hedgewars/uLand.pas
author unc0rr
Sat, 20 Nov 2010 23:08:11 +0300
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permissions -rw-r--r--
Introduce uGearsRender
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, uConsts, GLunit, uTypes;
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type direction = record x, y: LongInt; end;
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const DIR_N: direction = (x: 0; y: -1);
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    DIR_E: direction = (x: 1; y: 0);
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    DIR_S: direction = (x: 0; y: 1);
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    DIR_W: direction = (x: -1; y: 0);
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procedure initModule;
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procedure freeModule;
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procedure GenMap;
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function  GenPreview: TPreview;
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procedure CheckLandDigest(s: shortstring);
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implementation
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uses uConsole, uStore, uRandom, uLandObjects, Adler32, uIO, uLandTexture, sysutils,
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     uVariables, uUtils;
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operator=(const a, b: direction) c: Boolean;
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begin
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    c := (a.x = b.x) and (a.y = b.y);
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end;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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procedure LogLandDigest;
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var s: shortstring;
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    adler, i: LongInt;
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begin
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adler:= 1;
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for i:= 0 to LAND_HEIGHT-1 do
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    Adler32Update(adler, @Land[i,0], LAND_WIDTH);
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s:= 'M'+inttostr(adler);
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CheckLandDigest(s);
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SendIPCRaw(@s[0], Length(s) + 1)
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end;
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procedure CheckLandDigest(s: shortstring);
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begin
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{$IFDEF DEBUGFILE}
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    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
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{$ENDIF}
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    if digest = '' then
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        digest:= s
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    else
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        TryDo(s = digest, 'Different maps generated, sorry', true);
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end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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{$HINTS OFF}
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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{$HINTS ON}
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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while i < LongInt(opa.Count) do
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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       pa.ar[pa.Count].Y:= 0;
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       inc(pa.Count);
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       end else inc(i)
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end;
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procedure FillLand(x, y: LongInt);
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var Stack: record
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           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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    procedure Push(_xl, _xr, _y, _dir: LongInt);
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    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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    if (_y < 0) or (_y >= LAND_HEIGHT) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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         end;
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    inc(Stack.Count)
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    end;
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    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
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    begin
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    dec(Stack.Count);
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    with Stack.points[Stack.Count] do
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         begin
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         _xl:= xl;
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         _xr:= xr;
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         _y:= y;
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         _dir:= dir
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         end
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    end;
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var xl, xr, dir: LongInt;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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begin
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Stack.Count:= 0;
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xl:= x - 1;
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xr:= x;
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16322d14f068 - Land generator uses templates to generate
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Push(xl, xr, y, -1);
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Push(xl, xr, y,  1);
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dir:= 0;
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while Stack.Count > 0 do
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      begin
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      Pop(xl, xr, y, dir);
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   286
      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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   287
      while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr);
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      while (xl < xr) do
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            begin
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            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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            x:= xl;
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            while (xl <= xr) and (Land[y, xl] <> 0) do
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                  begin
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                  Land[y, xl]:= 0;
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                  inc(xl)
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   296
                  end;
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            if x < xl then
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   298
               begin
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   299
               Push(x, Pred(xl), y, dir);
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               Push(x, Pred(xl), y,-dir);
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               end;
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            end;
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      end;
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end;
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   305
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   306
procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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begin
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    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps);
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    r.y:= 0;
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    while r.y < LAND_HEIGHT do
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    begin
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        r.x:= 0;
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        while r.x < LAND_WIDTH do
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        begin
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            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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   320
        end;
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   321
        inc(r.y, tmpsurf^.h)
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   322
    end;
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    SDL_FreeSurface(tmpsurf);
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   324
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4e48c276a468 In pascal unit is a namespace
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   325
    // freed in freeModule() below
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parents: 2905
diff changeset
   326
    LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2619
diff changeset
   327
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   328
    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   329
    for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   330
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   331
        yd:= LAND_HEIGHT - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   332
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   333
            while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   334
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   335
            if (yd < 0) then yd:= 0;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   336
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   337
            while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   338
            dec(yd);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   339
            yu:= yd;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   340
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   341
            while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   342
            while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   343
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   344
            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   345
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   346
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   347
                rr.y:= yd - 15;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   348
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   349
                r.y:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   350
                r.w:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   351
                r.h:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   352
