hedgewars/uLand.pas
author koda
Sun, 11 Oct 2009 16:23:59 +0000
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parent 2376 ece7b87f1334
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child 2587 0dfa56a8513c
permissions -rw-r--r--
updated build method
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat,
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{$IFDEF GLES11}
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	gles11,
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{$ELSE}
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	GL,
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{$ENDIF}
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	uConsts;
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{$include options.inc}
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type TLandArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of LongWord;
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TCollisionArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of Word;
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	TPreview  = packed array[0..127, 0..31] of byte;
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	TDirtyTag = packed array[0 .. LAND_HEIGHT div 32 - 1, 0 .. LAND_WIDTH div 32 - 1] of byte;
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var  Land: TCollisionArray;
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     LandPixels: TLandArray;
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     LandDirty: TDirtyTag;
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     hasBorder: boolean; // I'm putting this here for now.  I'd like it to be toggleable by user (so user can set a border on a non-cave map) - will turn off air attacks
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     hasGirders: boolean;  // I think should be on template by template basis. some caverns might have open water and large spaces.  Some islands do not need? It might be better to tweak the girder code based upon space above.  dunno.
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     playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.  Maybe not a good idea, but, for now?  Could also be used to prevent placing a girder outside play area on maps with hasBorder = true
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// in your coding style, it appears to be "isXXXX" for a verb, and "FooBar" for everything else - should be PlayHeight ?
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procedure GenMap;
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function  GenPreview: TPreview;
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procedure CheckLandDigest(s: shortstring);
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implementation
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uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, uSHA, uIO, uAmmos, uLandTexture;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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procedure LogLandDigest;
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var ctx: TSHA1Context;
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    dig: TSHA1Digest;
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    s: shortstring;
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begin
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SHA1Init(ctx);
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SHA1UpdateLongwords(ctx, @Land, sizeof(Land) div 4);
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dig:= SHA1Final(ctx);
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s:='M{'+inttostr(dig[0])+':'
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       +inttostr(dig[1])+':'
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       +inttostr(dig[2])+':'
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       +inttostr(dig[3])+':'
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       +inttostr(dig[4])+'}';
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CheckLandDigest(s);
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SendIPCRaw(@s[0], Length(s) + 1)
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end;
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procedure CheckLandDigest(s: shortstring);
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const digest: shortstring = '';
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begin
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{$IFDEF DEBUGFILE}
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AddFileLog('CheckLandDigest: ' + s);
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{$ENDIF}
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if digest = '' then
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   digest:= s
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else
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   TryDo(s = digest, 'Different maps generated, sorry', true)
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end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
364
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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731ad6d27bd1 integer -> LongInt
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while i < LongInt(opa.Count) do
365
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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       inc(pa.Count);
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       end else inc(i)
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end;
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371
731ad6d27bd1 integer -> LongInt
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procedure FillLand(x, y: LongInt);
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var Stack: record
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           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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    procedure Push(_xl, _xr, _y, _dir: LongInt);
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    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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    if (_y < 0) or (_y >= LAND_HEIGHT) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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         end;
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    inc(Stack.Count)
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    end;
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371
731ad6d27bd1 integer -> LongInt
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    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
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    begin
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    dec(Stack.Count);
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    with Stack.points[Stack.Count] do
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         begin
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         _xl:= xl;
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         _xr:= xr;
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         _y:= y;
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         _dir:= dir
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         end
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    end;
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731ad6d27bd1 integer -> LongInt
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var xl, xr, dir: LongInt;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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begin
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Stack.Count:= 0;
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xl:= x - 1;
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xr:= x;
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16322d14f068 - Land generator uses templates to generate
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   286
Push(xl, xr, y, -1);
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Push(xl, xr, y,  1);
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while Stack.Count > 0 do
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      begin
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      Pop(xl, xr, y, dir);
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   291
      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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   292
      while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr);
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      while (xl < xr) do
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   294
            begin
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   295
            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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            x:= xl;
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   297
            while (xl <= xr) and (Land[y, xl] <> 0) do
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                  begin
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                  Land[y, xl]:= 0;
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                  inc(xl)
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                  end;
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   302
            if x < xl then
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   303
               begin
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   304
               Push(x, Pred(xl), y, dir);
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               Push(x, Pred(xl), y,-dir);
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   306
               end;
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            end;
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      end;
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end;
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   310
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps);
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r.y:= 0;
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   318
while r.y < LAND_HEIGHT do
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e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
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	begin
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	r.x:= 0;
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55a1edd97911 Fix nemo's large land patch
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   321
	while r.x < LAND_WIDTH do
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		begin
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   323
		SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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   324
		inc(r.x, tmpsurf^.w)
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   325
		end;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   326
	inc(r.y, tmpsurf^.h)
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   327
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   328
SDL_FreeSurface(tmpsurf);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   329
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   330
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   331
for x:= 0 to LAND_WIDTH - 1 do
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   332
	begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   333
	yd:= LAND_HEIGHT - 1;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   334
	repeat
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   335
		while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   336
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   337
