cocoaTouch/GameSetup.h
author smxx
Tue, 30 Mar 2010 17:44:02 +0000
changeset 3182 f75d546414c4
parent 3170 1dbf4f8eaac0
child 3189 b2eeae8ca52e
permissions -rw-r--r--
Engine: * Ensure support libs are unloaded properly before trying to call Mix_CloseAudio() - fixes SegFault when running newer versions of SDL_mixer
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//
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//  gameSetup.h
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//  hwengine
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//
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//  Created by Vittorio on 10/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@interface GameSetup : NSObject {
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	NSDictionary *systemSettings;
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	NSArray *teams;
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	NSInteger ipcPort;
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	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
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}
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@property (nonatomic, retain) NSDictionary *systemSettings;
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@property (nonatomic, retain) NSArray *teams;
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-(void) engineProtocol;
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-(void) startThread: (NSString *)selector;
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-(int) sendToEngine: (NSString *)string;
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-(void) sendTeamData:(NSDictionary *)teamData;
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-(const char **)getSettings;
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@end
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