                    end;
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                end
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end;
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procedure ColorizeLandFast(mapsurf: PSDL_Surface);
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var ltexsurf: PSDL_Surface;
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    i: LongInt;
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    ltlnp, srcp, dstp, stopp: Pointer;
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    c: SizeInt;
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begin
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    ltexsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    // pointer to current line of ltexsurf pixels. will be moved from line to line
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    ltlnp:= ltexsurf^.pixels;
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    // pointer to mapsurf pixels. will jump forward after every move()
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    dstp:= mapsurf^.pixels;
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    // time to get serious
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    SDL_LockSurface(mapsurf);
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    SDL_LockSurface(ltexsurf);
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    // for now only fill a row with the height of landtex. do vertical copies within mapsurf after
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    // do this loop for each line of ltexsurf (unless we run out of map height first)
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    for i:= 1 to min(ltexsurf^.h, mapsurf^.h) do
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        begin
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        // amount of pixels to write in first move()
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        c:= ltexsurf^.pitch;
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        // protect from odd cases where landtex wider than map
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        if c > mapsurf^.pitch then
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            c:= mapsurf^.pitch;
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        // write line of landtex to mapsurf
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        move(ltlnp^, dstp^, c);
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        // fill the rest of the line by copying left-to-right until full
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        // new src is start of line that we've just written to
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        srcp:= dstp;
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        // set stop pointer to start of next pixel line of mapsurf
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        stopp:= dstp + mapsurf^.pitch;
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        // move dst pointer to after what we've just written
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        inc(dstp, c);
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        // loop until dstp went past end of line
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        while dstp < stopp do
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            begin
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            // copy all from left of dstp to right of it (or just fill the gap if smaller)
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            c:= min(dstp-srcp, stopp-dstp);
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            move(srcp^, dstp^, c);
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            inc(dstp, c);
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            end;
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        // move to next line in ltexsurf
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        inc(ltlnp, ltexsurf^.pitch);
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        end;
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    // we don't need ltexsurf itself anymore -> cleanup
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    ltlnp:= nil;
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    SDL_UnlockSurface(ltexsurf);
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    SDL_FreeSurface(ltexsurf);
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    ltexsurf:= nil;
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    // from now on only copy pixels within mapsurf
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    // copy all the already written lines at once for that get number of written bytes so far
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    // already written pixels are between start and current dstp
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    srcp:= mapsurf^.pixels;
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    // first byte after end of pixels
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    stopp:= srcp + (mapsurf^.pitch * mapsurf^.h);
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    while dstp < stopp do
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        begin
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        // copy all from before dstp to after (or just fill the gap if smaller)
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        c:= min(dstp-srcp, stopp-dstp);
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        // worried about size of c with humongous maps? don't be:
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        //  the OS wouldn't have allowed allocation of object with size > max of SizeInt anyway
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        move(srcp^, dstp^, c);
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        inc(dstp, c);
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        end;
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    // cleanup
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    srcp:= nil;
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    dstp:= nil;
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    stopp:= nil;
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    SDL_UnlockSurface(mapsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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    y: LongInt; // stupid SDL 1.2 uses stupid SmallInt for y which limits us to 32767.  But is even worse if LandTex is large, can overflow on 32767 map.