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   353
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   354
            if (yu > 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   355
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   356
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   357
                rr.y:= yu;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   358
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   359
                r.y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   360
                r.w:= 1;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4368
diff changeset
   361
                r.h:= Min(16, yd - yu + 1);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   362
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   363
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   364
            yd:= yu - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   365
        until yd < 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   366
    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   367
    SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   369
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   370
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   371
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   372
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   373
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   374
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   375
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   376
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   377
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   378
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   379
         if pa.ar[i].x <> NTPX then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   380
            pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   381
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight)
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   382
         end;
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   383
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   384
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   385
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   386
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   387
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   388
             if pa.ar[i].x <> NTPX then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   389
               pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   390
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   391
               FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   392
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   393
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   394
(*  Experiment in making this option more useful
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   395
     if ((not isNegative) and (cTemplateFilter = 4)) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   396
        (canFlip and (getrandom(2) = 0)) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   397
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   398
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   399
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   400
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   401
               if pa.ar[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   402
                   pa.ar[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   403
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   404
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   405
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   406
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   407
               if FillPoints^[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   408
                   FillPoints^[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   409
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   410
           end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   411
     end
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   412
*)
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   413
// template recycling.  Pull these off the floor a bit
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   414
     if (not isNegative) and (cTemplateFilter = 4) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   415
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   416
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   417
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   418
               dec(pa.ar[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   419
               if pa.ar[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   420
                   pa.ar[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   421
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   422
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   423
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   424
               dec(FillPoints^[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   425
               if FillPoints^[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   426
                   FillPoints^[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   427
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   428
           end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   429
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   430
     if (canFlip and (getrandom(2) = 0)) then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   431
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   432
           for i:= 0 to pred(BasePointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   433
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   434
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   435
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   436
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   437
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   439
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   440
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   441
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   442
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   443
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   444
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   445
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   446
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   447
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   448
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   449
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   450
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   451
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   452
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   453
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   454
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   455
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   456
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   457
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   458
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   459
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   460
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   461
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   462
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   463
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   464
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   465
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   466
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   467
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   468
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   469
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   470
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   471
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   472
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   473
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   474
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   475
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   476
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   477
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   478
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   479
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   480
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   481
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   482
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   483
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   484
for i:= 0 to Pred(pa.Count) do
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   485
  begin
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   486
  radz[i]:= 0;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   487
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   488
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   489
      begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   490
      radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0));
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   491
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0)));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   492
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   493
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   494
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   495
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   496
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   497
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   498
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   499
      end;
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   500
  end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   501
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   502
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   503
  with pa.ar[i] do
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   504
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   505
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   506
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   507
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   508
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   509
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   510
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   511
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   512
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   513
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   514
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   515
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   516
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   517
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   518
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   519
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   520
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   521
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   522
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   523
begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   524
for y:= 0 to LAND_HEIGHT - 1 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   525
    for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   526
        Land[y, x]:= lfBasic;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   527
