project_files/frontlib/ipc/mapconn.h
author Medo <smaxein@googlemail.com>
Sat, 09 Jun 2012 03:28:38 +0200
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child 7271 5608ac657362
permissions -rw-r--r--
Implemented game launching API for the frontlib. It is still buggy though, and not all game settings can be conveniently created/modified yet.
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#ifndef IPC_MAPCONN_H_
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#define IPC_MAPCONN_H_
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#include "../model/map.h"
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#include <stdint.h>
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#define MAPIMAGE_WIDTH 256
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#define MAPIMAGE_HEIGHT 128
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#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT)
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struct _flib_mapconn;
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typedef struct _flib_mapconn flib_mapconn;
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/**
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 * Start a new map rendering connection (mapconn). This means a listening socket
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 * will be started on a random unused port, waiting for a connection from the
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 * engine process. Once this connection is established, the required information
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 * will be sent to the engine, and the reply is read.
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 *
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 * No NULL parameters allowed, returns NULL on failure.
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 * Use flib_mapconn_destroy to free the returned object.
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 */
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flib_mapconn *flib_mapconn_create(char *seed, flib_map *mapdesc);
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/**
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 * Destroy the mapconn object. Passing NULL is allowed and does nothing.
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 * flib_mapconn_destroy may be called from inside a callback function.
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 */
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void flib_mapconn_destroy(flib_mapconn *conn);
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/**
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 * Returns the port on which the mapconn is listening. Only fails if you
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 * pass NULL (not allowed), in that case 0 is returned.
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 */
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int flib_mapconn_getport(flib_mapconn *conn);
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/**
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 * Set a callback which will receive the rendered map if the rendering succeeds.
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 * You can pass callback=NULL to unset a callback.
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 *
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 * Expected callback signature:
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 * void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs)
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 *
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 * The context passed to the callback is the same pointer you provided when
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 * registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES
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 * containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT.
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 * numHedgehogs is the number of hogs that fit on this map.
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 *
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 * The bitmap pointer passed to the callback belongs to the caller,
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 * so it should not be stored elsewhere. Note that it remains valid
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 * inside the callback method even if flib_mapconn_destroy is called.
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 */
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void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context);
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/**
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 * Set a callback which will receive an error message if rendering fails.
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 * You can pass callback=NULL to unset a callback.
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 *
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 * Expected callback signature:
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 * void handleFailure(void *context, const char *errormessage)
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 *
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 * The context passed to the callback is the same pointer you provided when
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 * registering the callback.
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 *
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 * The error message passed to the callback belongs to the caller,
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 * so it should not be stored elsewhere. Note that it remains valid
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 * inside the callback method even if flib_mapconn_destroy is called.
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 */
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void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context);
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/**
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 * Perform I/O operations and call callbacks if something interesting happens.
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 * Should be called regularly.
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 */
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void flib_mapconn_tick(flib_mapconn *conn);
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#endif