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begin
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    tmpsurf:= LoadDataImage(ptCurrTheme, 'LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    y:= 0;
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    while y < LAND_HEIGHT do
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        begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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            begin
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            copyToXY(tmpsurf, Surface, r.x, r.y);
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            //SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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            end;
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        inc(y, tmpsurf^.h);
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        r.y:= y
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        end;
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    SDL_FreeSurface(tmpsurf);
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    // freed in freeModule() below
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    LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
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    if (LandBackSurface <> nil) and GrayScale then Surface2GrayScale(LandBackSurface);
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end;
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16322d14f068 - Land generator uses templates to generate
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procedure GenDrawnMap;
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begin
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26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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    ResizeLand(4096, 2048);
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    uLandPainted.Draw;
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    MaxHedgehogs:= 48;
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    hasGirders:= true;
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    playHeight:= 2048;
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    playWidth:= 4096;
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    leftX:= ((LAND_WIDTH - playWidth) div 2);
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    rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
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    topY:= LAND_HEIGHT - playHeight;
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end;
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731ad6d27bd1 integer -> LongInt
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diff changeset
   300
function SelectTemplate: LongInt;
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   301
var l: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   302
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   303
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   304
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   305
    else
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   306
    begin
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   307
        if cTemplateFilter = 0 then
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   308
            begin
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   309
            l:= getRandom(GroupedTemplatesCount);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   310
            repeat
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   311
                inc(cTemplateFilter);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   312
                dec(l, TemplateCounts[cTemplateFilter]);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   313
            until l < 0;
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   314
            end else getRandom(1);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   315
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   316
        case cTemplateFilter of
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   317
        0: OutError('Ask unC0Rr about what you did wrong', true);
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   318
        1: SelectTemplate:= SmallTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   319
        2: SelectTemplate:= MediumTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   320
        3: SelectTemplate:= LargeTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   321
        4: SelectTemplate:= CavernTemplates[getrandom(TemplateCounts[cTemplateFilter])];
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   322
        5: SelectTemplate:= WackyTemplates[getrandom(TemplateCounts[cTemplateFilter])];
7567
da2aa8355d91 allow lua to specify template by number
nemo
parents: 7559
diff changeset
   323
// For lua only!
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7571
diff changeset
   324
        6: begin
7594
5f03595335e6 fromdos + fix end of turn velocity
nemo
parents: 7591
diff changeset
   325
           SelectTemplate:= min(LuaTemplateNumber,High(EdgeTemplates));
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7571
diff changeset
   326
           GetRandom(2) // burn 1
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10131
diff changeset
   327
           end
9243
d8f6a396d98e First select group of templates, then pick template from selected group
unc0rr
parents: 9080
diff changeset
   328
        end
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   329
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   330
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   331
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   332
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   333
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   334
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   335
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   336
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   337
begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   338
if checkFails(Surface <> nil, 'Assert (LandSurface <> nil) failed', true) then exit;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   339
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   340
if SDL_MustLock(Surface) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   341
    if SDLCheck(SDL_LockSurface(Surface) >= 0, 'SDL_LockSurface', true) then exit;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   342
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   343
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   344
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   345
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   346
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   347
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   348
        if (cReducedQuality and rqBlurryLand) = 0 then
11473
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11362
diff changeset
   349
            LandPixels[y, x]:= p^[x]// or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   350
        else
11473
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11362
diff changeset
   351
            LandPixels[y div 2, x div 2]:= p^[x];// or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   352
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   353
    p:= PLongwordArray(@(p^[Surface^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   354
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   355
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   356
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   357
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   358
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   359
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   360
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   361
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   362
var tmpsurf: PSDL_Surface;
5225
d38211100f4d Experiment in making the land less jagg-y
nemo
parents: 4976
diff changeset
   363
    x,y: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   364
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   365
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   366
11473
023db094b22d Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
nemo
parents: 11362
diff changeset
   367
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, AMask);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   368
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   369
    if checkFails(tmpsurf <> nil, 'Error creating pre-land surface', true) then exit;
12100
166725555e57 GOTTA GO FAST! - speed up landtex filling
sheepluva
parents: 12087
diff changeset
   370
    ColorizeLandFast(tmpsurf);
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   371
    if gameFlags and gfShoppaBorder = 0 then DrawBorderFromImage(tmpsurf);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   372
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   373
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   374