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   528
{$HINTS OFF}
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   529
SetPoints(Template, pa);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   530
{$HINTS ON}
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   531
for i:= 1 to Template.BezierizeCount do
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   532
    begin
431
79ac59673df3 - Two more land templates
unc0rr
parents: 430
diff changeset
   533
    BezierizeEdge(pa, _0_5);
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   534
    RandomizePoints(pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   535
    RandomizePoints(pa)
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   536
    end;
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   537
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   538
BezierizeEdge(pa, _0_1);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   539
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   540
DrawEdge(pa, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   541
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   542
with Template do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   543
     for i:= 0 to pred(FillPointsCount) do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   544
         with FillPoints^[i] do
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   545
              FillLand(x, y);
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   546
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   547
DrawEdge(pa, lfBasic);
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   548
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   549
MaxHedgehogs:= Template.MaxHedgehogs;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   550
hasGirders:= Template.hasGirders;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   551
playHeight:= Template.TemplateHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   552
playWidth:= Template.TemplateWidth;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   553
leftX:= ((LAND_WIDTH - playWidth) div 2);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   554
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   555
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   556
1797
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   557
// force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   558
if (cTemplateFilter = 4) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   559
   (Template.canInvert and (getrandom(2) = 0)) or
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   560
    (not Template.canInvert and Template.isNegative) then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   561
    begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   562
    hasBorder:= true;
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   563
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   564
        for x:= 0 to LAND_WIDTH - 1 do
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   565
            if (y < topY) or (x < leftX) or (x > rightX) then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   566
                Land[y, x]:= 0
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   567
            else
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   568
            begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   569
               if Land[y, x] = 0 then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   570
                   Land[y, x]:= lfBasic
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   571
               else if Land[y, x] = lfBasic then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   572
                   Land[y, x]:= 0;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   573
            end;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   574
    end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   575
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   576
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   577
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   578
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   579
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   580
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   581
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   582
        case cTemplateFilter of
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   583
        0: SelectTemplate:= getrandom(Succ(High(EdgeTemplates)));
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   584
        1: SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   585
        2: SelectTemplate:= MediumTemplates[getrandom(Succ(High(MediumTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   586
        3: SelectTemplate:= LargeTemplates[getrandom(Succ(High(LargeTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   587
        4: SelectTemplate:= CavernTemplates[getrandom(Succ(High(CavernTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   588
        5: SelectTemplate:= WackyTemplates[getrandom(Succ(High(WackyTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   589
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   590
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   591
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   592
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   593
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   594
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   595
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   596
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   597
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   598
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   599
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   600
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   601
    SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   602
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   603
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   604
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   605
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   606
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   607
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   608
        if (cReducedQuality and rqBlurryLand) = 0 then
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   609
             LandPixels[y, x]:= p^[x] or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   610
        else
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   611
             LandPixels[y div 2, x div 2]:= p^[x] or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   612
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   613
    p:= @(p^[Surface^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   614
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   615
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   616
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   617
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   618
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   619
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   620
procedure GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   621
const small_cell_size = 128;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   622
    medium_cell_size = 192;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   623
    large_cell_size = 256;
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   624
    braidness = 10;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   625
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   626
var x, y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   627
    cellsize: LongInt; //selected by the user in the gui
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   628
    seen_cells_x, seen_cells_y: LongInt; //number of cells that can be visited by the generator, that is every second cell in x and y direction. the cells between there are walls that will be removed when we move from one cell to another
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   629
    num_edges_x, num_edges_y: LongInt; //number of resulting edges that need to be vertexificated
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   630
    num_cells_x, num_cells_y: LongInt; //actual number of cells, depending on cell size
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   631
    seen_list: array of array of LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   632
    xwalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   633
    ywalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   634
    x_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   635
    y_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   636
    maze: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   637
    pa: TPixAr;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   638
    num_vertices: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   639
    off_y: LongInt;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   640
    num_steps: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   641
    current_step: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   642
    step_done: array of Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   643
    done: Boolean;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   644
    last_cell: array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   645
    came_from: array of array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   646
    came_from_pos: array of LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   647
    maze_inverted: Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   648
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   649
function when_seen(x: LongInt; y: LongInt): LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   650
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   651
if (x < 0) or (x >= seen_cells_x) or (y < 0) or (y >= seen_cells_y) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   652
    when_seen := current_step
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   653
else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   654
    when_seen := seen_list[x, y];
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   655
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   656
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   657
function is_x_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   658
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   659
if (x < 0) or (x > num_edges_x) or (y < 0) or (y > num_cells_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   660
    is_x_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   661
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   662
    is_x_edge := x_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   663
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   664
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   665
function is_y_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   666
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   667
if (x < 0) or (x > num_cells_x) or (y < 0) or (y > num_edges_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   668
    is_y_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   669
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   670
    is_y_edge := y_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   671
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   672
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   673
procedure see_cell;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   674
