author | unc0rr |
Sat, 12 May 2012 22:44:39 +0400 | |
changeset 7067 | f98ec3aecf4e |
parent 7049 | 35d762458d66 |
child 7071 | c431a4a8ab0f |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
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{$INCLUDE "options.inc"} |
20 |
||
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unit uInputHandler; |
4 | 22 |
interface |
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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|
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function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
6917 | 30 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
6992 | 31 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
32 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
|
33 |
||
4 | 34 |
procedure ResetKbd; |
948 | 35 |
procedure FreezeEnterKey; |
4 | 36 |
procedure InitKbdKeyTable; |
37 |
||
167 | 38 |
procedure SetBinds(var binds: TBinds); |
39 |
procedure SetDefaultBinds; |
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40 |
||
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procedure ControllerInit; |
42 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
43 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
44 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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45 |
||
4 | 46 |
implementation |
4403 | 47 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 48 |
|
2436 | 49 |
var tkbd, tkbdn: TKeyboardState; |
6942 | 50 |
quitKeyCode: Byte; |
4 | 51 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
6982 | 52 |
CurrentBinds: TBinds; |
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|
2905 | 54 |
function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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name:= LowerCase(name); |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
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//var i, j, k: LongInt; |
4 | 65 |
begin |
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|
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// move cursor/camera |
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// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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//TODO what is this for? |
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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(* |
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$IFNDEF MOBILE |
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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$ENDIF *) |
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end; |
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procedure ProcessKey(code: LongInt; KeyDown: boolean); |
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var |
|
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Trusted: boolean; |
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s : string; |
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begin |
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hideAmmoMenu:= false; |
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Trusted:= (CurrentTeam <> nil) |
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and (not CurrentTeam^.ExtDriven) |
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and (CurrentHedgehog^.BotLevel = 0); |
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||
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tkbdn[code]:= ord(KeyDown); |
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// ctrl/cmd + q to close engine and frontend |
124 |
if(KeyDown and (code = quitKeyCode)) then |
|
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begin |
|
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{$IFDEF DARWIN} |
|
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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ParseCommand('halt', true); |
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132 |
end; |
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||
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if CurrentBinds[code][0] <> #0 then |
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begin |
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if (code > 3) and (tkbdn[code] <> 0) and not ((CurrentBinds[code] = 'put') or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true; |
137 |
if (tkbd[code] = 0) and (tkbdn[code] <> 0) then |
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begin |
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ParseCommand(CurrentBinds[code], Trusted); |
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if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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ParseCommand('gencmd R', true) |
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142 |
end |
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else if (CurrentBinds[code][1] = '+') and (tkbdn[code] = 0) and (tkbd[code] <> 0) then |
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begin |
6917 | 145 |
s:= CurrentBinds[code]; |
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s[1]:= '-'; |
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ParseCommand(s, Trusted); |
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if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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ParseCommand('gencmd R', true) |
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150 |
end; |
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tkbd[code]:= tkbdn[code] |
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end |
6917 | 153 |
|
154 |
end; |
|
155 |
||
6992 | 156 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
6917 | 157 |
begin |
158 |
ProcessKey(event.keysym.sym, event.type_ = SDL_KEYDOWN); |
|
159 |
end; |
|
160 |
||
161 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
|
162 |
begin |
|
163 |
case event.button of |
|
164 |
SDL_BUTTON_LEFT: |
|
165 |
ProcessKey(KeyNameToCode('mousel'), ButtonDown); |
|
166 |
SDL_BUTTON_MIDDLE: |
|
167 |
ProcessKey(KeyNameToCode('mousem'), ButtonDown); |
|
168 |
SDL_BUTTON_RIGHT: |
|
169 |
ProcessKey(KeyNameToCode('mouser'), ButtonDown); |
|
170 |
SDL_BUTTON_WHEELDOWN: |
|
171 |
ProcessKey(KeyNameToCode('wheeldown'), ButtonDown); |
|
172 |
SDL_BUTTON_WHEELUP: |
|
173 |
ProcessKey(KeyNameToCode('wheelup'), ButtonDown); |
|
174 |
end; |
|
4 | 175 |
end; |
176 |
||
177 |
procedure ResetKbd; |
|
7049 | 178 |
var j, t: LongInt; |
4850 | 179 |
i: LongInt; |
180 |
pkbd: PByteArray; |
|
4 | 181 |
begin |
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7049 | 183 |
//k:= SDL_GetMouseState(nil, nil); |
6900 | 184 |
pkbd:=SDL_GetKeyState(@j); |
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185 |
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//TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
2436 | 187 |
|
188 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
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|
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(* |
192 |
// TODO: reimplement |