		if (yd < 0) then yd:= 0;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   338
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   339
		while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd);
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   340
		dec(yd);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   341
		yu:= yd;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   342
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   343
		while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   344
		while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   345
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   346
		if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   347
			begin
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   348
			rr.x:= x;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   349
			rr.y:= yd - 15;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   350
			r.x:= x mod tmpsurf^.w;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   351
			r.y:= 16;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   352
			r.w:= 1;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   353
			r.h:= 16;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   354
			SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   355
			end;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   356
		if (yu > 0) then
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   357
			begin
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   358
			rr.x:= x;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   359
			rr.y:= yu;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   360
			r.x:= x mod tmpsurf^.w;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   361
			r.y:= 0;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   362
			r.w:= 1;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   363
			r.h:= min(16, yd - yu + 1);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   364
			SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   365
			end;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   366
		yd:= yu - 1;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   367
	until yd < 0;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   368
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   369
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   370
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   371
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   372
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   373
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   374
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   375
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   376
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   377
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   378
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   379
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   380
         if pa.ar[i].x <> NTPX then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   381
            pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   382
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - Template.TemplateHeight
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   383
         end;
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   384
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   385
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   386
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   387
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   388
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   389
             if pa.ar[i].x <> NTPX then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   390
               pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   391
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   392
               FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   393
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   394
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   395
(*  Experiment in making this option more useful
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   396
     if ((not isNegative) and (cTemplateFilter = 4)) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   397
        (canFlip and (getrandom(2) = 0)) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   398
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   399
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   400
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   401
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   402
               if pa.ar[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   403
                   pa.ar[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   404
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   405
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   406
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   407
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   408
               if FillPoints^[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   409
                   FillPoints^[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   410
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   411
           end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   412
     end
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   413
*)
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   414
// template recycling.  Pull these off the floor a bit
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   415
     if (not isNegative) and (cTemplateFilter = 4) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   416
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   417
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   418
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   419
               dec(pa.ar[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   420
               if pa.ar[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   421
                   pa.ar[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   422
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   423
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   424
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   425
               dec(FillPoints^[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   426
               if FillPoints^[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   427
                   FillPoints^[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   428
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   429
           end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   430
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   431
     if (canFlip and (getrandom(2) = 0)) then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   432
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   433
           for i:= 0 to pred(BasePointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   434
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   435
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   436
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   437
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   438
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   440
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   441
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   442
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   443
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   444
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   445
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   446
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   447
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   448
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   449
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   450
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   451
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   452
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   453
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   454
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   455
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   456
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   457
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   458
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   459
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   460
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   461
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   462
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   463
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   464
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   465
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   466
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   467
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   468
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   469
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   470
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   471
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   472
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   473
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   474
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   475
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   476
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   477
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   478
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   479
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   480
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   481
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   482
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   483
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   484
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   485
radz[0]:= 0;
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   486
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   487
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   488
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   489
      begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   490
      radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0));
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   491
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0)));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   492
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   493
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   494
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   495
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   496
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   497
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   498
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   499
      end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   500
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   501
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   502
  with pa.ar[i] do
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   503
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   504
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   505
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   506
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   507
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   508
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   509
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   510
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   511
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   512