    LandSurface2LandPixels(tmpsurf);
5227
nemo
parents: 5225
diff changeset
   375
    SDL_FreeSurface(tmpsurf);
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   376
9387
6478ed9ead25 gfShoppaBorder
unc0rr
parents: 9295
diff changeset
   377
    if gameFlags and gfShoppaBorder <> 0 then DrawShoppaBorder;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   378
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   379
    for x:= leftX+2 to rightX-2 do
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   380
        for y:= topY+2 to LAND_HEIGHT-3 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   381
            if (Land[y, x] = 0) and
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   382
               (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   383
               ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   384
            begin
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   385
                if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   386
                    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   387
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y, x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   388
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   389
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   390
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y, x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   391
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   392
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   393
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   394
                        LandPixels[y, x]:= LandPixels[y-1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   395
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   396
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1, x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   397
                        LandPixels[y, x]:= LandPixels[y+1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   398
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   399
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   400
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   401
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   402
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   403
            end
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   404
            else if (Land[y, x] = 0) and
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   405
                    (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   406
                    ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   407
                    ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   408
                    ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   409
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   410
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   411
                    ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   412
                    ((Land[y-1, x] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic))) then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   413
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   414
                begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   415
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   416
                if (cReducedQuality and rqBlurryLand) = 0 then
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   417
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   418
                    begin
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   419
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   420
                    if (Land[y, x-1] = lfBasic) and (LandPixels[y,x-1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   421
                        LandPixels[y, x]:= LandPixels[y, x-1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   422
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   423
                    else if (Land[y, x+1] = lfBasic) and (LandPixels[y,x+1] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   424
                        LandPixels[y, x]:= LandPixels[y, x+1]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   425
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   426
                    else if (Land[y+1, x] = lfBasic) and (LandPixels[y+1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   427
                        LandPixels[y, x]:= LandPixels[y+1, x]
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   428
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   429
                    else if (Land[y-1, x] = lfBasic) and (LandPixels[y-1,x] and AMask <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   430
                        LandPixels[y, x]:= LandPixels[y-1, x];
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   431
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   432
                    if (((LandPixels[y,x] and AMask) shr AShift) > 10) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   433
                        LandPixels[y,x]:= (LandPixels[y,x] and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   434
                    end;
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   435
                Land[y,x]:= lfObject
941da059472b Avoid desyncing on blurry land
nemo
parents: 5241
diff changeset
   436
            end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   437
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   438
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   439
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   440
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   441
procedure MakeFortsPreview;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   442
var gap: LongInt;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   443
    h1, h2, w1, w2, x, y, lastX, wbm, bmref: LongWord;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   444
const fortHeight = 960;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   445
      fortWidth  = 704;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   446
      bmHeight = 53;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   447
      bmWidth = 64;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   448
begin
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   449
ResizeLand(4096,2048);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   450
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   451
lastX:= LAND_WIDTH-1;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   452
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   453
gap:= (1024 - fortWidth) + 60 + 20 * cFeatureSize;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   454
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   455
h2:= LAND_HEIGHT-1;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   456
h1:= h2 - fortHeight;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   457
w2:= (LAND_WIDTH - gap) div 2;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   458
w1:= w2 - fortWidth;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   459
wbm:= h1 + bmHeight;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   460
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   461
// generate 2 forts in center
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   462
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   463
    for x:= w1 to w2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   464
        begin
11746
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   465
        if x mod 4 <> 0 then
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   466
            begin
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   467
            if (y <= wbm) and ((x - w1) mod (bmWidth * 2) >= bmWidth) then
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   468
                continue;
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   469
            Land[y,x]:= lfBasic;
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   470
            Land[y,lastX-x]:= lfBasic;
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   471
            end;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   472
        end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   473
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   474
w2:= w1 - gap;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   475
w1:= max(0, w2 - fortWidth);
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   476
wbm:= h1 + bmHeight;
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   477
bmref:= w2 + bmWidth;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   478
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   479
for y:= h1 to h2 do
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   480
    for x:= w1 to w2 do
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   481
        begin
11746
329ab1a0a750 tweak preview
sheepluva
parents: 11745
diff changeset
   482
        if ((y - x) mod 2) = 0 then
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   483
            begin