var dir: direction;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   675
    tries: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   676
    x, y: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   677
    found_cell: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   678
    next_dir_clockwise: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   679
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   680
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   681
x := last_cell[current_step].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   682
y := last_cell[current_step].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   683
seen_list[x, y] := current_step;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   684
case GetRandom(4) of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   685
    0: dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   686
    1: dir := DIR_E;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   687
    2: dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   688
    3: dir := DIR_W;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   689
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   690
tries := 0;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   691
found_cell := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   692
if getrandom(2) = 1 then next_dir_clockwise := true
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   693
else next_dir_clockwise := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   694
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   695
while (tries < 5) and not found_cell do
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   696
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   697
    if when_seen(x + dir.x, y + dir.y) = current_step then //we are seeing ourselves, try another direction
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   698
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   699
        //we have already seen the target cell, decide if we should remove the wall anyway
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   700
        //(or put a wall there if maze_inverted, but we are not doing that right now)
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   701
        if not maze_inverted and (GetRandom(braidness) = 0) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   702
        //or just warn that inverted+braid+indestructible terrain != good idea
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   703
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   704
            case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   705
                -1: if x > 0 then ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   706
                1: if x < seen_cells_x - 1 then ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   707
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   708
            case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   709
                -1: if y > 0 then xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   710
                1: if y < seen_cells_y - 1 then xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   711
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   712
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   713
        if next_dir_clockwise then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   714
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   715
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   716
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   717
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   718
                dir := DIR_S
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   719
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   720
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   721
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   722
                dir := DIR_N;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   723
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   724
        else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   725
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   726
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   727
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   728
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   729
                dir := DIR_N
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   730
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   731
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   732
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   733
                dir := DIR_S;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   734
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   735
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   736
    else if when_seen(x + dir.x, y + dir.y) = -1 then //cell was not seen yet, go there
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   737
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   738
        case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   739
            -1: xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   740
            1: xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   741
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   742
        case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   743
            -1: ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   744
            1: ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   745
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   746
        last_cell[current_step].x := x+dir.x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   747
        last_cell[current_step].y := y+dir.y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   748
        came_from_pos[current_step] := came_from_pos[current_step] + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   749
        came_from[current_step, came_from_pos[current_step]].x := x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   750
        came_from[current_step, came_from_pos[current_step]].y := y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   751
        found_cell := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   752
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   753
    else //we are seeing someone else, quit
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   754
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   755
        step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   756
        found_cell := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   757
    end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   758
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   759
    tries := tries + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   760
end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   761
if not found_cell then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   762
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   763
    last_cell[current_step].x := came_from[current_step, came_from_pos[current_step]].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   764
    last_cell[current_step].y := came_from[current_step, came_from_pos[current_step]].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   765
    came_from_pos[current_step] := came_from_pos[current_step] - 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   766
    if came_from_pos[current_step] >= 0 then see_cell
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   767
    else step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   768
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   769
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   770
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   771
procedure add_vertex(x, y: LongInt);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   772
var tmp_x, tmp_y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   773
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   774
if x = NTPX then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   775
begin
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   776
    if pa.ar[num_vertices - 6].x = NTPX then
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   777
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   778
        num_vertices := num_vertices - 6;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   779
    end
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   780
    else
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   781
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   782
        pa.ar[num_vertices].x := NTPX;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   783
        pa.ar[num_vertices].y := 0;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   784
    end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   785
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   786
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   787
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   788
    if maze_inverted or (x mod 2 = 0) then tmp_x := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   789
    else tmp_x := cellsize * 2 div 3;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   790
    if maze_inverted or (y mod 2 = 0) then tmp_y := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   791
    else tmp_y := cellsize * 2 div 3;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   792
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   793
    pa.ar[num_vertices].x := (x-1)*cellsize + tmp_x;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   794
    pa.ar[num_vertices].y := (y-1)*cellsize + tmp_y + off_y;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   795
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   796
num_vertices := num_vertices + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   797
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   798
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   799
procedure add_edge(x, y: LongInt; dir: direction);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   800
var i: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   801
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   802
if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   803
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   804
    dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   805
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   806
else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   807
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   808
    dir := DIR_N
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   809
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   810
else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   811
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   812
    dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   813
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   814
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   815
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   816
    dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   817
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   818
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   819
for i := 0 to 3 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   820
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   821
        if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   822
            dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   823
        else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   824
            dir := DIR_S
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   825
        else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   826
            dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   827
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   828
            dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   829
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   830
    if (dir = DIR_N) and is_x_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   831
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   832
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   833
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   834
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   835
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   836
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   837
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   838
    if (dir = DIR_E) and is_y_edge(x+1, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   839
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   840
            y_edge_list[x+1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   841
            add_vertex(x+2, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   842
            add_edge(x+1, y, DIR_E);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   843
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   844
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   845
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   846
    if (dir = DIR_S) and is_x_edge(x, y+1) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   847
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   848
            x_edge_list[x, y+1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   849
            add_vertex(x+1, y+2);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   850
            add_edge(x, y+1, DIR_S);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   851
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   852
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   853
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   854
    if (dir = DIR_W) and is_y_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   855
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   856
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   857
            add_vertex(x, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   858
            add_edge(x-1, y, DIR_W);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   859
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   860
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   861
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   862
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   863
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   864
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   865
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   866
case cMazeSize of
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   867
    0: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   868
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   869
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   870
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   871
    1: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   872
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   873
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   874
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   875
    2: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   876
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   877
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   878
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   879
    3: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   880
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   881
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   882
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   883
    4: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   884
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   885
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   886
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   887
    5: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   888
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   889
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   890
    end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   891
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   892
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   893
num_cells_x := LAND_WIDTH div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   894
if not odd(num_cells_x) then num_cells_x := num_cells_x - 1; //needs to be odd
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   895
num_cells_y := LAND_HEIGHT div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   896
if not odd(num_cells_y) then num_cells_y := num_cells_y - 1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   897
num_edges_x := num_cells_x - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   898
num_edges_y := num_cells_y - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   899
seen_cells_x := num_cells_x div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   900
seen_cells_y := num_cells_y div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   901
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   902
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   903
    num_steps := 3 //TODO randomize, between 3 and 5?
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   904
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   905
    num_steps := 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   906
SetLength(step_done, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   907
SetLength(last_cell, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   908
SetLength(came_from_pos, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   909
SetLength(came_from, num_steps, num_cells_x*num_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   910
done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   911
for current_step := 0 to num_steps - 1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   912
    step_done[current_step] := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   913
    came_from_pos[current_step] := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   914
current_step := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   915
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   916
SetLength(seen_list, seen_cells_x, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   917
SetLength(xwalls, seen_cells_x, seen_cells_y - 1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   918
SetLength(ywalls, seen_cells_x - 1, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   919
SetLength(x_edge_list, num_edges_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   920
SetLength(y_edge_list, num_cells_x, num_edges_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   921
SetLength(maze, num_cells_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   922
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   923
num_vertices := 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   924
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   925
playHeight := num_cells_y * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   926
playWidth := num_cells_x * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   927
off_y := LAND_HEIGHT - playHeight;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   928
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   929
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   930
    for y := 0 to off_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   931
        Land[y, x] := 0;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   932
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   933
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   934
    for y := off_y to LAND_HEIGHT - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   935
        Land[y, x] := lfBasic;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   936
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   937
for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   938
    for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   939
        maze[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   940
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   941
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   942
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   943
        xwalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   944
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   945
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   946
    for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   947
        ywalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   948
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   949
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   950
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   951
        seen_list[x, y] := -1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   952
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   953
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   954
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   955
        x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   956
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   957
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   958
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   959
        y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   960
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   961
for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   962
begin
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   963
    x := GetRandom(seen_cells_x - 1) div LongWord(num_steps);
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   964
    last_cell[current_step].x := x + current_step * seen_cells_x div num_steps;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   965
    last_cell[current_step].y := GetRandom(seen_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   966
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   967
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   968
while not done do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   969
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   970
    done := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   971
    for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   972
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   973
        if not step_done[current_step] then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   974
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   975
            see_cell;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   976
            done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   977
        end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   978
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   979
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   980
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   981
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   982
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   983
        if seen_list[x, y] > -1 then
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   984
