author | Medo <smaxein@googlemail.com> |
Sat, 09 Jun 2012 03:28:38 +0200 | |
changeset 7179 | f84805e6df03 |
parent 7177 | bf6cf4dd847a |
child 7224 | 5143861c83bd |
permissions | -rw-r--r-- |
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Implemented public API for letting the engine render maps
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#ifndef IPCPROTOCOL_H_ |
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#define IPCPROTOCOL_H_ |
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#include "../util/buffer.h" |
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#include "../model/map.h" |
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#include "../model/team.h" |
f84805e6df03
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#include "../model/cfg.h" |
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bf6cf4dd847a
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#include <stdbool.h> |
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/** |
bf6cf4dd847a
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* Create a message in the IPC protocol format and add it to |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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* the vector. Use a format string and extra parameters as with printf. |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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* |
bf6cf4dd847a
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* Returns nonzero if something goes wrong. In that case the buffer |
bf6cf4dd847a
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* contents are unaffected. |
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Medo <smaxein@googlemail.com>
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*/ |
bf6cf4dd847a
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int flib_ipc_append_message(flib_vector vec, const char *fmt, ...); |
bf6cf4dd847a
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/** |
bf6cf4dd847a
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* Append IPC messages to the buffer that configure the engine for |
bf6cf4dd847a
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* this map. |
bf6cf4dd847a
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* |
bf6cf4dd847a
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* Unfortunately the engine needs a slightly different configuration |
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* for generating a map preview. |
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* |
bf6cf4dd847a
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* Returns nonzero if something goes wrong. In that case the buffer |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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* contents are unaffected. |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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*/ |
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int flib_ipc_append_mapconf(flib_vector vec, flib_map *map, bool mappreview); |
bf6cf4dd847a
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|
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/** |
bf6cf4dd847a
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* Append a seed message to the buffer. |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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* |
bf6cf4dd847a
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* Returns nonzero if something goes wrong. In that case the buffer |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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* contents are unaffected. |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
parents:
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*/ |
bf6cf4dd847a
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int flib_ipc_append_seed(flib_vector vec, const char *seed); |
bf6cf4dd847a
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Medo <smaxein@googlemail.com>
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7179
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
7177
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/** |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
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* Append the game scheme to the buffer. |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
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* |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
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* Returns nonzero if something goes wrong. In that case the buffer |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
7177
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* contents are unaffected. |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
7177
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*/ |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
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int flib_ipc_append_gamescheme(flib_vector vec, flib_cfg *seed, flib_cfg_meta *meta); |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
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f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
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int flib_ipc_append_addteam(flib_vector vec, flib_team *team, bool perHogAmmo, bool sharedAmmo); |
f84805e6df03
Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com>
parents:
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7177
bf6cf4dd847a
Implemented public API for letting the engine render maps
Medo <smaxein@googlemail.com>
parents:
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#endif /* IPCPROTOCOL_H_ */ |