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   484
            // align battlement on inner edge, because real outer edge could be offscreen
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   485
            if (y <= wbm) and ((LAND_WIDTH + x - bmref) mod (bmWidth * 2) >= bmWidth) then
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   486
                continue;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   487
            Land[y,x]:= lfBasic;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   488
            Land[y,lastX-x]:= lfBasic;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   489
            end;
11745
2ca312efcbb8 tweak preview
sheepluva
parents: 11744
diff changeset
   490
        end;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   491
end;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   492
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   493
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   494
var tmpsurf: PSDL_Surface;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   495
    sectionWidth, i, t, p: integer;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   496
    mirror: boolean;
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   497
    pc: PClan;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   498
begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   499
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   500
// make the gaps between forts adjustable if fort map was selected
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   501
if cMapGen = mgForts then
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   502
    sectionWidth:= 1024 + 60 + 20 * cFeatureSize
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   503
else
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   504
    sectionWidth:= 1024 * 300;
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   505
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   506
// mix up spawn/fort order of clans
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   507
for i:= 0 to ClansCount - 1 do
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   508
    begin
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   509
    t:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   510
    p:= GetRandom(ClansCount);
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   511
    if t <> p then
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   512
        begin
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   513
        pc:= SpawnClansArray[t];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   514
        SpawnClansArray[t]:= SpawnClansArray[p];
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   515
        SpawnClansArray[p]:= pc;
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   516
        end;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   517
    end;
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   518
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   519
// figure out how much space we need
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   520
playWidth:= sectionWidth * ClansCount;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   521
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   522
// note: LAND_WIDTH might be bigger than specified below (rounded to next power of 2)
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   523
ResizeLand(playWidth, 2048);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   524
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   525
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   526
playHeight:= 1200;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   527
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   528
// center playable area in land array
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   529
leftX:= ((LAND_WIDTH - playWidth) div 2);
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   530
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   531
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   532
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   533
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   534
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   535
for i := 0 to ClansCount - 1 do
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   536
    begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   537
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   538
    // face in random direction
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   539
    mirror:= (GetRandom(2) = 0);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   540
    // make first/last fort face inwards
11707
ecbf5e6c2c37 also make forts face inwards in wrap mode, if there are only 2 teams
sheepluva
parents: 11706
diff changeset
   541
    if (WorldEdge <> weWrap) or (ClansCount = 2) then
11706
863e1a75ec99 fix last fort not facing left
sheepluva
parents: 11705
diff changeset
   542
        mirror:= (i <> 0) and (mirror or (i = ClansCount - 1));
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   543
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   544
    if mirror then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   545
        begin
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   546
        // not critical because if no R we can fallback to mirrored L
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   547
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'R', ifAlpha or ifTransparent or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   548
        // fallback
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   549
        if tmpsurf = nil then
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   550
            begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   551
            tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   552
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf, 0, true);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   553
            end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   554
        else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   555
            BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   556
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   557
        end
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   558
    else
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   559
        begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11707
diff changeset
   560
        tmpsurf:= LoadDataImage(ptForts, SpawnClansArray[i]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   561
        BlitImageAndGenerateCollisionInfo(leftX + sectionWidth * i + ((sectionWidth - tmpsurf^.w) div 2), LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   562
        SDL_FreeSurface(tmpsurf);
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   563
        end;
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   564
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11650
diff changeset
   565
    end;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   566
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   567
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   568
procedure LoadMapConfig;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   569
var f: PFSFile;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   570
    s: shortstring;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   571
begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   572
s:= cPathz[ptMapCurrent] + '/map.cfg';
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   573
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   574
WriteLnToConsole('Fetching map HH limit');
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   575
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   576
f:= pfsOpenRead(s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   577
if f <> nil then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   578
    begin
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   579
    pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   580
    if not pfsEof(f) then
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   581
        begin
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   582
        pfsReadLn(f, s);
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   583
        val(s, MaxHedgehogs)
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   584
        end;
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   585
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   586
    pfsClose(f)
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   587
    end;
8060
341fa76d0749 Convert reading hedgehogs limit from map config
unc0rr
parents: 8025
diff changeset
   588
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   589
if (MaxHedgehogs = 0) then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   590
    MaxHedgehogs:= 18;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   591
end;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   592
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5231