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   513
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   514
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   515
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   516
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   517
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   518
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   519
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   520
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   521
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   522
begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   523
for y:= 0 to LAND_HEIGHT - 1 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   524
    for x:= 0 to LAND_WIDTH - 1 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   525
        Land[y, x]:= COLOR_LAND;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   526
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   527
SetPoints(Template, pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   528
for i:= 1 to Template.BezierizeCount do
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   529
    begin
431
79ac59673df3 - Two more land templates
unc0rr
parents: 430
diff changeset
   530
    BezierizeEdge(pa, _0_5);
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   531
    RandomizePoints(pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   532
    RandomizePoints(pa)
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   533
    end;
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   534
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   535
BezierizeEdge(pa, _0_1);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   536
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   537
DrawEdge(pa, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   538
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   539
with Template do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   540
     for i:= 0 to pred(FillPointsCount) do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   541
         with FillPoints^[i] do
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   542
              FillLand(x, y);
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   543
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   544
DrawEdge(pa, COLOR_LAND);
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   545
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   546
MaxHedgehogs:= Template.MaxHedgehogs;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   547
hasGirders:= Template.hasGirders;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   548
playHeight:= Template.TemplateHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   549
playWidth:= Template.TemplateWidth;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   550
leftX:= ((LAND_WIDTH - playWidth) div 2);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   551
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   552
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   553
1797
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   554
// force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   555
if (cTemplateFilter = 4) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   556
   (Template.canInvert and (getrandom(2) = 0)) or
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   557
    (not Template.canInvert and Template.isNegative) then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   558
    begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   559
    hasBorder:= true;
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   560
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   561
        for x:= 0 to LAND_WIDTH - 1 do
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   562
            if (y < topY) or (x < leftX) or (x > rightX) then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   563
                Land[y, x]:= 0
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   564
            else
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   565
            begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   566
               if Land[y, x] = 0 then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   567
                   Land[y, x]:= COLOR_LAND
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   568
               else if Land[y, x] = COLOR_LAND then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   569
                   Land[y, x]:= 0;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   570
            end;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   571
    end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   572
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   573
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   574
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   575
begin
1797
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   576
case cTemplateFilter of
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   577
     0: begin
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   578
     SelectTemplate:= getrandom(Succ(High(EdgeTemplates)));
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   579
     end;
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   580
     1: begin
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   581
     SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))];
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   582
     end;
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   583
     2: begin
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   584
     SelectTemplate:= MediumTemplates[getrandom(Succ(High(MediumTemplates)))];
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   585
     end;
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   586
     3: begin
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   587
     SelectTemplate:= LargeTemplates[getrandom(Succ(High(LargeTemplates)))];
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   588
     end;
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   589
     4: begin
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   590
     SelectTemplate:= CavernTemplates[getrandom(Succ(High(CavernTemplates)))];
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   591
     end;
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   592
     5: begin
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   593
     SelectTemplate:= WackyTemplates[getrandom(Succ(High(WackyTemplates)))];
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   594
     end;
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   595
end;
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   596
WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   597
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   598
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   599
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   600
var x, y: LongInt;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   601
	p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   602
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   603
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   604
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   605
if SDL_MustLock(Surface) then
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   606
	SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   607
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   608
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   609
for y:= 0 to LAND_HEIGHT - 1 do
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   610
	begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   611
	for x:= 0 to LAND_WIDTH - 1 do
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   612
		if Land[y, x] <> 0 then LandPixels[y, x]:= p^[x] or $FF000000;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   613
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   614
	p:= @(p^[Surface^.pitch div 4]);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   615
	end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   616
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   617
if SDL_MustLock(Surface) then
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   618
	SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   619
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   620
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   621
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   622
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   623
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   624
WriteLnToConsole('Generating land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   625
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   626
GenBlank(EdgeTemplates[SelectTemplate]);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   627
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   628
AddProgress;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   629
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   630
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   631
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   632
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   633
ColorizeLand(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   634
AddOnLandObjects(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   635
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   636
LandSurface2LandPixels(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   637
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   638
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   639
AddProgress;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   640
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   641
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   642
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   643
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   644
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   645
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   646
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   647
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
   648
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   649
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   650
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   651
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   652
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   653
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   654
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   655
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   656
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   657
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   658
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   659
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   660
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   661
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   662
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   663
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   664
// Hi unC0Rr.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   665
// This is a function that Tiy assures me would not be good for gameplay.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   666
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank.
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
   667
// He said I could add it here only when I swore it would not impact gameplay.  Which, as far as I can tell, is true.
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
   668
// I would just like to play with it with my friends if you do not mind.