|
2436 | 193 |
// Controller(s) |
6909 | 194 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 195 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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221 |
end; |
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222 |
end; |
7049 | 223 |
*) |
3697 | 224 |
|
4850 | 225 |
// what is this final loop for? |
2436 | 226 |
for t:= 0 to cKeyMaxIndex do |
4850 | 227 |
tkbd[t]:= tkbdn[t] |
4 | 228 |
end; |
229 |
||
230 |
procedure InitKbdKeyTable; |
|
2428 | 231 |
var i, j, k, t: LongInt; |
4 | 232 |
s: string[15]; |
233 |
begin |
|
6917 | 234 |
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps? |
6909 | 235 |
KeyNames[1]:= 'mousel'; |
236 |
KeyNames[2]:= 'mousem'; |
|
237 |
KeyNames[3]:= 'mouser'; |
|
238 |
KeyNames[4]:= 'wheelup'; |
|
239 |
KeyNames[5]:= 'wheeldown'; |
|
240 |
||
241 |
for i:= 6 to cKeyMaxIndex do |
|
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242 |
begin |
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243 |
s:= shortstring(sdl_getkeyname(i)); |
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244 |
//WriteToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex)); |
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245 |
if s = 'unknown key' then KeyNames[i]:= '' |
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246 |
else |
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247 |
begin |
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248 |
for t:= 1 to Length(s) do |
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if s[t] = ' ' then |
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250 |
s[t]:= '_'; |
6917 | 251 |
KeyNames[i]:= LowerCase(s) |
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252 |
end; |
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253 |
end; |
2613 | 254 |
|
6942 | 255 |
quitKeyCode:= KeyNameToCode('q'); |
167 | 256 |
|
6909 | 257 |
// get the size of keyboard array |
258 |
SDL_GetKeyState(@k); |
|
259 |
||
2428 | 260 |
// Controller(s) |
261 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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262 |
begin |
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263 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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264 |
begin |
4374 | 265 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
266 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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267 |
inc(k, 2); |
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268 |
end; |
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269 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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270 |
begin |
4374 | 271 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
272 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
273 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
274 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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275 |
inc(k, 4); |
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276 |
end; |
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277 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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278 |
begin |
4374 | 279 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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280 |
inc(k, 1); |
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281 |
end; |
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282 |
end; |
2581 | 283 |
|
6917 | 284 |
DefaultBinds[KeyNameToCode('escape')]:= 'quit'; |
285 |
DefaultBinds[KeyNameToCode('grave')]:= 'history'; |
|
286 |
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask'; |
|
2379 | 287 |
|
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|
288 |
//numpad |
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289 |
//DefaultBinds[265]:= '+volup'; |
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290 |
//DefaultBinds[256]:= '+voldown'; |
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|
291 |
|
6909 | 292 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
293 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
294 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
295 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
296 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
297 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
298 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
299 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
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|
300 |
|
6909 | 301 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
302 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
|
303 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
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|
304 |
|
6909 | 305 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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|
306 |
|
2786 | 307 |
|
6917 | 308 |
DefaultBinds[KeyNameToCode('mousel')]:= '/put'; |
309 |
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu'; |
|
310 |
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump'; |
|
311 |
DefaultBinds[KeyNameToCode('tab')]:= 'switch'; |
|
312 |
DefaultBinds[KeyNameToCode('return')]:= 'ljump'; |
|
313 |
DefaultBinds[KeyNameToCode('space')]:= '+attack'; |
|
6909 | 314 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
315 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
316 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
317 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
318 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
2754
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|
319 |
|
6909 | 320 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
321 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
|
4131
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|
322 |
|
2754
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|
323 |
SetDefaultBinds(); |
4 | 324 |
end; |
325 |
||
167 | 326 |
procedure SetBinds(var binds: TBinds); |
327 |
begin |
|
6654
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|
328 |
{$IFDEF MOBILE} |
3971 | 329 |
binds:= binds; // avoid hint |
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|
330 |
CurrentBinds:= DefaultBinds; |
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|
331 |
{$ELSE} |
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332 |
CurrentBinds:= binds; |
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|
333 |
{$ENDIF} |
167 | 334 |
end; |
335 |
||
336 |
procedure SetDefaultBinds; |
|
337 |
begin |
|
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338 |
CurrentBinds:= DefaultBinds; |
167 | 339 |
end; |
340 |
||
948 | 341 |
procedure FreezeEnterKey; |
342 |
begin |
|
5100 | 343 |
tkbd[3]:= 1; |
3598 | 344 |
tkbd[13]:= 1; |
5100 | 345 |
tkbd[27]:= 1; |
3598 | 346 |
tkbd[271]:= 1; |
948 | 347 |
end; |
167 | 348 |
|
2591
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other controls implementation + sdlh revisited (once again)
koda