diff changeset
   593
// Loads Land[] from an image, allowing overriding standard collision
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   594
procedure LoadMask;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   595
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   596
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   597
    x, y, cpX, cpY: Longword;
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   598
    mapName: shortstring;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   599
begin
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   600
tmpsurf:= LoadDataImage(ptMapCurrent, 'mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   601
if tmpsurf = nil then
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   602
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   603
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   604
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   605
    end;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   606
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   607
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   608
if (tmpsurf <> nil) and (tmpsurf^.format^.BytesPerPixel = 4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   609
    begin
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   610
    if LAND_WIDTH = 0 then
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   611
        begin
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   612
        LoadMapConfig;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   613
        ResizeLand(tmpsurf^.w, tmpsurf^.h);
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   614
        playHeight:= tmpsurf^.h;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   615
        playWidth:= tmpsurf^.w;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   616
        leftX:= (LAND_WIDTH - playWidth) div 2;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   617
        rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   618
        topY:= LAND_HEIGHT - playHeight;
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   619
        end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   620
    disableLandBack:= true;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   621
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   622
    cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   623
    cpY:= LAND_HEIGHT - tmpsurf^.h;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   624
    if SDL_MustLock(tmpsurf) then
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   625
        SDLCheck(SDL_LockSurface(tmpsurf) >= 0, 'SDL_LockSurface', true);
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   626
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   627
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   628
    begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   629
        p:= tmpsurf^.pixels;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   630
        for y:= 0 to Pred(tmpsurf^.h) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   631
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   632
            for x:= 0 to Pred(tmpsurf^.w) do
8848
e9ebd63f8a03 So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
nemo
parents: 8370
diff changeset
   633
                SetLand(Land[cpY + y, cpX + x], p^[x]);
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   634
            p:= PLongwordArray(@(p^[tmpsurf^.pitch div 4]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   635
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   636
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   637
        if SDL_MustLock(tmpsurf) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   638
            SDL_UnlockSurface(tmpsurf);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   639
        if not disableLandBack then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   640
            begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   641
            // freed in freeModule() below
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   642
            LandBackSurface:= LoadDataImage(ptCurrTheme, 'LandBackTex', ifIgnoreCaps or ifTransparent);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   643
            if (LandBackSurface <> nil) and GrayScale then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   644
                Surface2GrayScale(LandBackSurface)
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   645
            end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11473
diff changeset
   646
    end;
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   647
end;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   648
if (tmpsurf <> nil) then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   649
    SDL_FreeSurface(tmpsurf);
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6082
diff changeset
   650
tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   651
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   652
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   653
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   654
var tmpsurf: PSDL_Surface;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
   655
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   656
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   657
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   658
AddProgress;
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   659
tmpsurf:= LoadDataImage(ptMapCurrent, 'map', ifAlpha or ifTransparent or ifIgnoreCaps);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
   660
if tmpsurf = nil then
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   661
    begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   662
    mapName:= ExtractFileName(cPathz[ptMapCurrent]);
7640
e9e6b4d740f6 clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva
parents: 7594
diff changeset
   663
    tmpsurf:= LoadDataImage(ptMissionMaps, mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   664
    if not allOK then exit;
5770
022a18320f01 load mask from user path as well
nemo
parents: 5719
diff changeset
   665
    end;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   666
// (bare) Sanity check. Considering possible LongInt comparisons as well as just how much system memoery it would take
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   667
if checkFails((tmpsurf^.w < $40000000) and (tmpsurf^.h < $40000000) and (QWord(tmpsurf^.w) * tmpsurf^.h < 6*1024*1024*1024), 'Map dimensions too big!', true)
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   668
        then exit;
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   669
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   670
ResizeLand(tmpsurf^.w, tmpsurf^.h);
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   671
LoadMapConfig;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   672
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   673
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   674
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   675
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   676
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   677
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   678
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   679
if not checkFails(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   680
    BlitImageAndGenerateCollisionInfo(
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   681
        (LAND_WIDTH - tmpsurf^.w) div 2,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   682
        LAND_HEIGHT - tmpsurf^.h,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   683
        tmpsurf^.w,
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   684
        tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   685
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   686
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   687
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   688
if allOK then LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   689
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   690
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   691
procedure DrawBottomBorder; // broken out from other borders for doing a floor-only map, or possibly updating bottom during SD
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   692
var x, w, c, y: Longword;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   693
begin
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   694
for w:= 0 to 23 do
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   695
    for x:= leftX to rightX do
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   696
        begin
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   697
        y:= Longword(cWaterLine) - 1 - w;
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   698
        Land[y, x]:= lfIndestructible;
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   699
        if (x + y) mod 32 < 16 then
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   700