            maze[(x+1)*2-1, (y+1)*2-1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   985
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   986
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   987
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   988
        if not xwalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   989
            maze[x*2 + 1, y*2 + 2] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   990
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   991
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   992
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   993
     for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   994
        if not ywalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   995
            maze[x*2 + 2, y*2 + 1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   996
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   997
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   998
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   999
        if maze[x, y] xor maze[x+1, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1000
            x_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1001
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1002
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1003
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1004
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1005
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1006
        if maze[x, y] xor maze[x, y+1] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1007
            y_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1008
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1009
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1010
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1011
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1012
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1013
        if x_edge_list[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1014
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1015
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1016
            add_vertex(x+1, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1017
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1018
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1019
            add_vertex(NTPX, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1020
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1021
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1022
pa.count := num_vertices;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1023
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1024
RandomizePoints(pa);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1025
BezierizeEdge(pa, _0_25);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1026
RandomizePoints(pa);
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
  1027
BezierizeEdge(pa, _0_25);
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1028
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1029
DrawEdge(pa, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1030
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1031
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1032
    FillLand(1, 1+off_y)
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1033
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1034
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1035
    x := 0;
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1036
    while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1037
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1038
    while Land[cellsize div 2 + cellsize + off_y, x] = 0 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1039
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1040
    FillLand(x+1, cellsize div 2 + cellsize + off_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1041
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1042
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1043
MaxHedgehogs:= 32;
3141
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1044
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1045
else hasGirders := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1046
leftX:= 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1047
rightX:= playWidth;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1048
topY:= off_y;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1049
hasBorder := false;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1050
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1051
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1052
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1053
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1054
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1055
    WriteLnToConsole('Generating land...');
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1056
    case cMapGen of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1057
        0: GenBlank(EdgeTemplates[SelectTemplate]);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1058
        1: GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1059
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1060
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1061
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1062
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1063
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1064
    TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1065
    ColorizeLand(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1066
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1067
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1068
    LandSurface2LandPixels(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1069
    SDL_FreeSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1070
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1071
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1072
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1073
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1074
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1075
begin
2866
450ca0afcd58 Set 32 hog limit for fort maps
nemo
parents: 2747
diff changeset
  1076
MaxHedgehogs:= 32;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1077
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1078
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
  1079
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1080
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1081
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1082
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1083
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1084
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1085
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1086
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1087
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1088
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1089
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1090
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1091
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1092
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1093
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1094
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1095
// Hi unC0Rr.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1096
// This is a function that Tiy assures me would not be good for gameplay.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1097
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank.
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1098
// He said I could add it here only when I swore it would not impact gameplay.  Which, as far as I can tell, is true.
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1099
// I would just like to play with it with my friends if you do not mind.
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1100
// Can allow for amusing maps.
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1101
procedure LoadMask(mapName: shortstring);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1102
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1103
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1104
    x, y, cpX, cpY: Longword;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1105
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1106
    tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1107
    if (tmpsurf = nil) and (mapName <> '') then
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1108
        tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName +'/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1109
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1110
    if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1111
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1112
        cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1113
        cpY:= LAND_HEIGHT - tmpsurf^.h;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1114
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1115
            SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
  1116
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1117
            p:= tmpsurf^.pixels;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1118
            for y:= 0 to Pred(tmpsurf^.h) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1119
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1120
                for x:= 0 to Pred(tmpsurf^.w) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1121
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1122
                    if ((AMask and p^[x]) = 0) then  // Tiy was having trouble generating transparent black
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1123
                        Land[cpY + y, cpX + x]:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1124
                    else if p^[x] = (AMask or RMask) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1125
                        Land[cpY + y, cpX + x]:= lfIndestructible
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1126
                    else if p^[x] = $FFFFFFFF then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1127
                        Land[cpY + y, cpX + x]:= lfBasic;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1128
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1129
                p:= @(p^[tmpsurf^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1130
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
  1131
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1132
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1133
            SDL_UnlockSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1134
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1135
    if (tmpsurf <> nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1136
        SDL_FreeSurface(tmpsurf);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3509
diff changeset
  1137
    tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1138
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1139
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1140
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1141
var tmpsurf: PSDL_Surface;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1142
    s: shortstring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1143
    f: textfile;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1144
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1145
begin
2981
d0471586a616 Fix basketball map and hog cannon.