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2590
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|
349 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 350 |
|
2428 | 351 |
procedure ControllerInit; |
352 |
var i, j: Integer; |
|
353 |
begin |
|
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|
354 |
ControllerEnabled:= 0; |
6654
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|
355 |
{$IFDEF MOBILE} |
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|
356 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
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3493
diff
changeset
|
357 |
{$ENDIF} |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
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|
358 |
|
3663
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|
359 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
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koda
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changeset
|
360 |
ControllerNumControllers:= SDL_NumJoysticks(); |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
361 |
|
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|
362 |
if ControllerNumControllers > 6 then |
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|
363 |
ControllerNumControllers:= 6; |
2428 | 364 |
|
4374 | 365 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 366 |
|
367 |
if ControllerNumControllers > 0 then |
|
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|
368 |
begin |
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|
369 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
370 |
begin |
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|
371 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
372 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
373 |
if Controller[j] = nil then |
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|
374 |
WriteLnToConsole('* Failed to open game controller!') |
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|
375 |
else |
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|
376 |
begin |
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377 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
378 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
379 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
380 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 381 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
382 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
383 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
384 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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385 |
ControllerEnabled:= 1; |
3697 | 386 |
|
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|
387 |
if ControllerNumAxes[j] > 20 then |
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|
388 |
ControllerNumAxes[j]:= 20; |
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|
389 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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|
390 |
|
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|
391 |
if ControllerNumHats[j] > 20 then |
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lovelacer
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|
392 |
ControllerNumHats[j]:= 20; |
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|
393 |
|
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|
394 |
if ControllerNumButtons[j] > 20 then |
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lovelacer
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|
395 |
ControllerNumButtons[j]:= 20; |
3697 | 396 |
|
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|
397 |
// reset all buttons/axes |
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|
398 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
399 |
ControllerAxes[j][i]:= 0; |
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|
400 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
401 |
begin |
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|
402 |
ControllerBalls[j][i][0]:= 0; |
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|
403 |
ControllerBalls[j][i][1]:= 0; |
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|
404 |
end;*) |
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|
405 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
406 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
407 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
408 |
ControllerButtons[j][i]:= 0; |
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|
409 |
end; |
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|
410 |
end; |
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|
411 |
// enable event generation/controller updating |
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|
412 |
SDL_JoystickEventState(1); |
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|
413 |
end |
3697 | 414 |
else |
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WriteLnToConsole('Not using any game controller'); |
2428 | 416 |
end; |
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
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begin |
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ControllerAxes[joy][axis]:= value; |
2428 | 421 |
end; |
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procedure ControllerHatEvent(joy, hat, value: Byte); |
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begin |
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ControllerHats[joy][hat]:= value; |
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end; |
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
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begin |
|
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if pressed then |
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ControllerButtons[joy][button]:= 1 |
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else |
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ControllerButtons[joy][button]:= 0; |
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end; |
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||
3038 | 436 |
procedure initModule; |
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begin |
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wheelUp:= false; |
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wheelDown:= false; |
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end; |
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|
3038 | 442 |
procedure freeModule; |
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var j: LongInt; |
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begin |
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// close gamepad controllers |
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if ControllerEnabled > 0 then |
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447 |
for j:= 0 to pred(ControllerNumControllers) do |
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448 |
SDL_JoystickClose(Controller[j]); |
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449 |
end; |
4 | 450 |
|
451 |
end. |