author | sheepluva |
Fri, 13 Jun 2014 23:43:34 +0200 | |
changeset 10300 | f70b2fb8acab |
parent 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
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/* |
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License change: With the agreement of Xeli, I changed the Hedgeroid license to
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* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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package org.hedgewars.hedgeroid; |
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|
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import java.net.ConnectException; |
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import org.hedgewars.hedgeroid.Datastructures.GameConfig; |
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import org.hedgewars.hedgeroid.frontlib.Flib; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.ByteArrayPtr; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.BytesCallback; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.GameSetupPtr; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.GameconnPtr; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.IntCallback; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.StrBoolCallback; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.StrCallback; |
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import org.hedgewars.hedgeroid.frontlib.Frontlib.VoidCallback; |
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import org.hedgewars.hedgeroid.frontlib.NativeSizeT; |
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import org.hedgewars.hedgeroid.netplay.GameMessageListener; |
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import org.hedgewars.hedgeroid.netplay.Netplay; |
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import org.hedgewars.hedgeroid.util.TickHandler; |
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import android.os.Handler; |
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import android.os.HandlerThread; |
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import android.os.Looper; |
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import android.util.Log; |
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import com.sun.jna.Pointer; |
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/** |
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* This class handles both talking to the engine (IPC) for running a game, and |
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* coordinating with the netconn if it is a netgame, using the frontlib for the |
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* actual IPC networking communication. |
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* |
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* After creating the GameConnection object, it will communicate with the engine |
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* on its own thread. It shuts itself down as soon as the connection to the engine |
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* is lost. |
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*/ |
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public final class GameConnection { |
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private static final Handler mainHandler = new Handler(Looper.getMainLooper()); |
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public final int port; |
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private final HandlerThread thread; |
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private final Handler handler; |
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private TickHandler tickHandler; |
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private final Netplay netplay; // ==null if not a netgame |
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private GameconnPtr conn; |
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private GameConnection(GameconnPtr conn, Netplay netplay) { |
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this.conn = conn; |
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this.port = Flib.INSTANCE.flib_gameconn_getport(conn); |
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this.netplay = netplay; |
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this.thread = new HandlerThread("IPCThread"); |
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thread.start(); |
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this.handler = new Handler(thread.getLooper()); |
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} |
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private void setupConnection() { |
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tickHandler = new TickHandler(thread.getLooper(), 50, tickCb); |
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tickHandler.start(); |
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if(netplay != null) { |
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mainHandler.post(new Runnable() { |
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public void run() { |
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netplay.registerGameMessageListener(gameMessageListener); |
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} |
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}); |
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Flib.INSTANCE.flib_gameconn_onChat(conn, chatCb, null); |
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Flib.INSTANCE.flib_gameconn_onEngineMessage(conn, engineMessageCb, null); |
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} |
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Flib.INSTANCE.flib_gameconn_onConnect(conn, connectCb, null); |
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Flib.INSTANCE.flib_gameconn_onDisconnect(conn, disconnectCb, null); |
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Flib.INSTANCE.flib_gameconn_onErrorMessage(conn, errorMessageCb, null); |
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} |
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/** |
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* Start a new IPC server to communicate with the engine. |
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* Performs networking operations, don't run on the UI thread. |
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* @throws ConnectException if we can't set up the IPC server |
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*/ |
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public static GameConnection forNetgame(final GameConfig config, Netplay netplay) throws ConnectException { |
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final String playerName = netplay.getPlayerName(); |
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GameconnPtr conn = Flib.INSTANCE.flib_gameconn_create(playerName, GameSetupPtr.createJavaOwned(config), true); |
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if(conn == null) { |
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throw new ConnectException(); |
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} |
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GameConnection result = new GameConnection(conn, netplay); |
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result.setupConnection(); |
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return result; |
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} |
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/** |
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* Start a new IPC server to communicate with the engine. |
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* Performs networking operations, don't run on the UI thread. |
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* @throws ConnectException if we can't set up the IPC server |
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*/ |
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public static GameConnection forLocalGame(final GameConfig config) throws ConnectException { |
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GameconnPtr conn = Flib.INSTANCE.flib_gameconn_create("Player", GameSetupPtr.createJavaOwned(config), false); |
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if(conn == null) { |
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throw new ConnectException(); |
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} |
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GameConnection result = new GameConnection(conn, null); |
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result.setupConnection(); |
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return result; |
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} |
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private final Runnable tickCb = new Runnable() { |
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public void run() { |
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Flib.INSTANCE.flib_gameconn_tick(conn); |
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} |
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}; |
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// runs on the IPCThread |
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private void shutdown() { |
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tickHandler.stop(); |
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thread.quit(); |
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Flib.INSTANCE.flib_gameconn_destroy(conn); |
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conn = null; |
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if(netplay != null) { |
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mainHandler.post(new Runnable() { |
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public void run() { |
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netplay.unregisterGameMessageListener(gameMessageListener); |
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} |
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}); |
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} |
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} |
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// runs on the IPCThread |
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private final StrBoolCallback chatCb = new StrBoolCallback() { |
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public void callback(Pointer context, String message, boolean teamChat) { |
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if(teamChat) { |
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netplay.sendTeamChat(message); |
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} else { |
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netplay.sendChat(message); |
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} |
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} |
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}; |
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// runs on the IPCThread |
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private final VoidCallback connectCb = new VoidCallback() { |
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public void callback(Pointer context) { |
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Log.i("GameConnection", "Connected"); |
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} |
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}; |
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// runs on the IPCThread |
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private final IntCallback disconnectCb = new IntCallback() { |
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public void callback(Pointer context, int reason) { |
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if(netplay != null) { |
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netplay.sendRoundFinished(reason==Frontlib.GAME_END_FINISHED); |
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} |
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shutdown(); |
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} |
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}; |
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// runs on the IPCThread |
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private final BytesCallback engineMessageCb = new BytesCallback() { |
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public void callback(Pointer context, ByteArrayPtr buffer, NativeSizeT size) { |
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netplay.sendEngineMessage(buffer.deref(size.intValue())); |
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} |
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}; |
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// runs on the IPCThread |
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private final StrCallback errorMessageCb = new StrCallback() { |
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public void callback(Pointer context, String message) { |
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Log.e("GameConnection", message); |
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} |
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}; |
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// runs on any thread |
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private final GameMessageListener gameMessageListener = new GameMessageListener() { |
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public void onNetDisconnected() { |
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handler.post(new Runnable() { |
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public void run() { |
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Flib.INSTANCE.flib_gameconn_send_quit(conn); |
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} |
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}); |
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} |
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public void onMessage(final int type, final String message) { |
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handler.post(new Runnable() { |
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public void run() { |
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Flib.INSTANCE.flib_gameconn_send_textmsg(conn, type, message); |
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} |
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}); |
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} |
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public void onEngineMessage(final byte[] em) { |
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handler.post(new Runnable() { |
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public void run() { |
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ByteArrayPtr ptr = ByteArrayPtr.createJavaOwned(em); |
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Flib.INSTANCE.flib_gameconn_send_enginemsg(conn, ptr, NativeSizeT.valueOf(em.length)); |
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} |
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}); |
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} |
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public void onChatMessage(final String nick, final String message) { |
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handler.post(new Runnable() { |
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public void run() { |
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Flib.INSTANCE.flib_gameconn_send_chatmsg(conn, nick, message); |
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} |
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}); |
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} |
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}; |
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} |