nemo
parents: 2948
diff changeset
  1146
isMap:= true;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1147
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1148
AddProgress;
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1149
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1150
if tmpsurf = nil then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1151
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1152
    mapName:= ExtractFileName(Pathz[ptMapCurrent]);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1153
    tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1154
end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1155
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1156
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1157
// unC0Rr - should this be passed from the GUI? I am not sure which layer does what
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1158
s:= Pathz[ptMapCurrent] + '/map.cfg';
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1159
WriteLnToConsole('Fetching map HH limit');
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1160
{$I-}
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1161
Assign(f, s);
2747
7889a3a9724f Server:
smxx
parents: 2705
diff changeset
  1162
filemode:= 0; // readonly
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1163
Reset(f);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1164
if IOResult <> 0 then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1165
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1166
    s:= Pathz[ptMissionMaps] + '/' + mapName + '/map.cfg';
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1167
    Assign(f, s);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1168
    Reset(f);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1169
end;
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1170
Readln(f);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1171
if not eof(f) then Readln(f, MaxHedgehogs);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1172
{$I+}
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2699
diff changeset
  1173
if (MaxHedgehogs = 0) then MaxHedgehogs:= 18;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1174
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1175
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1176
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1177
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1178
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1179
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1180
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1181
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1182
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
  1183
BlitImageAndGenerateCollisionInfo(
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1184
    (LAND_WIDTH - tmpsurf^.w) div 2,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1185
    LAND_HEIGHT - tmpsurf^.h,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1186
    tmpsurf^.w,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1187
    tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1188
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1189
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1190
LoadMask(mapname);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1191
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1192
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1193
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1194
var x, y, w, c: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1195
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1196
    hasBorder:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1197
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1198
    LoadThemeConfig;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1199
    isMap:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1200
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1201
    // is this not needed any more? let's hope setlength sets also 0s
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1202
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1203
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1204
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1205
    if (GameFlags and gfForts) = 0 then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1206
        if Pathz[ptMapCurrent] <> '' then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1207
            LoadMap
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1208
        else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1209
            GenLandSurface
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1210
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1211
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1212
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1213
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1214
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1215
{$IFDEF DEBUGFILE}LogLandDigest;{$ENDIF}
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
  1216
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1217
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1218
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1219
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1220
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1221
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1222
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1223
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1224
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1225
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1226
                inc(c);
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1227
                if c > 200 then // avoid accidental triggering
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1228
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1229
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1230
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1231
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1232
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1233
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1234
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1235
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1236
    for y:= 0 to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1237
        for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1238
            if (y < topY) or (x < leftX) or (x > rightX) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1239
                Land[y, x]:= lfIndestructible;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1240
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1241
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1242
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1243
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1244
        for y:= topY to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1245
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1246
                Land[y, leftX + w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1247
                Land[y, rightX - w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1248
                if (y + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1249
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1250
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1251
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1252
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1253
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1254
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1255
                    LandPixels[y, leftX + w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1256
                    LandPixels[y, rightX - w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1257
                end
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1258
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1259
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1260
                    LandPixels[y div 2, (leftX + w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1261
                    LandPixels[y div 2, (rightX - w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1262
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1263
            end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1264
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1265
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1266
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1267
                Land[topY + w, x]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1268
                if (x + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1269
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1270
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1271
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1272
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1273
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1274
                    LandPixels[topY + w, x]:= c
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1275
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1276
                    LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1277
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1278
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1279
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1280
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1281
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false;
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1282
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1283
if ((GameFlags and gfForts) = 0)
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1284
    and (Pathz[ptMapCurrent] = '')
3936
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1285
    then AddObjects
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1286
else AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1287
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1288
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1289
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
  1290
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT);
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1291
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1292
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1293
function GenPreview: TPreview;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1294
var x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1295
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1296
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1297
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1298
    case cMapGen of
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1299
        0: GenBlank(EdgeTemplates[SelectTemplate]);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1300
        1: GenMaze;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1301
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1302
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1303
    lh:= LAND_HEIGHT div 128;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1304
    lw:= LAND_WIDTH div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1305
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1306
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1307
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1308
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1309
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1310
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1311
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1312
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1313
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1314
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1315
                        if Land[yy, xx] <> 0 then inc(t);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1316
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1317
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1318
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1319
        end;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1320
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1321
    GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1322
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1323
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1324
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1325
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1326
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1327
    digest:= '';
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1328
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1329
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1330
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1331
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1332
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1333
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1334
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1335
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1336
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1337
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1338
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1339
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1340
    Land:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1341
    LandPixels:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1342
    LandDirty:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1343
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1344
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1345
end.