            c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   701
        else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   702
            c:= AMask or RMask or GMask; // FF00FFFF
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   703
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   704
        if (cReducedQuality and rqBlurryLand) = 0 then
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   705
            LandPixels[y, x]:= c
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   706
        else
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   707
            LandPixels[y div 2, x div 2]:= c
5718
e74de0528ef4 Let's draw the bottom border thicker, so it is more visible
nemo
parents: 5717
diff changeset
   708
        end
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   709
end;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   710
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   711
procedure GenMap;
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   712
var x, y, w, c, c2: Longword;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   713
    map, mask: shortstring;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   714
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   715
    hasBorder:= false;
8011
ffd5eba8f7c2 objects too
nemo
parents: 8010
diff changeset
   716
    maskOnly:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   717
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   718
    LoadThemeConfig;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   719
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4562
diff changeset
   720
    // is this not needed any more? lets hope setlength sets also 0s
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   721
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
   722
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
   723
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   724
    if cPathz[ptMapCurrent] <> '' then
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   725
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   726
        map:= cPathz[ptMapCurrent] + '/map.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   727
        mask:= cPathz[ptMapCurrent] + '/mask.png';
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   728
        if (not(pfsExists(map)) and pfsExists(mask)) then
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   729
            begin
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   730
            maskOnly:= true;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   731
            LoadMask;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   732
            GenLandSurface
8010
195677b0d06b something bender asked for. allow a mask without a map
nemo
parents: 8003
diff changeset
   733
            end
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   734
        else LoadMap;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   735
        end
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   736
    else
11881
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   737
        begin
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   738
        WriteLnToConsole('Generating land...');
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   739
        case cMapGen of
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   740
            mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   741
            mgMaze  : begin ResizeLand(4096,2048); GenMaze; end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   742
            mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   743
            mgDrawn : GenDrawnMap;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   744
            mgForts : begin GameFlags:= (GameFlags or gfForts or gfDivideTeams); MakeFortsMap(); end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   745
        else
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   746
            OutError('Unknown mapgen', true);
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   747
        end;
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   748
        if cMapGen <> mgForts then
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   749
            GenLandSurface
34ede05e4d4f Remove old Fort Mode from frontend
Wuzzy <almikes@aol.com>
parents: 11826
diff changeset
   750
        end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   751
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
   752
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   753
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   754
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   755
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   756
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   757
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   758
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   759
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   760
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   761
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   762
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   763
                inc(c);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8266
diff changeset
   764
                if c > LongWord((LAND_WIDTH div 2)) then // avoid accidental triggering
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   765
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   766
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   767
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   768
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   769
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   770
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   771
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   772
    begin
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   773
    if WorldEdge = weNone then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   774
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   775
        for y:= 0 to LAND_HEIGHT - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   776
            for x:= 0 to LAND_WIDTH - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   777
                if (y < topY) or (x < leftX) or (x > rightX) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   778
                    Land[y, x]:= lfIndestructible;
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   779
        end
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   780
    else if topY > 0 then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   781
        begin
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   782
        for y:= 0 to LongInt(topY) - 1 do
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   783
            for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   784
                Land[y, x]:= lfIndestructible;
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   785
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   786
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   787
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   788
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   789
        begin
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   790
        if (WorldEdge <> weBounce) and (WorldEdge <> weWrap) then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   791
            for y:= topY to LAND_HEIGHT - 1 do
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   792
                    begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   793
                    Land[y, leftX + w]:= lfIndestructible;
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   794
                    Land[y, rightX - w]:= lfIndestructible;
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   795
                    if (y + leftX + w) mod 32 < 16 then
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   796
                        c:= AMask
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   797
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   798
                        c:= AMask or RMask or GMask; // FF00FFFF
12087
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12086
diff changeset
   799
                    if (y + rightX - w) mod 32 < 16 then
12086
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   800
                        c2:= AMask
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   801
                    else
ba1807589eaa OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
sheepluva
parents: 11881
diff changeset
   802
                        c2:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   803
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   804
                    if (cReducedQuality and rqBlurryLand) = 0 then
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   805
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   806
                        LandPixels[y, leftX + w]:= c;
12087
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12086
diff changeset
   807
                        LandPixels[y, rightX - w]:= c2;