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   669
// Can allow for amusing maps.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   670
procedure LoadMask;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   671
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   672
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   673
    x, y, cpX, cpY: Longword;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   674
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   675
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   676
if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   677
    begin
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   678
	cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   679
	cpY:= LAND_HEIGHT - tmpsurf^.h;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   680
    if SDL_MustLock(tmpsurf) then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   681
       SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   682
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   683
    p:= tmpsurf^.pixels;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   684
    for y:= 0 to Pred(tmpsurf^.h) do
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   685
        begin
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   686
        for x:= 0 to Pred(tmpsurf^.w) do
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1807
diff changeset
   687
            begin
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1807
diff changeset
   688
            if (($FF000000 and p^[x]) = 0) then  // Tiy was having trouble generating transparent black
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1807
diff changeset
   689
                Land[cpY + y, cpX + x]:= 0
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   690
            else if p^[x] = $FF0000FF then
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   691
                Land[cpY + y, cpX + x]:= COLOR_INDESTRUCTIBLE
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   692
            else if p^[x] = $FFFFFFFF then
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   693
                Land[cpY + y, cpX + x]:= COLOR_LAND;
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
   694
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1807
diff changeset
   695
            end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   696
        p:= @(p^[tmpsurf^.pitch div 4]);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   697
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   698
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   699
    if SDL_MustLock(tmpsurf) then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   700
       SDL_UnlockSurface(tmpsurf);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   701
    SDL_FreeSurface(tmpsurf);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   702
    end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   703
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   704
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   705
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   706
var tmpsurf: PSDL_Surface;
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   707
	s: string;
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   708
	f: textfile;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   709
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   710
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   711
AddProgress;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
   712
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   713
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   714
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
   715
// unC0Rr - should this be passed from the GUI? I am not sure which layer does what
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   716
s:= Pathz[ptMapCurrent] + '/map.cfg';
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   717
WriteLnToConsole('Fetching map HH limit');
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   718
Assign(f, s);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   719
Reset(f);
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   720
Readln(f);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   721
if not eof(f) then Readln(f, MaxHedgehogs);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   722
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   723
if(MaxHedgehogs = 0) then MaxHedgehogs:= 18;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   724
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   725
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   726
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   727
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   728
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   729
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   730
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   731
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   732
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   733
BlitImageAndGenerateCollisionInfo(
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   734
	(LAND_WIDTH - tmpsurf^.w) div 2,
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   735
	LAND_HEIGHT - tmpsurf^.h,
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   736
	tmpsurf^.w,
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   737
	tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   738
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   739
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   740
LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   741
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   742
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   743
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   744
var x, y, w, c: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   745
begin
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   746
hasBorder:= false;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   747
hasGirders:= true;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   748
LoadThemeConfig;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   749
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   750
if (GameFlags and gfForts) = 0 then
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   751
   if Pathz[ptMapCurrent] <> '' then LoadMap
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   752
                                else GenLandSurface
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   753
                               else MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   754
AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   755
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   756
{$IFDEF DEBUGFILE}LogLandDigest;{$ENDIF}
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   757
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   758
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   759
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   760
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   761
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   762
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   763
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   764
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   765
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   766
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   767
                inc(c);
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   768
                if c > 200 then // avoid accidental triggering
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   769
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   770
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   771
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   772
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   773
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   774
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   775
if hasBorder then
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   776
	begin
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   777
	for y:= 0 to LAND_HEIGHT - 1 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   778
		for x:= 0 to LAND_WIDTH - 1 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   779
			if (y < topY) or (x < leftX) or (x > rightX) then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   780
				Land[y, x]:= COLOR_INDESTRUCTIBLE;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   781
	// experiment hardcoding cave
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   782
	// also try basing cave dimensions on map/template dimensions, if they exist
2308
nemo
parents: 2251
diff changeset
   783
	for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   784
		begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   785
		for y:= topY to LAND_HEIGHT - 1 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   786
			begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   787
			Land[y, leftX + w]:= COLOR_INDESTRUCTIBLE;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   788
			Land[y, rightX - w]:= COLOR_INDESTRUCTIBLE;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   789
			if (y + w) mod 32 < 16 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   790
				c:= $FF000000
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   791
			else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   792
				c:= $FF00FFFF;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   793
			LandPixels[y, leftX + w]:= c;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   794
			LandPixels[y, rightX - w]:= c;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   795
			end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   796
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   797
		for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   798
			begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   799
			Land[topY + w, x]:= COLOR_INDESTRUCTIBLE;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   800
			if (x + w) mod 32 < 16 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   801
				c:= $FF000000
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   802
			else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   803
				c:= $FF00FFFF;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   804
			LandPixels[topY + w, x]:= c;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   805
			end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   806
		end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   807
	end;
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   808
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   809
if ((GameFlags and gfForts) = 0) and (Pathz[ptMapCurrent] = '') then AddObjects;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   810
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
   811
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT);
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   812
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   813
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   814
function GenPreview: TPreview;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   815
var x, y, xx, yy, t, bit: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   816
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   817
begin
160
207f520b9e83 Soma small fixes + new land template
unc0rr
parents: 155
diff changeset
   818
WriteLnToConsole('Generating preview...');
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   819
GenBlank(EdgeTemplates[SelectTemplate]);
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   820
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   821
for y:= 0 to 127 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   822
    for x:= 0 to 31 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   823
        begin
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   824
        Preview[y, x]:= 0;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   825
        for bit:= 0 to 7 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   826
            begin
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   827
            t:= 0;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   828
            for yy:= y * (LAND_HEIGHT div 128) to y * (LAND_HEIGHT div 128) + 7 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   829
                for xx:= x * (LAND_WIDTH div 32) + bit * 8 to x * (LAND_WIDTH div 32) + bit * 8 + 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   830
                    if Land[yy, xx] <> 0 then inc(t);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   831
            if t > 8 then Preview[y, x]:= Preview[y, x] or ($80 shr bit)
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   832
            end
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   833
        end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   834
GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   835
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   836
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   837
initialization
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   838
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   839
end.