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   808
                        end
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   809
                    else
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   810
                        begin
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   811
                        LandPixels[y div 2, (leftX + w) div 2]:= c;
12087
78e9fbd52ffc simplify code of previous commit ( ba1807589eaa )
sheepluva
parents: 12086
diff changeset
   812
                        LandPixels[y div 2, (rightX - w) div 2]:= c2;
9524
0a52c1dd9400 disable side borders if bounce or wrap
nemo
parents: 9387
diff changeset
   813
                        end;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   814
                    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   815
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   816
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   817
            begin
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   818
            Land[topY + w, x]:= lfIndestructible;
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   819
            if (x + w) mod 32 < 16 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   820
                c:= AMask
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   821
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   822
                c:= AMask or RMask or GMask; // FF00FFFF
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   823
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   824
            if (cReducedQuality and rqBlurryLand) = 0 then
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   825
                LandPixels[topY + w, x]:= c
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   826
            else
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   827
                LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   828
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   829
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   830
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   831
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   832
if (GameFlags and gfBottomBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   833
    DrawBottomBorder;
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5687
diff changeset
   834
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   835
if (GameFlags and gfDisableGirders) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   836
    hasGirders:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
   837
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8011
diff changeset
   838
if (GameFlags and gfForts = 0) and (maskOnly or (cPathz[ptMapCurrent] = '')) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   839
    AddObjects
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   840
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   841
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   842
    AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   843
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   844
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
   845
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   846
if not allOK then exit;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   847
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6927
diff changeset
   848
if GrayScale then
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   849
    begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   850
    if (cReducedQuality and rqBlurryLand) = 0 then
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   851
        for x:= leftX to rightX do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   852
            for y:= topY to LAND_HEIGHT-1 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   853
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   854
                w:= LandPixels[y,x];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   855
                w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   856
                      (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   857
                      (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   858
                if w > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   859
                    w:= 255;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   860
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y,x] and AMask);
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   861
                LandPixels[y,x]:= w or (LandPixels[y, x] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   862
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   863
    else
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   864
        for x:= leftX div 2 to rightX div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   865
            for y:= topY div 2 to LAND_HEIGHT-1 div 2 do
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   866
                begin
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   867
                w:= LandPixels[y div 2,x div 2];
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   868
                w:= ((w shr RShift and $FF) +  (w shr BShift and $FF) + (w shr GShift and $FF)) div 3;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   869
                w:= (w and $FF shl RShift) or (w and $FF shl BShift) or (w and $FF shl GShift) or (LandPixels[y div 2,x div 2] and AMask);
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   870
                LandPixels[y,x]:= w or (LandPixels[y div 2, x div 2] and AMask)
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   871
                end
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5274
diff changeset
   872
    end;
10016
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   873
59a6d65fcb60 (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
sheepluva
parents: 9998
diff changeset
   874
PrettifyLandAlpha();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   875
10661
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   876
// adjust world edges for borderless maps
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   877
if (WorldEdge <> weNone) and (not hasBorder) then
0da243c01bde world edge tweakes/fixes
sheepluva
parents: 10626
diff changeset
   878
    InitWorldEdges();
10626
2562797ab3cf adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva
parents: 10603
diff changeset
   879
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   880
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   881
7079
939f53515489 Learn hask^Wpascal, dudes!
unc0rr
parents: 7063
diff changeset
   882
procedure GenPreview(out Preview: TPreview);
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   883
var rh, rw, ox, oy, x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   884
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   885
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   886
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   887
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   888
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   889
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   890
        mgDrawn: GenDrawnMap;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   891
        mgForts: MakeFortsPreview();
4562
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   892
    else
b55f78fd2bf6 - Simplify map container code a bit
unc0rr
parents: 4559
diff changeset
   893
        OutError('Unknown mapgen', true);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   894
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   895
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   896
    // strict scaling needed here since preview assumes a rectangle
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   897
    rh:= max(LAND_HEIGHT,2048);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   898
    rw:= max(LAND_WIDTH,4096);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   899
    ox:= 0;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   900
    if rw < rh*2 then
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   901
        begin
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   902
        rw:= rh*2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   903
        end;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   904
    if rh < rw div 2 then rh:= rw * 2;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   905
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   906
    ox:= (rw-LAND_WIDTH) div 2;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   907
    oy:= rh-LAND_HEIGHT;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   908
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   909
    lh:= rh div 128;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   910
    lw:= rw div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   911
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   912
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   913
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   914
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   915
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   916
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   917
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   918
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   919
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
   920
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
diff changeset
   921
                        if ((yy-oy) and LAND_HEIGHT_MASK = 0) and ((xx-ox) and LAND_WIDTH_MASK = 0)
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7293
diff changeset
   922
                           and (Land[yy-oy, xx-ox] <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6491
diff changeset
   923
                            inc(t);
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   924
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   925
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   926
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   927
        end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   928
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   929
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   930
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   931
procedure GenPreviewAlpha(out Preview: TPreviewAlpha);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   932
var rh, rw, ox, oy, x, y, xx, yy, t, lh, lw: LongInt;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   933
begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   934
    WriteLnToConsole('Generating preview...');
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   935
    case cMapGen of
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   936
        mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   937
        mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   938
        mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
parents: 10490
diff changeset
   939
        mgDrawn: GenDrawnMap;
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
parents: 11734
diff changeset
   940
        mgForts: MakeFortsPreview;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   941
    else
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   942
        OutError('Unknown mapgen', true);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   943
    end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   944
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   945
    // strict scaling needed here since preview assumes a rectangle
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   946
    rh:= max(LAND_HEIGHT, 2048);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   947
    rw:= max(LAND_WIDTH, 4096);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   948
    ox:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   949
    if rw < rh*2 then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   950
        begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   951
        rw:= rh*2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   952
        end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   953
    if rh < rw div 2 then rh:= rw * 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   954
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   955
    ox:= (rw-LAND_WIDTH) div 2;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   956
    oy:= rh-LAND_HEIGHT;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   957
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   958
    lh:= rh div 128;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   959
    lw:= rw div 256;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   960
    for y:= 0 to 127 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   961
        for x:= 0 to 255 do
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   962
            begin
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   963
            t:= 0;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   964
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   965
            for yy:= y * lh - oy to y * lh + lh - 1 - oy do
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   966
                for xx:= x * lw - ox to x * lw + lw - 1 - ox do
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   967
                    if (yy and LAND_HEIGHT_MASK = 0) and (xx and LAND_WIDTH_MASK = 0)
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   968
                        and (Land[yy, xx] <> 0) then
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   969
                        inc(t);
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   970
10165
e84f9b928ad3 Use all pixels, not only 8x8 areas
unc0rr
parents: 10163
diff changeset
   971
            Preview[y, x]:= t * 255 div (lh * lw);
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   972
            end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   973
end;
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10142
diff changeset
   974
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   975
procedure chLandCheck(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   976
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   977
    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   978
    if digest = '' then
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   979
        digest:= s
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   980
    else
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   981
        checkFails(s = digest, 'Different maps generated, sorry', true);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   982
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   983
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   984
procedure chSendLandDigest(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   985
var adler, i: LongInt;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   986
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   987
    adler:= 1;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   988
    for i:= 0 to LAND_HEIGHT-1 do
6927
ee000959d645 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo
parents: 6898
diff changeset
   989
        adler:= Adler32Update(adler, @Land[i,0], LAND_WIDTH);
6254
e90fb60cb46d Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
nemo
parents: 6096
diff changeset
   990
    s:= 'M' + IntToStr(adler) + cScriptName;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   991
10022
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   992
    ScriptSetString('LandDigest', s);
eb981a03de90 - Make Racer report achievements
unc0rr
parents: 10018
diff changeset
   993
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   994
    chLandCheck(s);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   995
    if allOK then SendIPCRaw(@s[0], Length(s) + 1)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   996
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
   997
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   998
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
   999
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1000
    RegisterVariable('landcheck', @chLandCheck, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1001
    RegisterVariable('sendlanddigest', @chSendLandDigest, false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4389
diff changeset
  1002
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1003
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1004
    digest:= '';
11019
67ef02300508 always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva
parents: 11006
diff changeset
  1005
    maskOnly:= false;
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1006
    LAND_WIDTH:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1007
    LAND_HEIGHT:= 0;
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1008
(*
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1009
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1010
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1011
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1012
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1013
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1014
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1015
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
7549
f6145d12bb17 Avoid a bit of a memory spike on small maps
nemo
parents: 7483
diff changeset
  1016
*)
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1017
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1018
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1019
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1020
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1021
    SetLength(Land, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1022
    SetLength(LandPixels, 0, 0);
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7079
diff changeset
  1023
    SetLength(LandDirty, 0, 0);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1024
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1025
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1026
end.